|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_HWUI_PATCH_H | 
|  | #define ANDROID_HWUI_PATCH_H | 
|  |  | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <GLES2/gl2.h> | 
|  |  | 
|  | #include <androidfw/ResourceTypes.h> | 
|  |  | 
|  | #include "Rect.h" | 
|  | #include "UvMapper.h" | 
|  |  | 
|  | #include <vector> | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  |  | 
|  | struct TextureVertex; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // 9-patch structures | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | class Patch { | 
|  | public: | 
|  | Patch(const float bitmapWidth, const float bitmapHeight, | 
|  | float width, float height, | 
|  | const UvMapper& mapper, const Res_png_9patch* patch); | 
|  |  | 
|  | /** | 
|  | * Returns the size of this patch's mesh in bytes. | 
|  | */ | 
|  | uint32_t getSize() const; | 
|  |  | 
|  | std::unique_ptr<TextureVertex[]> vertices; | 
|  | uint32_t verticesCount = 0; | 
|  | uint32_t indexCount = 0; | 
|  | bool hasEmptyQuads = false; | 
|  | std::vector<Rect> quads; | 
|  |  | 
|  | GLintptr positionOffset = 0; | 
|  | GLintptr textureOffset = 0; | 
|  |  | 
|  | private: | 
|  | void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, | 
|  | float y1, float y2, float v1, float v2, float stretchX, float rescaleX, | 
|  | float width, float bitmapWidth, uint32_t& quadCount); | 
|  | void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, | 
|  | float u1, float v1, float u2, float v2, uint32_t& quadCount); | 
|  |  | 
|  | const uint32_t* mColors; | 
|  | UvMapper mUvMapper; | 
|  | }; // struct Patch | 
|  |  | 
|  | }; // namespace uirenderer | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_HWUI_PATCH_H |