|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_HWUI_PROGRAM_H | 
|  | #define ANDROID_HWUI_PROGRAM_H | 
|  |  | 
|  | #include <utils/KeyedVector.h> | 
|  |  | 
|  | #include <GLES2/gl2.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  |  | 
|  | #include <SkBlendMode.h> | 
|  |  | 
|  | #include "Debug.h" | 
|  | #include "FloatColor.h" | 
|  | #include "Matrix.h" | 
|  | #include "Properties.h" | 
|  | #include "utils/Color.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Defines | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | // Debug | 
|  | #if DEBUG_PROGRAMS | 
|  | #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__) | 
|  | #else | 
|  | #define PROGRAM_LOGD(...) | 
|  | #endif | 
|  |  | 
|  | #define COLOR_COMPONENT_THRESHOLD 1.0f | 
|  | #define COLOR_COMPONENT_INV_THRESHOLD 0.0f | 
|  |  | 
|  | #define PROGRAM_KEY_TEXTURE             0x01 | 
|  | #define PROGRAM_KEY_A8_TEXTURE          0x02 | 
|  | #define PROGRAM_KEY_BITMAP              0x04 | 
|  | #define PROGRAM_KEY_GRADIENT            0x08 | 
|  | #define PROGRAM_KEY_BITMAP_FIRST        0x10 | 
|  | #define PROGRAM_KEY_COLOR_MATRIX        0x20 | 
|  | #define PROGRAM_KEY_COLOR_BLEND         0x40 | 
|  | #define PROGRAM_KEY_BITMAP_NPOT         0x80 | 
|  | #define PROGRAM_KEY_BITMAP_EXTERNAL    0x100 | 
|  |  | 
|  | #define PROGRAM_KEY_BITMAP_WRAPS_MASK  0x600 | 
|  | #define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800 | 
|  |  | 
|  | #define PROGRAM_KEY_SWAP_SRC_DST_SHIFT 13 | 
|  |  | 
|  | // Encode the xfermodes on 6 bits | 
|  | #define PROGRAM_MAX_XFERMODE 0x1f | 
|  | #define PROGRAM_XFERMODE_SHADER_SHIFT 26 | 
|  | #define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20 | 
|  | #define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14 | 
|  |  | 
|  | #define PROGRAM_BITMAP_WRAPS_SHIFT 9 | 
|  | #define PROGRAM_BITMAP_WRAPT_SHIFT 11 | 
|  |  | 
|  | #define PROGRAM_GRADIENT_TYPE_SHIFT 33 // 2 bits for gradient type | 
|  | #define PROGRAM_MODULATE_SHIFT 35 | 
|  |  | 
|  | #define PROGRAM_HAS_VERTEX_ALPHA_SHIFT 36 | 
|  | #define PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT 37 | 
|  |  | 
|  | #define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38 | 
|  | #define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39 | 
|  |  | 
|  | #define PROGRAM_IS_SIMPLE_GRADIENT 40 | 
|  |  | 
|  | #define PROGRAM_HAS_COLORS 41 | 
|  |  | 
|  | #define PROGRAM_HAS_DEBUG_HIGHLIGHT 42 | 
|  | #define PROGRAM_HAS_ROUND_RECT_CLIP 43 | 
|  |  | 
|  | #define PROGRAM_HAS_GAMMA_CORRECTION 44 | 
|  | #define PROGRAM_HAS_LINEAR_TEXTURE 45 | 
|  |  | 
|  | #define PROGRAM_HAS_COLOR_SPACE_CONVERSION 46 | 
|  | #define PROGRAM_TRANSFER_FUNCTION 47 // 2 bits for transfer function | 
|  | #define PROGRAM_HAS_TRANSLUCENT_CONVERSION 49 | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Types | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | typedef uint64_t programid; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  | // Program description | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | /** | 
|  | * Describe the features required for a given program. The features | 
|  | * determine the generation of both the vertex and fragment shaders. | 
|  | * A ProgramDescription must be used in conjunction with a ProgramCache. | 
|  | */ | 
|  | struct ProgramDescription { | 
|  | enum class ColorFilterMode : int8_t { | 
|  | None = 0, | 
|  | Matrix, | 
|  | Blend | 
|  | }; | 
|  |  | 
|  | enum Gradient : int8_t { | 
|  | kGradientLinear = 0, | 
|  | kGradientCircular, | 
|  | kGradientSweep | 
|  | }; | 
|  |  | 
|  | ProgramDescription() { | 
|  | reset(); | 
|  | } | 
|  |  | 
|  | // Texturing | 
|  | bool hasTexture; | 
|  | bool hasAlpha8Texture; | 
|  | bool hasExternalTexture; | 
|  | bool hasTextureTransform; | 
|  |  | 
|  | // Color attribute | 
|  | bool hasColors; | 
|  |  | 
|  | // Modulate, this should only be set when setColor() return true | 
|  | bool modulate; | 
|  |  | 
|  | // Shaders | 
|  | bool hasBitmap; | 
|  | bool isShaderBitmapExternal; | 
|  | bool useShaderBasedWrap; | 
|  |  | 
|  | bool hasVertexAlpha; | 
|  | bool useShadowAlphaInterp; | 
|  |  | 
|  | bool hasGradient; | 
|  | Gradient gradientType; | 
|  | bool isSimpleGradient; | 
|  |  | 
|  | SkBlendMode shadersMode; | 
|  |  | 
|  | bool isBitmapFirst; | 
|  | GLenum bitmapWrapS; | 
|  | GLenum bitmapWrapT; | 
|  |  | 
|  | // Color operations | 
|  | ColorFilterMode colorOp; | 
|  | SkBlendMode colorMode; | 
|  |  | 
|  | // Framebuffer blending (requires Extensions.hasFramebufferFetch()) | 
|  | // Ignored for all values < SkBlendMode::kPlus | 
|  | SkBlendMode framebufferMode; | 
|  | bool swapSrcDst; | 
|  |  | 
|  | bool hasDebugHighlight; | 
|  | bool hasRoundRectClip; | 
|  |  | 
|  | // Extra gamma correction used for text | 
|  | bool hasGammaCorrection; | 
|  | // Set when sampling an image in linear space | 
|  | bool hasLinearTexture; | 
|  |  | 
|  | bool hasColorSpaceConversion; | 
|  | TransferFunctionType transferFunction; | 
|  | // Indicates whether the bitmap to convert between color spaces is translucent | 
|  | bool hasTranslucentConversion; | 
|  |  | 
|  | /** | 
|  | * Resets this description. All fields are reset back to the default | 
|  | * values they hold after building a new instance. | 
|  | */ | 
|  | void reset() { | 
|  | hasTexture = false; | 
|  | hasAlpha8Texture = false; | 
|  | hasExternalTexture = false; | 
|  | hasTextureTransform = false; | 
|  |  | 
|  | hasColors = false; | 
|  |  | 
|  | hasVertexAlpha = false; | 
|  | useShadowAlphaInterp = false; | 
|  |  | 
|  | modulate = false; | 
|  |  | 
|  | hasBitmap = false; | 
|  | isShaderBitmapExternal = false; | 
|  | useShaderBasedWrap = false; | 
|  |  | 
|  | hasGradient = false; | 
|  | gradientType = kGradientLinear; | 
|  | isSimpleGradient = false; | 
|  |  | 
|  | shadersMode = SkBlendMode::kClear; | 
|  |  | 
|  | isBitmapFirst = false; | 
|  | bitmapWrapS = GL_CLAMP_TO_EDGE; | 
|  | bitmapWrapT = GL_CLAMP_TO_EDGE; | 
|  |  | 
|  | colorOp = ColorFilterMode::None; | 
|  | colorMode = SkBlendMode::kClear; | 
|  |  | 
|  | framebufferMode = SkBlendMode::kClear; | 
|  | swapSrcDst = false; | 
|  |  | 
|  | hasDebugHighlight = false; | 
|  | hasRoundRectClip = false; | 
|  |  | 
|  | hasGammaCorrection = false; | 
|  | hasLinearTexture = false; | 
|  |  | 
|  | hasColorSpaceConversion = false; | 
|  | transferFunction = TransferFunctionType::None; | 
|  | hasTranslucentConversion = false; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Indicates, for a given color, whether color modulation is required in | 
|  | * the fragment shader. When this method returns true, the program should | 
|  | * be provided with a modulation color. | 
|  | */ | 
|  | bool setColorModulate(const float a) { | 
|  | modulate = a < COLOR_COMPONENT_THRESHOLD; | 
|  | return modulate; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Indicates, for a given color, whether color modulation is required in | 
|  | * the fragment shader. When this method returns true, the program should | 
|  | * be provided with a modulation color. | 
|  | */ | 
|  | bool setAlpha8ColorModulate(const float r, const float g, const float b, const float a) { | 
|  | modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || | 
|  | g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD; | 
|  | return modulate; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Computes the unique key identifying this program. | 
|  | */ | 
|  | programid key() const { | 
|  | programid key = 0; | 
|  | if (hasTexture) key |= PROGRAM_KEY_TEXTURE; | 
|  | if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE; | 
|  | if (hasBitmap) { | 
|  | key |= PROGRAM_KEY_BITMAP; | 
|  | if (useShaderBasedWrap) { | 
|  | key |= PROGRAM_KEY_BITMAP_NPOT; | 
|  | key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; | 
|  | key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; | 
|  | } | 
|  | if (isShaderBitmapExternal) { | 
|  | key |= PROGRAM_KEY_BITMAP_EXTERNAL; | 
|  | } | 
|  | } | 
|  | if (hasGradient) key |= PROGRAM_KEY_GRADIENT; | 
|  | key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; | 
|  | if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST; | 
|  | if (hasBitmap && hasGradient) { | 
|  | key |= ((int)shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT; | 
|  | } | 
|  | switch (colorOp) { | 
|  | case ColorFilterMode::Matrix: | 
|  | key |= PROGRAM_KEY_COLOR_MATRIX; | 
|  | break; | 
|  | case ColorFilterMode::Blend: | 
|  | key |= PROGRAM_KEY_COLOR_BLEND; | 
|  | key |= ((int) colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT; | 
|  | break; | 
|  | case ColorFilterMode::None: | 
|  | break; | 
|  | } | 
|  | key |= ((int) framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT; | 
|  | key |= programid(swapSrcDst) << PROGRAM_KEY_SWAP_SRC_DST_SHIFT; | 
|  | key |= programid(modulate) << PROGRAM_MODULATE_SHIFT; | 
|  | key |= programid(hasVertexAlpha) << PROGRAM_HAS_VERTEX_ALPHA_SHIFT; | 
|  | key |= programid(useShadowAlphaInterp) << PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT; | 
|  | key |= programid(hasExternalTexture) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT; | 
|  | key |= programid(hasTextureTransform) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT; | 
|  | key |= programid(isSimpleGradient) << PROGRAM_IS_SIMPLE_GRADIENT; | 
|  | key |= programid(hasColors) << PROGRAM_HAS_COLORS; | 
|  | key |= programid(hasDebugHighlight) << PROGRAM_HAS_DEBUG_HIGHLIGHT; | 
|  | key |= programid(hasRoundRectClip) << PROGRAM_HAS_ROUND_RECT_CLIP; | 
|  | key |= programid(hasGammaCorrection) << PROGRAM_HAS_GAMMA_CORRECTION; | 
|  | key |= programid(hasLinearTexture) << PROGRAM_HAS_LINEAR_TEXTURE; | 
|  | key |= programid(hasColorSpaceConversion) << PROGRAM_HAS_COLOR_SPACE_CONVERSION; | 
|  | key |= programid(transferFunction) << PROGRAM_TRANSFER_FUNCTION; | 
|  | key |= programid(hasTranslucentConversion) << PROGRAM_HAS_TRANSLUCENT_CONVERSION; | 
|  | return key; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Logs the specified message followed by the key identifying this program. | 
|  | */ | 
|  | void log(const char* message) const { | 
|  | #if DEBUG_PROGRAMS | 
|  | programid k = key(); | 
|  | PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32), | 
|  | uint32_t(k & 0xffffffff)); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | private: | 
|  | static inline uint32_t getEnumForWrap(GLenum wrap) { | 
|  | switch (wrap) { | 
|  | case GL_CLAMP_TO_EDGE: | 
|  | return 0; | 
|  | case GL_REPEAT: | 
|  | return 1; | 
|  | case GL_MIRRORED_REPEAT: | 
|  | return 2; | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | }; // struct ProgramDescription | 
|  |  | 
|  | /** | 
|  | * A program holds a vertex and a fragment shader. It offers several utility | 
|  | * methods to query attributes and uniforms. | 
|  | */ | 
|  | class Program { | 
|  | public: | 
|  | enum ShaderBindings { | 
|  | kBindingPosition, | 
|  | kBindingTexCoords | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Creates a new program with the specified vertex and fragment | 
|  | * shaders sources. | 
|  | */ | 
|  | Program(const ProgramDescription& description, const char* vertex, const char* fragment); | 
|  | virtual ~Program(); | 
|  |  | 
|  | /** | 
|  | * Binds this program to the GL context. | 
|  | */ | 
|  | virtual void use(); | 
|  |  | 
|  | /** | 
|  | * Marks this program as unused. This will not unbind | 
|  | * the program from the GL context. | 
|  | */ | 
|  | virtual void remove(); | 
|  |  | 
|  | /** | 
|  | * Returns the OpenGL name of the specified attribute. | 
|  | */ | 
|  | int getAttrib(const char* name); | 
|  |  | 
|  | /** | 
|  | * Returns the OpenGL name of the specified uniform. | 
|  | */ | 
|  | int getUniform(const char* name); | 
|  |  | 
|  | /** | 
|  | * Indicates whether this program is currently in use with | 
|  | * the GL context. | 
|  | */ | 
|  | inline bool isInUse() const { | 
|  | return mUse; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Indicates whether this program was correctly compiled and linked. | 
|  | */ | 
|  | inline bool isInitialized() const { | 
|  | return mInitialized; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Binds the program with the specified projection, modelView and | 
|  | * transform matrices. | 
|  | */ | 
|  | void set(const mat4& projectionMatrix, const mat4& modelViewMatrix, | 
|  | const mat4& transformMatrix, bool offset = false); | 
|  |  | 
|  | /** | 
|  | * Sets the color associated with this shader. | 
|  | */ | 
|  | void setColor(FloatColor color); | 
|  |  | 
|  | /** | 
|  | * Name of the texCoords attribute if it exists (kBindingTexCoords), -1 otherwise. | 
|  | */ | 
|  | int texCoords; | 
|  |  | 
|  | /** | 
|  | * Name of the transform uniform. | 
|  | */ | 
|  | int transform; | 
|  |  | 
|  | /** | 
|  | * Name of the projection uniform. | 
|  | */ | 
|  | int projection; | 
|  |  | 
|  | protected: | 
|  | /** | 
|  | * Adds an attribute with the specified name. | 
|  | * | 
|  | * @return The OpenGL name of the attribute. | 
|  | */ | 
|  | int addAttrib(const char* name); | 
|  |  | 
|  | /** | 
|  | * Binds the specified attribute name to the specified slot. | 
|  | */ | 
|  | int bindAttrib(const char* name, ShaderBindings bindingSlot); | 
|  |  | 
|  | /** | 
|  | * Adds a uniform with the specified name. | 
|  | * | 
|  | * @return The OpenGL name of the uniform. | 
|  | */ | 
|  | int addUniform(const char* name); | 
|  |  | 
|  | private: | 
|  | /** | 
|  | * Compiles the specified shader of the specified type. | 
|  | * | 
|  | * @return The name of the compiled shader. | 
|  | */ | 
|  | GLuint buildShader(const char* source, GLenum type); | 
|  |  | 
|  | // Name of the OpenGL program and shaders | 
|  | GLuint mProgramId; | 
|  | GLuint mVertexShader; | 
|  | GLuint mFragmentShader; | 
|  |  | 
|  | // Keeps track of attributes and uniforms slots | 
|  | KeyedVector<const char*, int> mAttributes; | 
|  | KeyedVector<const char*, int> mUniforms; | 
|  |  | 
|  | bool mUse; | 
|  | bool mInitialized; | 
|  |  | 
|  | // Uniforms caching | 
|  | bool mHasColorUniform; | 
|  | int mColorUniform; | 
|  |  | 
|  | bool mHasSampler; | 
|  |  | 
|  | mat4 mProjection; | 
|  | bool mOffset; | 
|  | }; // class Program | 
|  |  | 
|  | }; // namespace uirenderer | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_HWUI_PROGRAM_H |