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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.test.hwui;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.app.Activity;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.SurfaceTexture;
import android.opengl.GLUtils;
import android.os.Bundle;
import android.util.Log;
import android.view.Gravity;
import android.view.TextureView;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGL11;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
import javax.microedition.khronos.opengles.GL;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import static android.opengl.GLES20.*;
@SuppressWarnings({"UnusedDeclaration"})
public class GLTextureViewActivity extends Activity implements TextureView.SurfaceTextureListener {
private RenderThread mRenderThread;
private TextureView mTextureView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mTextureView = new TextureView(this);
mTextureView.setSurfaceTextureListener(this);
setContentView(mTextureView, new FrameLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT,
Gravity.CENTER));
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
mRenderThread = new RenderThread(getResources(), surface);
mRenderThread.start();
mTextureView.setCameraDistance(5000);
ObjectAnimator animator = ObjectAnimator.ofFloat(mTextureView, "rotationY", 0.0f, 360.0f);
animator.setRepeatMode(ObjectAnimator.REVERSE);
animator.setRepeatCount(ObjectAnimator.INFINITE);
animator.setDuration(4000);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
((View) mTextureView.getParent()).invalidate();
}
});
animator.start();
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
}
@Override
public void onSurfaceTextureDestroyed(SurfaceTexture surface) {
mRenderThread.finish();
try {
mRenderThread.join();
} catch (InterruptedException e) {
Log.e(RenderThread.LOG_TAG, "Could not wait for render thread");
}
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
}
private static class RenderThread extends Thread {
private static final String LOG_TAG = "GLTextureView";
static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
static final int EGL_OPENGL_ES2_BIT = 4;
private volatile boolean mFinished;
private final Resources mResources;
private final SurfaceTexture mSurface;
private EGL10 mEgl;
private EGLDisplay mEglDisplay;
private EGLConfig mEglConfig;
private EGLContext mEglContext;
private EGLSurface mEglSurface;
private GL mGL;
RenderThread(Resources resources, SurfaceTexture surface) {
mResources = resources;
mSurface = surface;
}
private static final String sSimpleVS =
"attribute vec4 position;\n" +
"attribute vec2 texCoords;\n" +
"varying vec2 outTexCoords;\n" +
"\nvoid main(void) {\n" +
" outTexCoords = texCoords;\n" +
" gl_Position = position;\n" +
"}\n\n";
private static final String sSimpleFS =
"precision mediump float;\n\n" +
"varying vec2 outTexCoords;\n" +
"uniform sampler2D texture;\n" +
"\nvoid main(void) {\n" +
" gl_FragColor = texture2D(texture, outTexCoords);\n" +
"}\n\n";
private static final int FLOAT_SIZE_BYTES = 4;
private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
private final float[] mTriangleVerticesData = {
// X, Y, Z, U, V
-1.0f, -1.0f, 0, 0.f, 0.f,
1.0f, -1.0f, 0, 1.f, 0.f,
-1.0f, 1.0f, 0, 0.f, 1.f,
1.0f, 1.0f, 0, 1.f, 1.f,
};
@Override
public void run() {
initGL();
FloatBuffer triangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length
* FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
triangleVertices.put(mTriangleVerticesData).position(0);
int texture = loadTexture(R.drawable.large_photo);
int program = buildProgram(sSimpleVS, sSimpleFS);
int attribPosition = glGetAttribLocation(program, "position");
checkGlError();
int attribTexCoords = glGetAttribLocation(program, "texCoords");
checkGlError();
int uniformTexture = glGetUniformLocation(program, "texture");
checkGlError();
glBindTexture(GL_TEXTURE_2D, texture);
checkGlError();
glUseProgram(program);
checkGlError();
glEnableVertexAttribArray(attribPosition);
checkGlError();
glEnableVertexAttribArray(attribTexCoords);
checkGlError();
glUniform1i(texture, 0);
checkGlError();
while (!mFinished) {
checkCurrent();
Log.d(LOG_TAG, "Rendering frame");
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
checkGlError();
glClear(GL_COLOR_BUFFER_BIT);
checkGlError();
// drawQuad
triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
glVertexAttribPointer(attribPosition, 3, GL_FLOAT, false,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
glVertexAttribPointer(attribTexCoords, 3, GL_FLOAT, false,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
throw new RuntimeException("Cannot swap buffers");
}
checkEglError();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
// Ignore
}
}
finishGL();
}
private int loadTexture(int resource) {
int[] textures = new int[1];
glActiveTexture(GL_TEXTURE0);
glGenTextures(1, textures, 0);
checkGlError();
int texture = textures[0];
glBindTexture(GL_TEXTURE_2D, texture);
checkGlError();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Bitmap bitmap = BitmapFactory.decodeResource(mResources, resource);
GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0);
checkGlError();
bitmap.recycle();
return texture;
}
private int buildProgram(String vertex, String fragment) {
int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
if (vertexShader == 0) return 0;
int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
if (fragmentShader == 0) return 0;
int program = glCreateProgram();
glAttachShader(program, vertexShader);
checkGlError();
glAttachShader(program, fragmentShader);
checkGlError();
glLinkProgram(program);
checkGlError();
int[] status = new int[1];
glGetProgramiv(program, GL_LINK_STATUS, status, 0);
if (status[0] != GL_TRUE) {
String error = glGetProgramInfoLog(program);
Log.d(LOG_TAG, "Error while linking program:\n" + error);
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
glDeleteProgram(program);
return 0;
}
return program;
}
private int buildShader(String source, int type) {
int shader = glCreateShader(type);
glShaderSource(shader, source);
checkGlError();
glCompileShader(shader);
checkGlError();
int[] status = new int[1];
glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0);
if (status[0] != GL_TRUE) {
String error = glGetShaderInfoLog(shader);
Log.d(LOG_TAG, "Error while compiling shader:\n" + error);
glDeleteShader(shader);
return 0;
}
return shader;
}
private void checkEglError() {
int error = mEgl.eglGetError();
if (error != EGL10.EGL_SUCCESS) {
Log.w(LOG_TAG, "EGL error = 0x" + Integer.toHexString(error));
}
}
private void checkGlError() {
int error = glGetError();
if (error != GL_NO_ERROR) {
Log.w(LOG_TAG, "GL error = 0x" + Integer.toHexString(error));
}
}
private void finishGL() {
mEgl.eglDestroyContext(mEglDisplay, mEglContext);
mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
}
private void checkCurrent() {
if (!mEglContext.equals(mEgl.eglGetCurrentContext()) ||
!mEglSurface.equals(mEgl.eglGetCurrentSurface(EGL10.EGL_DRAW))) {
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
throw new RuntimeException("eglMakeCurrent failed "
+ getEGLErrorString(mEgl.eglGetError()));
}
}
}
private void initGL() {
mEgl = (EGL10) EGLContext.getEGL();
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
throw new RuntimeException("eglGetDisplay failed "
+ getEGLErrorString(mEgl.eglGetError()));
}
int[] version = new int[2];
if (!mEgl.eglInitialize(mEglDisplay, version)) {
throw new RuntimeException("eglInitialize failed " +
getEGLErrorString(mEgl.eglGetError()));
}
mEglConfig = chooseEglConfig();
if (mEglConfig == null) {
throw new RuntimeException("eglConfig not initialized");
}
mEglContext = createContext(mEgl, mEglDisplay, mEglConfig);
mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, mSurface, null);
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
int error = mEgl.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
Log.e(LOG_TAG, "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
return;
}
throw new RuntimeException("createWindowSurface failed "
+ getEGLErrorString(error));
}
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
throw new RuntimeException("eglMakeCurrent failed "
+ getEGLErrorString(mEgl.eglGetError()));
}
mGL = mEglContext.getGL();
}
EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) {
int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
return egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
}
private EGLConfig chooseEglConfig() {
int[] configsCount = new int[1];
EGLConfig[] configs = new EGLConfig[1];
int[] configSpec = getConfig();
if (!mEgl.eglChooseConfig(mEglDisplay, configSpec, configs, 1, configsCount)) {
throw new IllegalArgumentException("eglChooseConfig failed " +
getEGLErrorString(mEgl.eglGetError()));
} else if (configsCount[0] > 0) {
return configs[0];
}
return null;
}
private int[] getConfig() {
return new int[] {
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE, 0,
EGL10.EGL_NONE
};
}
static String getEGLErrorString(int error) {
switch (error) {
case EGL10.EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL10.EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
case EGL10.EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL10.EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL10.EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL10.EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL10.EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
case EGL10.EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
case EGL10.EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL10.EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL10.EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
case EGL10.EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
case EGL10.EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL10.EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
case EGL11.EGL_CONTEXT_LOST:
return "EGL_CONTEXT_LOST";
default:
return "0x" + Integer.toHexString(error);
}
}
void finish() {
mFinished = true;
}
}
}