| /* //device/java/android/javax/microedition/khronos/opengles/GL10.java |
| ** |
| ** Copyright 2006, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| // This source file is automatically generated |
| |
| package javax.microedition.khronos.opengles; |
| |
| public interface GL10 extends GL { |
| int GL_ADD = 0x0104; |
| int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; |
| int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; |
| int GL_ALPHA = 0x1906; |
| int GL_ALPHA_BITS = 0x0D55; |
| int GL_ALPHA_TEST = 0x0BC0; |
| int GL_ALWAYS = 0x0207; |
| int GL_AMBIENT = 0x1200; |
| int GL_AMBIENT_AND_DIFFUSE = 0x1602; |
| int GL_AND = 0x1501; |
| int GL_AND_INVERTED = 0x1504; |
| int GL_AND_REVERSE = 0x1502; |
| int GL_BACK = 0x0405; |
| int GL_BLEND = 0x0BE2; |
| int GL_BLUE_BITS = 0x0D54; |
| int GL_BYTE = 0x1400; |
| int GL_CCW = 0x0901; |
| int GL_CLAMP_TO_EDGE = 0x812F; |
| int GL_CLEAR = 0x1500; |
| int GL_COLOR_ARRAY = 0x8076; |
| int GL_COLOR_BUFFER_BIT = 0x4000; |
| int GL_COLOR_LOGIC_OP = 0x0BF2; |
| int GL_COLOR_MATERIAL = 0x0B57; |
| int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; |
| int GL_CONSTANT_ATTENUATION = 0x1207; |
| int GL_COPY = 0x1503; |
| int GL_COPY_INVERTED = 0x150C; |
| int GL_CULL_FACE = 0x0B44; |
| int GL_CW = 0x0900; |
| int GL_DECAL = 0x2101; |
| int GL_DECR = 0x1E03; |
| int GL_DEPTH_BITS = 0x0D56; |
| int GL_DEPTH_BUFFER_BIT = 0x0100; |
| int GL_DEPTH_TEST = 0x0B71; |
| int GL_DIFFUSE = 0x1201; |
| int GL_DITHER = 0x0BD0; |
| int GL_DONT_CARE = 0x1100; |
| int GL_DST_ALPHA = 0x0304; |
| int GL_DST_COLOR = 0x0306; |
| int GL_EMISSION = 0x1600; |
| int GL_EQUAL = 0x0202; |
| int GL_EQUIV = 0x1509; |
| int GL_EXP = 0x0800; |
| int GL_EXP2 = 0x0801; |
| int GL_EXTENSIONS = 0x1F03; |
| int GL_FALSE = 0; |
| int GL_FASTEST = 0x1101; |
| int GL_FIXED = 0x140C; |
| int GL_FLAT = 0x1D00; |
| int GL_FLOAT = 0x1406; |
| int GL_FOG = 0x0B60; |
| int GL_FOG_COLOR = 0x0B66; |
| int GL_FOG_DENSITY = 0x0B62; |
| int GL_FOG_END = 0x0B64; |
| int GL_FOG_HINT = 0x0C54; |
| int GL_FOG_MODE = 0x0B65; |
| int GL_FOG_START = 0x0B63; |
| int GL_FRONT = 0x0404; |
| int GL_FRONT_AND_BACK = 0x0408; |
| int GL_GEQUAL = 0x0206; |
| int GL_GREATER = 0x0204; |
| int GL_GREEN_BITS = 0x0D53; |
| int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B; |
| int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A; |
| int GL_INCR = 0x1E02; |
| int GL_INVALID_ENUM = 0x0500; |
| int GL_INVALID_OPERATION = 0x0502; |
| int GL_INVALID_VALUE = 0x0501; |
| int GL_INVERT = 0x150A; |
| int GL_KEEP = 0x1E00; |
| int GL_LEQUAL = 0x0203; |
| int GL_LESS = 0x0201; |
| int GL_LIGHT_MODEL_AMBIENT = 0x0B53; |
| int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52; |
| int GL_LIGHT0 = 0x4000; |
| int GL_LIGHT1 = 0x4001; |
| int GL_LIGHT2 = 0x4002; |
| int GL_LIGHT3 = 0x4003; |
| int GL_LIGHT4 = 0x4004; |
| int GL_LIGHT5 = 0x4005; |
| int GL_LIGHT6 = 0x4006; |
| int GL_LIGHT7 = 0x4007; |
| int GL_LIGHTING = 0x0B50; |
| int GL_LINE_LOOP = 0x0002; |
| int GL_LINE_SMOOTH = 0x0B20; |
| int GL_LINE_SMOOTH_HINT = 0x0C52; |
| int GL_LINE_STRIP = 0x0003; |
| int GL_LINEAR = 0x2601; |
| int GL_LINEAR_ATTENUATION = 0x1208; |
| int GL_LINEAR_MIPMAP_LINEAR = 0x2703; |
| int GL_LINEAR_MIPMAP_NEAREST = 0x2701; |
| int GL_LINES = 0x0001; |
| int GL_LUMINANCE = 0x1909; |
| int GL_LUMINANCE_ALPHA = 0x190A; |
| int GL_MAX_ELEMENTS_INDICES = 0x80E9; |
| int GL_MAX_ELEMENTS_VERTICES = 0x80E8; |
| int GL_MAX_LIGHTS = 0x0D31; |
| int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36; |
| int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38; |
| int GL_MAX_TEXTURE_SIZE = 0x0D33; |
| int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39; |
| int GL_MAX_TEXTURE_UNITS = 0x84E2; |
| int GL_MAX_VIEWPORT_DIMS = 0x0D3A; |
| int GL_MODELVIEW = 0x1700; |
| int GL_MODULATE = 0x2100; |
| int GL_MULTISAMPLE = 0x809D; |
| int GL_NAND = 0x150E; |
| int GL_NEAREST = 0x2600; |
| int GL_NEAREST_MIPMAP_LINEAR = 0x2702; |
| int GL_NEAREST_MIPMAP_NEAREST = 0x2700; |
| int GL_NEVER = 0x0200; |
| int GL_NICEST = 0x1102; |
| int GL_NO_ERROR = 0; |
| int GL_NOOP = 0x1505; |
| int GL_NOR = 0x1508; |
| int GL_NORMAL_ARRAY = 0x8075; |
| int GL_NORMALIZE = 0x0BA1; |
| int GL_NOTEQUAL = 0x0205; |
| int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; |
| int GL_ONE = 1; |
| int GL_ONE_MINUS_DST_ALPHA = 0x0305; |
| int GL_ONE_MINUS_DST_COLOR = 0x0307; |
| int GL_ONE_MINUS_SRC_ALPHA = 0x0303; |
| int GL_ONE_MINUS_SRC_COLOR = 0x0301; |
| int GL_OR = 0x1507; |
| int GL_OR_INVERTED = 0x150D; |
| int GL_OR_REVERSE = 0x150B; |
| int GL_OUT_OF_MEMORY = 0x0505; |
| int GL_PACK_ALIGNMENT = 0x0D05; |
| int GL_PALETTE4_R5_G6_B5_OES = 0x8B92; |
| int GL_PALETTE4_RGB5_A1_OES = 0x8B94; |
| int GL_PALETTE4_RGB8_OES = 0x8B90; |
| int GL_PALETTE4_RGBA4_OES = 0x8B93; |
| int GL_PALETTE4_RGBA8_OES = 0x8B91; |
| int GL_PALETTE8_R5_G6_B5_OES = 0x8B97; |
| int GL_PALETTE8_RGB5_A1_OES = 0x8B99; |
| int GL_PALETTE8_RGB8_OES = 0x8B95; |
| int GL_PALETTE8_RGBA4_OES = 0x8B98; |
| int GL_PALETTE8_RGBA8_OES = 0x8B96; |
| int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50; |
| int GL_POINT_SMOOTH = 0x0B10; |
| int GL_POINT_SMOOTH_HINT = 0x0C51; |
| int GL_POINTS = 0x0000; |
| int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128; |
| int GL_POINT_SIZE = 0x0B11; |
| int GL_POLYGON_OFFSET_FILL = 0x8037; |
| int GL_POLYGON_SMOOTH_HINT = 0x0C53; |
| int GL_POSITION = 0x1203; |
| int GL_PROJECTION = 0x1701; |
| int GL_QUADRATIC_ATTENUATION = 0x1209; |
| int GL_RED_BITS = 0x0D52; |
| int GL_RENDERER = 0x1F01; |
| int GL_REPEAT = 0x2901; |
| int GL_REPLACE = 0x1E01; |
| int GL_RESCALE_NORMAL = 0x803A; |
| int GL_RGB = 0x1907; |
| int GL_RGBA = 0x1908; |
| int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; |
| int GL_SAMPLE_ALPHA_TO_ONE = 0x809F; |
| int GL_SAMPLE_COVERAGE = 0x80A0; |
| int GL_SCISSOR_TEST = 0x0C11; |
| int GL_SET = 0x150F; |
| int GL_SHININESS = 0x1601; |
| int GL_SHORT = 0x1402; |
| int GL_SMOOTH = 0x1D01; |
| int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22; |
| int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12; |
| int GL_SPECULAR = 0x1202; |
| int GL_SPOT_CUTOFF = 0x1206; |
| int GL_SPOT_DIRECTION = 0x1204; |
| int GL_SPOT_EXPONENT = 0x1205; |
| int GL_SRC_ALPHA = 0x0302; |
| int GL_SRC_ALPHA_SATURATE = 0x0308; |
| int GL_SRC_COLOR = 0x0300; |
| int GL_STACK_OVERFLOW = 0x0503; |
| int GL_STACK_UNDERFLOW = 0x0504; |
| int GL_STENCIL_BITS = 0x0D57; |
| int GL_STENCIL_BUFFER_BIT = 0x0400; |
| int GL_STENCIL_TEST = 0x0B90; |
| int GL_SUBPIXEL_BITS = 0x0D50; |
| int GL_TEXTURE = 0x1702; |
| int GL_TEXTURE_2D = 0x0DE1; |
| int GL_TEXTURE_COORD_ARRAY = 0x8078; |
| int GL_TEXTURE_ENV = 0x2300; |
| int GL_TEXTURE_ENV_COLOR = 0x2201; |
| int GL_TEXTURE_ENV_MODE = 0x2200; |
| int GL_TEXTURE_MAG_FILTER = 0x2800; |
| int GL_TEXTURE_MIN_FILTER = 0x2801; |
| int GL_TEXTURE_WRAP_S = 0x2802; |
| int GL_TEXTURE_WRAP_T = 0x2803; |
| int GL_TEXTURE0 = 0x84C0; |
| int GL_TEXTURE1 = 0x84C1; |
| int GL_TEXTURE2 = 0x84C2; |
| int GL_TEXTURE3 = 0x84C3; |
| int GL_TEXTURE4 = 0x84C4; |
| int GL_TEXTURE5 = 0x84C5; |
| int GL_TEXTURE6 = 0x84C6; |
| int GL_TEXTURE7 = 0x84C7; |
| int GL_TEXTURE8 = 0x84C8; |
| int GL_TEXTURE9 = 0x84C9; |
| int GL_TEXTURE10 = 0x84CA; |
| int GL_TEXTURE11 = 0x84CB; |
| int GL_TEXTURE12 = 0x84CC; |
| int GL_TEXTURE13 = 0x84CD; |
| int GL_TEXTURE14 = 0x84CE; |
| int GL_TEXTURE15 = 0x84CF; |
| int GL_TEXTURE16 = 0x84D0; |
| int GL_TEXTURE17 = 0x84D1; |
| int GL_TEXTURE18 = 0x84D2; |
| int GL_TEXTURE19 = 0x84D3; |
| int GL_TEXTURE20 = 0x84D4; |
| int GL_TEXTURE21 = 0x84D5; |
| int GL_TEXTURE22 = 0x84D6; |
| int GL_TEXTURE23 = 0x84D7; |
| int GL_TEXTURE24 = 0x84D8; |
| int GL_TEXTURE25 = 0x84D9; |
| int GL_TEXTURE26 = 0x84DA; |
| int GL_TEXTURE27 = 0x84DB; |
| int GL_TEXTURE28 = 0x84DC; |
| int GL_TEXTURE29 = 0x84DD; |
| int GL_TEXTURE30 = 0x84DE; |
| int GL_TEXTURE31 = 0x84DF; |
| int GL_TRIANGLE_FAN = 0x0006; |
| int GL_TRIANGLE_STRIP = 0x0005; |
| int GL_TRIANGLES = 0x0004; |
| int GL_TRUE = 1; |
| int GL_UNPACK_ALIGNMENT = 0x0CF5; |
| int GL_UNSIGNED_BYTE = 0x1401; |
| int GL_UNSIGNED_SHORT = 0x1403; |
| int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; |
| int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; |
| int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; |
| int GL_VENDOR = 0x1F00; |
| int GL_VERSION = 0x1F02; |
| int GL_VERTEX_ARRAY = 0x8074; |
| int GL_XOR = 0x1506; |
| int GL_ZERO = 0; |
| |
| void glActiveTexture( |
| int texture |
| ); |
| |
| void glAlphaFunc( |
| int func, |
| float ref |
| ); |
| |
| void glAlphaFuncx( |
| int func, |
| int ref |
| ); |
| |
| void glBindTexture( |
| int target, |
| int texture |
| ); |
| |
| void glBlendFunc( |
| int sfactor, |
| int dfactor |
| ); |
| |
| void glClear( |
| int mask |
| ); |
| |
| void glClearColor( |
| float red, |
| float green, |
| float blue, |
| float alpha |
| ); |
| |
| void glClearColorx( |
| int red, |
| int green, |
| int blue, |
| int alpha |
| ); |
| |
| void glClearDepthf( |
| float depth |
| ); |
| |
| void glClearDepthx( |
| int depth |
| ); |
| |
| void glClearStencil( |
| int s |
| ); |
| |
| void glClientActiveTexture( |
| int texture |
| ); |
| |
| void glColor4f( |
| float red, |
| float green, |
| float blue, |
| float alpha |
| ); |
| |
| void glColor4x( |
| int red, |
| int green, |
| int blue, |
| int alpha |
| ); |
| |
| void glColorMask( |
| boolean red, |
| boolean green, |
| boolean blue, |
| boolean alpha |
| ); |
| |
| void glColorPointer( |
| int size, |
| int type, |
| int stride, |
| java.nio.Buffer pointer |
| ); |
| |
| void glCompressedTexImage2D( |
| int target, |
| int level, |
| int internalformat, |
| int width, |
| int height, |
| int border, |
| int imageSize, |
| java.nio.Buffer data |
| ); |
| |
| void glCompressedTexSubImage2D( |
| int target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int width, |
| int height, |
| int format, |
| int imageSize, |
| java.nio.Buffer data |
| ); |
| |
| void glCopyTexImage2D( |
| int target, |
| int level, |
| int internalformat, |
| int x, |
| int y, |
| int width, |
| int height, |
| int border |
| ); |
| |
| void glCopyTexSubImage2D( |
| int target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int x, |
| int y, |
| int width, |
| int height |
| ); |
| |
| void glCullFace( |
| int mode |
| ); |
| |
| void glDeleteTextures( |
| int n, |
| int[] textures, |
| int offset |
| ); |
| |
| void glDeleteTextures( |
| int n, |
| java.nio.IntBuffer textures |
| ); |
| |
| void glDepthFunc( |
| int func |
| ); |
| |
| void glDepthMask( |
| boolean flag |
| ); |
| |
| void glDepthRangef( |
| float zNear, |
| float zFar |
| ); |
| |
| void glDepthRangex( |
| int zNear, |
| int zFar |
| ); |
| |
| void glDisable( |
| int cap |
| ); |
| |
| void glDisableClientState( |
| int array |
| ); |
| |
| void glDrawArrays( |
| int mode, |
| int first, |
| int count |
| ); |
| |
| void glDrawElements( |
| int mode, |
| int count, |
| int type, |
| java.nio.Buffer indices |
| ); |
| |
| void glEnable( |
| int cap |
| ); |
| |
| void glEnableClientState( |
| int array |
| ); |
| |
| void glFinish( |
| ); |
| |
| void glFlush( |
| ); |
| |
| void glFogf( |
| int pname, |
| float param |
| ); |
| |
| void glFogfv( |
| int pname, |
| float[] params, |
| int offset |
| ); |
| |
| void glFogfv( |
| int pname, |
| java.nio.FloatBuffer params |
| ); |
| |
| void glFogx( |
| int pname, |
| int param |
| ); |
| |
| void glFogxv( |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| void glFogxv( |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| void glFrontFace( |
| int mode |
| ); |
| |
| void glFrustumf( |
| float left, |
| float right, |
| float bottom, |
| float top, |
| float zNear, |
| float zFar |
| ); |
| |
| void glFrustumx( |
| int left, |
| int right, |
| int bottom, |
| int top, |
| int zNear, |
| int zFar |
| ); |
| |
| void glGenTextures( |
| int n, |
| int[] textures, |
| int offset |
| ); |
| |
| void glGenTextures( |
| int n, |
| java.nio.IntBuffer textures |
| ); |
| |
| int glGetError( |
| ); |
| |
| void glGetIntegerv( |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| void glGetIntegerv( |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| public String glGetString( |
| int name |
| ); |
| |
| void glHint( |
| int target, |
| int mode |
| ); |
| |
| void glLightModelf( |
| int pname, |
| float param |
| ); |
| |
| void glLightModelfv( |
| int pname, |
| float[] params, |
| int offset |
| ); |
| |
| void glLightModelfv( |
| int pname, |
| java.nio.FloatBuffer params |
| ); |
| |
| void glLightModelx( |
| int pname, |
| int param |
| ); |
| |
| void glLightModelxv( |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| void glLightModelxv( |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| void glLightf( |
| int light, |
| int pname, |
| float param |
| ); |
| |
| void glLightfv( |
| int light, |
| int pname, |
| float[] params, |
| int offset |
| ); |
| |
| void glLightfv( |
| int light, |
| int pname, |
| java.nio.FloatBuffer params |
| ); |
| |
| void glLightx( |
| int light, |
| int pname, |
| int param |
| ); |
| |
| void glLightxv( |
| int light, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| void glLightxv( |
| int light, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| void glLineWidth( |
| float width |
| ); |
| |
| void glLineWidthx( |
| int width |
| ); |
| |
| void glLoadIdentity( |
| ); |
| |
| void glLoadMatrixf( |
| float[] m, |
| int offset |
| ); |
| |
| void glLoadMatrixf( |
| java.nio.FloatBuffer m |
| ); |
| |
| void glLoadMatrixx( |
| int[] m, |
| int offset |
| ); |
| |
| void glLoadMatrixx( |
| java.nio.IntBuffer m |
| ); |
| |
| void glLogicOp( |
| int opcode |
| ); |
| |
| void glMaterialf( |
| int face, |
| int pname, |
| float param |
| ); |
| |
| void glMaterialfv( |
| int face, |
| int pname, |
| float[] params, |
| int offset |
| ); |
| |
| void glMaterialfv( |
| int face, |
| int pname, |
| java.nio.FloatBuffer params |
| ); |
| |
| void glMaterialx( |
| int face, |
| int pname, |
| int param |
| ); |
| |
| void glMaterialxv( |
| int face, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| void glMaterialxv( |
| int face, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| void glMatrixMode( |
| int mode |
| ); |
| |
| void glMultMatrixf( |
| float[] m, |
| int offset |
| ); |
| |
| void glMultMatrixf( |
| java.nio.FloatBuffer m |
| ); |
| |
| void glMultMatrixx( |
| int[] m, |
| int offset |
| ); |
| |
| void glMultMatrixx( |
| java.nio.IntBuffer m |
| ); |
| |
| void glMultiTexCoord4f( |
| int target, |
| float s, |
| float t, |
| float r, |
| float q |
| ); |
| |
| void glMultiTexCoord4x( |
| int target, |
| int s, |
| int t, |
| int r, |
| int q |
| ); |
| |
| void glNormal3f( |
| float nx, |
| float ny, |
| float nz |
| ); |
| |
| void glNormal3x( |
| int nx, |
| int ny, |
| int nz |
| ); |
| |
| void glNormalPointer( |
| int type, |
| int stride, |
| java.nio.Buffer pointer |
| ); |
| |
| void glOrthof( |
| float left, |
| float right, |
| float bottom, |
| float top, |
| float zNear, |
| float zFar |
| ); |
| |
| void glOrthox( |
| int left, |
| int right, |
| int bottom, |
| int top, |
| int zNear, |
| int zFar |
| ); |
| |
| void glPixelStorei( |
| int pname, |
| int param |
| ); |
| |
| void glPointSize( |
| float size |
| ); |
| |
| void glPointSizex( |
| int size |
| ); |
| |
| void glPolygonOffset( |
| float factor, |
| float units |
| ); |
| |
| void glPolygonOffsetx( |
| int factor, |
| int units |
| ); |
| |
| void glPopMatrix( |
| ); |
| |
| void glPushMatrix( |
| ); |
| |
| void glReadPixels( |
| int x, |
| int y, |
| int width, |
| int height, |
| int format, |
| int type, |
| java.nio.Buffer pixels |
| ); |
| |
| void glRotatef( |
| float angle, |
| float x, |
| float y, |
| float z |
| ); |
| |
| void glRotatex( |
| int angle, |
| int x, |
| int y, |
| int z |
| ); |
| |
| void glSampleCoverage( |
| float value, |
| boolean invert |
| ); |
| |
| void glSampleCoveragex( |
| int value, |
| boolean invert |
| ); |
| |
| void glScalef( |
| float x, |
| float y, |
| float z |
| ); |
| |
| void glScalex( |
| int x, |
| int y, |
| int z |
| ); |
| |
| void glScissor( |
| int x, |
| int y, |
| int width, |
| int height |
| ); |
| |
| void glShadeModel( |
| int mode |
| ); |
| |
| void glStencilFunc( |
| int func, |
| int ref, |
| int mask |
| ); |
| |
| void glStencilMask( |
| int mask |
| ); |
| |
| void glStencilOp( |
| int fail, |
| int zfail, |
| int zpass |
| ); |
| |
| void glTexCoordPointer( |
| int size, |
| int type, |
| int stride, |
| java.nio.Buffer pointer |
| ); |
| |
| void glTexEnvf( |
| int target, |
| int pname, |
| float param |
| ); |
| |
| void glTexEnvfv( |
| int target, |
| int pname, |
| float[] params, |
| int offset |
| ); |
| |
| void glTexEnvfv( |
| int target, |
| int pname, |
| java.nio.FloatBuffer params |
| ); |
| |
| void glTexEnvx( |
| int target, |
| int pname, |
| int param |
| ); |
| |
| void glTexEnvxv( |
| int target, |
| int pname, |
| int[] params, |
| int offset |
| ); |
| |
| void glTexEnvxv( |
| int target, |
| int pname, |
| java.nio.IntBuffer params |
| ); |
| |
| void glTexImage2D( |
| int target, |
| int level, |
| int internalformat, |
| int width, |
| int height, |
| int border, |
| int format, |
| int type, |
| java.nio.Buffer pixels |
| ); |
| |
| void glTexParameterf( |
| int target, |
| int pname, |
| float param |
| ); |
| |
| void glTexParameterx( |
| int target, |
| int pname, |
| int param |
| ); |
| |
| void glTexSubImage2D( |
| int target, |
| int level, |
| int xoffset, |
| int yoffset, |
| int width, |
| int height, |
| int format, |
| int type, |
| java.nio.Buffer pixels |
| ); |
| |
| void glTranslatef( |
| float x, |
| float y, |
| float z |
| ); |
| |
| void glTranslatex( |
| int x, |
| int y, |
| int z |
| ); |
| |
| void glVertexPointer( |
| int size, |
| int type, |
| int stride, |
| java.nio.Buffer pointer |
| ); |
| |
| void glViewport( |
| int x, |
| int y, |
| int width, |
| int height |
| ); |
| |
| } |