Docs: fixed typo and made minor edits
Test: make ds-docs
Bug: 111734031
Bug: 111734470
Change-Id: Ic120368fef0c0673ce954cdf0927a4705b3edcd2
diff --git a/core/java/android/util/SparseArray.java b/core/java/android/util/SparseArray.java
index b3400ef..af18caa 100644
--- a/core/java/android/util/SparseArray.java
+++ b/core/java/android/util/SparseArray.java
@@ -22,32 +22,34 @@
import libcore.util.EmptyArray;
/**
- * SparseArrays map integers to Objects. Unlike a normal array of Objects,
- * there can be gaps in the indices. It is intended to be more memory efficient
- * than using a HashMap to map Integers to Objects, both because it avoids
+ * <code>SparseArray</code> maps integers to Objects and, unlike a normal array of Objects,
+ * its indices can contain gaps. <code>SparseArray</code> is intended to be more memory-efficient
+ * than a
+ * <a href="/reference/java/util/HashMap"><code>HashMap</code></a>, because it avoids
* auto-boxing keys and its data structure doesn't rely on an extra entry object
* for each mapping.
*
* <p>Note that this container keeps its mappings in an array data structure,
- * using a binary search to find keys. The implementation is not intended to be appropriate for
+ * using a binary search to find keys. The implementation is not intended to be appropriate for
* data structures
- * that may contain large numbers of items. It is generally slower than a traditional
- * HashMap, since lookups require a binary search and adds and removes require inserting
- * and deleting entries in the array. For containers holding up to hundreds of items,
- * the performance difference is not significant, less than 50%.</p>
+ * that may contain large numbers of items. It is generally slower than a
+ * <code>HashMap</code> because lookups require a binary search,
+ * and adds and removes require inserting
+ * and deleting entries in the array. For containers holding up to hundreds of items,
+ * the performance difference is less than 50%.
*
* <p>To help with performance, the container includes an optimization when removing
* keys: instead of compacting its array immediately, it leaves the removed entry marked
- * as deleted. The entry can then be re-used for the same key, or compacted later in
- * a single garbage collection step of all removed entries. This garbage collection will
- * need to be performed at any time the array needs to be grown or the the map size or
- * entry values are retrieved.</p>
+ * as deleted. The entry can then be re-used for the same key or compacted later in
+ * a single garbage collection of all removed entries. This garbage collection
+ * must be performed whenever the array needs to be grown, or when the map size or
+ * entry values are retrieved.
*
* <p>It is possible to iterate over the items in this container using
* {@link #keyAt(int)} and {@link #valueAt(int)}. Iterating over the keys using
- * <code>keyAt(int)</code> with ascending values of the index will return the
- * keys in ascending order, or the values corresponding to the keys in ascending
- * order in the case of <code>valueAt(int)</code>.</p>
+ * <code>keyAt(int)</code> with ascending values of the index returns the
+ * keys in ascending order. In the case of <code>valueAt(int)</code>, the
+ * values corresponding to the keys are returned in ascending order.
*/
public class SparseArray<E> implements Cloneable {
private static final Object DELETED = new Object();
@@ -333,7 +335,7 @@
/**
* Returns an index for which {@link #valueAt} would return the
- * specified key, or a negative number if no keys map to the
+ * specified value, or a negative number if no keys map to the
* specified value.
* <p>Beware that this is a linear search, unlike lookups by key,
* and that multiple keys can map to the same value and this will
@@ -357,7 +359,7 @@
/**
* Returns an index for which {@link #valueAt} would return the
- * specified key, or a negative number if no keys map to the
+ * specified value, or a negative number if no keys map to the
* specified value.
* <p>Beware that this is a linear search, unlike lookups by key,
* and that multiple keys can map to the same value and this will