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page.title=Developer Tools
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<p>The Android Developer Tools (ADT) plugin for Eclipse provides
a professional-grade development environment for building
Android apps. It's a full Java IDE with advanced features to help you build, test, debug,
and package your Android apps. </p>
<p>Free, open-source, and runs on most major OS platforms.<br>To get started,
<a href="{@docRoot}sdk/index.html">download the Android SDK.</a></p>
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<h3>Full Java IDE</h3>
<ul>
<li>Android-specific refactoring, quick fixes, integrated navigation between Java and XML resources.</li>
<li>Enhanced XML editors for Android XML resources.</li>
<li>Static analysis tools to catch performance, usability, and correctness problems.</li>
<li>Build support for complex projects, command-line support for CI through Ant. Includes ProGuard and app-signing. </li>
<li>Template-based wizard to create standard Android projects and components.</li>
</ul>
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<h3>Graphical UI Builders</h3>
<ul>
<li>Build rich Android UI with drag and drop.
<li>Visualize your UI on tablets, phones, and other devices. Switch themes, locales, even platform versions instantly, without building.</li>
<li>Visual refactoring lets you extracts layout for inclusion, convert layouts, extract styles.</li>
<li>Editor support for working with custom UI components.</li>
</ul>
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<h3>On-device Developer Options</h3>
<ul>
<li>Enable debugging over USB.</li>
<li>Quickly capture bug reports onto the device.</li>
<li>Show CPU usage on screen.</li>
<li>Draw debugging information on screen such as layout bounds,
updates on GPU views and hardware layers, and other information.</li>
<li>Plus many more options to simulate app stresses or enable debugging options.</li>
</ul>
<p>To access these settings, open the <em>Developer options</em> in the
system Settings. On Android 4.2 and higher, the Developer options screen is
hidden by default. To make it available, go to
<b>Settings > About phone</b> and tap <b>Build number</b> seven times. Return to the previous
screen to find Developer options.</p>
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<h3>Develop on Hardware Devices</h3>
<ul>
<li>Use any commercial Android hardware device or multiple devices.</li>
<li>Deploy your app to connected devices directy from the IDE.</li>
<li>Live, on-device debugging, testing, and profiling.</li>
</ul>
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<h3>Develop on Virtual Devices</h3>
<ul>
<li>Emulate any device. Use custom screen sizes, keyboards, and other hardware components. </li>
<li>Advanced hardware emulation, including camera, sensors, multitouch, telephony.</li>
<li>Develop and test for broad device compatibility.</li>
</ul>
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<h3>Powerful Debugging</h3>
<ul>
<li>Full Java debugger with on-device debugging and Android-specific tools.</li>
<li>Built-in memory analysis, performance/CPU profiling, OpenGL ES tracing.</li>
<li>Graphical tools for debugging and optimizing UI, runtime inspecton of UI structure and performance.</li>
<li>Runtime graphical analysis of your app's network bandwidth usage.</li>
</ul>
<h3>Testing</h3>
<ul>
<li>Fully instrumentated, scriptable test environment.</li>
<li>Integrated reports using standard test UI.</li>
<li>Create and run unit tests on hardware devices or emulator.</li>
</ul>
<h3>Native Development</h3>
<ul>
<li>Support for compiling and packaging existing code written in C or C++.</li>
<li>Support for packaging multiple architectures in a single binary, for broad compatibility.</li>
</ul>
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