| // Copyright (C) 2009 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma version(1) |
| |
| #pragma rs java_package_name(com.android.perftest) |
| |
| typedef struct VertexShaderConstants_s { |
| rs_matrix4x4 model; |
| rs_matrix4x4 proj; |
| float4 light0_Posision; |
| float light0_Diffuse; |
| float light0_Specular; |
| float light0_CosinePower; |
| |
| float4 light1_Posision; |
| float light1_Diffuse; |
| float light1_Specular; |
| float light1_CosinePower; |
| } VertexShaderConstants; |
| |
| typedef struct VertexShaderConstants3_s { |
| rs_matrix4x4 model; |
| rs_matrix4x4 proj; |
| float time; |
| } VertexShaderConstants3; |
| |
| |
| typedef struct FragentShaderConstants_s { |
| float4 light0_DiffuseColor; |
| float4 light0_SpecularColor; |
| |
| float4 light1_DiffuseColor; |
| float4 light1_SpecularColor; |
| } FragentShaderConstants; |
| |
| typedef struct FragentShaderConstants2_s { |
| float4 light_DiffuseColor[2]; |
| float4 light_SpecularColor[2]; |
| } FragentShaderConstants2; |
| |
| typedef struct FragentShaderConstants3_s { |
| float4 light0_DiffuseColor; |
| float4 light0_SpecularColor; |
| float4 light0_Posision; |
| float light0_Diffuse; |
| float light0_Specular; |
| float light0_CosinePower; |
| |
| float4 light1_DiffuseColor; |
| float4 light1_SpecularColor; |
| float4 light1_Posision; |
| float light1_Diffuse; |
| float light1_Specular; |
| float light1_CosinePower; |
| } FragentShaderConstants3; |
| |
| typedef struct VertexShaderInputs_s { |
| float4 position; |
| float3 normal; |
| float2 texture0; |
| } VertexShaderInputs; |
| |