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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef LOADEDARSC_H_
#define LOADEDARSC_H_
#include <memory>
#include <vector>
#include "android-base/macros.h"
#include "androidfw/ResourceTypes.h"
namespace android {
class Chunk;
class LoadedPackage;
// Read-only view into a resource table. This class validates all data
// when loading, including offsets and lengths.
class LoadedArsc {
public:
// Load the resource table from memory. The data's lifetime must out-live the
// object returned from this method.
static std::unique_ptr<LoadedArsc> Load(const void* data, size_t len);
~LoadedArsc();
// Returns the string pool where all string resource values
// (Res_value::dataType == Res_value::TYPE_STRING) are indexed.
inline const ResStringPool* GetStringPool() const { return &global_string_pool_; }
struct Entry {
// A pointer to the resource table entry for this resource.
// If the size of the entry is > sizeof(ResTable_entry), it can be cast to
// a ResTable_map_entry and processed as a bag/map.
const ResTable_entry* entry = nullptr;
// The string pool reference to the type's name. This uses a different string pool than
// the global string pool, but this is hidden from the caller.
StringPoolRef type_string_ref;
// The string pool reference to the entry's name. This uses a different string pool than
// the global string pool, but this is hidden from the caller.
StringPoolRef entry_string_ref;
};
// Finds the resource with ID `resid` with the best value for configuration `config`.
// The parameter `out_entry` will be filled with the resulting resource entry.
// The resource entry can be a simple entry (ResTable_entry) or a complex bag
// (ResTable_entry_map).
bool FindEntry(uint32_t resid, const ResTable_config& config, Entry* out_entry,
ResTable_config* selected_config, uint32_t* out_flags) const;
// Gets a pointer to the name of the package in `resid`, or nullptr if the package doesn't exist.
const std::string* GetPackageNameForId(uint32_t resid) const;
private:
DISALLOW_COPY_AND_ASSIGN(LoadedArsc);
LoadedArsc() = default;
bool LoadTable(const Chunk& chunk);
ResStringPool global_string_pool_;
std::vector<std::unique_ptr<LoadedPackage>> packages_;
};
} // namespace android
#endif /* LOADEDARSC_H_ */