|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_HWUI_OPENGL_RENDERER_H | 
|  | #define ANDROID_HWUI_OPENGL_RENDERER_H | 
|  |  | 
|  | #include <GLES2/gl2.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  |  | 
|  | #include <SkBitmap.h> | 
|  | #include <SkCanvas.h> | 
|  | #include <SkColorFilter.h> | 
|  | #include <SkMatrix.h> | 
|  | #include <SkPaint.h> | 
|  | #include <SkRegion.h> | 
|  | #include <SkXfermode.h> | 
|  |  | 
|  | #include <utils/Blur.h> | 
|  | #include <utils/Functor.h> | 
|  | #include <utils/RefBase.h> | 
|  | #include <utils/SortedVector.h> | 
|  | #include <utils/Vector.h> | 
|  |  | 
|  | #include <cutils/compiler.h> | 
|  |  | 
|  | #include <androidfw/ResourceTypes.h> | 
|  |  | 
|  | #include "Debug.h" | 
|  | #include "Extensions.h" | 
|  | #include "Matrix.h" | 
|  | #include "Program.h" | 
|  | #include "Rect.h" | 
|  | #include "Renderer.h" | 
|  | #include "Snapshot.h" | 
|  | #include "StatefulBaseRenderer.h" | 
|  | #include "UvMapper.h" | 
|  | #include "Vertex.h" | 
|  | #include "Caches.h" | 
|  | #include "CanvasProperty.h" | 
|  |  | 
|  | class SkShader; | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  |  | 
|  | class DeferredDisplayState; | 
|  | class RenderNode; | 
|  | class TextSetupFunctor; | 
|  | class VertexBuffer; | 
|  |  | 
|  | struct DrawModifiers { | 
|  | DrawModifiers() { | 
|  | reset(); | 
|  | } | 
|  |  | 
|  | void reset() { | 
|  | memset(this, 0, sizeof(DrawModifiers)); | 
|  | } | 
|  |  | 
|  | float mOverrideLayerAlpha; | 
|  |  | 
|  | // Draw filters | 
|  | bool mHasDrawFilter; | 
|  | int mPaintFilterClearBits; | 
|  | int mPaintFilterSetBits; | 
|  | }; | 
|  |  | 
|  | enum StateDeferFlags { | 
|  | kStateDeferFlag_Draw = 0x1, | 
|  | kStateDeferFlag_Clip = 0x2 | 
|  | }; | 
|  |  | 
|  | enum ClipSideFlags { | 
|  | kClipSide_None = 0x0, | 
|  | kClipSide_Left = 0x1, | 
|  | kClipSide_Top = 0x2, | 
|  | kClipSide_Right = 0x4, | 
|  | kClipSide_Bottom = 0x8, | 
|  | kClipSide_Full = 0xF, | 
|  | kClipSide_ConservativeFull = 0x1F | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Defines additional transformation that should be applied by the model view matrix, beyond that of | 
|  | * the currentTransform() | 
|  | */ | 
|  | enum ModelViewMode { | 
|  | /** | 
|  | * Used when the model view should simply translate geometry passed to the shader. The resulting | 
|  | * matrix will be a simple translation. | 
|  | */ | 
|  | kModelViewMode_Translate = 0, | 
|  |  | 
|  | /** | 
|  | * Used when the model view should translate and scale geometry. The resulting matrix will be a | 
|  | * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect. | 
|  | */ | 
|  | kModelViewMode_TranslateAndScale = 1, | 
|  | }; | 
|  |  | 
|  | enum VertexBufferMode { | 
|  | kVertexBufferMode_Standard = 0, | 
|  | kVertexBufferMode_OnePolyRingShadow = 1, | 
|  | kVertexBufferMode_TwoPolyRingShadow = 2 | 
|  | }; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Renderer | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | /** | 
|  | * OpenGL Renderer implementation. | 
|  | */ | 
|  | class OpenGLRenderer : public StatefulBaseRenderer { | 
|  | public: | 
|  | ANDROID_API OpenGLRenderer(); | 
|  | virtual ~OpenGLRenderer(); | 
|  |  | 
|  | ANDROID_API void initProperties(); | 
|  |  | 
|  | virtual void onViewportInitialized(); | 
|  | virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); | 
|  | virtual void finish(); | 
|  | virtual void interrupt(); | 
|  | virtual void resume(); | 
|  |  | 
|  | ANDROID_API void setCountOverdrawEnabled(bool enabled) { | 
|  | mCountOverdraw = enabled; | 
|  | } | 
|  |  | 
|  | ANDROID_API float getOverdraw() { | 
|  | return mCountOverdraw ? mOverdraw : 0.0f; | 
|  | } | 
|  |  | 
|  | virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); | 
|  |  | 
|  | ANDROID_API void pushLayerUpdate(Layer* layer); | 
|  | ANDROID_API void cancelLayerUpdate(Layer* layer); | 
|  | ANDROID_API void clearLayerUpdates(); | 
|  | ANDROID_API void flushLayerUpdates(); | 
|  |  | 
|  | ANDROID_API virtual int saveLayer(float left, float top, float right, float bottom, | 
|  | const SkPaint* paint, int flags) { | 
|  | return saveLayer(left, top, right, bottom, paint, flags, NULL); | 
|  | } | 
|  |  | 
|  | // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if | 
|  | // created, which will in turn clip to that mask when drawn back/restored. | 
|  | int saveLayer(float left, float top, float right, float bottom, | 
|  | const SkPaint* paint, int flags, const SkPath* convexMask); | 
|  |  | 
|  | int saveLayerDeferred(float left, float top, float right, float bottom, | 
|  | const SkPaint* paint, int flags); | 
|  |  | 
|  | virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1); | 
|  | virtual status_t drawLayer(Layer* layer, float x, float y); | 
|  | virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top, | 
|  | const SkPaint* paint); | 
|  | status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount, | 
|  | TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint); | 
|  | virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix, | 
|  | const SkPaint* paint); | 
|  | virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, | 
|  | float srcRight, float srcBottom, float dstLeft, float dstTop, | 
|  | float dstRight, float dstBottom, const SkPaint* paint); | 
|  | virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top, | 
|  | const SkPaint* paint); | 
|  | virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, | 
|  | const float* vertices, const int* colors, const SkPaint* paint); | 
|  | status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, | 
|  | TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint); | 
|  | virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, | 
|  | float left, float top, float right, float bottom, const SkPaint* paint); | 
|  | status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry, | 
|  | float left, float top, float right, float bottom, const SkPaint* paint); | 
|  | virtual status_t drawColor(int color, SkXfermode::Mode mode); | 
|  | virtual status_t drawRect(float left, float top, float right, float bottom, | 
|  | const SkPaint* paint); | 
|  | virtual status_t drawRoundRect(float left, float top, float right, float bottom, | 
|  | float rx, float ry, const SkPaint* paint); | 
|  | virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint); | 
|  | virtual status_t drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y, | 
|  | CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) { | 
|  | // TODO: Remove once android_view_GLES20Canvas uses DisplayListRenderer | 
|  | // directly | 
|  | return drawCircle(x->value, y->value, radius->value, &paint->value); | 
|  | } | 
|  | virtual status_t drawOval(float left, float top, float right, float bottom, | 
|  | const SkPaint* paint); | 
|  | virtual status_t drawArc(float left, float top, float right, float bottom, | 
|  | float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint); | 
|  | virtual status_t drawPath(const SkPath* path, const SkPaint* paint); | 
|  | virtual status_t drawLines(const float* points, int count, const SkPaint* paint); | 
|  | virtual status_t drawPoints(const float* points, int count, const SkPaint* paint); | 
|  | virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, | 
|  | float hOffset, float vOffset, const SkPaint* paint); | 
|  | virtual status_t drawPosText(const char* text, int bytesCount, int count, | 
|  | const float* positions, const SkPaint* paint); | 
|  | virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, | 
|  | const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, | 
|  | DrawOpMode drawOpMode = kDrawOpMode_Immediate); | 
|  | virtual status_t drawRects(const float* rects, int count, const SkPaint* paint); | 
|  |  | 
|  | status_t drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ, | 
|  | float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter); | 
|  |  | 
|  | virtual void resetPaintFilter(); | 
|  | virtual void setupPaintFilter(int clearBits, int setBits); | 
|  |  | 
|  | // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer) | 
|  | void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; } | 
|  |  | 
|  | const SkPaint* filterPaint(const SkPaint* paint); | 
|  |  | 
|  | /** | 
|  | * Store the current display state (most importantly, the current clip and transform), and | 
|  | * additionally map the state's bounds from local to window coordinates. | 
|  | * | 
|  | * Returns true if quick-rejected | 
|  | */ | 
|  | bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags); | 
|  | void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false); | 
|  | void setupMergedMultiDraw(const Rect* clipRect); | 
|  |  | 
|  | const DrawModifiers& getDrawModifiers() { return mDrawModifiers; } | 
|  | void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; } | 
|  |  | 
|  | ANDROID_API bool isCurrentTransformSimple() { | 
|  | return currentTransform()->isSimple(); | 
|  | } | 
|  |  | 
|  | Caches& getCaches() { | 
|  | return mCaches; | 
|  | } | 
|  |  | 
|  | // simple rect clip | 
|  | bool isCurrentClipSimple() { | 
|  | return mSnapshot->clipRegion->isEmpty(); | 
|  | } | 
|  |  | 
|  | int getViewportWidth() { return currentSnapshot()->getViewportWidth(); } | 
|  | int getViewportHeight() { return currentSnapshot()->getViewportHeight(); } | 
|  |  | 
|  | /** | 
|  | * Scales the alpha on the current snapshot. This alpha value will be modulated | 
|  | * with other alpha values when drawing primitives. | 
|  | */ | 
|  | void scaleAlpha(float alpha) { | 
|  | mSnapshot->alpha *= alpha; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Inserts a named event marker in the stream of GL commands. | 
|  | */ | 
|  | void eventMark(const char* name) const; | 
|  |  | 
|  | /** | 
|  | * Inserts a named group marker in the stream of GL commands. This marker | 
|  | * can be used by tools to group commands into logical groups. A call to | 
|  | * this method must always be followed later on by a call to endMark(). | 
|  | */ | 
|  | void startMark(const char* name) const; | 
|  |  | 
|  | /** | 
|  | * Closes the last group marker opened by startMark(). | 
|  | */ | 
|  | void endMark() const; | 
|  |  | 
|  | /** | 
|  | * Gets the alpha and xfermode out of a paint object. If the paint is null | 
|  | * alpha will be 255 and the xfermode will be SRC_OVER. This method does | 
|  | * not multiply the paint's alpha by the current snapshot's alpha, and does | 
|  | * not replace the alpha with the overrideLayerAlpha | 
|  | * | 
|  | * @param paint The paint to extract values from | 
|  | * @param alpha Where to store the resulting alpha | 
|  | * @param mode Where to store the resulting xfermode | 
|  | */ | 
|  | static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { | 
|  | *mode = getXfermodeDirect(paint); | 
|  | *alpha = getAlphaDirect(paint); | 
|  | } | 
|  |  | 
|  | static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) { | 
|  | if (!paint) return SkXfermode::kSrcOver_Mode; | 
|  | return getXfermode(paint->getXfermode()); | 
|  | } | 
|  |  | 
|  | static inline int getAlphaDirect(const SkPaint* paint) { | 
|  | if (!paint) return 255; | 
|  | return paint->getAlpha(); | 
|  | } | 
|  |  | 
|  | struct TextShadow { | 
|  | SkScalar radius; | 
|  | float dx; | 
|  | float dy; | 
|  | SkColor color; | 
|  | }; | 
|  |  | 
|  | static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) { | 
|  | SkDrawLooper::BlurShadowRec blur; | 
|  | if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) { | 
|  | if (textShadow) { | 
|  | textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma); | 
|  | textShadow->dx = blur.fOffset.fX; | 
|  | textShadow->dy = blur.fOffset.fY; | 
|  | textShadow->color = blur.fColor; | 
|  | } | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | static inline bool hasTextShadow(const SkPaint* paint) { | 
|  | return getTextShadow(paint, NULL); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return the best transform to use to rasterize text given a full | 
|  | * transform matrix. | 
|  | */ | 
|  | mat4 findBestFontTransform(const mat4& transform) const; | 
|  |  | 
|  | #if DEBUG_MERGE_BEHAVIOR | 
|  | void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) { | 
|  | mCaches.setScissorEnabled(false); | 
|  |  | 
|  | // should only be called outside of other draw ops, so stencil can only be in test state | 
|  | bool stencilWasEnabled = mCaches.stencil.isTestEnabled(); | 
|  | mCaches.stencil.disable(); | 
|  |  | 
|  | drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true); | 
|  |  | 
|  | if (stencilWasEnabled) mCaches.stencil.enableTest(); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | protected: | 
|  | /** | 
|  | * Perform the setup specific to a frame. This method does not | 
|  | * issue any OpenGL commands. | 
|  | */ | 
|  | void setupFrameState(float left, float top, float right, float bottom, bool opaque); | 
|  |  | 
|  | /** | 
|  | * Indicates the start of rendering. This method will setup the | 
|  | * initial OpenGL state (viewport, clearing the buffer, etc.) | 
|  | */ | 
|  | status_t startFrame(); | 
|  |  | 
|  | /** | 
|  | * Clears the underlying surface if needed. | 
|  | */ | 
|  | virtual status_t clear(float left, float top, float right, float bottom, bool opaque); | 
|  |  | 
|  | /** | 
|  | * Call this method after updating a layer during a drawing pass. | 
|  | */ | 
|  | void resumeAfterLayer(); | 
|  |  | 
|  | /** | 
|  | * This method is called whenever a stencil buffer is required. Subclasses | 
|  | * should override this method and call attachStencilBufferToLayer() on the | 
|  | * appropriate layer(s). | 
|  | */ | 
|  | virtual void ensureStencilBuffer(); | 
|  |  | 
|  | /** | 
|  | * Obtains a stencil render buffer (allocating it if necessary) and | 
|  | * attaches it to the specified layer. | 
|  | */ | 
|  | void attachStencilBufferToLayer(Layer* layer); | 
|  |  | 
|  | bool quickRejectSetupScissor(float left, float top, float right, float bottom, | 
|  | const SkPaint* paint = NULL); | 
|  | bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) { | 
|  | return quickRejectSetupScissor(bounds.left, bounds.top, | 
|  | bounds.right, bounds.bottom, paint); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Compose the layer defined in the current snapshot with the layer | 
|  | * defined by the previous snapshot. | 
|  | * | 
|  | * The current snapshot *must* be a layer (flag kFlagIsLayer set.) | 
|  | * | 
|  | * @param curent The current snapshot containing the layer to compose | 
|  | * @param previous The previous snapshot to compose the current layer with | 
|  | */ | 
|  | virtual void composeLayer(const Snapshot& current, const Snapshot& previous); | 
|  |  | 
|  | /** | 
|  | * Marks the specified region as dirty at the specified bounds. | 
|  | */ | 
|  | void dirtyLayerUnchecked(Rect& bounds, Region* region); | 
|  |  | 
|  | /** | 
|  | * Returns the region of the current layer. | 
|  | */ | 
|  | virtual Region* getRegion() const { | 
|  | return mSnapshot->region; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Indicates whether rendering is currently targeted at a layer. | 
|  | */ | 
|  | virtual bool hasLayer() const { | 
|  | return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the name of the FBO this renderer is rendering into. | 
|  | */ | 
|  | virtual GLuint getTargetFbo() const { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Renders the specified layer as a textured quad. | 
|  | * | 
|  | * @param layer The layer to render | 
|  | * @param rect The bounds of the layer | 
|  | */ | 
|  | void drawTextureLayer(Layer* layer, const Rect& rect); | 
|  |  | 
|  | /** | 
|  | * Gets the alpha and xfermode out of a paint object. If the paint is null | 
|  | * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both | 
|  | * snapshot alpha, and overrideLayerAlpha | 
|  | * | 
|  | * @param paint The paint to extract values from | 
|  | * @param alpha Where to store the resulting alpha | 
|  | * @param mode Where to store the resulting xfermode | 
|  | */ | 
|  | inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const; | 
|  |  | 
|  | /** | 
|  | * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha | 
|  | * | 
|  | * @param layer The layer from which the alpha is extracted | 
|  | */ | 
|  | inline float getLayerAlpha(const Layer* layer) const; | 
|  |  | 
|  | /** | 
|  | * Safely retrieves the ColorFilter from the given Paint. If the paint is | 
|  | * null then null is returned. | 
|  | */ | 
|  | static inline SkColorFilter* getColorFilter(const SkPaint* paint) { | 
|  | return paint ? paint->getColorFilter() : NULL; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Safely retrieves the Shader from the given Paint. If the paint is | 
|  | * null then null is returned. | 
|  | */ | 
|  | static inline const SkShader* getShader(const SkPaint* paint) { | 
|  | return paint ? paint->getShader() : NULL; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set to true to suppress error checks at the end of a frame. | 
|  | */ | 
|  | virtual bool suppressErrorChecks() const { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | private: | 
|  | /** | 
|  | * Discards the content of the framebuffer if supported by the driver. | 
|  | * This method should be called at the beginning of a frame to optimize | 
|  | * rendering on some tiler architectures. | 
|  | */ | 
|  | void discardFramebuffer(float left, float top, float right, float bottom); | 
|  |  | 
|  | /** | 
|  | * Ensures the state of the renderer is the same as the state of | 
|  | * the GL context. | 
|  | */ | 
|  | void syncState(); | 
|  |  | 
|  | /** | 
|  | * Tells the GPU what part of the screen is about to be redrawn. | 
|  | * This method will use the current layer space clip rect. | 
|  | * This method needs to be invoked every time getTargetFbo() is | 
|  | * bound again. | 
|  | */ | 
|  | void startTilingCurrentClip(bool opaque = false); | 
|  |  | 
|  | /** | 
|  | * Tells the GPU what part of the screen is about to be redrawn. | 
|  | * This method needs to be invoked every time getTargetFbo() is | 
|  | * bound again. | 
|  | */ | 
|  | void startTiling(const Rect& clip, int windowHeight, bool opaque = false); | 
|  |  | 
|  | /** | 
|  | * Tells the GPU that we are done drawing the frame or that we | 
|  | * are switching to another render target. | 
|  | */ | 
|  | void endTiling(); | 
|  |  | 
|  | void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored); | 
|  |  | 
|  | /** | 
|  | * Sets the clipping rectangle using glScissor. The clip is defined by | 
|  | * the current snapshot's clipRect member. | 
|  | */ | 
|  | void setScissorFromClip(); | 
|  |  | 
|  | /** | 
|  | * Sets the clipping region using the stencil buffer. The clip region | 
|  | * is defined by the current snapshot's clipRegion member. | 
|  | */ | 
|  | void setStencilFromClip(); | 
|  |  | 
|  | /** | 
|  | * Given the local bounds of the layer, calculates ... | 
|  | */ | 
|  | void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer); | 
|  |  | 
|  | /** | 
|  | * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible | 
|  | */ | 
|  | void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip, | 
|  | bool fboLayer, int alpha); | 
|  |  | 
|  | /** | 
|  | * Creates a new layer stored in the specified snapshot. | 
|  | * | 
|  | * @param snapshot The snapshot associated with the new layer | 
|  | * @param left The left coordinate of the layer | 
|  | * @param top The top coordinate of the layer | 
|  | * @param right The right coordinate of the layer | 
|  | * @param bottom The bottom coordinate of the layer | 
|  | * @param alpha The translucency of the layer | 
|  | * @param mode The blending mode of the layer | 
|  | * @param flags The layer save flags | 
|  | * @param mask A mask to use when drawing the layer back, may be empty | 
|  | * | 
|  | * @return True if the layer was successfully created, false otherwise | 
|  | */ | 
|  | bool createLayer(float left, float top, float right, float bottom, | 
|  | const SkPaint* paint, int flags, const SkPath* convexMask); | 
|  |  | 
|  | /** | 
|  | * Creates a new layer stored in the specified snapshot as an FBO. | 
|  | * | 
|  | * @param layer The layer to store as an FBO | 
|  | * @param snapshot The snapshot associated with the new layer | 
|  | * @param bounds The bounds of the layer | 
|  | */ | 
|  | bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip); | 
|  |  | 
|  | /** | 
|  | * Compose the specified layer as a region. | 
|  | * | 
|  | * @param layer The layer to compose | 
|  | * @param rect The layer's bounds | 
|  | */ | 
|  | void composeLayerRegion(Layer* layer, const Rect& rect); | 
|  |  | 
|  | /** | 
|  | * Compose the specified layer as a simple rectangle. | 
|  | * | 
|  | * @param layer The layer to compose | 
|  | * @param rect The layer's bounds | 
|  | * @param swap If true, the source and destination are swapped | 
|  | */ | 
|  | void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); | 
|  |  | 
|  | /** | 
|  | * Clears all the regions corresponding to the current list of layers. | 
|  | * This method MUST be invoked before any drawing operation. | 
|  | */ | 
|  | void clearLayerRegions(); | 
|  |  | 
|  | /** | 
|  | * Mark the layer as dirty at the specified coordinates. The coordinates | 
|  | * are transformed with the supplied matrix. | 
|  | */ | 
|  | void dirtyLayer(const float left, const float top, | 
|  | const float right, const float bottom, const mat4 transform); | 
|  |  | 
|  | /** | 
|  | * Mark the layer as dirty at the specified coordinates. | 
|  | */ | 
|  | void dirtyLayer(const float left, const float top, | 
|  | const float right, const float bottom); | 
|  |  | 
|  | /** | 
|  | * Draws a colored rectangle with the specified color. The specified coordinates | 
|  | * are transformed by the current snapshot's transform matrix unless specified | 
|  | * otherwise. | 
|  | * | 
|  | * @param left The left coordinate of the rectangle | 
|  | * @param top The top coordinate of the rectangle | 
|  | * @param right The right coordinate of the rectangle | 
|  | * @param bottom The bottom coordinate of the rectangle | 
|  | * @param paint The paint containing the color, blending mode, etc. | 
|  | * @param ignoreTransform True if the current transform should be ignored | 
|  | */ | 
|  | void drawColorRect(float left, float top, float right, float bottom, | 
|  | const SkPaint* paint, bool ignoreTransform = false); | 
|  |  | 
|  | /** | 
|  | * Draws a series of colored rectangles with the specified color. The specified | 
|  | * coordinates are transformed by the current snapshot's transform matrix unless | 
|  | * specified otherwise. | 
|  | * | 
|  | * @param rects A list of rectangles, 4 floats (left, top, right, bottom) | 
|  | *              per rectangle | 
|  | * @param paint The paint containing the color, blending mode, etc. | 
|  | * @param ignoreTransform True if the current transform should be ignored | 
|  | * @param dirty True if calling this method should dirty the current layer | 
|  | * @param clip True if the rects should be clipped, false otherwise | 
|  | */ | 
|  | status_t drawColorRects(const float* rects, int count, const SkPaint* paint, | 
|  | bool ignoreTransform = false, bool dirty = true, bool clip = true); | 
|  |  | 
|  | /** | 
|  | * Draws the shape represented by the specified path texture. | 
|  | * This method invokes drawPathTexture() but takes into account | 
|  | * the extra left/top offset and the texture offset to correctly | 
|  | * position the final shape. | 
|  | * | 
|  | * @param left The left coordinate of the shape to render | 
|  | * @param top The top coordinate of the shape to render | 
|  | * @param texture The texture reprsenting the shape | 
|  | * @param paint The paint to draw the shape with | 
|  | */ | 
|  | status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint); | 
|  |  | 
|  | /** | 
|  | * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey | 
|  | * different compositing rules. | 
|  | * | 
|  | * @param texture The texture to draw with | 
|  | * @param left The x coordinate of the bitmap | 
|  | * @param top The y coordinate of the bitmap | 
|  | * @param paint The paint to render with | 
|  | */ | 
|  | void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint); | 
|  |  | 
|  | /** | 
|  | * Renders a strip of polygons with the specified paint, used for tessellated geometry. | 
|  | * | 
|  | * @param vertexBuffer The VertexBuffer to be drawn | 
|  | * @param paint The paint to render with | 
|  | * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines) | 
|  | */ | 
|  | status_t drawVertexBuffer(VertexBufferMode mode, const VertexBuffer& vertexBuffer, | 
|  | const SkPaint* paint, bool useOffset = false); | 
|  |  | 
|  | /** | 
|  | * Renders the convex hull defined by the specified path as a strip of polygons. | 
|  | * | 
|  | * @param path The hull of the path to draw | 
|  | * @param paint The paint to render with | 
|  | */ | 
|  | status_t drawConvexPath(const SkPath& path, const SkPaint* paint); | 
|  |  | 
|  | /** | 
|  | * Draws a textured rectangle with the specified texture. The specified coordinates | 
|  | * are transformed by the current snapshot's transform matrix. | 
|  | * | 
|  | * @param left The left coordinate of the rectangle | 
|  | * @param top The top coordinate of the rectangle | 
|  | * @param right The right coordinate of the rectangle | 
|  | * @param bottom The bottom coordinate of the rectangle | 
|  | * @param texture The texture to use | 
|  | * @param paint The paint containing the alpha, blending mode, etc. | 
|  | */ | 
|  | void drawTextureRect(float left, float top, float right, float bottom, | 
|  | Texture* texture, const SkPaint* paint); | 
|  |  | 
|  | /** | 
|  | * Draws a textured mesh with the specified texture. If the indices are omitted, | 
|  | * the mesh is drawn as a simple quad. The mesh pointers become offsets when a | 
|  | * VBO is bound. | 
|  | * | 
|  | * @param left The left coordinate of the rectangle | 
|  | * @param top The top coordinate of the rectangle | 
|  | * @param right The right coordinate of the rectangle | 
|  | * @param bottom The bottom coordinate of the rectangle | 
|  | * @param texture The texture name to map onto the rectangle | 
|  | * @param paint The paint containing the alpha, blending mode, colorFilter, etc. | 
|  | * @param blend True if the texture contains an alpha channel | 
|  | * @param vertices The vertices that define the mesh | 
|  | * @param texCoords The texture coordinates of each vertex | 
|  | * @param elementsCount The number of elements in the mesh, required by indices | 
|  | * @param swapSrcDst Whether or not the src and dst blending operations should be swapped | 
|  | * @param ignoreTransform True if the current transform should be ignored | 
|  | * @param vbo The VBO used to draw the mesh | 
|  | * @param modelViewMode Defines whether the model view matrix should be scaled | 
|  | * @param dirty True if calling this method should dirty the current layer | 
|  | */ | 
|  | void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, | 
|  | const SkPaint* paint, bool blend, | 
|  | GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, | 
|  | bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, | 
|  | ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true); | 
|  |  | 
|  | void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, | 
|  | const SkPaint* paint, bool blend, | 
|  | GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, | 
|  | bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, | 
|  | ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true); | 
|  |  | 
|  | void drawAlpha8TextureMesh(float left, float top, float right, float bottom, | 
|  | GLuint texture, const SkPaint* paint, | 
|  | GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, | 
|  | bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, | 
|  | bool dirty = true); | 
|  |  | 
|  | /** | 
|  | * Draws the specified list of vertices as quads using indexed GL_TRIANGLES. | 
|  | * If the number of vertices to draw exceeds the number of indices we have | 
|  | * pre-allocated, this method will generate several glDrawElements() calls. | 
|  | */ | 
|  | void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount); | 
|  |  | 
|  | /** | 
|  | * Draws text underline and strike-through if needed. | 
|  | * | 
|  | * @param text The text to decor | 
|  | * @param bytesCount The number of bytes in the text | 
|  | * @param totalAdvance The total advance in pixels, defines underline/strikethrough length | 
|  | * @param x The x coordinate where the text will be drawn | 
|  | * @param y The y coordinate where the text will be drawn | 
|  | * @param paint The paint to draw the text with | 
|  | */ | 
|  | void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint); | 
|  |  | 
|  | /** | 
|  | * Draws shadow layer on text (with optional positions). | 
|  | * | 
|  | * @param paint The paint to draw the shadow with | 
|  | * @param text The text to draw | 
|  | * @param bytesCount The number of bytes in the text | 
|  | * @param count The number of glyphs in the text | 
|  | * @param positions The x, y positions of individual glyphs (or NULL) | 
|  | * @param fontRenderer The font renderer object | 
|  | * @param alpha The alpha value for drawing the shadow | 
|  | * @param x The x coordinate where the shadow will be drawn | 
|  | * @param y The y coordinate where the shadow will be drawn | 
|  | */ | 
|  | void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count, | 
|  | const float* positions, FontRenderer& fontRenderer, int alpha, | 
|  | float x, float y); | 
|  |  | 
|  | /** | 
|  | * Draws a path texture. Path textures are alpha8 bitmaps that need special | 
|  | * compositing to apply colors/filters/etc. | 
|  | * | 
|  | * @param texture The texture to render | 
|  | * @param x The x coordinate where the texture will be drawn | 
|  | * @param y The y coordinate where the texture will be drawn | 
|  | * @param paint The paint to draw the texture with | 
|  | */ | 
|  | void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint); | 
|  |  | 
|  | /** | 
|  | * Resets the texture coordinates stored in mMeshVertices. Setting the values | 
|  | * back to default is achieved by calling: | 
|  | * | 
|  | * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); | 
|  | * | 
|  | * @param u1 The left coordinate of the texture | 
|  | * @param v1 The bottom coordinate of the texture | 
|  | * @param u2 The right coordinate of the texture | 
|  | * @param v2 The top coordinate of the texture | 
|  | */ | 
|  | void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); | 
|  |  | 
|  | /** | 
|  | * Returns true if the specified paint will draw invisible text. | 
|  | */ | 
|  | bool canSkipText(const SkPaint* paint) const; | 
|  |  | 
|  | /** | 
|  | * Binds the specified texture. The texture unit must have been selected | 
|  | * prior to calling this method. | 
|  | */ | 
|  | inline void bindTexture(GLuint texture) { | 
|  | mCaches.bindTexture(texture); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Binds the specified EGLImage texture. The texture unit must have been selected | 
|  | * prior to calling this method. | 
|  | */ | 
|  | inline void bindExternalTexture(GLuint texture) { | 
|  | mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Enable or disable blending as necessary. This function sets the appropriate | 
|  | * blend function based on the specified xfermode. | 
|  | */ | 
|  | inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, | 
|  | bool swapSrcDst = false); | 
|  |  | 
|  | /** | 
|  | * Use the specified program with the current GL context. If the program is already | 
|  | * in use, it will not be bound again. If it is not in use, the current program is | 
|  | * marked unused and the specified program becomes used and becomes the new | 
|  | * current program. | 
|  | * | 
|  | * @param program The program to use | 
|  | * | 
|  | * @return true If the specified program was already in use, false otherwise. | 
|  | */ | 
|  | inline bool useProgram(Program* program); | 
|  |  | 
|  | /** | 
|  | * Invoked before any drawing operation. This sets required state. | 
|  | */ | 
|  | void setupDraw(bool clear = true); | 
|  |  | 
|  | /** | 
|  | * Various methods to setup OpenGL rendering. | 
|  | */ | 
|  | void setupDrawWithTexture(bool isAlpha8 = false); | 
|  | void setupDrawWithTextureAndColor(bool isAlpha8 = false); | 
|  | void setupDrawWithExternalTexture(); | 
|  | void setupDrawNoTexture(); | 
|  | void setupDrawAA(); | 
|  | void setupDrawColor(int color, int alpha); | 
|  | void setupDrawColor(float r, float g, float b, float a); | 
|  | void setupDrawAlpha8Color(int color, int alpha); | 
|  | void setupDrawTextGamma(const SkPaint* paint); | 
|  | void setupDrawShader(const SkShader* shader); | 
|  | void setupDrawColorFilter(const SkColorFilter* filter); | 
|  | void setupDrawBlending(const Layer* layer, bool swapSrcDst = false); | 
|  | void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false); | 
|  | void setupDrawProgram(); | 
|  | void setupDrawDirtyRegionsDisabled(); | 
|  |  | 
|  | /** | 
|  | * Setup the current program matrices based upon the nature of the geometry. | 
|  | * | 
|  | * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top | 
|  | * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1) | 
|  | * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These | 
|  | * transformations are stored in the modelView matrix and uploaded to the shader. | 
|  | * | 
|  | * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate | 
|  | * geometry pixel positioning. See Vertex::GeometryFudgeFactor(). | 
|  | * | 
|  | * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space, | 
|  | * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil, | 
|  | * or when simple translation has been extracted) | 
|  | */ | 
|  | void setupDrawModelView(ModelViewMode mode, bool offset, | 
|  | float left, float top, float right, float bottom, bool ignoreTransform = false); | 
|  | void setupDrawColorUniforms(bool hasShader); | 
|  | void setupDrawPureColorUniforms(); | 
|  |  | 
|  | /** | 
|  | * Setup uniforms for the current shader. | 
|  | * | 
|  | * @param shader SkShader on the current paint. | 
|  | * | 
|  | * @param ignoreTransform Set to true to ignore the transform in shader. | 
|  | */ | 
|  | void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false); | 
|  | void setupDrawColorFilterUniforms(const SkColorFilter* paint); | 
|  | void setupDrawSimpleMesh(); | 
|  | void setupDrawTexture(GLuint texture); | 
|  | void setupDrawExternalTexture(GLuint texture); | 
|  | void setupDrawTextureTransform(); | 
|  | void setupDrawTextureTransformUniforms(mat4& transform); | 
|  | void setupDrawTextGammaUniforms(); | 
|  | void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0); | 
|  | void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors); | 
|  | void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0); | 
|  | void setupDrawIndexedVertices(GLvoid* vertices); | 
|  | void accountForClear(SkXfermode::Mode mode); | 
|  |  | 
|  | bool updateLayer(Layer* layer, bool inFrame); | 
|  | void updateLayers(); | 
|  | void flushLayers(); | 
|  |  | 
|  | #if DEBUG_LAYERS_AS_REGIONS | 
|  | /** | 
|  | * Renders the specified region as a series of rectangles. This method | 
|  | * is used for debugging only. | 
|  | */ | 
|  | void drawRegionRectsDebug(const Region& region); | 
|  | #endif | 
|  |  | 
|  | /** | 
|  | * Renders the specified region as a series of rectangles. The region | 
|  | * must be in screen-space coordinates. | 
|  | */ | 
|  | void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false); | 
|  |  | 
|  | /** | 
|  | * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS | 
|  | * is turned on. | 
|  | */ | 
|  | void debugClip(); | 
|  |  | 
|  | void debugOverdraw(bool enable, bool clear); | 
|  | void renderOverdraw(); | 
|  | void countOverdraw(); | 
|  |  | 
|  | /** | 
|  | * Should be invoked every time the glScissor is modified. | 
|  | */ | 
|  | inline void dirtyClip() { | 
|  | mDirtyClip = true; | 
|  | } | 
|  |  | 
|  | inline const UvMapper& getMapper(const Texture* texture) { | 
|  | return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns a texture object for the specified bitmap. The texture can | 
|  | * come from the texture cache or an atlas. If this method returns | 
|  | * NULL, the texture could not be found and/or allocated. | 
|  | */ | 
|  | Texture* getTexture(const SkBitmap* bitmap); | 
|  |  | 
|  | /** | 
|  | * Model-view matrix used to position/size objects | 
|  | * | 
|  | * Stores operation-local modifications to the draw matrix that aren't incorporated into the | 
|  | * currentTransform(). | 
|  | * | 
|  | * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset, | 
|  | * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale, | 
|  | * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale | 
|  | * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height | 
|  | * of a bitmap. | 
|  | * | 
|  | * Used as input to SkiaShader transformation. | 
|  | */ | 
|  | mat4 mModelViewMatrix; | 
|  |  | 
|  | // State used to define the clipping region | 
|  | Rect mTilingClip; | 
|  | // Is the target render surface opaque | 
|  | bool mOpaque; | 
|  | // Is a frame currently being rendered | 
|  | bool mFrameStarted; | 
|  |  | 
|  | // Used to draw textured quads | 
|  | TextureVertex mMeshVertices[4]; | 
|  |  | 
|  | // Default UV mapper | 
|  | const UvMapper mUvMapper; | 
|  |  | 
|  | // shader, filters, and shadow | 
|  | DrawModifiers mDrawModifiers; | 
|  | SkPaint mFilteredPaint; | 
|  |  | 
|  | // Various caches | 
|  | Caches& mCaches; | 
|  | Extensions& mExtensions; | 
|  |  | 
|  | // List of rectangles to clear after saveLayer() is invoked | 
|  | Vector<Rect*> mLayers; | 
|  | // List of layers to update at the beginning of a frame | 
|  | Vector<Layer*> mLayerUpdates; | 
|  |  | 
|  | // The following fields are used to setup drawing | 
|  | // Used to describe the shaders to generate | 
|  | ProgramDescription mDescription; | 
|  | // Color description | 
|  | bool mColorSet; | 
|  | float mColorA, mColorR, mColorG, mColorB; | 
|  | // Indicates that the shader should get a color | 
|  | bool mSetShaderColor; | 
|  | // Current texture unit | 
|  | GLuint mTextureUnit; | 
|  | // Track dirty regions, true by default | 
|  | bool mTrackDirtyRegions; | 
|  | // Indicate whether we are drawing an opaque frame | 
|  | bool mOpaqueFrame; | 
|  |  | 
|  | // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in | 
|  | // Properties.h | 
|  | bool mScissorOptimizationDisabled; | 
|  |  | 
|  | // No-ops start/endTiling when set | 
|  | bool mSuppressTiling; | 
|  |  | 
|  | // If true, this renderer will setup drawing to emulate | 
|  | // an increment stencil buffer in the color buffer | 
|  | bool mCountOverdraw; | 
|  | float mOverdraw; | 
|  |  | 
|  | bool mSkipOutlineClip; | 
|  |  | 
|  | friend class DisplayListRenderer; | 
|  | friend class Layer; | 
|  | friend class TextSetupFunctor; | 
|  | friend class DrawBitmapOp; | 
|  | friend class DrawPatchOp; | 
|  |  | 
|  | }; // class OpenGLRenderer | 
|  |  | 
|  | }; // namespace uirenderer | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_HWUI_OPENGL_RENDERER_H |