blob: 9ed798c2a8f8fd4307c8170d3d5f33700461ad82 [file] [log] [blame]
page.title=Android 1.5 Platform
sdk.platform.version=1.5
sdk.platform.apiLevel=3
sdk.platform.majorMinor=major
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>In this document</h2>
<ol>
<li><a href="#features">Platform Highlights</a></li>
<li><a href="#relnotes">Revisions</a></li>
<li><a href="#api-level">API Level</a></li>
<li><a href="#api">Framework API Changes</a>
<li><a href="#apps">Built-in Applications</a></li>
<li><a href="#locs">Locales</a></li>
<li><a href="#skins">Emulator Skins</a></li>
</ol>
</li>
</ol>
<h2>Reference</h2>
<ol>
<li><a
href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API
Differences Report &raquo;</a> </li>
</ol>
<h2>See Also</h2>
<ol>
<li><a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a></li>
</ol>
</div>
</div>
<p>
<em>API Level:</em>&nbsp;<strong>{@sdkPlatformApiLevel}</strong></p>
<p>Android {@sdkPlatformVersion} is a {@sdkPlatformMajorMinor} platform release
deployable to Android-powered handsets starting in May 2009.
The release includes new features for users and developers, as well as changes
in the Android framework API. </p>
<p>For developers, the Android {@sdkPlatformVersion} platform is available as a
downloadable component for the Android SDK. The downloadable platform includes a
fully compliant Android library and system image, as well as a set of emulator
skins, sample applications, and more. The downloadable platform is fully
compliant and includes no external libraries. </p>
<p>To get started developing or testing against the Android
{@sdkPlatformVersion} platform, use the Android SDK and AVD Manager tool to
download the platform into your Android 1.6 or later SDK. For more information,
see <a href="{@docRoot}sdk/adding-components.html">Adding SDK
Components</a>.</p>
<h2 id="features">Platform Highlights</h2>
<p>For a list of new user features and platform highlights, see the <a
href="http://developer.android.com/sdk/android-{@sdkPlatformVersion}-highlights.html">Android
{@sdkPlatformVersion} Platform Highlights</a> document.</p>
<h2 id="relnotes">Revisions</h2>
<p>The sections below provide notes about successive releases of
the Android {@sdkPlatformVersion} platform component for the Android SDK, as denoted by
revision number. To determine what revision(s) of the Android
{@sdkPlatformVersion} platforms are installed in your SDK environment, refer to
the "Installed Packages" listing in the Android SDK and AVD Manager.</p>
<script type="text/javascript">
function toggleDiv(link) {
var toggleable = $(link).parent();
if (toggleable.hasClass("closed")) {
//$(".toggleme", toggleable).slideDown("fast");
toggleable.removeClass("closed");
toggleable.addClass("open");
$(".toggle-img", toggleable).attr("title", "hide").attr("src", (toRoot + "assets/images/triangle-opened.png"));
} else {
//$(".toggleme", toggleable).slideUp("fast");
toggleable.removeClass("open");
toggleable.addClass("closed");
$(".toggle-img", toggleable).attr("title", "show").attr("src", (toRoot + "assets/images/triangle-closed.png"));
}
return false;
}
</script>
<style>
.toggleable {
padding: .25em 1em 0em 1em;
margin-bottom: 0;
}
.toggleme {
padding: 1em 1em 0 2em;
line-height:1em;
}
.toggleable a {
text-decoration:none;
}
.toggleme a {
text-decoration:underline;
}
.toggleable.closed .toggleme {
display:none;
}
#jd-content .toggle-img {
margin:0;
}
</style>
<div class="toggleable opened">
<a href="#" onclick="return toggleDiv(this)">
<img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-img" height="9px" width="9px" />
Android 1.5, Revision 4</a> <em>(May 2010)</em></a>
<div class="toggleme">
<dl>
<dt>Dependencies:</dt>
<dd>
<p>Requires SDK Tools r6 or higher.</p>
</dd>
<dt>Tools:</dt>
<dd>
<ul>
<li>Adds support for library projects in the Ant build system.</li>
<li>Fixes test project build in the Ant build system.</li>
</ul>
</dd>
</dl>
</div>
</div>
<div class="toggleable closed">
<a href="#" onclick="return toggleDiv(this)">
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px" />
Android 1.5, Revision 3</a> <em>(July 2009)</em></a>
<div class="toggleme">
<dl>
<dt>Dependencies:</dt>
<dd>
<p>Requires SDK Tools r3 or higher.</p>
</dd>
</dl>
</div>
</div>
<div class="toggleable closed">
<a href="#" onclick="return toggleDiv(this)">
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px" />
Android 1.5, Revision 2</a> <em>(May 2009)</em></a>
<div class="toggleme">
<p>Not available as an SDK component &mdash; please use Android 1.5, r3 instead. </p>
</div>
</div>
<div class="toggleable closed">
<a href="#" onclick="return toggleDiv(this)">
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px" />
Android 1.5, Revision 1</a> <em>(April 2009)</em></a>
<div class="toggleme">
<p>Not available as an SDK component &mdash; please use Android 1.5, r3 instead. </p>
</div>
</div>
<h2 id="api-level">API Level</h2>
<p>The Android {@sdkPlatformVersion} platform delivers an updated version of
the framework API. The Android {@sdkPlatformVersion} API
is assigned an integer identifier &mdash;
<strong>{@sdkPlatformApiLevel}</strong> &mdash; that is
stored in the system itself. This identifier, called the "API Level", allows the
system to correctly determine whether an application is compatible with
the system, prior to installing the application. </p>
<p>To use APIs introduced in Android {@sdkPlatformVersion} in your
application, you need to set the proper value, "{@sdkPlatformApiLevel}", in the
<code>android:minSdkVersion</code> attributes of the <code>&lt;uses-sdk&gt;</code>
element in your application's manifest. </p>
<p>For more information about how to use API Level, see the <a
href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p>
<h2 id="api">Framework API Changes</h2>
<p>The sections below provide information about the application framework API provided by the Android {@sdkPlatformVersion} platform. </p>
<h3>UI framework</h3>
<ul>
<li>Framework for easier background/UI thread interaction</li>
<li>New {@link android.widget.SlidingDrawer SlidingDrawer} widget</li>
<li>New {@link android.widget.HorizontalScrollView HorizontalScrollview} widget</li>
</ul>
<h3>AppWidget framework</h3>
<ul>
<li>APIs for creating secure home screen {@link android.appwidget
AppWidgets}. For information about how to use AppWidgets, see the Developer's
Guide <a href="{@docRoot}guide/topics/appwidgets/index.html">AppWidgets</a>
documentation. Also see <a
href="http://android-developers.blogspot.com/2009/04/introducing-home-screen-widgets-and.html">
Introducing home screen widgets and the AppWidget
framework</a> on the Android Developer's Blog.</li>
<li>APIs for populating {@link android.provider.LiveFolders Live Folders}
with custom content.</li>
</ul>
<h3>Media framework</h3>
<ul>
<li>Raw audio recording and playback APIs</li>
<li>Interactive MIDI playback engine</li>
<li>Video recording APIs for developers (3GP format)</li>
<li>Video and photo sharing Intents</li>
<li>Media search Intent</li>
</ul>
<h3>Input Method framework </h3>
<ul>
<li>{@link android.inputmethodservice.InputMethodService Input Method
Service} framework</li>
<li>Text-prediction engine</li>
<li>Ability to provide downloadable IMEs to users</li>
</ul>
<h3>Application-defined hardware requirements</h3>
<p>Applications can now use a new element in their manifest files, <a
href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code>&lt;uses-configuration&gt;</code></a>
to indicate to the Android system what hardware features
they require in order to function properly. For example, an application might
use the element to specify that it requires a physical keyboard or a particular
navigation device, such as a trackball. Prior to installing the application, the
Android system checks the attributes defined for the
<code>&lt;uses-configuration&gt;</code> element and allows the installation to
continue only if the required hardware is present.</p>
<h3>Speech recognition framework</h3>
<ul>
<li>Support for using speech recognition libraries via Intent. See {@link
android.speech.RecognizerIntent RecognizerIntent}.</li>
</ul>
<h3>Miscellaneous API additions</h3>
<ul>
<li>LocationManager - Applications can get location change updates via
Intent</li>
<li>WebView - Touch start/end/move/cancel DOM event support</li>
<li>Redesigned {@link android.hardware.SensorManager Sensor Manager
APIs}</li>
<li>GLSurfaceView - convenience framework for creating OpenGL
applications</li>
<li>Broadcast Intent for app update install succeeded - for smoother app
upgrade experience</li>
</ul>
<h3 id="api-diff">API differences report</h3>
<p>For a detailed view of API changes in Android {@sdkPlatformVersion} (API Level {@sdkPlatformApiLevel}), as compared to
the previous version, see the <a href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API
Differences Report</a>.</p>
<h2 id="apps">Built-in Applications</h2>
<p>The system image included in the downloadable platform provides these
built-in applications:</p>
<table style="border:0;padding-bottom:0;margin-bottom:0;">
<tr>
<td style="border:0;padding-bottom:0;margin-bottom:0;">
<ul>
<li>Alarm Clock</li>
<li>Browser</li>
<li>Calculator</li>
<li>Camcorder</li>
<li>Camera</li>
<li>Contacts</li>
<li>Custom Locale (developer app)</li>
<li>Dev Tools (developer app)</li>
</ul>
</td>
<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;">
<ul>
<li>Dialer</li>
<li>Email</li>
<li>Gallery</li>
<li>IME for Japanese text input</li>
<li>Messaging</li>
<li>Music</li>
<li>Settings</li>
<li>Spare Parts (developer app)</li>
</ul>
</td>
</tr>
</table>
<h2 id="locs" style="margin-top:.75em;">Locales</h2>
<p>The system image included in the downloadable platform provides a variety of
built-in locales. In some cases, region-specific strings are available for the
locales. In other cases, a default version of the language is used. The
languages that are available in the Android {@sdkPlatformVersion} system
image are listed below (with <em>language</em>_<em>country/region</em>
locale descriptor).</p>
<table style="border:0;padding-bottom:0;margin-bottom:0;">
<tr>
<td style="border:0;padding-bottom:0;margin-bottom:0;">
<ul>
<li>Chinese, PRC (zh_CN)</li>
<li>Chinese, Taiwan (zh_TW)</li>
<li>Czech (cs_CZ)</li>
<li>Dutch, Netherlands (nl_NL)</li>
<li>Dutch, Belgium (nl_BE)</li>
<li>English, US (en_US)</li>
<li>English, Britain (en_GB)</li>
<li>English, Canada (en_CA)</li>
<li>English, Australia (en_AU)</li>
<li>English, New Zealand (en_NZ)</li>
<li>English, Singapore(en_SG)</li>
<li>French, France (fr_FR)</li>
<li>French, Belgium (fr_BE)</li>
</ul>
</td>
<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;">
<li>French, Canada (fr_CA)</li>
<li>French, Switzerland (fr_CH)</li>
<li>German, Germany (de_DE)</li>
<li>German, Austria (de_AT)</li>
<li>German, Switzerland (de_CH)</li>
<li>German, Liechtenstein (de_LI)</li>
<li>Italian, Italy (it_IT)</li>
<li>Italian, Switzerland (it_CH)</li>
<li>Japanese (ja_JP)</li>
<li>Korean (ko_KR)</li>
<li>Polish (pl_PL)</li>
<li>Russian (ru_RU)</li>
<li>Spanish (es_ES)</li>
</td>
</tr>
</table>
<p>Localized UI strings match the locales that are accessible
through Settings.</p>
<h2 id="skins">Emulator Skins</h2>
<p>The downloadable platform includes a set of emulator skins that you can use for modeling your application in different screen sizes and resolutions. The emulator skins are: </p>
<ul>
<li>
QVGA-P (240x320, low density, small screen)
</li>
<li>
QVGA-L (320x480, low density, small screen)
</li>
<li>
HVGA (320x480, medium density, normal screen)
</li>
<li>
HVGA-P (320x480, medium density, normal screen)
</li>
<li>
HVGA-L (320x480, medium density, normal screen)
</li>
</ul>
<p>For more information about how to develop an application that displays and functions properly on all Android-powered devices, see <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>.</p>