|  | /* | 
|  | * Copyright (C) 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_HWUI_FENCE_H | 
|  | #define ANDROID_HWUI_FENCE_H | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  |  | 
|  | /** | 
|  | * Creating a Fence instance inserts a new sync fence in the OpenGL | 
|  | * commands stream. The caller can then wait for the fence to be signaled | 
|  | * by calling the wait method. | 
|  | */ | 
|  | class Fence { | 
|  | public: | 
|  | enum { | 
|  | /** | 
|  | * Default timeout in nano-seconds for wait() | 
|  | */ | 
|  | kDefaultTimeout = 1000000000 | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Inserts a new sync fence in the OpenGL commands stream. | 
|  | */ | 
|  | Fence() { | 
|  | mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | if (mDisplay != EGL_NO_DISPLAY) { | 
|  | mFence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL); | 
|  | } else { | 
|  | mFence = EGL_NO_SYNC_KHR; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Destroys the fence. Any caller waiting on the fence will be | 
|  | * signaled immediately. | 
|  | */ | 
|  | ~Fence() { | 
|  | if (mFence != EGL_NO_SYNC_KHR) { | 
|  | eglDestroySyncKHR(mDisplay, mFence); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Blocks the calling thread until this fence is signaled, or until | 
|  | * <timeout> nanoseconds have passed. | 
|  | * | 
|  | * Returns true if waiting for the fence was successful, false if | 
|  | * a timeout or an error occurred. | 
|  | */ | 
|  | bool wait(EGLTimeKHR timeout = kDefaultTimeout) { | 
|  | EGLint waitStatus = eglClientWaitSyncKHR(mDisplay, mFence, | 
|  | EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, timeout); | 
|  | if (waitStatus == EGL_FALSE) { | 
|  | ALOGW("Failed to wait for the fence %#x", eglGetError()); | 
|  | } | 
|  | return waitStatus == EGL_CONDITION_SATISFIED_KHR; | 
|  | } | 
|  |  | 
|  | private: | 
|  | EGLDisplay mDisplay; | 
|  | EGLSyncKHR mFence; | 
|  |  | 
|  | }; // class Fence | 
|  |  | 
|  | /** | 
|  | * An AutoFence creates a Fence instance and waits for the fence | 
|  | * to be signaled when the AutoFence is destroyed. This is useful | 
|  | * to automatically wait for a series of OpenGL commands to be | 
|  | * executed. For example: | 
|  | * | 
|  | * void drawAndWait() { | 
|  | *     glDrawElements(); | 
|  | *     AutoFence fence; | 
|  | * } | 
|  | */ | 
|  | class AutoFence { | 
|  | public: | 
|  | AutoFence(EGLTimeKHR timeout = Fence::kDefaultTimeout): mTimeout(timeout) { | 
|  | } | 
|  |  | 
|  | ~AutoFence() { | 
|  | mFence.wait(mTimeout); | 
|  | } | 
|  |  | 
|  | private: | 
|  | EGLTimeKHR mTimeout; | 
|  | Fence mFence; | 
|  |  | 
|  | }; // class AutoFence | 
|  |  | 
|  | }; // namespace uirenderer | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_HWUI_FENCE_H |