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page.title=ndk-gdb
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>On this page</h2>
<ol>
<li><a href="#req">Requirements</a></li>
<li><a href="#use">Usage</a></li>
<li><a href="#thread">Thread Support</a></li>
</ol>
</div>
</div>
<p>The NDK includes a helper shell script named {@code ndk-gdb} to easily launch a native debugging
session for your NDK-generated machine code.</p>
<h2 id="req">Requirements</h2>
<p>For native debugging to work, you must follow these requirements:</p>
<ul>
<li>Build your app using the {@code ndk-build} script. The {@code ndk-gdb} script
does not support using the legacy {@code make APP=&lt;name&gt;} method to build.</p></li>
<li>Enable app debugging in your {@code AndroidManifest.xml} file by including an
{@code &lt;application&gt;} element that sets the {@code android:debuggable} attribute to {@code
true}.</li>
<li>Build your app to run on Android 2.2 (Android API level 8) or higher.</li>
<li>Debug on a device or emulator running Android 2.2 or higher. For debugging purposes, the target
API level that you declare in your {@code AndroidManifest.xml} file does not matter.</li>
<li>Develop your app in a Unix shell. On Windows, use <a href="https://www.cygwin.com/">Cygwin</a>
or the experimental {@code ndk-gdb-py} <a href="https://www.python.org/">Python</a>
implementation.</li>
<li>Use GNU Make 3.81 or higher.</li>
<li>If you are building your app from
<a href="{@docRoot}sdk/installing/installing-adt.html">Eclipse</a>, build it
using version 0.9.7 or higher of the ADT plug-in.</li>
<h2 id="use">Usage</h2>
To invoke the {@code ndk-gdb} script, change into the application directory or any directory under
it. For example:</p>
<pre class="no-pretty-print">
cd $PROJECT
$NDK/ndk-gdb
</pre>
<p>Here, {@code $PROJECT} points to your project's root directory, and {@code $NDK} points to your
NDK installation path.</p>
<p>When you invoke {@code ndk-gdb}, it configures the session to look for your source files
and symbol/debug versions of your generated native libraries. On successfully attaching to your
application process, {@code ndk-gdb} outputs a long series of error messages, noting that it cannot
find various system libraries. This is normal, because your host machine does not contain
symbol/debug versions of these libraries on your target device. You can safely ignore these
messages.</p>
<p>Next, {@code ndk-gdb} displays a normal GDB prompt.</p>
<p>You interact with {@code ndk-gdb} in the same way as you would with GNU GDB. For example, you can
use {@code b &lt;location&gt;} to set breakpoints, and {@code c} (for "continue") to
resume execution. For a comprehensive list of commands, see the
<a href="http://www.gnu.org/software/gdb/">GDB manual.</a></p>
<p>Note that when you quit the GDB prompt, the application process that you're debugging stops. This
behavior is a gdb limitation.</p>
<p>{@code ndk-gdb} handles many error conditions, and displays an informative error message if it
finds a problem. these checks include making sure that the following conditions are satisfied:</p>
<ul>
<li>Checks that ADB is in your path.</li>
<li>Checks that your application is declared debuggable in its manifest.</li>
<li>Checks that, on the device, the installed application with the same package name is also
debuggable.</li>
</ul>
<p>By default, {@code ndk-gdb} searches for an already-running application process, and displays an
error if it doesn't find one. You can, however, use the {@code --start} or
{@code --launch=&lt;name&gt;} option to automatically start your activity before the debugging
session. For more information, see <a href="#opt">Options</a>.</p>
<h3 id="opt">Options</h3>
<p>To see a complete list of options, type {@code ndk-gdb --help} on the command line. Table 1
shows a number of the more commonly used ones, along with brief descriptions.</p>
<p class="table-caption" id="table1">
<strong>Table 1.</strong> Common ndk-gdb options and their descriptions.</p>
<table>
<tr>
<th>Option</th>
<th>Description></th>
<tr>
<tr>
<td>{@code --verbose}</td>
<td><p>This option tells the build system to print verbose information about the native-debugging
session setup. It is necessary only for debugging problems when the debugger can't connect to the
app, and the error messages that {@code ndk-gdb} displays are not enough.</p></td>
</tr>
<tr>
<td>{@code --force}</td>
<td>By default, {@code ndk-gdb} aborts if it finds that another native debugging session is already
running on the same device. This option kills the other session, and replaces it with a new one.
Note that this option does not kill the actual app being debugged, which you must kill
separately.</td>
</tr>
<tr>
<td>{@code --start}</td>
<td><p>When you start {@code ndk-gdb}, it tries by default to attach to an existing running instance of
your app on the target device. You can override this default behavior by using {@code --start} to
explicitly launch the application on the target device before the debugging session.</p></td>
<p>Starting {@code ndk-gdb} with this option specified launches the first launchable activity listed
in your application manifest. Use {@code --launch=&lt;name&gt;} to start the next launchable
activity. To dump the list of launchable activities, run {@code --launch-list} from the command
line.</p>
</tr>
<tr>
<td>{@code --launch=&lt;name&gt;}</td>
<td><p>This option is similar to {@code --start}, except that it allows you to start a specific
activity from your application. This feature is only useful if your manifest defines multiple
launchable activities.</p></td>
</tr>
<tr>
<td>{@code --launch-list}</td>
<td><p>This convenience option prints the list of all launchable activity names found in your
app manifest. {@code --start} uses the first activity name.</p></td>
</tr>
<tr>
<td>{@code --project=&lt;path&gt;}</td>
<td>This option specifies the app project directory. It is useful if you want to launch the
script without first having to change to the project directory.</p></td>
</tr>
<tr>
<td>{@code --port=&lt;port&gt;}</td>
<td> <p>By default, {@code ndk-gdb} uses local TCP port 5039 to communicate with the app it
is debugging on the target device. Using a different port allows you to natively debug programs
running on different devices or emulators connected to the same host machine.</p></td>
</tr>
<tr>
<td>{@code --adb=&lt;file&gt;}</td>
<td><p>This option specifies the <a href="{@docRoot}tools/help/adb.html">adb</a>
tool executable. It is only necessary if you have not set your path to include that executable.</p>
</td>
</tr>
<tr>
<td>
<li>{@code -d}</li>
<li>{@code -e}</li>
<li>{@code -s &lt;serial&gt;}</li></td>
<td><p>These flags are similar to the adb commands with the same names. Set these flags if you have
several devices or emulators connected to your host machine. Their meanings are as follows:</p>
<dl>
<dt>{@code -d}</dt>
<dd>Connect to a single physical device.</dd>
<dt>{@code -e}</dt>
<dd>Connect to a single emulator device.</dd>
<dt>{@code -s &lt;serial&gt;}</dt>
<dd>Connect to a specific device or emulator. Here, {@code &lt;serial&gt;} is the device's name
as listed by the {@code adb devices} command.</dd>
</dl>
<p>Alternatively, you can define the {@code ADB_SERIAL} environment variable to list a specific
device, without the need for a specific option.</p></td>
</tr>
<tr>
<td>
<li>{@code --exec=&lt;file&gt;}</li>
<li>{@code -x &lt;file&gt;}</li>
</td>
<td><p>This option tells {@code ndk-gdb} to run the GDB initialization commands found in
{@code &lt;file&gt;} after connecting to the process it is debugging. This is a useful feature if
you want to do something repeatedly, such as setting up a list of breakpoints, and then resuming
execution automatically.</p></td>
</tr>
<tr>
<td>{@code --nowait}</td>
<td><p>Disable pausing the Java code until GDB connects. Passing this option may cause the debugger
to miss early breakpoints.</p>
</tr>
<tr>
<td>{@code --tui}
{@code -t}</td>
<td><p>Enable Text User Interface if it is available.</p></td>
</tr>
<tr>
<td>{@code --gnumake-flag=&lt;flag&gt;}</td>
<td><p>This option is an extra flag (or flags) to pass to the
{@code ndk-build} system when
querying it for project information. You can use multiple instances of this option in the
same command.</p></td>
</tr>
<tr>
<td>{@code --stdcxx-py-pr={auto|none|gnustdcxx[-GCCVER]|stlport}}</td>
<td><p>Use specified Python pretty-printers for displaying types in the Standard C++ Library.
{@code auto} mode works by looking at the {@code .so} files for a {@code libstdc++} library,
and as such only works for a shared library. When linking statically to a {@code libstdc++} library,
you must specify the required printers. The default is {@code none}.</p></td>
</tr>
</table>
<p class="note"><strong>Note: </strong>The final three options in this table are only for the
Python version of {@code ndk-gdb}.</p></td>
<h2 id="thread">Thread Support</h2>
<p>If your app runs on a platform older than Android 2.3 (API level 9), {@code ndk-gdb}
cannot debug native threads properly. The debugger can only debug the main thread, abd completely
ignores the execution of other threads.</p>
<p>Using a version of Android prior to 2.3 causes {@code ndk-gdb} to display the following message
prior to showing the GDB prompt:</p>
<pre class="no-pretty-print">
Thread debugging is unsupported on this Android platform!
</pre>
<p>If you place a breakpoint on a function executed on a non-main thread, the program exits, and
GDB displays the following message:</p>
<pre class="no-pretty-print">
Program terminated with signal SIGTRAP, Trace/breakpoint trap.
The program no longer exists.
</pre>