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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.animation
import android.animation.Animator
import android.animation.AnimatorListenerAdapter
import android.animation.ValueAnimator
import android.app.Dialog
import android.graphics.Color
import android.graphics.Rect
import android.os.Looper
import android.service.dreams.IDreamManager
import android.util.Log
import android.util.MathUtils
import android.view.GhostView
import android.view.SurfaceControl
import android.view.View
import android.view.ViewGroup
import android.view.ViewGroup.LayoutParams.MATCH_PARENT
import android.view.ViewRootImpl
import android.view.WindowManager
import android.widget.FrameLayout
import kotlin.math.roundToInt
private const val TAG = "DialogLaunchAnimator"
/**
* A class that allows dialogs to be started in a seamless way from a view that is transforming
* nicely into the starting dialog.
*/
class DialogLaunchAnimator @JvmOverloads constructor(
private val dreamManager: IDreamManager,
private val launchAnimator: LaunchAnimator = LaunchAnimator(TIMINGS, INTERPOLATORS),
private var isForTesting: Boolean = false
) {
private companion object {
private val TIMINGS = ActivityLaunchAnimator.TIMINGS
// We use the same interpolator for X and Y axis to make sure the dialog does not move out
// of the screen bounds during the animation.
private val INTERPOLATORS = ActivityLaunchAnimator.INTERPOLATORS.copy(
positionXInterpolator = ActivityLaunchAnimator.INTERPOLATORS.positionInterpolator
)
private val TAG_LAUNCH_ANIMATION_RUNNING = R.id.launch_animation_running
}
/**
* The set of dialogs that were animated using this animator and that are still opened (not
* dismissed, but can be hidden).
*/
// TODO(b/201264644): Remove this set.
private val openedDialogs = hashSetOf<AnimatedDialog>()
/**
* Show [dialog] by expanding it from [view]. If [view] is a view inside another dialog that was
* shown using this method, then we will animate from that dialog instead.
*
* If [animateBackgroundBoundsChange] is true, then the background of the dialog will be
* animated when the dialog bounds change.
*
* Caveats: When calling this function and [dialog] is not a fullscreen dialog, then it will be
* made fullscreen and 2 views will be inserted between the dialog DecorView and its children.
*/
@JvmOverloads
fun showFromView(
dialog: Dialog,
view: View,
animateBackgroundBoundsChange: Boolean = false
) {
if (Looper.myLooper() != Looper.getMainLooper()) {
throw IllegalStateException(
"showFromView must be called from the main thread and dialog must be created in " +
"the main thread")
}
// If the view we are launching from belongs to another dialog, then this means the caller
// intent is to launch a dialog from another dialog.
val animatedParent = openedDialogs
.firstOrNull { it.dialog.window.decorView.viewRootImpl == view.viewRootImpl }
val animateFrom = animatedParent?.dialogContentWithBackground ?: view
// Make sure we don't run the launch animation from the same view twice at the same time.
if (animateFrom.getTag(TAG_LAUNCH_ANIMATION_RUNNING) != null) {
Log.e(TAG, "Not running dialog launch animation as there is already one running")
dialog.show()
return
}
animateFrom.setTag(TAG_LAUNCH_ANIMATION_RUNNING, true)
val animatedDialog = AnimatedDialog(
launchAnimator,
dreamManager,
animateFrom,
onDialogDismissed = { openedDialogs.remove(it) },
dialog = dialog,
animateBackgroundBoundsChange,
animatedParent,
isForTesting
)
openedDialogs.add(animatedDialog)
animatedDialog.start()
}
/**
* Launch [dialog] from [another dialog][animateFrom] that was shown using [showFromView]. This
* will allow for dismissing the whole stack.
*
* @see dismissStack
*/
fun showFromDialog(
dialog: Dialog,
animateFrom: Dialog,
animateBackgroundBoundsChange: Boolean = false
) {
val view = openedDialogs
.firstOrNull { it.dialog == animateFrom }
?.dialogContentWithBackground
?: throw IllegalStateException(
"The animateFrom dialog was not animated using " +
"DialogLaunchAnimator.showFrom(View|Dialog)")
showFromView(dialog, view, animateBackgroundBoundsChange)
}
/**
* Ensure that all dialogs currently shown won't animate into their touch surface when
* dismissed.
*
* This is a temporary API meant to be called right before we both dismiss a dialog and start
* an activity, which currently does not look good if we animate the dialog into the touch
* surface at the same time as the activity starts.
*
* TODO(b/193634619): Remove this function and animate dialog into opening activity instead.
*/
fun disableAllCurrentDialogsExitAnimations() {
openedDialogs.forEach { it.exitAnimationDisabled = true }
}
/**
* Dismiss [dialog]. If it was launched from another dialog using [showFromView], also dismiss
* the stack of dialogs, animating back to the original touchSurface.
*/
fun dismissStack(dialog: Dialog) {
openedDialogs
.firstOrNull { it.dialog == dialog }
?.let { it.touchSurface = it.prepareForStackDismiss() }
dialog.dismiss()
}
}
private class AnimatedDialog(
private val launchAnimator: LaunchAnimator,
private val dreamManager: IDreamManager,
/** The view that triggered the dialog after being tapped. */
var touchSurface: View,
/**
* A callback that will be called with this [AnimatedDialog] after the dialog was
* dismissed and the exit animation is done.
*/
private val onDialogDismissed: (AnimatedDialog) -> Unit,
/** The dialog to show and animate. */
val dialog: Dialog,
/** Whether we should animate the dialog background when its bounds change. */
animateBackgroundBoundsChange: Boolean,
/** Launch animation corresponding to the parent [AnimatedDialog]. */
private val parentAnimatedDialog: AnimatedDialog? = null,
/**
* Whether we are currently running in a test, in which case we need to disable
* synchronization.
*/
private val isForTesting: Boolean
) {
/**
* The DecorView of this dialog window.
*
* Note that we access this DecorView lazily to avoid accessing it before the dialog is created,
* which can sometimes cause crashes (e.g. with the Cast dialog).
*/
private val decorView by lazy { dialog.window!!.decorView as ViewGroup }
/**
* The dialog content with its background. When animating a fullscreen dialog, this is just the
* first ViewGroup of the dialog that has a background. When animating a normal (not fullscreen)
* dialog, this is an additional view that serves as a fake window that will have the same size
* as the dialog window initially had and to which we will set the dialog window background.
*/
var dialogContentWithBackground: ViewGroup? = null
/**
* The background color of [dialog], taking into consideration its window background color.
*/
private var originalDialogBackgroundColor = Color.BLACK
/**
* Whether we are currently launching/showing the dialog by animating it from [touchSurface].
*/
private var isLaunching = true
/** Whether we are currently dismissing/hiding the dialog by animating into [touchSurface]. */
private var isDismissing = false
private var dismissRequested = false
var exitAnimationDisabled = false
private var isTouchSurfaceGhostDrawn = false
private var isOriginalDialogViewLaidOut = false
/** A layout listener to animate the dialog height change. */
private val backgroundLayoutListener = if (animateBackgroundBoundsChange) {
AnimatedBoundsLayoutListener()
} else {
null
}
/*
* A layout listener in case the dialog (window) size changes (for instance because of a
* configuration change) to ensure that the dialog stays full width.
*/
private var decorViewLayoutListener: View.OnLayoutChangeListener? = null
fun start() {
// Create the dialog so that its onCreate() method is called, which usually sets the dialog
// content.
dialog.create()
val window = dialog.window!!
val isWindowFullScreen =
window.attributes.width == MATCH_PARENT && window.attributes.height == MATCH_PARENT
val dialogContentWithBackground = if (isWindowFullScreen) {
// If the dialog window is already fullscreen, then we look for the first ViewGroup that
// has a background (and is not the DecorView, which always has a background) and
// animate towards that ViewGroup given that this is probably what represents the actual
// dialog view.
var viewGroupWithBackground: ViewGroup? = null
for (i in 0 until decorView.childCount) {
viewGroupWithBackground = findFirstViewGroupWithBackground(decorView.getChildAt(i))
if (viewGroupWithBackground != null) {
break
}
}
// Animate that view with the background. Throw if we didn't find one, because otherwise
// it's not clear what we should animate.
viewGroupWithBackground
?: throw IllegalStateException("Unable to find ViewGroup with background")
} else {
// We will make the dialog window (and therefore its DecorView) fullscreen to make it
// possible to animate outside its bounds.
//
// Before that, we add a new View as a child of the DecorView with the same size and
// gravity as that DecorView, then we add all original children of the DecorView to that
// new View. Finally we remove the background of the DecorView and add it to the new
// View, then we make the DecorView fullscreen. This new View now acts as a fake (non
// fullscreen) window.
//
// On top of that, we also add a fullscreen transparent background between the DecorView
// and the view that we added so that we can dismiss the dialog when this view is
// clicked. This is necessary because DecorView overrides onTouchEvent and therefore we
// can't set the click listener directly on the (now fullscreen) DecorView.
val fullscreenTransparentBackground = FrameLayout(dialog.context)
decorView.addView(
fullscreenTransparentBackground,
0 /* index */,
FrameLayout.LayoutParams(MATCH_PARENT, MATCH_PARENT)
)
val dialogContentWithBackground = FrameLayout(dialog.context)
dialogContentWithBackground.background = decorView.background
// Make the window background transparent. Note that setting the window (or DecorView)
// background drawable to null leads to issues with background color (not being
// transparent) or with insets that are not refreshed. Therefore we need to set it to
// something not null, hence we are using android.R.color.transparent here.
window.setBackgroundDrawableResource(android.R.color.transparent)
// Close the dialog when clicking outside of it.
fullscreenTransparentBackground.setOnClickListener { dialog.dismiss() }
dialogContentWithBackground.isClickable = true
// Make sure the transparent and dialog backgrounds are not focusable by accessibility
// features.
fullscreenTransparentBackground.importantForAccessibility =
View.IMPORTANT_FOR_ACCESSIBILITY_NO
dialogContentWithBackground.importantForAccessibility =
View.IMPORTANT_FOR_ACCESSIBILITY_NO
fullscreenTransparentBackground.addView(
dialogContentWithBackground,
FrameLayout.LayoutParams(
window.attributes.width,
window.attributes.height,
window.attributes.gravity
)
)
// Move all original children of the DecorView to the new View we just added.
for (i in 1 until decorView.childCount) {
val view = decorView.getChildAt(1)
decorView.removeViewAt(1)
dialogContentWithBackground.addView(view)
}
// Make the window fullscreen and add a layout listener to ensure it stays fullscreen.
window.setLayout(MATCH_PARENT, MATCH_PARENT)
decorViewLayoutListener = View.OnLayoutChangeListener {
v, left, top, right, bottom, oldLeft, oldTop, oldRight, oldBottom ->
if (window.attributes.width != MATCH_PARENT ||
window.attributes.height != MATCH_PARENT) {
// The dialog size changed, copy its size to dialogContentWithBackground and
// make the dialog window full screen again.
val layoutParams = dialogContentWithBackground.layoutParams
layoutParams.width = window.attributes.width
layoutParams.height = window.attributes.height
dialogContentWithBackground.layoutParams = layoutParams
window.setLayout(MATCH_PARENT, MATCH_PARENT)
}
}
decorView.addOnLayoutChangeListener(decorViewLayoutListener)
dialogContentWithBackground
}
this.dialogContentWithBackground = dialogContentWithBackground
val background = dialogContentWithBackground.background
originalDialogBackgroundColor =
GhostedViewLaunchAnimatorController.findGradientDrawable(background)
?.color
?.defaultColor ?: Color.BLACK
// Make the background view invisible until we start the animation. We use the transition
// visibility like GhostView does so that we don't mess up with the accessibility tree (see
// b/204944038#comment17).
dialogContentWithBackground.setTransitionVisibility(View.INVISIBLE)
// Make sure the dialog is visible instantly and does not do any window animation.
window.attributes.windowAnimations = R.style.Animation_LaunchAnimation
// Start the animation once the background view is properly laid out.
dialogContentWithBackground.addOnLayoutChangeListener(object : View.OnLayoutChangeListener {
override fun onLayoutChange(
v: View,
left: Int,
top: Int,
right: Int,
bottom: Int,
oldLeft: Int,
oldTop: Int,
oldRight: Int,
oldBottom: Int
) {
dialogContentWithBackground.removeOnLayoutChangeListener(this)
isOriginalDialogViewLaidOut = true
maybeStartLaunchAnimation()
}
})
// Disable the dim. We will enable it once we start the animation.
window.clearFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND)
// Override the dialog dismiss() so that we can animate the exit before actually dismissing
// the dialog.
dialog.setDismissOverride(this::onDialogDismissed)
// Show the dialog.
dialog.show()
addTouchSurfaceGhost()
}
private fun addTouchSurfaceGhost() {
if (decorView.viewRootImpl == null) {
// Make sure that we have access to the dialog view root to synchronize the creation of
// the ghost.
decorView.post(::addTouchSurfaceGhost)
return
}
// Create a ghost of the touch surface (which will make the touch surface invisible) and add
// it to the host dialog. We trigger a one off synchronization to make sure that this is
// done in sync between the two different windows.
synchronizeNextDraw(then = {
isTouchSurfaceGhostDrawn = true
maybeStartLaunchAnimation()
})
GhostView.addGhost(touchSurface, decorView)
// The ghost of the touch surface was just created, so the touch surface is currently
// invisible. We need to make sure that it stays invisible as long as the dialog is shown or
// animating.
(touchSurface as? LaunchableView)?.setShouldBlockVisibilityChanges(true)
}
/**
* Synchronize the next draw of the touch surface and dialog view roots so that they are
* performed at the same time, in the same transaction. This is necessary to make sure that the
* ghost of the touch surface is drawn at the same time as the touch surface is made invisible
* (or inversely, removed from the UI when the touch surface is made visible).
*/
private fun synchronizeNextDraw(then: () -> Unit) {
if (isForTesting || !touchSurface.isAttachedToWindow || touchSurface.viewRootImpl == null ||
!decorView.isAttachedToWindow || decorView.viewRootImpl == null) {
// No need to synchronize if either the touch surface or dialog view is not attached
// to a window.
then()
return
}
// Consume the next frames of both view roots to make sure the ghost view is drawn at
// exactly the same time as when the touch surface is made invisible.
var remainingTransactions = 0
val mergedTransactions = SurfaceControl.Transaction()
fun onTransaction(transaction: SurfaceControl.Transaction?) {
remainingTransactions--
transaction?.let { mergedTransactions.merge(it) }
if (remainingTransactions == 0) {
mergedTransactions.apply()
then()
}
}
fun consumeNextDraw(viewRootImpl: ViewRootImpl) {
if (viewRootImpl.consumeNextDraw(::onTransaction)) {
remainingTransactions++
// Make sure we trigger a traversal.
viewRootImpl.view.invalidate()
}
}
consumeNextDraw(touchSurface.viewRootImpl)
consumeNextDraw(decorView.viewRootImpl)
if (remainingTransactions == 0) {
then()
}
}
private fun findFirstViewGroupWithBackground(view: View): ViewGroup? {
if (view !is ViewGroup) {
return null
}
if (view.background != null) {
return view
}
for (i in 0 until view.childCount) {
val match = findFirstViewGroupWithBackground(view.getChildAt(i))
if (match != null) {
return match
}
}
return null
}
private fun maybeStartLaunchAnimation() {
if (!isTouchSurfaceGhostDrawn || !isOriginalDialogViewLaidOut) {
return
}
// Show the background dim.
dialog.window.addFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND)
startAnimation(
isLaunching = true,
onLaunchAnimationStart = {
// Remove the temporary ghost. Another ghost (that ghosts only the touch surface
// content, and not its background) will be added right after this and will be
// animated.
GhostView.removeGhost(touchSurface)
},
onLaunchAnimationEnd = {
touchSurface.setTag(R.id.launch_animation_running, null)
// We hide the touch surface when the dialog is showing. We will make this
// view visible again when dismissing the dialog.
touchSurface.visibility = View.INVISIBLE
isLaunching = false
// dismiss was called during the animation, dismiss again now to actually
// dismiss.
if (dismissRequested) {
dialog.dismiss()
}
// If necessary, we animate the dialog background when its bounds change. We do it
// at the end of the launch animation, because the lauch animation already correctly
// handles bounds changes.
if (backgroundLayoutListener != null) {
dialogContentWithBackground!!
.addOnLayoutChangeListener(backgroundLayoutListener)
}
}
)
}
private fun onDialogDismissed() {
if (Looper.myLooper() != Looper.getMainLooper()) {
dialog.context.mainExecutor.execute { onDialogDismissed() }
return
}
// TODO(b/193634619): Support interrupting the launch animation in the middle.
if (isLaunching) {
dismissRequested = true
return
}
if (isDismissing) {
return
}
isDismissing = true
hideDialogIntoView { animationRan: Boolean ->
if (animationRan) {
// Instantly dismiss the dialog if we ran the animation into view. If it was
// skipped, dismiss() will run the window animation (which fades out the dialog).
dialog.hide()
}
dialog.setDismissOverride(null)
dialog.dismiss()
}
}
/**
* Hide the dialog into the touch surface and call [onAnimationFinished] when the animation is
* done (passing animationRan=true) or if it's skipped (passing animationRan=false) to actually
* dismiss the dialog.
*/
private fun hideDialogIntoView(onAnimationFinished: (Boolean) -> Unit) {
// Remove the layout change listener we have added to the DecorView earlier.
if (decorViewLayoutListener != null) {
decorView.removeOnLayoutChangeListener(decorViewLayoutListener)
}
if (!shouldAnimateDialogIntoView()) {
Log.i(TAG, "Skipping animation of dialog into the touch surface")
// Make sure we allow the touch surface to change its visibility again.
(touchSurface as? LaunchableView)?.setShouldBlockVisibilityChanges(false)
// If the view is invisible it's probably because of us, so we make it visible again.
if (touchSurface.visibility == View.INVISIBLE) {
touchSurface.visibility = View.VISIBLE
}
onAnimationFinished(false /* instantDismiss */)
onDialogDismissed(this@AnimatedDialog)
return
}
startAnimation(
isLaunching = false,
onLaunchAnimationStart = {
// Remove the dim background as soon as we start the animation.
dialog.window.clearFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND)
},
onLaunchAnimationEnd = {
// Make sure we allow the touch surface to change its visibility again.
(touchSurface as? LaunchableView)?.setShouldBlockVisibilityChanges(false)
touchSurface.visibility = View.VISIBLE
val dialogContentWithBackground = this.dialogContentWithBackground!!
dialogContentWithBackground.visibility = View.INVISIBLE
if (backgroundLayoutListener != null) {
dialogContentWithBackground
.removeOnLayoutChangeListener(backgroundLayoutListener)
}
// Make sure that the removal of the ghost and making the touch surface visible is
// done at the same time.
synchronizeNextDraw(then = {
onAnimationFinished(true /* instantDismiss */)
onDialogDismissed(this@AnimatedDialog)
})
}
)
}
private fun startAnimation(
isLaunching: Boolean,
onLaunchAnimationStart: () -> Unit = {},
onLaunchAnimationEnd: () -> Unit = {}
) {
// Create 2 ghost controllers to animate both the dialog and the touch surface in the
// dialog.
val startView = if (isLaunching) touchSurface else dialogContentWithBackground!!
val endView = if (isLaunching) dialogContentWithBackground!! else touchSurface
val startViewController = GhostedViewLaunchAnimatorController(startView)
val endViewController = GhostedViewLaunchAnimatorController(endView)
startViewController.launchContainer = decorView
endViewController.launchContainer = decorView
val endState = endViewController.createAnimatorState()
val controller = object : LaunchAnimator.Controller {
override var launchContainer: ViewGroup
get() = startViewController.launchContainer
set(value) {
startViewController.launchContainer = value
endViewController.launchContainer = value
}
override fun createAnimatorState(): LaunchAnimator.State {
return startViewController.createAnimatorState()
}
override fun onLaunchAnimationStart(isExpandingFullyAbove: Boolean) {
// During launch, onLaunchAnimationStart will be used to remove the temporary touch
// surface ghost so it is important to call this before calling
// onLaunchAnimationStart on the controller (which will create its own ghost).
onLaunchAnimationStart()
startViewController.onLaunchAnimationStart(isExpandingFullyAbove)
endViewController.onLaunchAnimationStart(isExpandingFullyAbove)
}
override fun onLaunchAnimationEnd(isExpandingFullyAbove: Boolean) {
startViewController.onLaunchAnimationEnd(isExpandingFullyAbove)
endViewController.onLaunchAnimationEnd(isExpandingFullyAbove)
onLaunchAnimationEnd()
}
override fun onLaunchAnimationProgress(
state: LaunchAnimator.State,
progress: Float,
linearProgress: Float
) {
startViewController.onLaunchAnimationProgress(state, progress, linearProgress)
// The end view is visible only iff the starting view is not visible.
state.visible = !state.visible
endViewController.onLaunchAnimationProgress(state, progress, linearProgress)
// If the dialog content is complex, its dimension might change during the launch
// animation. The animation end position might also change during the exit
// animation, for instance when locking the phone when the dialog is open. Therefore
// we update the end state to the new position/size. Usually the dialog dimension or
// position will change in the early frames, so changing the end state shouldn't
// really be noticeable.
endViewController.fillGhostedViewState(endState)
}
}
launchAnimator.startAnimation(controller, endState, originalDialogBackgroundColor)
}
private fun shouldAnimateDialogIntoView(): Boolean {
// Don't animate if the dialog was previously hidden using hide() or if we disabled the exit
// animation.
if (exitAnimationDisabled || !dialog.isShowing) {
return false
}
// If we are dreaming, the dialog was probably closed because of that so we don't animate
// into the touchSurface.
if (dreamManager.isDreaming) {
return false
}
// The touch surface should be invisible by now, if it's not then something else changed its
// visibility and we probably don't want to run the animation.
if (touchSurface.visibility != View.INVISIBLE) {
return false
}
// If the touch surface is not attached or one of its ancestors is not visible, then we
// don't run the animation either.
if (!touchSurface.isAttachedToWindow) {
return false
}
return (touchSurface.parent as? View)?.isShown ?: true
}
/** A layout listener to animate the change of bounds of the dialog background. */
class AnimatedBoundsLayoutListener : View.OnLayoutChangeListener {
companion object {
private const val ANIMATION_DURATION = 500L
}
private var lastBounds: Rect? = null
private var currentAnimator: ValueAnimator? = null
override fun onLayoutChange(
view: View,
left: Int,
top: Int,
right: Int,
bottom: Int,
oldLeft: Int,
oldTop: Int,
oldRight: Int,
oldBottom: Int
) {
// Don't animate if bounds didn't actually change.
if (left == oldLeft && top == oldTop && right == oldRight && bottom == oldBottom) {
// Make sure that we that the last bounds set by the animator were not overridden.
lastBounds?.let { bounds ->
view.left = bounds.left
view.top = bounds.top
view.right = bounds.right
view.bottom = bounds.bottom
}
return
}
if (lastBounds == null) {
lastBounds = Rect(oldLeft, oldTop, oldRight, oldBottom)
}
val bounds = lastBounds!!
val startLeft = bounds.left
val startTop = bounds.top
val startRight = bounds.right
val startBottom = bounds.bottom
currentAnimator?.cancel()
currentAnimator = null
val animator = ValueAnimator.ofFloat(0f, 1f).apply {
duration = ANIMATION_DURATION
interpolator = Interpolators.STANDARD
addListener(object : AnimatorListenerAdapter() {
override fun onAnimationEnd(animation: Animator) {
currentAnimator = null
}
})
addUpdateListener { animatedValue ->
val progress = animatedValue.animatedFraction
// Compute new bounds.
bounds.left = MathUtils.lerp(startLeft, left, progress).roundToInt()
bounds.top = MathUtils.lerp(startTop, top, progress).roundToInt()
bounds.right = MathUtils.lerp(startRight, right, progress).roundToInt()
bounds.bottom = MathUtils.lerp(startBottom, bottom, progress).roundToInt()
// Set the new bounds.
view.left = bounds.left
view.top = bounds.top
view.right = bounds.right
view.bottom = bounds.bottom
}
}
currentAnimator = animator
animator.start()
}
}
fun prepareForStackDismiss(): View {
if (parentAnimatedDialog == null) {
return touchSurface
}
parentAnimatedDialog.exitAnimationDisabled = true
parentAnimatedDialog.dialog.hide()
val view = parentAnimatedDialog.prepareForStackDismiss()
parentAnimatedDialog.dialog.dismiss()
// Make the touch surface invisible, so we end up animating to it when we actually
// dismiss the stack
view.visibility = View.INVISIBLE
return view
}
}