| varying vec2 varTex0; | |
| void main() { | |
| vec2 t0 = varTex0.xy; | |
| lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba; | |
| lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba; | |
| lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba; | |
| col0.xyz = col0.xyz*col1.xyz*1.5; | |
| col0.xyz = mix(col0.xyz, col2.xyz, col2.w); | |
| col0.w = 0.5; | |
| gl_FragColor = col0; | |
| } | |