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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
/**
* Verify if the provided vendor and version supports RenderEffect caching
* behavior.
*
* Certain Open GL Driver implementations run into blocking scenarios
* with Fence::waitForever without a corresponding signal to unblock
* This happens during attempts to cache SkImage instances across frames
* especially in circumstances using RenderEffect/SkImageFilter internally.
* So detect the corresponding GL Vendor and driver version to determine if
* caching SkImage instances across frames is supported.
* See b/197263715 & b/193145089
* @param vendor Vendor of the GL driver
* @param version Version of the GL driver from the given vendor
* @return True if a RenderEffect result can be cached across frames,
* false otherwise
*/
bool supportsRenderEffectCache(const char* vendor, const char* version);