Remove ZigZagClassifer from lock-icon longpress falsing algo

If the touch leaves the lock icon area, we already drop the touch.
Therefore, we don't also need to also take into consideration the
ZigZagClassifier for the lock icon.

Also, only play the longpress vibration if we will be bringing
up the bouncer. If the FalsingManager think we're falsing, there's no reason to play
the longpress vibration.

Test: manually longpress lock icon on device with
udfps capability (after lockdown or reboot) and observe
longpress consistently brings up the bouncer
Fixes: 197271526

Change-Id: Ic9fa82a549599e48d281b4db69c04627803c6c5a
Merged-In: Ic9fa82a549599e48d281b4db69c04627803c6c5a
(cherry picked from commit 374f321fca4572401911f1493122600140e918eb)
diff --git a/packages/SystemUI/src/com/android/keyguard/LockIconViewController.java b/packages/SystemUI/src/com/android/keyguard/LockIconViewController.java
index 509ac8a..8f34e5d 100644
--- a/packages/SystemUI/src/com/android/keyguard/LockIconViewController.java
+++ b/packages/SystemUI/src/com/android/keyguard/LockIconViewController.java
@@ -497,8 +497,10 @@
                     if (!wasClickableOnDownEvent()) {
                         return;
                     }
+                    mDetectedLongPress = true;
 
-                    if (mVibrator != null) {
+                    if (onAffordanceClick() && mVibrator != null) {
+                        // only vibrate if the click went through and wasn't intercepted by falsing
                         mVibrator.vibrate(
                                 Process.myUid(),
                                 getContext().getOpPackageName(),
@@ -506,8 +508,6 @@
                                 "lockIcon-onLongPress",
                                 VIBRATION_SONIFICATION_ATTRIBUTES);
                     }
-                    mDetectedLongPress = true;
-                    onAffordanceClick();
                 }
 
                 public boolean onSingleTapUp(MotionEvent e) {
@@ -531,15 +531,21 @@
                     return mDownDetected;
                 }
 
-                private void onAffordanceClick() {
+                /**
+                 * Whether we tried to launch the affordance.
+                 *
+                 * If falsing intercepts the click, returns false.
+                 */
+                private boolean onAffordanceClick() {
                     if (mFalsingManager.isFalseTouch(LOCK_ICON)) {
-                        return;
+                        return false;
                     }
 
                     // pre-emptively set to true to hide view
                     mIsBouncerShowing = true;
                     updateVisibility();
                     mKeyguardViewController.showBouncer(/* scrim */ true);
+                    return true;
                 }
             });
 
diff --git a/packages/SystemUI/src/com/android/systemui/classifier/ZigZagClassifier.java b/packages/SystemUI/src/com/android/systemui/classifier/ZigZagClassifier.java
index e1349f2..40c28fa 100644
--- a/packages/SystemUI/src/com/android/systemui/classifier/ZigZagClassifier.java
+++ b/packages/SystemUI/src/com/android/systemui/classifier/ZigZagClassifier.java
@@ -21,6 +21,7 @@
 import static com.android.internal.config.sysui.SystemUiDeviceConfigFlags.BRIGHTLINE_FALSING_ZIGZAG_Y_PRIMARY_DEVIANCE;
 import static com.android.internal.config.sysui.SystemUiDeviceConfigFlags.BRIGHTLINE_FALSING_ZIGZAG_Y_SECONDARY_DEVIANCE;
 import static com.android.systemui.classifier.Classifier.BRIGHTNESS_SLIDER;
+import static com.android.systemui.classifier.Classifier.LOCK_ICON;
 import static com.android.systemui.classifier.Classifier.SHADE_DRAG;
 
 import android.graphics.Point;
@@ -89,7 +90,9 @@
     Result calculateFalsingResult(
             @Classifier.InteractionType int interactionType,
             double historyBelief, double historyConfidence) {
-        if (interactionType == BRIGHTNESS_SLIDER || interactionType == SHADE_DRAG) {
+        if (interactionType == BRIGHTNESS_SLIDER
+                || interactionType == SHADE_DRAG
+                || interactionType == LOCK_ICON) {
             return Result.passed(0);
         }