Reintroduce WCG drawing if supported
As introduced in ag/9752181 for the GLEngine of ImageWallpaper, the CanvasEngine now checks for WallpaperManager#wallpaperSupportsWcg and draw in WCG mode if this returns true.
Test: manual
Bug: 243402530
Change-Id: Icaa06d9cacf39471b9021b3603908771170acfa9
diff --git a/packages/SystemUI/src/com/android/systemui/wallpapers/ImageWallpaper.java b/packages/SystemUI/src/com/android/systemui/wallpapers/ImageWallpaper.java
index 6b3beeb..42d7d52 100644
--- a/packages/SystemUI/src/com/android/systemui/wallpapers/ImageWallpaper.java
+++ b/packages/SystemUI/src/com/android/systemui/wallpapers/ImageWallpaper.java
@@ -528,6 +528,7 @@
@VisibleForTesting
static final int MIN_SURFACE_HEIGHT = 128;
private Bitmap mBitmap;
+ private boolean mWideColorGamut = false;
/*
* Counter to unload the bitmap as soon as possible.
@@ -674,14 +675,16 @@
@VisibleForTesting
void drawFrameOnCanvas(Bitmap bitmap) {
Trace.beginSection("ImageWallpaper.CanvasEngine#drawFrame");
- // TODO change SurfaceHolder API to add wcg support
- Canvas c = mSurfaceHolder.lockHardwareCanvas();
- if (c != null) {
+ Surface surface = mSurfaceHolder.getSurface();
+ Canvas canvas = mWideColorGamut
+ ? surface.lockHardwareWideColorGamutCanvas()
+ : surface.lockHardwareCanvas();
+ if (canvas != null) {
Rect dest = mSurfaceHolder.getSurfaceFrame();
try {
- c.drawBitmap(bitmap, null, dest, null);
+ canvas.drawBitmap(bitmap, null, dest, null);
} finally {
- mSurfaceHolder.unlockCanvasAndPost(c);
+ surface.unlockCanvasAndPost(canvas);
}
}
Trace.endSection();
@@ -778,6 +781,8 @@
mBitmap.recycle();
}
mBitmap = bitmap;
+ mWideColorGamut = mWallpaperManager.wallpaperSupportsWcg(
+ WallpaperManager.FLAG_SYSTEM);
// +2 usages for the color extraction and the delayed unload.
mBitmapUsages += 2;
@@ -839,10 +844,6 @@
public void onOffsetsChanged(float xOffset, float yOffset,
float xOffsetStep, float yOffsetStep,
int xPixelOffset, int yPixelOffset) {
- /*
- * TODO check this formula. mPages is always >= 4, even when launcher is single-paged
- * this formula is also used in the GL engine
- */
final int pages;
if (xOffsetStep > 0 && xOffsetStep <= 1) {
pages = Math.round(1 / xOffsetStep) + 1;