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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <SkBitmap.h>
#include <SkColorSpace.h>
#include <SkColorTable.h>
#include <SkImageInfo.h>
#include <SkPixelRef.h>
#include <cutils/compiler.h>
#include <ui/GraphicBuffer.h>
namespace android {
enum class PixelStorageType {
External,
Heap,
Ashmem,
Hardware,
};
namespace uirenderer {
namespace renderthread {
class RenderThread;
}
}
class PixelStorage;
typedef void (*FreeFunc)(void* addr, void* context);
class ANDROID_API Bitmap : public SkPixelRef {
public:
static sk_sp<Bitmap> allocateHeapBitmap(SkBitmap* bitmap, SkColorTable* ctable);
static sk_sp<Bitmap> allocateHeapBitmap(const SkImageInfo& info);
static sk_sp<Bitmap> allocateHardwareBitmap(SkBitmap& bitmap);
static sk_sp<Bitmap> allocateAshmemBitmap(SkBitmap* bitmap, SkColorTable* ctable);
static sk_sp<Bitmap> allocateAshmemBitmap(size_t allocSize, const SkImageInfo& info,
size_t rowBytes, SkColorTable* ctable);
static sk_sp<Bitmap> createFrom(sp<GraphicBuffer> graphicBuffer);
static sk_sp<Bitmap> createFrom(const SkImageInfo&, SkPixelRef&);
static sk_sp<Bitmap> allocateHardwareBitmap(uirenderer::renderthread::RenderThread&,
SkBitmap& bitmap);
Bitmap(void* address, size_t allocSize, const SkImageInfo& info, size_t rowBytes,
SkColorTable* ctable);
Bitmap(void* address, void* context, FreeFunc freeFunc,
const SkImageInfo& info, size_t rowBytes, SkColorTable* ctable);
Bitmap(void* address, int fd, size_t mappedSize, const SkImageInfo& info,
size_t rowBytes, SkColorTable* ctable);
int width() const { return info().width(); }
int height() const { return info().height(); }
// Can't mark as override since SkPixelRef::rowBytes isn't virtual
// but that's OK since we just want Bitmap to be able to rely
// on calling rowBytes() on an unlocked pixelref, which it will be
// doing on a Bitmap type, not a SkPixelRef, so static
// dispatching will do what we want.
size_t rowBytes() const { return mRowBytes; }
int rowBytesAsPixels() const {
return mRowBytes >> info().shiftPerPixel();
}
void reconfigure(const SkImageInfo& info, size_t rowBytes, SkColorTable* ctable);
void reconfigure(const SkImageInfo& info);
void setColorSpace(sk_sp<SkColorSpace> colorSpace);
void setAlphaType(SkAlphaType alphaType);
void getSkBitmap(SkBitmap* outBitmap);
// Ugly hack: in case of hardware bitmaps, it sets nullptr as pixels pointer
// so it would crash if anyone tries to render this bitmap.
void getSkBitmapForShaders(SkBitmap* outBitmap);
int getAshmemFd() const;
size_t getAllocationByteCount() const;
void setHasHardwareMipMap(bool hasMipMap);
bool hasHardwareMipMap() const;
bool isOpaque() const {return info().isOpaque(); }
SkColorType colorType() const { return info().colorType(); }
void getBounds(SkRect* bounds) const;
bool readyToDraw() const {
return this->colorType() != kIndex_8_SkColorType || mColorTable;
}
bool isHardware() const {
return mPixelStorageType == PixelStorageType::Hardware;
}
GraphicBuffer* graphicBuffer();
protected:
virtual bool onNewLockPixels(LockRec* rec) override;
virtual void onUnlockPixels() override { };
virtual size_t getAllocatedSizeInBytes() const override;
private:
Bitmap(GraphicBuffer* buffer, const SkImageInfo& info);
virtual ~Bitmap();
void* getStorage() const;
PixelStorageType mPixelStorageType;
size_t mRowBytes = 0;
sk_sp<SkColorTable> mColorTable;
bool mHasHardwareMipMap = false;
union {
struct {
void* address;
void* context;
FreeFunc freeFunc;
} external;
struct {
void* address;
int fd;
size_t size;
} ashmem;
struct {
void* address;
size_t size;
} heap;
struct {
GraphicBuffer* buffer;
} hardware;
} mPixelStorage;
};
} //namespace android