| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License |
| */ |
| |
| package com.android.server.wm; |
| |
| import static android.os.Process.THREAD_PRIORITY_DISPLAY; |
| import static android.os.Process.myTid; |
| import static android.os.Process.setThreadPriority; |
| |
| import static com.android.server.LockGuard.INDEX_WINDOW; |
| import static com.android.server.am.ActivityManagerService.TOP_APP_PRIORITY_BOOST; |
| |
| import com.android.internal.annotations.GuardedBy; |
| import com.android.server.AnimationThread; |
| import com.android.server.ThreadPriorityBooster; |
| |
| /** |
| * Window manager version of {@link ThreadPriorityBooster} that boosts even more during app |
| * transitions. |
| */ |
| class WindowManagerThreadPriorityBooster extends ThreadPriorityBooster { |
| |
| private final Object mLock = new Object(); |
| |
| private final int mAnimationThreadId; |
| private final int mSurfaceAnimationThreadId; |
| |
| @GuardedBy("mLock") |
| private boolean mAppTransitionRunning; |
| @GuardedBy("mLock") |
| private boolean mBoundsAnimationRunning; |
| |
| WindowManagerThreadPriorityBooster() { |
| super(THREAD_PRIORITY_DISPLAY, INDEX_WINDOW); |
| mAnimationThreadId = AnimationThread.get().getThreadId(); |
| mSurfaceAnimationThreadId = SurfaceAnimationThread.get().getThreadId(); |
| } |
| |
| @Override |
| public void boost() { |
| |
| // Do not boost the animation threads. As the animation threads are changing priorities, |
| // boosting it might mess up the priority because we reset it the the previous priority. |
| final int myTid = myTid(); |
| if (myTid == mAnimationThreadId || myTid == mSurfaceAnimationThreadId) { |
| return; |
| } |
| super.boost(); |
| } |
| |
| @Override |
| public void reset() { |
| |
| // See comment in boost(). |
| final int myTid = myTid(); |
| if (myTid == mAnimationThreadId || myTid == mSurfaceAnimationThreadId) { |
| return; |
| } |
| super.reset(); |
| } |
| |
| void setAppTransitionRunning(boolean running) { |
| synchronized (mLock) { |
| if (mAppTransitionRunning != running) { |
| mAppTransitionRunning = running; |
| updatePriorityLocked(); |
| } |
| } |
| } |
| |
| void setBoundsAnimationRunning(boolean running) { |
| synchronized (mLock) { |
| if (mBoundsAnimationRunning != running) { |
| mBoundsAnimationRunning = running; |
| updatePriorityLocked(); |
| } |
| } |
| } |
| |
| @GuardedBy("mLock") |
| private void updatePriorityLocked() { |
| int priority = (mAppTransitionRunning || mBoundsAnimationRunning) |
| ? TOP_APP_PRIORITY_BOOST : THREAD_PRIORITY_DISPLAY; |
| setBoostToPriority(priority); |
| setThreadPriority(mAnimationThreadId, priority); |
| setThreadPriority(mSurfaceAnimationThreadId, priority); |
| } |
| } |