|  | /* | 
|  | * Copyright (C) 2014 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  | #ifndef DRAWFRAMETASK_H | 
|  | #define DRAWFRAMETASK_H | 
|  |  | 
|  | #include <vector> | 
|  |  | 
|  | #include <utils/Condition.h> | 
|  | #include <utils/Mutex.h> | 
|  | #include <utils/StrongPointer.h> | 
|  |  | 
|  | #include "RenderTask.h" | 
|  |  | 
|  | #include "../Rect.h" | 
|  | #include "../FrameInfo.h" | 
|  | #include "../TreeInfo.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  |  | 
|  | class DeferredLayerUpdater; | 
|  | class DisplayList; | 
|  | class RenderNode; | 
|  |  | 
|  | namespace renderthread { | 
|  |  | 
|  | class CanvasContext; | 
|  | class RenderThread; | 
|  |  | 
|  | namespace SyncResult { | 
|  | enum { | 
|  | OK = 0, | 
|  | UIRedrawRequired = 1 << 0, | 
|  | LostSurfaceRewardIfFound = 1 << 1, | 
|  | ContextIsStopped = 1 << 2, | 
|  | }; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * This is a special Super Task. It is re-used multiple times by RenderProxy, | 
|  | * and contains state (such as layer updaters & new DisplayLists) that is | 
|  | * tracked across many frames not just a single frame. | 
|  | * It is the sync-state task, and will kick off the post-sync draw | 
|  | */ | 
|  | class DrawFrameTask : public RenderTask { | 
|  | public: | 
|  | DrawFrameTask(); | 
|  | virtual ~DrawFrameTask(); | 
|  |  | 
|  | void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode); | 
|  | void setContentDrawBounds(int left, int top, int right, int bottom) { | 
|  | mContentDrawBounds.set(left, top, right, bottom); | 
|  | } | 
|  |  | 
|  | void pushLayerUpdate(DeferredLayerUpdater* layer); | 
|  | void removeLayerUpdate(DeferredLayerUpdater* layer); | 
|  |  | 
|  | int drawFrame(); | 
|  |  | 
|  | int64_t* frameInfo() { return mFrameInfo; } | 
|  |  | 
|  | virtual void run() override; | 
|  |  | 
|  | private: | 
|  | void postAndWait(); | 
|  | bool syncFrameState(TreeInfo& info); | 
|  | void unblockUiThread(); | 
|  |  | 
|  | Mutex mLock; | 
|  | Condition mSignal; | 
|  |  | 
|  | RenderThread* mRenderThread; | 
|  | CanvasContext* mContext; | 
|  | RenderNode* mTargetNode = nullptr; | 
|  | Rect mContentDrawBounds; | 
|  |  | 
|  | /********************************************* | 
|  | *  Single frame data | 
|  | *********************************************/ | 
|  | std::vector< sp<DeferredLayerUpdater> > mLayers; | 
|  |  | 
|  | int mSyncResult; | 
|  | int64_t mSyncQueued; | 
|  |  | 
|  | int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE]; | 
|  | }; | 
|  |  | 
|  | } /* namespace renderthread */ | 
|  | } /* namespace uirenderer */ | 
|  | } /* namespace android */ | 
|  |  | 
|  | #endif /* DRAWFRAMETASK_H */ |