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/*
* Copyright 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.os;
import android.content.Context;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.res.AssetManager;
import android.opengl.EGL14;
import android.os.Build;
import android.os.SystemProperties;
import android.provider.Settings;
import android.util.Log;
import dalvik.system.VMRuntime;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/** @hide */
public class GraphicsEnvironment {
private static final GraphicsEnvironment sInstance = new GraphicsEnvironment();
/**
* Returns the shared {@link GraphicsEnvironment} instance.
*/
public static GraphicsEnvironment getInstance() {
return sInstance;
}
private static final boolean DEBUG = false;
private static final String TAG = "GraphicsEnvironment";
private static final String PROPERTY_GFX_DRIVER = "ro.gfx.driver.0";
private static final String GAME_DRIVER_WHITELIST_ALL = "*";
private ClassLoader mClassLoader;
private String mLayerPath;
private String mDebugLayerPath;
/**
* Set up GraphicsEnvironment
*/
public void setup(Context context, Bundle coreSettings) {
setupGpuLayers(context);
chooseDriver(context, coreSettings);
}
/**
* Check whether application is debuggable
*/
private static boolean isDebuggable(Context context) {
return (context.getApplicationInfo().flags & ApplicationInfo.FLAG_DEBUGGABLE) > 0;
}
/**
* Store the layer paths available to the loader.
*/
public void setLayerPaths(ClassLoader classLoader,
String layerPath,
String debugLayerPath) {
// We have to store these in the class because they are set up before we
// have access to the Context to properly set up GraphicsEnvironment
mClassLoader = classLoader;
mLayerPath = layerPath;
mDebugLayerPath = debugLayerPath;
}
/**
* Set up layer search paths for all apps
* If debuggable, check for additional debug settings
*/
private void setupGpuLayers(Context context) {
String layerPaths = "";
// Only enable additional debug functionality if the following conditions are met:
// 1. App is debuggable
// 2. ENABLE_GPU_DEBUG_LAYERS is true
// 3. Package name is equal to GPU_DEBUG_APP
if (isDebuggable(context)) {
final int enable = Settings.Global.getInt(context.getContentResolver(),
Settings.Global.ENABLE_GPU_DEBUG_LAYERS, 0);
if (enable != 0) {
final String gpuDebugApp = Settings.Global.getString(context.getContentResolver(),
Settings.Global.GPU_DEBUG_APP);
final String packageName = context.getPackageName();
if ((gpuDebugApp != null && packageName != null)
&& (!gpuDebugApp.isEmpty() && !packageName.isEmpty())
&& gpuDebugApp.equals(packageName)) {
Log.i(TAG, "GPU debug layers enabled for " + packageName);
// Prepend the debug layer path as a searchable path.
// This will ensure debug layers added will take precedence over
// the layers specified by the app.
layerPaths = mDebugLayerPath + ":";
String layers = Settings.Global.getString(context.getContentResolver(),
Settings.Global.GPU_DEBUG_LAYERS);
Log.i(TAG, "Debug layer list: " + layers);
if (layers != null && !layers.isEmpty()) {
setDebugLayers(layers);
}
}
}
}
// Include the app's lib directory in all cases
layerPaths += mLayerPath;
setLayerPaths(mClassLoader, layerPaths);
}
private static List<String> getGlobalSettingsString(Bundle bundle, String globalSetting) {
List<String> valueList = null;
final String settingsValue = bundle.getString(globalSetting);
if (settingsValue != null) {
valueList = new ArrayList<>(Arrays.asList(settingsValue.split(",")));
} else {
valueList = new ArrayList<>();
}
return valueList;
}
/**
* Choose whether the current process should use the builtin or an updated driver.
*/
private static void chooseDriver(Context context, Bundle coreSettings) {
final String driverPackageName = SystemProperties.get(PROPERTY_GFX_DRIVER);
if (driverPackageName == null || driverPackageName.isEmpty()) {
return;
}
final ApplicationInfo driverInfo;
try {
driverInfo = context.getPackageManager().getApplicationInfo(driverPackageName,
PackageManager.MATCH_SYSTEM_ONLY);
} catch (PackageManager.NameNotFoundException e) {
Log.w(TAG, "driver package '" + driverPackageName + "' not installed");
return;
}
// O drivers are restricted to the sphal linker namespace, so don't try to use
// packages unless they declare they're compatible with that restriction.
if (driverInfo.targetSdkVersion < Build.VERSION_CODES.O) {
if (DEBUG) {
Log.w(TAG, "updated driver package is not known to be compatible with O");
}
return;
}
// To minimize risk of driver updates crippling the device beyond user repair, never use an
// updated driver for privileged or non-updated system apps. Presumably pre-installed apps
// were tested thoroughly with the pre-installed driver.
final ApplicationInfo ai = context.getApplicationInfo();
if (ai.isPrivilegedApp() || (ai.isSystemApp() && !ai.isUpdatedSystemApp())) {
if (DEBUG) Log.v(TAG, "ignoring driver package for privileged/non-updated system app");
return;
}
// GAME_DRIVER_ALL_APPS
// 0: Default (Invalid values fallback to default as well)
// 1: All apps use Game Driver
// 2: All apps use system graphics driver
final int gameDriverAllApps = coreSettings.getInt(Settings.Global.GAME_DRIVER_ALL_APPS, 0);
if (gameDriverAllApps == 2) {
if (DEBUG) {
Log.w(TAG, "Game Driver is turned off on this device");
}
return;
}
if (gameDriverAllApps != 1) {
// GAME_DRIVER_OPT_OUT_APPS has higher priority than GAME_DRIVER_OPT_IN_APPS
if (getGlobalSettingsString(coreSettings, Settings.Global.GAME_DRIVER_OPT_OUT_APPS)
.contains(ai.packageName)) {
if (DEBUG) {
Log.w(TAG, ai.packageName + " opts out from Game Driver.");
}
return;
}
final boolean isOptIn =
getGlobalSettingsString(coreSettings, Settings.Global.GAME_DRIVER_OPT_IN_APPS)
.contains(ai.packageName);
final List<String> whitelist = getGlobalSettingsString(coreSettings,
Settings.Global.GAME_DRIVER_WHITELIST);
if (!isOptIn && whitelist.indexOf(GAME_DRIVER_WHITELIST_ALL) != 0
&& !whitelist.contains(ai.packageName)) {
if (DEBUG) {
Log.w(TAG, ai.packageName + " is not on the whitelist.");
}
return;
}
// If the application is not opted-in and check whether it's on the blacklist,
// terminate early if it's on the blacklist and fallback to system driver.
if (!isOptIn
&& getGlobalSettingsString(coreSettings, Settings.Global.GAME_DRIVER_BLACKLIST)
.contains(ai.packageName)) {
return;
}
}
final String abi = chooseAbi(driverInfo);
if (abi == null) {
if (DEBUG) {
// This is the normal case for the pre-installed empty driver package, don't spam
if (driverInfo.isUpdatedSystemApp()) {
Log.w(TAG, "updated driver package has no compatible native libraries");
}
}
return;
}
final StringBuilder sb = new StringBuilder();
sb.append(driverInfo.nativeLibraryDir)
.append(File.pathSeparator);
sb.append(driverInfo.sourceDir)
.append("!/lib/")
.append(abi);
final String paths = sb.toString();
final String sphalLibraries =
coreSettings.getString(Settings.Global.GAME_DRIVER_SPHAL_LIBRARIES);
if (DEBUG) {
Log.v(TAG,
"gfx driver package search path: " + paths
+ ", required sphal libraries: " + sphalLibraries);
}
setDriverPathAndSphalLibraries(paths, sphalLibraries);
}
/**
* Start a background thread to initialize EGL.
*
* Initializing EGL involves loading and initializing the graphics driver. Some drivers take
* several 10s of milliseconds to do this, so doing it on-demand when an app tries to render
* its first frame adds directly to user-visible app launch latency. By starting it earlier
* on a separate thread, it can usually be finished well before the UI is ready to be drawn.
*
* Should only be called after chooseDriver().
*/
public static void earlyInitEGL() {
final Thread eglInitThread = new Thread(
() -> {
EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY);
},
"EGL Init");
eglInitThread.start();
}
private static String chooseAbi(ApplicationInfo ai) {
final String isa = VMRuntime.getCurrentInstructionSet();
if (ai.primaryCpuAbi != null &&
isa.equals(VMRuntime.getInstructionSet(ai.primaryCpuAbi))) {
return ai.primaryCpuAbi;
}
if (ai.secondaryCpuAbi != null &&
isa.equals(VMRuntime.getInstructionSet(ai.secondaryCpuAbi))) {
return ai.secondaryCpuAbi;
}
return null;
}
private static native void setLayerPaths(ClassLoader classLoader, String layerPaths);
private static native void setDebugLayers(String layers);
private static native void setDriverPathAndSphalLibraries(String path, String sphalLibraries);
}