blob: 6146fff58d50fac948c3cc1375cb1ac51d3b1fff [file] [log] [blame]
#include <jni.h>
#include "GraphicsJNI.h"
#include "SkShader.h"
#include "SkGradientShader.h"
#include "SkPorterDuff.h"
#include "SkComposeShader.h"
#include "SkTemplates.h"
#include "SkXfermode.h"
#include <SkiaShader.h>
#include <Caches.h>
using namespace android::uirenderer;
static struct {
jclass clazz;
jfieldID shader;
} gShaderClassInfo;
static void ThrowIAE_IfNull(JNIEnv* env, void* ptr) {
if (NULL == ptr) {
doThrowIAE(env);
}
}
static void Color_RGBToHSV(JNIEnv* env, jobject, jint red, jint green, jint blue, jfloatArray hsvArray)
{
SkScalar hsv[3];
SkRGBToHSV(red, green, blue, hsv);
AutoJavaFloatArray autoHSV(env, hsvArray, 3);
float* values = autoHSV.ptr();
for (int i = 0; i < 3; i++) {
values[i] = SkScalarToFloat(hsv[i]);
}
}
static jint Color_HSVToColor(JNIEnv* env, jobject, jint alpha, jfloatArray hsvArray)
{
AutoJavaFloatArray autoHSV(env, hsvArray, 3);
#ifdef SK_SCALAR_IS_FLOAT
SkScalar* hsv = autoHSV.ptr();
#else
#error Need to convert float array to SkScalar array before calling the following function.
#endif
return static_cast<jint>(SkHSVToColor(alpha, hsv));
}
///////////////////////////////////////////////////////////////////////////////////////////////
static void Shader_destructor(JNIEnv* env, jobject o, jlong shaderHandle, jlong shaderWithLMHandle)
{
SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle);
SkSafeUnref(shader);
}
static void Shader_setLocalMatrix(JNIEnv* env, jobject o, jlong shaderHandle, jlong matrixHandle)
{
SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle);
const SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
if (shader) {
if (matrix) {
shader->setLocalMatrix(*matrix);
} else {
shader->resetLocalMatrix();
}
shader->setGenerationID(shader->getGenerationID() + 1);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jlong bitmapHandle,
jint tileModeX, jint tileModeY)
{
const SkBitmap* bitmap = reinterpret_cast<SkBitmap*>(bitmapHandle);
SkShader* s = SkShader::CreateBitmapShader(*bitmap,
(SkShader::TileMode)tileModeX,
(SkShader::TileMode)tileModeY);
ThrowIAE_IfNull(env, s);
return reinterpret_cast<jlong>(s);
}
///////////////////////////////////////////////////////////////////////////////////////////////
static jlong LinearGradient_create1(JNIEnv* env, jobject o,
jfloat x0, jfloat y0, jfloat x1, jfloat y1,
jintArray colorArray, jfloatArray posArray, jint tileMode)
{
SkPoint pts[2];
pts[0].set(x0, y0);
pts[1].set(x1, y1);
size_t count = env->GetArrayLength(colorArray);
const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);
AutoJavaFloatArray autoPos(env, posArray, count);
#ifdef SK_SCALAR_IS_FLOAT
SkScalar* pos = autoPos.ptr();
#else
#error Need to convert float array to SkScalar array before calling the following function.
#endif
SkShader* shader = SkGradientShader::CreateLinear(pts,
reinterpret_cast<const SkColor*>(colorValues), pos, count,
static_cast<SkShader::TileMode>(tileMode));
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), JNI_ABORT);
ThrowIAE_IfNull(env, shader);
return reinterpret_cast<jlong>(shader);
}
static jlong LinearGradient_create2(JNIEnv* env, jobject o,
jfloat x0, jfloat y0, jfloat x1, jfloat y1,
jint color0, jint color1, jint tileMode)
{
SkPoint pts[2];
pts[0].set(x0, y0);
pts[1].set(x1, y1);
SkColor colors[2];
colors[0] = color0;
colors[1] = color1;
SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode);
ThrowIAE_IfNull(env, s);
return reinterpret_cast<jlong>(s);
}
///////////////////////////////////////////////////////////////////////////////////////////////
static jlong RadialGradient_create1(JNIEnv* env, jobject, jfloat x, jfloat y, jfloat radius,
jintArray colorArray, jfloatArray posArray, jint tileMode) {
SkPoint center;
center.set(x, y);
size_t count = env->GetArrayLength(colorArray);
const jint* colorValues = env->GetIntArrayElements(colorArray, NULL);
AutoJavaFloatArray autoPos(env, posArray, count);
#ifdef SK_SCALAR_IS_FLOAT
SkScalar* pos = autoPos.ptr();
#else
#error Need to convert float array to SkScalar array before calling the following function.
#endif
SkShader* shader = SkGradientShader::CreateRadial(center, radius,
reinterpret_cast<const SkColor*>(colorValues), pos, count,
static_cast<SkShader::TileMode>(tileMode));
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues),
JNI_ABORT);
ThrowIAE_IfNull(env, shader);
return reinterpret_cast<jlong>(shader);
}
static jlong RadialGradient_create2(JNIEnv* env, jobject, jfloat x, jfloat y, jfloat radius,
jint color0, jint color1, jint tileMode) {
SkPoint center;
center.set(x, y);
SkColor colors[2];
colors[0] = color0;
colors[1] = color1;
SkShader* s = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2,
(SkShader::TileMode)tileMode);
ThrowIAE_IfNull(env, s);
return reinterpret_cast<jlong>(s);
}
///////////////////////////////////////////////////////////////////////////////
static jlong SweepGradient_create1(JNIEnv* env, jobject, jfloat x, jfloat y,
jintArray jcolors, jfloatArray jpositions) {
size_t count = env->GetArrayLength(jcolors);
const jint* colors = env->GetIntArrayElements(jcolors, NULL);
AutoJavaFloatArray autoPos(env, jpositions, count);
#ifdef SK_SCALAR_IS_FLOAT
SkScalar* pos = autoPos.ptr();
#else
#error Need to convert float array to SkScalar array before calling the following function.
#endif
SkShader* shader = SkGradientShader::CreateSweep(x, y,
reinterpret_cast<const SkColor*>(colors), pos, count);
env->ReleaseIntArrayElements(jcolors, const_cast<jint*>(colors),
JNI_ABORT);
ThrowIAE_IfNull(env, shader);
return reinterpret_cast<jlong>(shader);
}
static jlong SweepGradient_create2(JNIEnv* env, jobject, jfloat x, jfloat y,
int color0, int color1) {
SkColor colors[2];
colors[0] = color0;
colors[1] = color1;
SkShader* s = SkGradientShader::CreateSweep(x, y, colors, NULL, 2);
ThrowIAE_IfNull(env, s);
return reinterpret_cast<jlong>(s);
}
///////////////////////////////////////////////////////////////////////////////////////////////
static jlong ComposeShader_create1(JNIEnv* env, jobject o,
jlong shaderAHandle, jlong shaderBHandle, jlong modeHandle)
{
SkShader* shaderA = reinterpret_cast<SkShader *>(shaderAHandle);
SkShader* shaderB = reinterpret_cast<SkShader *>(shaderBHandle);
SkXfermode* mode = reinterpret_cast<SkXfermode *>(modeHandle);
SkShader* shader = new SkComposeShader(shaderA, shaderB, mode);
return reinterpret_cast<jlong>(shader);
}
static jlong ComposeShader_create2(JNIEnv* env, jobject o,
jlong shaderAHandle, jlong shaderBHandle, jint porterDuffModeHandle)
{
SkShader* shaderA = reinterpret_cast<SkShader *>(shaderAHandle);
SkShader* shaderB = reinterpret_cast<SkShader *>(shaderBHandle);
SkPorterDuff::Mode porterDuffMode = static_cast<SkPorterDuff::Mode>(porterDuffModeHandle);
SkAutoUnref au(SkPorterDuff::CreateXfermode(porterDuffMode));
SkXfermode* mode = (SkXfermode*) au.get();
SkShader* shader = new SkComposeShader(shaderA, shaderB, mode);
return reinterpret_cast<jlong>(shader);
}
///////////////////////////////////////////////////////////////////////////////////////////////
static JNINativeMethod gColorMethods[] = {
{ "nativeRGBToHSV", "(III[F)V", (void*)Color_RGBToHSV },
{ "nativeHSVToColor", "(I[F)I", (void*)Color_HSVToColor }
};
static JNINativeMethod gShaderMethods[] = {
{ "nativeDestructor", "(J)V", (void*)Shader_destructor },
{ "nativeSetLocalMatrix", "(JJ)V", (void*)Shader_setLocalMatrix }
};
static JNINativeMethod gBitmapShaderMethods[] = {
{ "nativeCreate", "(JII)J", (void*)BitmapShader_constructor },
};
static JNINativeMethod gLinearGradientMethods[] = {
{ "nativeCreate1", "(FFFF[I[FI)J", (void*)LinearGradient_create1 },
{ "nativeCreate2", "(FFFFIII)J", (void*)LinearGradient_create2 },
};
static JNINativeMethod gRadialGradientMethods[] = {
{ "nativeCreate1", "(FFF[I[FI)J", (void*)RadialGradient_create1 },
{ "nativeCreate2", "(FFFIII)J", (void*)RadialGradient_create2 },
};
static JNINativeMethod gSweepGradientMethods[] = {
{ "nativeCreate1", "(FF[I[F)J", (void*)SweepGradient_create1 },
{ "nativeCreate2", "(FFII)J", (void*)SweepGradient_create2 },
};
static JNINativeMethod gComposeShaderMethods[] = {
{ "nativeCreate1", "(JJJ)J", (void*)ComposeShader_create1 },
{ "nativeCreate2", "(JJI)J", (void*)ComposeShader_create2 },
};
#include <android_runtime/AndroidRuntime.h>
#define REG(env, name, array) \
result = android::AndroidRuntime::registerNativeMethods(env, name, array, SK_ARRAY_COUNT(array)); \
if (result < 0) return result
int register_android_graphics_Shader(JNIEnv* env)
{
int result;
REG(env, "android/graphics/Color", gColorMethods);
REG(env, "android/graphics/Shader", gShaderMethods);
REG(env, "android/graphics/BitmapShader", gBitmapShaderMethods);
REG(env, "android/graphics/LinearGradient", gLinearGradientMethods);
REG(env, "android/graphics/RadialGradient", gRadialGradientMethods);
REG(env, "android/graphics/SweepGradient", gSweepGradientMethods);
REG(env, "android/graphics/ComposeShader", gComposeShaderMethods);
return result;
}