blob: ec62839228075536bdead733c902a187053bba74 [file] [log] [blame]
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.internal.policy;
import android.content.Context;
import android.content.res.Resources;
import android.view.RoundedCorners;
import com.android.internal.R;
/**
* Utility functions for screen decorations used by both window manager and System UI.
*/
public class ScreenDecorationsUtils {
/**
* Corner radius that should be used on windows in order to cover the display.
* These values are expressed in pixels because they should not respect display or font
* scaling, this means that we don't have to reload them on config changes.
*
* Note that if the context is not an UI context(not associated with Display), it will use
* default display.
*/
public static float getWindowCornerRadius(Context context) {
final Resources resources = context.getResources();
if (!supportsRoundedCornersOnWindows(resources)) {
return 0f;
}
// Use Context#getDisplayNoVerify() in case the context is not an UI context.
final String displayUniqueId = context.getDisplayNoVerify().getUniqueId();
// Radius that should be used in case top or bottom aren't defined.
float defaultRadius = RoundedCorners.getRoundedCornerRadius(resources, displayUniqueId)
- RoundedCorners.getRoundedCornerRadiusAdjustment(resources, displayUniqueId);
float topRadius = RoundedCorners.getRoundedCornerTopRadius(resources, displayUniqueId)
- RoundedCorners.getRoundedCornerRadiusTopAdjustment(resources, displayUniqueId);
if (topRadius == 0f) {
topRadius = defaultRadius;
}
float bottomRadius = RoundedCorners.getRoundedCornerBottomRadius(resources, displayUniqueId)
- RoundedCorners.getRoundedCornerRadiusBottomAdjustment(resources, displayUniqueId);
if (bottomRadius == 0f) {
bottomRadius = defaultRadius;
}
// Always use the smallest radius to make sure the rounded corners will
// completely cover the display.
return Math.min(topRadius, bottomRadius);
}
/**
* If live rounded corners are supported on windows.
*/
public static boolean supportsRoundedCornersOnWindows(Resources resources) {
return resources.getBoolean(R.bool.config_supportsRoundedCornersOnWindows);
}
}