blob: 13c28ce012dcb1e0f967f3d2582bb94b247f54f8 [file] [log] [blame]
#include "gles2context.h"
static char const * const gVendorString = "Android";
static char const * const gRendererString = "Android PixelFlinger2 0.0";
static char const * const gVersionString = "OpenGL ES 2.0";
static char const * const gExtensionsString =
// "GL_OES_byte_coordinates " // OK
// "GL_OES_fixed_point " // OK
// "GL_OES_single_precision " // OK
// "GL_OES_read_format " // OK
// "GL_OES_compressed_paletted_texture " // OK
// "GL_OES_draw_texture " // OK
// "GL_OES_matrix_get " // OK
// "GL_OES_query_matrix " // OK
// // "GL_OES_point_size_array " // TODO
// // "GL_OES_point_sprite " // TODO
// "GL_OES_EGL_image " // OK
//#ifdef GL_OES_compressed_ETC1_RGB8_texture
// "GL_OES_compressed_ETC1_RGB8_texture " // OK
//#endif
// "GL_ARB_texture_compression " // OK
// "GL_ARB_texture_non_power_of_two " // OK
// "GL_ANDROID_user_clip_plane " // OK
// "GL_ANDROID_vertex_buffer_object " // OK
// "GL_ANDROID_generate_mipmap " // OK
""
;
void glGetIntegerv(GLenum pname, GLint* params)
{
switch (pname) {
case GL_MAX_TEXTURE_SIZE :
*params = 4096; // limit is in precision of texcoord calculation, which uses 16.16
break;
case GL_MAX_VERTEX_ATTRIBS:
*params = GGL_MAXVERTEXATTRIBS;
break;
case GL_MAX_VERTEX_UNIFORM_VECTORS:
*params = GGL_MAXVERTEXUNIFORMVECTORS;
break;
case GL_MAX_VARYING_VECTORS:
*params = GGL_MAXVARYINGVECTORS;
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
*params = GGL_MAXCOMBINEDTEXTUREIMAGEUNITS;
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
*params = GGL_MAXVERTEXTEXTUREIMAGEUNITS;
break;
case GL_MAX_TEXTURE_IMAGE_UNITS:
*params = GGL_MAXTEXTUREIMAGEUNITS;
break;
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
*params = GGL_MAXFRAGMENTUNIFORMVECTORS;
break;
case GL_ALIASED_LINE_WIDTH_RANGE:
*params = 1; // TODO: not implemented
break;
default:
LOGD("agl2: glGetIntegerv 0x%.4X", pname);
assert(0);
}
}
const GLubyte* glGetString(GLenum name)
{
switch (name) {
case GL_VENDOR:
return (const GLubyte*)gVendorString;
case GL_RENDERER:
return (const GLubyte*)gRendererString;
case GL_VERSION:
return (const GLubyte*)gVersionString;
case GL_EXTENSIONS:
return (const GLubyte*)gExtensionsString;
}
assert(0); //(c, GL_INVALID_ENUM);
return 0;
}