| /* | |
| * Copyright (C) 2006 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| package android.graphics; | |
| /** | |
| * A camera instance can be used to compute 3D transformations and | |
| * generate a matrix that can be applied, for instance, on a | |
| * {@link Canvas}. | |
| */ | |
| public class Camera { | |
| /** | |
| * Creates a new camera, with empty transformations. | |
| */ | |
| public Camera() { | |
| nativeConstructor(); | |
| } | |
| /** | |
| * Saves the camera state. Each save should be balanced | |
| * with a call to {@link #restore()}. | |
| * | |
| * @see #save() | |
| */ | |
| public native void save(); | |
| /** | |
| * Restores the saved state, if any. | |
| * | |
| * @see #restore() | |
| */ | |
| public native void restore(); | |
| /** | |
| * Applies a translation transform on all three axis. | |
| * | |
| * @param x The distance to translate by on the X axis | |
| * @param y The distance to translate by on the Y axis | |
| * @param z The distance to translate by on the Z axis | |
| */ | |
| public native void translate(float x, float y, float z); | |
| /** | |
| * Applies a rotation transform around the X axis. | |
| * | |
| * @param deg The angle of rotation around the X axis, in degrees | |
| * | |
| * @see #rotateY(float) | |
| * @see #rotateZ(float) | |
| * @see #rotate(float, float, float) | |
| */ | |
| public native void rotateX(float deg); | |
| /** | |
| * Applies a rotation transform around the Y axis. | |
| * | |
| * @param deg The angle of rotation around the Y axis, in degrees | |
| * | |
| * @see #rotateX(float) | |
| * @see #rotateZ(float) | |
| * @see #rotate(float, float, float) | |
| */ | |
| public native void rotateY(float deg); | |
| /** | |
| * Applies a rotation transform around the Z axis. | |
| * | |
| * @param deg The angle of rotation around the Z axis, in degrees | |
| * | |
| * @see #rotateX(float) | |
| * @see #rotateY(float) | |
| * @see #rotate(float, float, float) | |
| */ | |
| public native void rotateZ(float deg); | |
| /** | |
| * Applies a rotation transform around all three axis. | |
| * | |
| * @param x The angle of rotation around the X axis, in degrees | |
| * @param y The angle of rotation around the Y axis, in degrees | |
| * @param z The angle of rotation around the Z axis, in degrees | |
| * | |
| * @see #rotateX(float) | |
| * @see #rotateY(float) | |
| * @see #rotateZ(float) | |
| */ | |
| public native void rotate(float x, float y, float z); | |
| /** | |
| * Gets the x location of the camera. | |
| * | |
| * @see #setLocation(float, float, float) | |
| */ | |
| public native float getLocationX(); | |
| /** | |
| * Gets the y location of the camera. | |
| * | |
| * @see #setLocation(float, float, float) | |
| */ | |
| public native float getLocationY(); | |
| /** | |
| * Gets the z location of the camera. | |
| * | |
| * @see #setLocation(float, float, float) | |
| */ | |
| public native float getLocationZ(); | |
| /** | |
| * Sets the location of the camera. The default location is set at | |
| * 0, 0, -8. | |
| * | |
| * @param x The x location of the camera | |
| * @param y The y location of the camera | |
| * @param z The z location of the camera | |
| */ | |
| public native void setLocation(float x, float y, float z); | |
| /** | |
| * Computes the matrix corresponding to the current transformation | |
| * and copies it to the supplied matrix object. | |
| * | |
| * @param matrix The matrix to copy the current transforms into | |
| */ | |
| public void getMatrix(Matrix matrix) { | |
| nativeGetMatrix(matrix.ni()); | |
| } | |
| /** | |
| * Computes the matrix corresponding to the current transformation | |
| * and applies it to the specified Canvas. | |
| * | |
| * @param canvas The Canvas to set the transform matrix onto | |
| */ | |
| public void applyToCanvas(Canvas canvas) { | |
| nativeApplyToCanvas(canvas.getNativeCanvasWrapper()); | |
| } | |
| public native float dotWithNormal(float dx, float dy, float dz); | |
| protected void finalize() throws Throwable { | |
| try { | |
| nativeDestructor(); | |
| native_instance = 0; | |
| } finally { | |
| super.finalize(); | |
| } | |
| } | |
| private native void nativeConstructor(); | |
| private native void nativeDestructor(); | |
| private native void nativeGetMatrix(long native_matrix); | |
| private native void nativeApplyToCanvas(long native_canvas); | |
| private long native_instance; | |
| } |