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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.shared.animation
import android.view.View
import android.view.View.LAYOUT_DIRECTION_RTL
import android.view.ViewGroup
import com.android.systemui.shared.animation.UnfoldConstantTranslateAnimator.ViewIdToTranslate
import com.android.systemui.unfold.UnfoldTransitionProgressProvider
import com.android.systemui.unfold.UnfoldTransitionProgressProvider.TransitionProgressListener
import java.lang.ref.WeakReference
/**
* Translates items away/towards the hinge when the device is opened/closed, according to the
* direction specified in [ViewIdToTranslate.direction], for a maximum of [translationMax] when
* progresses are 0.
*/
class UnfoldConstantTranslateAnimator(
private val viewsIdToTranslate: Set<ViewIdToTranslate>,
private val progressProvider: UnfoldTransitionProgressProvider
) : TransitionProgressListener {
private var viewsToTranslate = listOf<ViewToTranslate>()
private lateinit var rootView: ViewGroup
private var translationMax = 0f
fun init(rootView: ViewGroup, translationMax: Float) {
this.rootView = rootView
this.translationMax = translationMax
progressProvider.addCallback(this)
}
override fun onTransitionStarted() {
registerViewsForAnimation(rootView, viewsIdToTranslate)
}
override fun onTransitionProgress(progress: Float) {
translateViews(progress)
}
override fun onTransitionFinished() {
translateViews(progress = 1f)
}
private fun translateViews(progress: Float) {
// progress == 0 -> -translationMax
// progress == 1 -> 0
val xTrans = (progress - 1f) * translationMax
val rtlMultiplier =
if (rootView.getLayoutDirection() == LAYOUT_DIRECTION_RTL) {
-1
} else {
1
}
viewsToTranslate.forEach { (view, direction) ->
view.get()?.translationX = xTrans * direction.multiplier * rtlMultiplier
}
}
/** Finds in [parent] all views specified by [ids] and register them for the animation. */
private fun registerViewsForAnimation(parent: ViewGroup, ids: Set<ViewIdToTranslate>) {
viewsToTranslate =
ids.asSequence()
.filter { it.shouldBeAnimated() }
.mapNotNull {
parent.findViewById<View>(it.viewId)?.let { view ->
ViewToTranslate(WeakReference(view), it.direction)
}
}
.toList()
}
/**
* Represents a view to animate. [rootView] should contain a view with [viewId] inside.
* [shouldBeAnimated] is only evaluated when the viewsToTranslate is registered in
* [registerViewsForAnimation].
*/
data class ViewIdToTranslate(
val viewId: Int,
val direction: Direction,
val shouldBeAnimated: () -> Boolean = { true }
)
/**
* Represents a view whose animation process is in-progress. It should be immutable because the
* started animation should be completed.
*/
private data class ViewToTranslate(val view: WeakReference<View>, val direction: Direction)
/** Direction of the animation. */
enum class Direction(val multiplier: Float) {
START(-1f),
END(1f),
}
}