| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define LOG_TAG "InputDispatcher" | |
| #define ATRACE_TAG ATRACE_TAG_INPUT | |
| //#define LOG_NDEBUG 0 | |
| // Log detailed debug messages about each inbound event notification to the dispatcher. | |
| #define DEBUG_INBOUND_EVENT_DETAILS 0 | |
| // Log detailed debug messages about each outbound event processed by the dispatcher. | |
| #define DEBUG_OUTBOUND_EVENT_DETAILS 0 | |
| // Log debug messages about the dispatch cycle. | |
| #define DEBUG_DISPATCH_CYCLE 0 | |
| // Log debug messages about registrations. | |
| #define DEBUG_REGISTRATION 0 | |
| // Log debug messages about input event injection. | |
| #define DEBUG_INJECTION 0 | |
| // Log debug messages about input focus tracking. | |
| #define DEBUG_FOCUS 0 | |
| // Log debug messages about the app switch latency optimization. | |
| #define DEBUG_APP_SWITCH 0 | |
| // Log debug messages about hover events. | |
| #define DEBUG_HOVER 0 | |
| #include "InputDispatcher.h" | |
| #include <utils/Trace.h> | |
| #include <cutils/log.h> | |
| #include <androidfw/PowerManager.h> | |
| #include <stddef.h> | |
| #include <unistd.h> | |
| #include <errno.h> | |
| #include <limits.h> | |
| #include <time.h> | |
| #define INDENT " " | |
| #define INDENT2 " " | |
| #define INDENT3 " " | |
| #define INDENT4 " " | |
| namespace android { | |
| // Default input dispatching timeout if there is no focused application or paused window | |
| // from which to determine an appropriate dispatching timeout. | |
| const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec | |
| // Amount of time to allow for all pending events to be processed when an app switch | |
| // key is on the way. This is used to preempt input dispatch and drop input events | |
| // when an application takes too long to respond and the user has pressed an app switch key. | |
| const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec | |
| // Amount of time to allow for an event to be dispatched (measured since its eventTime) | |
| // before considering it stale and dropping it. | |
| const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec | |
| // Amount of time to allow touch events to be streamed out to a connection before requiring | |
| // that the first event be finished. This value extends the ANR timeout by the specified | |
| // amount. For example, if streaming is allowed to get ahead by one second relative to the | |
| // queue of waiting unfinished events, then ANRs will similarly be delayed by one second. | |
| const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec | |
| // Log a warning when an event takes longer than this to process, even if an ANR does not occur. | |
| const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec | |
| static inline nsecs_t now() { | |
| return systemTime(SYSTEM_TIME_MONOTONIC); | |
| } | |
| static inline const char* toString(bool value) { | |
| return value ? "true" : "false"; | |
| } | |
| static inline int32_t getMotionEventActionPointerIndex(int32_t action) { | |
| return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) | |
| >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; | |
| } | |
| static bool isValidKeyAction(int32_t action) { | |
| switch (action) { | |
| case AKEY_EVENT_ACTION_DOWN: | |
| case AKEY_EVENT_ACTION_UP: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| static bool validateKeyEvent(int32_t action) { | |
| if (! isValidKeyAction(action)) { | |
| ALOGE("Key event has invalid action code 0x%x", action); | |
| return false; | |
| } | |
| return true; | |
| } | |
| static bool isValidMotionAction(int32_t action, size_t pointerCount) { | |
| switch (action & AMOTION_EVENT_ACTION_MASK) { | |
| case AMOTION_EVENT_ACTION_DOWN: | |
| case AMOTION_EVENT_ACTION_UP: | |
| case AMOTION_EVENT_ACTION_CANCEL: | |
| case AMOTION_EVENT_ACTION_MOVE: | |
| case AMOTION_EVENT_ACTION_OUTSIDE: | |
| case AMOTION_EVENT_ACTION_HOVER_ENTER: | |
| case AMOTION_EVENT_ACTION_HOVER_MOVE: | |
| case AMOTION_EVENT_ACTION_HOVER_EXIT: | |
| case AMOTION_EVENT_ACTION_SCROLL: | |
| return true; | |
| case AMOTION_EVENT_ACTION_POINTER_DOWN: | |
| case AMOTION_EVENT_ACTION_POINTER_UP: { | |
| int32_t index = getMotionEventActionPointerIndex(action); | |
| return index >= 0 && size_t(index) < pointerCount; | |
| } | |
| default: | |
| return false; | |
| } | |
| } | |
| static bool validateMotionEvent(int32_t action, size_t pointerCount, | |
| const PointerProperties* pointerProperties) { | |
| if (! isValidMotionAction(action, pointerCount)) { | |
| ALOGE("Motion event has invalid action code 0x%x", action); | |
| return false; | |
| } | |
| if (pointerCount < 1 || pointerCount > MAX_POINTERS) { | |
| ALOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.", | |
| pointerCount, MAX_POINTERS); | |
| return false; | |
| } | |
| BitSet32 pointerIdBits; | |
| for (size_t i = 0; i < pointerCount; i++) { | |
| int32_t id = pointerProperties[i].id; | |
| if (id < 0 || id > MAX_POINTER_ID) { | |
| ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", | |
| id, MAX_POINTER_ID); | |
| return false; | |
| } | |
| if (pointerIdBits.hasBit(id)) { | |
| ALOGE("Motion event has duplicate pointer id %d", id); | |
| return false; | |
| } | |
| pointerIdBits.markBit(id); | |
| } | |
| return true; | |
| } | |
| static bool isMainDisplay(int32_t displayId) { | |
| return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE; | |
| } | |
| static void dumpRegion(String8& dump, const SkRegion& region) { | |
| if (region.isEmpty()) { | |
| dump.append("<empty>"); | |
| return; | |
| } | |
| bool first = true; | |
| for (SkRegion::Iterator it(region); !it.done(); it.next()) { | |
| if (first) { | |
| first = false; | |
| } else { | |
| dump.append("|"); | |
| } | |
| const SkIRect& rect = it.rect(); | |
| dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); | |
| } | |
| } | |
| // --- InputDispatcher --- | |
| InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) : | |
| mPolicy(policy), | |
| mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX), | |
| mNextUnblockedEvent(NULL), | |
| mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false), | |
| mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { | |
| mLooper = new Looper(false); | |
| mKeyRepeatState.lastKeyEntry = NULL; | |
| policy->getDispatcherConfiguration(&mConfig); | |
| } | |
| InputDispatcher::~InputDispatcher() { | |
| { // acquire lock | |
| AutoMutex _l(mLock); | |
| resetKeyRepeatLocked(); | |
| releasePendingEventLocked(); | |
| drainInboundQueueLocked(); | |
| } | |
| while (mConnectionsByFd.size() != 0) { | |
| unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel); | |
| } | |
| } | |
| void InputDispatcher::dispatchOnce() { | |
| nsecs_t nextWakeupTime = LONG_LONG_MAX; | |
| { // acquire lock | |
| AutoMutex _l(mLock); | |
| mDispatcherIsAliveCondition.broadcast(); | |
| // Run a dispatch loop if there are no pending commands. | |
| // The dispatch loop might enqueue commands to run afterwards. | |
| if (!haveCommandsLocked()) { | |
| dispatchOnceInnerLocked(&nextWakeupTime); | |
| } | |
| // Run all pending commands if there are any. | |
| // If any commands were run then force the next poll to wake up immediately. | |
| if (runCommandsLockedInterruptible()) { | |
| nextWakeupTime = LONG_LONG_MIN; | |
| } | |
| } // release lock | |
| // Wait for callback or timeout or wake. (make sure we round up, not down) | |
| nsecs_t currentTime = now(); | |
| int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); | |
| mLooper->pollOnce(timeoutMillis); | |
| } | |
| void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { | |
| nsecs_t currentTime = now(); | |
| // Reset the key repeat timer whenever we disallow key events, even if the next event | |
| // is not a key. This is to ensure that we abort a key repeat if the device is just coming | |
| // out of sleep. | |
| if (!mPolicy->isKeyRepeatEnabled()) { | |
| resetKeyRepeatLocked(); | |
| } | |
| // If dispatching is frozen, do not process timeouts or try to deliver any new events. | |
| if (mDispatchFrozen) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Dispatch frozen. Waiting some more."); | |
| #endif | |
| return; | |
| } | |
| // Optimize latency of app switches. | |
| // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has | |
| // been pressed. When it expires, we preempt dispatch and drop all other pending events. | |
| bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; | |
| if (mAppSwitchDueTime < *nextWakeupTime) { | |
| *nextWakeupTime = mAppSwitchDueTime; | |
| } | |
| // Ready to start a new event. | |
| // If we don't already have a pending event, go grab one. | |
| if (! mPendingEvent) { | |
| if (mInboundQueue.isEmpty()) { | |
| if (isAppSwitchDue) { | |
| // The inbound queue is empty so the app switch key we were waiting | |
| // for will never arrive. Stop waiting for it. | |
| resetPendingAppSwitchLocked(false); | |
| isAppSwitchDue = false; | |
| } | |
| // Synthesize a key repeat if appropriate. | |
| if (mKeyRepeatState.lastKeyEntry) { | |
| if (currentTime >= mKeyRepeatState.nextRepeatTime) { | |
| mPendingEvent = synthesizeKeyRepeatLocked(currentTime); | |
| } else { | |
| if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { | |
| *nextWakeupTime = mKeyRepeatState.nextRepeatTime; | |
| } | |
| } | |
| } | |
| // Nothing to do if there is no pending event. | |
| if (!mPendingEvent) { | |
| return; | |
| } | |
| } else { | |
| // Inbound queue has at least one entry. | |
| mPendingEvent = mInboundQueue.dequeueAtHead(); | |
| traceInboundQueueLengthLocked(); | |
| } | |
| // Poke user activity for this event. | |
| if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { | |
| pokeUserActivityLocked(mPendingEvent); | |
| } | |
| // Get ready to dispatch the event. | |
| resetANRTimeoutsLocked(); | |
| } | |
| // Now we have an event to dispatch. | |
| // All events are eventually dequeued and processed this way, even if we intend to drop them. | |
| ALOG_ASSERT(mPendingEvent != NULL); | |
| bool done = false; | |
| DropReason dropReason = DROP_REASON_NOT_DROPPED; | |
| if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { | |
| dropReason = DROP_REASON_POLICY; | |
| } else if (!mDispatchEnabled) { | |
| dropReason = DROP_REASON_DISABLED; | |
| } | |
| if (mNextUnblockedEvent == mPendingEvent) { | |
| mNextUnblockedEvent = NULL; | |
| } | |
| switch (mPendingEvent->type) { | |
| case EventEntry::TYPE_CONFIGURATION_CHANGED: { | |
| ConfigurationChangedEntry* typedEntry = | |
| static_cast<ConfigurationChangedEntry*>(mPendingEvent); | |
| done = dispatchConfigurationChangedLocked(currentTime, typedEntry); | |
| dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped | |
| break; | |
| } | |
| case EventEntry::TYPE_DEVICE_RESET: { | |
| DeviceResetEntry* typedEntry = | |
| static_cast<DeviceResetEntry*>(mPendingEvent); | |
| done = dispatchDeviceResetLocked(currentTime, typedEntry); | |
| dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped | |
| break; | |
| } | |
| case EventEntry::TYPE_KEY: { | |
| KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); | |
| if (isAppSwitchDue) { | |
| if (isAppSwitchKeyEventLocked(typedEntry)) { | |
| resetPendingAppSwitchLocked(true); | |
| isAppSwitchDue = false; | |
| } else if (dropReason == DROP_REASON_NOT_DROPPED) { | |
| dropReason = DROP_REASON_APP_SWITCH; | |
| } | |
| } | |
| if (dropReason == DROP_REASON_NOT_DROPPED | |
| && isStaleEventLocked(currentTime, typedEntry)) { | |
| dropReason = DROP_REASON_STALE; | |
| } | |
| if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { | |
| dropReason = DROP_REASON_BLOCKED; | |
| } | |
| done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); | |
| break; | |
| } | |
| case EventEntry::TYPE_MOTION: { | |
| MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); | |
| if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { | |
| dropReason = DROP_REASON_APP_SWITCH; | |
| } | |
| if (dropReason == DROP_REASON_NOT_DROPPED | |
| && isStaleEventLocked(currentTime, typedEntry)) { | |
| dropReason = DROP_REASON_STALE; | |
| } | |
| if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { | |
| dropReason = DROP_REASON_BLOCKED; | |
| } | |
| done = dispatchMotionLocked(currentTime, typedEntry, | |
| &dropReason, nextWakeupTime); | |
| break; | |
| } | |
| default: | |
| ALOG_ASSERT(false); | |
| break; | |
| } | |
| if (done) { | |
| if (dropReason != DROP_REASON_NOT_DROPPED) { | |
| dropInboundEventLocked(mPendingEvent, dropReason); | |
| } | |
| releasePendingEventLocked(); | |
| *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately | |
| } | |
| } | |
| bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { | |
| bool needWake = mInboundQueue.isEmpty(); | |
| mInboundQueue.enqueueAtTail(entry); | |
| traceInboundQueueLengthLocked(); | |
| switch (entry->type) { | |
| case EventEntry::TYPE_KEY: { | |
| // Optimize app switch latency. | |
| // If the application takes too long to catch up then we drop all events preceding | |
| // the app switch key. | |
| KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); | |
| if (isAppSwitchKeyEventLocked(keyEntry)) { | |
| if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { | |
| mAppSwitchSawKeyDown = true; | |
| } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { | |
| if (mAppSwitchSawKeyDown) { | |
| #if DEBUG_APP_SWITCH | |
| ALOGD("App switch is pending!"); | |
| #endif | |
| mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT; | |
| mAppSwitchSawKeyDown = false; | |
| needWake = true; | |
| } | |
| } | |
| } | |
| break; | |
| } | |
| case EventEntry::TYPE_MOTION: { | |
| // Optimize case where the current application is unresponsive and the user | |
| // decides to touch a window in a different application. | |
| // If the application takes too long to catch up then we drop all events preceding | |
| // the touch into the other window. | |
| MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); | |
| if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN | |
| && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) | |
| && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY | |
| && mInputTargetWaitApplicationHandle != NULL) { | |
| int32_t displayId = motionEntry->displayId; | |
| int32_t x = int32_t(motionEntry->pointerCoords[0]. | |
| getAxisValue(AMOTION_EVENT_AXIS_X)); | |
| int32_t y = int32_t(motionEntry->pointerCoords[0]. | |
| getAxisValue(AMOTION_EVENT_AXIS_Y)); | |
| sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y); | |
| if (touchedWindowHandle != NULL | |
| && touchedWindowHandle->inputApplicationHandle | |
| != mInputTargetWaitApplicationHandle) { | |
| // User touched a different application than the one we are waiting on. | |
| // Flag the event, and start pruning the input queue. | |
| mNextUnblockedEvent = motionEntry; | |
| needWake = true; | |
| } | |
| } | |
| break; | |
| } | |
| } | |
| return needWake; | |
| } | |
| sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, | |
| int32_t x, int32_t y) { | |
| // Traverse windows from front to back to find touched window. | |
| size_t numWindows = mWindowHandles.size(); | |
| for (size_t i = 0; i < numWindows; i++) { | |
| sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); | |
| const InputWindowInfo* windowInfo = windowHandle->getInfo(); | |
| if (windowInfo->displayId == displayId) { | |
| int32_t flags = windowInfo->layoutParamsFlags; | |
| if (windowInfo->visible) { | |
| if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { | |
| bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE | |
| | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; | |
| if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { | |
| // Found window. | |
| return windowHandle; | |
| } | |
| } | |
| } | |
| if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) { | |
| // Error window is on top but not visible, so touch is dropped. | |
| return NULL; | |
| } | |
| } | |
| } | |
| return NULL; | |
| } | |
| void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) { | |
| const char* reason; | |
| switch (dropReason) { | |
| case DROP_REASON_POLICY: | |
| #if DEBUG_INBOUND_EVENT_DETAILS | |
| ALOGD("Dropped event because policy consumed it."); | |
| #endif | |
| reason = "inbound event was dropped because the policy consumed it"; | |
| break; | |
| case DROP_REASON_DISABLED: | |
| ALOGI("Dropped event because input dispatch is disabled."); | |
| reason = "inbound event was dropped because input dispatch is disabled"; | |
| break; | |
| case DROP_REASON_APP_SWITCH: | |
| ALOGI("Dropped event because of pending overdue app switch."); | |
| reason = "inbound event was dropped because of pending overdue app switch"; | |
| break; | |
| case DROP_REASON_BLOCKED: | |
| ALOGI("Dropped event because the current application is not responding and the user " | |
| "has started interacting with a different application."); | |
| reason = "inbound event was dropped because the current application is not responding " | |
| "and the user has started interacting with a different application"; | |
| break; | |
| case DROP_REASON_STALE: | |
| ALOGI("Dropped event because it is stale."); | |
| reason = "inbound event was dropped because it is stale"; | |
| break; | |
| default: | |
| ALOG_ASSERT(false); | |
| return; | |
| } | |
| switch (entry->type) { | |
| case EventEntry::TYPE_KEY: { | |
| CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); | |
| synthesizeCancelationEventsForAllConnectionsLocked(options); | |
| break; | |
| } | |
| case EventEntry::TYPE_MOTION: { | |
| MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); | |
| if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { | |
| CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); | |
| synthesizeCancelationEventsForAllConnectionsLocked(options); | |
| } else { | |
| CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); | |
| synthesizeCancelationEventsForAllConnectionsLocked(options); | |
| } | |
| break; | |
| } | |
| } | |
| } | |
| bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) { | |
| return keyCode == AKEYCODE_HOME | |
| || keyCode == AKEYCODE_ENDCALL | |
| || keyCode == AKEYCODE_APP_SWITCH; | |
| } | |
| bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) { | |
| return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) | |
| && isAppSwitchKeyCode(keyEntry->keyCode) | |
| && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED) | |
| && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER); | |
| } | |
| bool InputDispatcher::isAppSwitchPendingLocked() { | |
| return mAppSwitchDueTime != LONG_LONG_MAX; | |
| } | |
| void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { | |
| mAppSwitchDueTime = LONG_LONG_MAX; | |
| #if DEBUG_APP_SWITCH | |
| if (handled) { | |
| ALOGD("App switch has arrived."); | |
| } else { | |
| ALOGD("App switch was abandoned."); | |
| } | |
| #endif | |
| } | |
| bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) { | |
| return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT; | |
| } | |
| bool InputDispatcher::haveCommandsLocked() const { | |
| return !mCommandQueue.isEmpty(); | |
| } | |
| bool InputDispatcher::runCommandsLockedInterruptible() { | |
| if (mCommandQueue.isEmpty()) { | |
| return false; | |
| } | |
| do { | |
| CommandEntry* commandEntry = mCommandQueue.dequeueAtHead(); | |
| Command command = commandEntry->command; | |
| (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible' | |
| commandEntry->connection.clear(); | |
| delete commandEntry; | |
| } while (! mCommandQueue.isEmpty()); | |
| return true; | |
| } | |
| InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) { | |
| CommandEntry* commandEntry = new CommandEntry(command); | |
| mCommandQueue.enqueueAtTail(commandEntry); | |
| return commandEntry; | |
| } | |
| void InputDispatcher::drainInboundQueueLocked() { | |
| while (! mInboundQueue.isEmpty()) { | |
| EventEntry* entry = mInboundQueue.dequeueAtHead(); | |
| releaseInboundEventLocked(entry); | |
| } | |
| traceInboundQueueLengthLocked(); | |
| } | |
| void InputDispatcher::releasePendingEventLocked() { | |
| if (mPendingEvent) { | |
| resetANRTimeoutsLocked(); | |
| releaseInboundEventLocked(mPendingEvent); | |
| mPendingEvent = NULL; | |
| } | |
| } | |
| void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { | |
| InjectionState* injectionState = entry->injectionState; | |
| if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { | |
| #if DEBUG_DISPATCH_CYCLE | |
| ALOGD("Injected inbound event was dropped."); | |
| #endif | |
| setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED); | |
| } | |
| if (entry == mNextUnblockedEvent) { | |
| mNextUnblockedEvent = NULL; | |
| } | |
| entry->release(); | |
| } | |
| void InputDispatcher::resetKeyRepeatLocked() { | |
| if (mKeyRepeatState.lastKeyEntry) { | |
| mKeyRepeatState.lastKeyEntry->release(); | |
| mKeyRepeatState.lastKeyEntry = NULL; | |
| } | |
| } | |
| InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { | |
| KeyEntry* entry = mKeyRepeatState.lastKeyEntry; | |
| // Reuse the repeated key entry if it is otherwise unreferenced. | |
| uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK) | |
| | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED; | |
| if (entry->refCount == 1) { | |
| entry->recycle(); | |
| entry->eventTime = currentTime; | |
| entry->policyFlags = policyFlags; | |
| entry->repeatCount += 1; | |
| } else { | |
| KeyEntry* newEntry = new KeyEntry(currentTime, | |
| entry->deviceId, entry->source, policyFlags, | |
| entry->action, entry->flags, entry->keyCode, entry->scanCode, | |
| entry->metaState, entry->repeatCount + 1, entry->downTime); | |
| mKeyRepeatState.lastKeyEntry = newEntry; | |
| entry->release(); | |
| entry = newEntry; | |
| } | |
| entry->syntheticRepeat = true; | |
| // Increment reference count since we keep a reference to the event in | |
| // mKeyRepeatState.lastKeyEntry in addition to the one we return. | |
| entry->refCount += 1; | |
| mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; | |
| return entry; | |
| } | |
| bool InputDispatcher::dispatchConfigurationChangedLocked( | |
| nsecs_t currentTime, ConfigurationChangedEntry* entry) { | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime); | |
| #endif | |
| // Reset key repeating in case a keyboard device was added or removed or something. | |
| resetKeyRepeatLocked(); | |
| // Enqueue a command to run outside the lock to tell the policy that the configuration changed. | |
| CommandEntry* commandEntry = postCommandLocked( | |
| & InputDispatcher::doNotifyConfigurationChangedInterruptible); | |
| commandEntry->eventTime = entry->eventTime; | |
| return true; | |
| } | |
| bool InputDispatcher::dispatchDeviceResetLocked( | |
| nsecs_t currentTime, DeviceResetEntry* entry) { | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId); | |
| #endif | |
| CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, | |
| "device was reset"); | |
| options.deviceId = entry->deviceId; | |
| synthesizeCancelationEventsForAllConnectionsLocked(options); | |
| return true; | |
| } | |
| bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, | |
| DropReason* dropReason, nsecs_t* nextWakeupTime) { | |
| // Preprocessing. | |
| if (! entry->dispatchInProgress) { | |
| if (entry->repeatCount == 0 | |
| && entry->action == AKEY_EVENT_ACTION_DOWN | |
| && (entry->policyFlags & POLICY_FLAG_TRUSTED) | |
| && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { | |
| if (mKeyRepeatState.lastKeyEntry | |
| && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { | |
| // We have seen two identical key downs in a row which indicates that the device | |
| // driver is automatically generating key repeats itself. We take note of the | |
| // repeat here, but we disable our own next key repeat timer since it is clear that | |
| // we will not need to synthesize key repeats ourselves. | |
| entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; | |
| resetKeyRepeatLocked(); | |
| mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves | |
| } else { | |
| // Not a repeat. Save key down state in case we do see a repeat later. | |
| resetKeyRepeatLocked(); | |
| mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; | |
| } | |
| mKeyRepeatState.lastKeyEntry = entry; | |
| entry->refCount += 1; | |
| } else if (! entry->syntheticRepeat) { | |
| resetKeyRepeatLocked(); | |
| } | |
| if (entry->repeatCount == 1) { | |
| entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; | |
| } else { | |
| entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; | |
| } | |
| entry->dispatchInProgress = true; | |
| logOutboundKeyDetailsLocked("dispatchKey - ", entry); | |
| } | |
| // Handle case where the policy asked us to try again later last time. | |
| if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { | |
| if (currentTime < entry->interceptKeyWakeupTime) { | |
| if (entry->interceptKeyWakeupTime < *nextWakeupTime) { | |
| *nextWakeupTime = entry->interceptKeyWakeupTime; | |
| } | |
| return false; // wait until next wakeup | |
| } | |
| entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; | |
| entry->interceptKeyWakeupTime = 0; | |
| } | |
| // Give the policy a chance to intercept the key. | |
| if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { | |
| if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { | |
| CommandEntry* commandEntry = postCommandLocked( | |
| & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); | |
| if (mFocusedWindowHandle != NULL) { | |
| commandEntry->inputWindowHandle = mFocusedWindowHandle; | |
| } | |
| commandEntry->keyEntry = entry; | |
| entry->refCount += 1; | |
| return false; // wait for the command to run | |
| } else { | |
| entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; | |
| } | |
| } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { | |
| if (*dropReason == DROP_REASON_NOT_DROPPED) { | |
| *dropReason = DROP_REASON_POLICY; | |
| } | |
| } | |
| // Clean up if dropping the event. | |
| if (*dropReason != DROP_REASON_NOT_DROPPED) { | |
| setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY | |
| ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); | |
| return true; | |
| } | |
| // Identify targets. | |
| Vector<InputTarget> inputTargets; | |
| int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, | |
| entry, inputTargets, nextWakeupTime); | |
| if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { | |
| return false; | |
| } | |
| setInjectionResultLocked(entry, injectionResult); | |
| if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { | |
| return true; | |
| } | |
| addMonitoringTargetsLocked(inputTargets); | |
| // Dispatch the key. | |
| dispatchEventLocked(currentTime, entry, inputTargets); | |
| return true; | |
| } | |
| void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) { | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " | |
| "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " | |
| "repeatCount=%d, downTime=%lld", | |
| prefix, | |
| entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, | |
| entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, | |
| entry->repeatCount, entry->downTime); | |
| #endif | |
| } | |
| bool InputDispatcher::dispatchMotionLocked( | |
| nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { | |
| // Preprocessing. | |
| if (! entry->dispatchInProgress) { | |
| entry->dispatchInProgress = true; | |
| logOutboundMotionDetailsLocked("dispatchMotion - ", entry); | |
| } | |
| // Clean up if dropping the event. | |
| if (*dropReason != DROP_REASON_NOT_DROPPED) { | |
| setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY | |
| ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); | |
| return true; | |
| } | |
| bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; | |
| // Identify targets. | |
| Vector<InputTarget> inputTargets; | |
| bool conflictingPointerActions = false; | |
| int32_t injectionResult; | |
| if (isPointerEvent) { | |
| // Pointer event. (eg. touchscreen) | |
| injectionResult = findTouchedWindowTargetsLocked(currentTime, | |
| entry, inputTargets, nextWakeupTime, &conflictingPointerActions); | |
| } else { | |
| // Non touch event. (eg. trackball) | |
| injectionResult = findFocusedWindowTargetsLocked(currentTime, | |
| entry, inputTargets, nextWakeupTime); | |
| } | |
| if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { | |
| return false; | |
| } | |
| setInjectionResultLocked(entry, injectionResult); | |
| if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { | |
| return true; | |
| } | |
| // TODO: support sending secondary display events to input monitors | |
| if (isMainDisplay(entry->displayId)) { | |
| addMonitoringTargetsLocked(inputTargets); | |
| } | |
| // Dispatch the motion. | |
| if (conflictingPointerActions) { | |
| CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | |
| "conflicting pointer actions"); | |
| synthesizeCancelationEventsForAllConnectionsLocked(options); | |
| } | |
| dispatchEventLocked(currentTime, entry, inputTargets); | |
| return true; | |
| } | |
| void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) { | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " | |
| "action=0x%x, flags=0x%x, " | |
| "metaState=0x%x, buttonState=0x%x, " | |
| "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", | |
| prefix, | |
| entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, | |
| entry->action, entry->flags, | |
| entry->metaState, entry->buttonState, | |
| entry->edgeFlags, entry->xPrecision, entry->yPrecision, | |
| entry->downTime); | |
| for (uint32_t i = 0; i < entry->pointerCount; i++) { | |
| ALOGD(" Pointer %d: id=%d, toolType=%d, " | |
| "x=%f, y=%f, pressure=%f, size=%f, " | |
| "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | |
| "orientation=%f", | |
| i, entry->pointerProperties[i].id, | |
| entry->pointerProperties[i].toolType, | |
| entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | |
| entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | |
| entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | |
| entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | |
| entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | |
| entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | |
| entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | |
| entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | |
| entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | |
| } | |
| #endif | |
| } | |
| void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, | |
| EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { | |
| #if DEBUG_DISPATCH_CYCLE | |
| ALOGD("dispatchEventToCurrentInputTargets"); | |
| #endif | |
| ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true | |
| pokeUserActivityLocked(eventEntry); | |
| for (size_t i = 0; i < inputTargets.size(); i++) { | |
| const InputTarget& inputTarget = inputTargets.itemAt(i); | |
| ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); | |
| if (connectionIndex >= 0) { | |
| sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | |
| prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); | |
| } else { | |
| #if DEBUG_FOCUS | |
| ALOGD("Dropping event delivery to target with channel '%s' because it " | |
| "is no longer registered with the input dispatcher.", | |
| inputTarget.inputChannel->getName().string()); | |
| #endif | |
| } | |
| } | |
| } | |
| int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, | |
| const EventEntry* entry, | |
| const sp<InputApplicationHandle>& applicationHandle, | |
| const sp<InputWindowHandle>& windowHandle, | |
| nsecs_t* nextWakeupTime, const char* reason) { | |
| if (applicationHandle == NULL && windowHandle == NULL) { | |
| if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Waiting for system to become ready for input. Reason: %s", reason); | |
| #endif | |
| mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; | |
| mInputTargetWaitStartTime = currentTime; | |
| mInputTargetWaitTimeoutTime = LONG_LONG_MAX; | |
| mInputTargetWaitTimeoutExpired = false; | |
| mInputTargetWaitApplicationHandle.clear(); | |
| } | |
| } else { | |
| if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Waiting for application to become ready for input: %s. Reason: %s", | |
| getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), | |
| reason); | |
| #endif | |
| nsecs_t timeout; | |
| if (windowHandle != NULL) { | |
| timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); | |
| } else if (applicationHandle != NULL) { | |
| timeout = applicationHandle->getDispatchingTimeout( | |
| DEFAULT_INPUT_DISPATCHING_TIMEOUT); | |
| } else { | |
| timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT; | |
| } | |
| mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; | |
| mInputTargetWaitStartTime = currentTime; | |
| mInputTargetWaitTimeoutTime = currentTime + timeout; | |
| mInputTargetWaitTimeoutExpired = false; | |
| mInputTargetWaitApplicationHandle.clear(); | |
| if (windowHandle != NULL) { | |
| mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle; | |
| } | |
| if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) { | |
| mInputTargetWaitApplicationHandle = applicationHandle; | |
| } | |
| } | |
| } | |
| if (mInputTargetWaitTimeoutExpired) { | |
| return INPUT_EVENT_INJECTION_TIMED_OUT; | |
| } | |
| if (currentTime >= mInputTargetWaitTimeoutTime) { | |
| onANRLocked(currentTime, applicationHandle, windowHandle, | |
| entry->eventTime, mInputTargetWaitStartTime, reason); | |
| // Force poll loop to wake up immediately on next iteration once we get the | |
| // ANR response back from the policy. | |
| *nextWakeupTime = LONG_LONG_MIN; | |
| return INPUT_EVENT_INJECTION_PENDING; | |
| } else { | |
| // Force poll loop to wake up when timeout is due. | |
| if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { | |
| *nextWakeupTime = mInputTargetWaitTimeoutTime; | |
| } | |
| return INPUT_EVENT_INJECTION_PENDING; | |
| } | |
| } | |
| void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, | |
| const sp<InputChannel>& inputChannel) { | |
| if (newTimeout > 0) { | |
| // Extend the timeout. | |
| mInputTargetWaitTimeoutTime = now() + newTimeout; | |
| } else { | |
| // Give up. | |
| mInputTargetWaitTimeoutExpired = true; | |
| // Input state will not be realistic. Mark it out of sync. | |
| if (inputChannel.get()) { | |
| ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); | |
| if (connectionIndex >= 0) { | |
| sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | |
| sp<InputWindowHandle> windowHandle = connection->inputWindowHandle; | |
| if (windowHandle != NULL) { | |
| mTouchState.removeWindow(windowHandle); | |
| } | |
| if (connection->status == Connection::STATUS_NORMAL) { | |
| CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, | |
| "application not responding"); | |
| synthesizeCancelationEventsForConnectionLocked(connection, options); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked( | |
| nsecs_t currentTime) { | |
| if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { | |
| return currentTime - mInputTargetWaitStartTime; | |
| } | |
| return 0; | |
| } | |
| void InputDispatcher::resetANRTimeoutsLocked() { | |
| #if DEBUG_FOCUS | |
| ALOGD("Resetting ANR timeouts."); | |
| #endif | |
| // Reset input target wait timeout. | |
| mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; | |
| mInputTargetWaitApplicationHandle.clear(); | |
| } | |
| int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, | |
| const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { | |
| int32_t injectionResult; | |
| // If there is no currently focused window and no focused application | |
| // then drop the event. | |
| if (mFocusedWindowHandle == NULL) { | |
| if (mFocusedApplicationHandle != NULL) { | |
| injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | |
| mFocusedApplicationHandle, NULL, nextWakeupTime, | |
| "Waiting because no window has focus but there is a " | |
| "focused application that may eventually add a window " | |
| "when it finishes starting up."); | |
| goto Unresponsive; | |
| } | |
| ALOGI("Dropping event because there is no focused window or focused application."); | |
| injectionResult = INPUT_EVENT_INJECTION_FAILED; | |
| goto Failed; | |
| } | |
| // Check permissions. | |
| if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { | |
| injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | |
| goto Failed; | |
| } | |
| // If the currently focused window is paused then keep waiting. | |
| if (mFocusedWindowHandle->getInfo()->paused) { | |
| injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | |
| mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, | |
| "Waiting because the focused window is paused."); | |
| goto Unresponsive; | |
| } | |
| // If the currently focused window is still working on previous events then keep waiting. | |
| if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) { | |
| injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | |
| mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, | |
| "Waiting because the focused window has not finished " | |
| "processing the input events that were previously delivered to it."); | |
| goto Unresponsive; | |
| } | |
| // Success! Output targets. | |
| injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | |
| addWindowTargetLocked(mFocusedWindowHandle, | |
| InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), | |
| inputTargets); | |
| // Done. | |
| Failed: | |
| Unresponsive: | |
| nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); | |
| updateDispatchStatisticsLocked(currentTime, entry, | |
| injectionResult, timeSpentWaitingForApplication); | |
| #if DEBUG_FOCUS | |
| ALOGD("findFocusedWindow finished: injectionResult=%d, " | |
| "timeSpentWaitingForApplication=%0.1fms", | |
| injectionResult, timeSpentWaitingForApplication / 1000000.0); | |
| #endif | |
| return injectionResult; | |
| } | |
| int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, | |
| const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, | |
| bool* outConflictingPointerActions) { | |
| enum InjectionPermission { | |
| INJECTION_PERMISSION_UNKNOWN, | |
| INJECTION_PERMISSION_GRANTED, | |
| INJECTION_PERMISSION_DENIED | |
| }; | |
| nsecs_t startTime = now(); | |
| // For security reasons, we defer updating the touch state until we are sure that | |
| // event injection will be allowed. | |
| // | |
| // FIXME In the original code, screenWasOff could never be set to true. | |
| // The reason is that the POLICY_FLAG_WOKE_HERE | |
| // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw | |
| // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was | |
| // actually enqueued using the policyFlags that appeared in the final EV_SYN | |
| // events upon which no preprocessing took place. So policyFlags was always 0. | |
| // In the new native input dispatcher we're a bit more careful about event | |
| // preprocessing so the touches we receive can actually have non-zero policyFlags. | |
| // Unfortunately we obtain undesirable behavior. | |
| // | |
| // Here's what happens: | |
| // | |
| // When the device dims in anticipation of going to sleep, touches | |
| // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause | |
| // the device to brighten and reset the user activity timer. | |
| // Touches on other windows (such as the launcher window) | |
| // are dropped. Then after a moment, the device goes to sleep. Oops. | |
| // | |
| // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE | |
| // instead of POLICY_FLAG_WOKE_HERE... | |
| // | |
| bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE; | |
| int32_t displayId = entry->displayId; | |
| int32_t action = entry->action; | |
| int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | |
| // Update the touch state as needed based on the properties of the touch event. | |
| int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; | |
| InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; | |
| sp<InputWindowHandle> newHoverWindowHandle; | |
| bool isSplit = mTouchState.split; | |
| bool switchedDevice = mTouchState.deviceId >= 0 && mTouchState.displayId >= 0 | |
| && (mTouchState.deviceId != entry->deviceId | |
| || mTouchState.source != entry->source | |
| || mTouchState.displayId != displayId); | |
| bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE | |
| || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER | |
| || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); | |
| bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN | |
| || maskedAction == AMOTION_EVENT_ACTION_SCROLL | |
| || isHoverAction); | |
| bool wrongDevice = false; | |
| if (newGesture) { | |
| bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; | |
| if (switchedDevice && mTouchState.down && !down) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Dropping event because a pointer for a different device is already down."); | |
| #endif | |
| mTempTouchState.copyFrom(mTouchState); | |
| injectionResult = INPUT_EVENT_INJECTION_FAILED; | |
| switchedDevice = false; | |
| wrongDevice = true; | |
| goto Failed; | |
| } | |
| mTempTouchState.reset(); | |
| mTempTouchState.down = down; | |
| mTempTouchState.deviceId = entry->deviceId; | |
| mTempTouchState.source = entry->source; | |
| mTempTouchState.displayId = displayId; | |
| isSplit = false; | |
| } else { | |
| mTempTouchState.copyFrom(mTouchState); | |
| } | |
| if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { | |
| /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ | |
| int32_t pointerIndex = getMotionEventActionPointerIndex(action); | |
| int32_t x = int32_t(entry->pointerCoords[pointerIndex]. | |
| getAxisValue(AMOTION_EVENT_AXIS_X)); | |
| int32_t y = int32_t(entry->pointerCoords[pointerIndex]. | |
| getAxisValue(AMOTION_EVENT_AXIS_Y)); | |
| sp<InputWindowHandle> newTouchedWindowHandle; | |
| sp<InputWindowHandle> topErrorWindowHandle; | |
| bool isTouchModal = false; | |
| // Traverse windows from front to back to find touched window and outside targets. | |
| size_t numWindows = mWindowHandles.size(); | |
| for (size_t i = 0; i < numWindows; i++) { | |
| sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); | |
| const InputWindowInfo* windowInfo = windowHandle->getInfo(); | |
| if (windowInfo->displayId != displayId) { | |
| continue; // wrong display | |
| } | |
| int32_t flags = windowInfo->layoutParamsFlags; | |
| if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) { | |
| if (topErrorWindowHandle == NULL) { | |
| topErrorWindowHandle = windowHandle; | |
| } | |
| } | |
| if (windowInfo->visible) { | |
| if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { | |
| isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE | |
| | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; | |
| if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { | |
| if (! screenWasOff | |
| || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) { | |
| newTouchedWindowHandle = windowHandle; | |
| } | |
| break; // found touched window, exit window loop | |
| } | |
| } | |
| if (maskedAction == AMOTION_EVENT_ACTION_DOWN | |
| && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) { | |
| int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE; | |
| if (isWindowObscuredAtPointLocked(windowHandle, x, y)) { | |
| outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | |
| } | |
| mTempTouchState.addOrUpdateWindow( | |
| windowHandle, outsideTargetFlags, BitSet32(0)); | |
| } | |
| } | |
| } | |
| // If there is an error window but it is not taking focus (typically because | |
| // it is invisible) then wait for it. Any other focused window may in | |
| // fact be in ANR state. | |
| if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) { | |
| injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | |
| NULL, NULL, nextWakeupTime, | |
| "Waiting because a system error window is about to be displayed."); | |
| injectionPermission = INJECTION_PERMISSION_UNKNOWN; | |
| goto Unresponsive; | |
| } | |
| // Figure out whether splitting will be allowed for this window. | |
| if (newTouchedWindowHandle != NULL | |
| && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { | |
| // New window supports splitting. | |
| isSplit = true; | |
| } else if (isSplit) { | |
| // New window does not support splitting but we have already split events. | |
| // Ignore the new window. | |
| newTouchedWindowHandle = NULL; | |
| } | |
| // Handle the case where we did not find a window. | |
| if (newTouchedWindowHandle == NULL) { | |
| // Try to assign the pointer to the first foreground window we find, if there is one. | |
| newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle(); | |
| if (newTouchedWindowHandle == NULL) { | |
| // There is no touched window. If this is an initial down event | |
| // then wait for a window to appear that will handle the touch. This is | |
| // to ensure that we report an ANR in the case where an application has started | |
| // but not yet put up a window and the user is starting to get impatient. | |
| if (maskedAction == AMOTION_EVENT_ACTION_DOWN | |
| && mFocusedApplicationHandle != NULL) { | |
| injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | |
| mFocusedApplicationHandle, NULL, nextWakeupTime, | |
| "Waiting because there is no touchable window that can " | |
| "handle the event but there is focused application that may " | |
| "eventually add a new window when it finishes starting up."); | |
| goto Unresponsive; | |
| } | |
| ALOGI("Dropping event because there is no touched window."); | |
| injectionResult = INPUT_EVENT_INJECTION_FAILED; | |
| goto Failed; | |
| } | |
| } | |
| // Set target flags. | |
| int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; | |
| if (isSplit) { | |
| targetFlags |= InputTarget::FLAG_SPLIT; | |
| } | |
| if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | |
| targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | |
| } | |
| // Update hover state. | |
| if (isHoverAction) { | |
| newHoverWindowHandle = newTouchedWindowHandle; | |
| } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { | |
| newHoverWindowHandle = mLastHoverWindowHandle; | |
| } | |
| // Update the temporary touch state. | |
| BitSet32 pointerIds; | |
| if (isSplit) { | |
| uint32_t pointerId = entry->pointerProperties[pointerIndex].id; | |
| pointerIds.markBit(pointerId); | |
| } | |
| mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); | |
| } else { | |
| /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ | |
| // If the pointer is not currently down, then ignore the event. | |
| if (! mTempTouchState.down) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Dropping event because the pointer is not down or we previously " | |
| "dropped the pointer down event."); | |
| #endif | |
| injectionResult = INPUT_EVENT_INJECTION_FAILED; | |
| goto Failed; | |
| } | |
| // Check whether touches should slip outside of the current foreground window. | |
| if (maskedAction == AMOTION_EVENT_ACTION_MOVE | |
| && entry->pointerCount == 1 | |
| && mTempTouchState.isSlippery()) { | |
| int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); | |
| int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); | |
| sp<InputWindowHandle> oldTouchedWindowHandle = | |
| mTempTouchState.getFirstForegroundWindowHandle(); | |
| sp<InputWindowHandle> newTouchedWindowHandle = | |
| findTouchedWindowAtLocked(displayId, x, y); | |
| if (oldTouchedWindowHandle != newTouchedWindowHandle | |
| && newTouchedWindowHandle != NULL) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Touch is slipping out of window %s into window %s.", | |
| oldTouchedWindowHandle->getName().string(), | |
| newTouchedWindowHandle->getName().string()); | |
| #endif | |
| // Make a slippery exit from the old window. | |
| mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, | |
| InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0)); | |
| // Make a slippery entrance into the new window. | |
| if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { | |
| isSplit = true; | |
| } | |
| int32_t targetFlags = InputTarget::FLAG_FOREGROUND | |
| | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; | |
| if (isSplit) { | |
| targetFlags |= InputTarget::FLAG_SPLIT; | |
| } | |
| if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { | |
| targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; | |
| } | |
| BitSet32 pointerIds; | |
| if (isSplit) { | |
| pointerIds.markBit(entry->pointerProperties[0].id); | |
| } | |
| mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); | |
| } | |
| } | |
| } | |
| if (newHoverWindowHandle != mLastHoverWindowHandle) { | |
| // Let the previous window know that the hover sequence is over. | |
| if (mLastHoverWindowHandle != NULL) { | |
| #if DEBUG_HOVER | |
| ALOGD("Sending hover exit event to window %s.", | |
| mLastHoverWindowHandle->getName().string()); | |
| #endif | |
| mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, | |
| InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); | |
| } | |
| // Let the new window know that the hover sequence is starting. | |
| if (newHoverWindowHandle != NULL) { | |
| #if DEBUG_HOVER | |
| ALOGD("Sending hover enter event to window %s.", | |
| newHoverWindowHandle->getName().string()); | |
| #endif | |
| mTempTouchState.addOrUpdateWindow(newHoverWindowHandle, | |
| InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0)); | |
| } | |
| } | |
| // Check permission to inject into all touched foreground windows and ensure there | |
| // is at least one touched foreground window. | |
| { | |
| bool haveForegroundWindow = false; | |
| for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { | |
| const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; | |
| if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { | |
| haveForegroundWindow = true; | |
| if (! checkInjectionPermission(touchedWindow.windowHandle, | |
| entry->injectionState)) { | |
| injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; | |
| injectionPermission = INJECTION_PERMISSION_DENIED; | |
| goto Failed; | |
| } | |
| } | |
| } | |
| if (! haveForegroundWindow) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Dropping event because there is no touched foreground window to receive it."); | |
| #endif | |
| injectionResult = INPUT_EVENT_INJECTION_FAILED; | |
| goto Failed; | |
| } | |
| // Permission granted to injection into all touched foreground windows. | |
| injectionPermission = INJECTION_PERMISSION_GRANTED; | |
| } | |
| // Check whether windows listening for outside touches are owned by the same UID. If it is | |
| // set the policy flag that we will not reveal coordinate information to this window. | |
| if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | |
| sp<InputWindowHandle> foregroundWindowHandle = | |
| mTempTouchState.getFirstForegroundWindowHandle(); | |
| const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; | |
| for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { | |
| const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; | |
| if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | |
| sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; | |
| if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) { | |
| mTempTouchState.addOrUpdateWindow(inputWindowHandle, | |
| InputTarget::FLAG_ZERO_COORDS, BitSet32(0)); | |
| } | |
| } | |
| } | |
| } | |
| // Ensure all touched foreground windows are ready for new input. | |
| for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { | |
| const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; | |
| if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { | |
| // If the touched window is paused then keep waiting. | |
| if (touchedWindow.windowHandle->getInfo()->paused) { | |
| injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | |
| NULL, touchedWindow.windowHandle, nextWakeupTime, | |
| "Waiting because the touched window is paused."); | |
| goto Unresponsive; | |
| } | |
| // If the touched window is still working on previous events then keep waiting. | |
| if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) { | |
| injectionResult = handleTargetsNotReadyLocked(currentTime, entry, | |
| NULL, touchedWindow.windowHandle, nextWakeupTime, | |
| "Waiting because the touched window has not finished " | |
| "processing the input events that were previously delivered to it."); | |
| goto Unresponsive; | |
| } | |
| } | |
| } | |
| // If this is the first pointer going down and the touched window has a wallpaper | |
| // then also add the touched wallpaper windows so they are locked in for the duration | |
| // of the touch gesture. | |
| // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper | |
| // engine only supports touch events. We would need to add a mechanism similar | |
| // to View.onGenericMotionEvent to enable wallpapers to handle these events. | |
| if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | |
| sp<InputWindowHandle> foregroundWindowHandle = | |
| mTempTouchState.getFirstForegroundWindowHandle(); | |
| if (foregroundWindowHandle->getInfo()->hasWallpaper) { | |
| for (size_t i = 0; i < mWindowHandles.size(); i++) { | |
| sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); | |
| const InputWindowInfo* info = windowHandle->getInfo(); | |
| if (info->displayId == displayId | |
| && windowHandle->getInfo()->layoutParamsType | |
| == InputWindowInfo::TYPE_WALLPAPER) { | |
| mTempTouchState.addOrUpdateWindow(windowHandle, | |
| InputTarget::FLAG_WINDOW_IS_OBSCURED | |
| | InputTarget::FLAG_DISPATCH_AS_IS, | |
| BitSet32(0)); | |
| } | |
| } | |
| } | |
| } | |
| // Success! Output targets. | |
| injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | |
| for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { | |
| const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); | |
| addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, | |
| touchedWindow.pointerIds, inputTargets); | |
| } | |
| // Drop the outside or hover touch windows since we will not care about them | |
| // in the next iteration. | |
| mTempTouchState.filterNonAsIsTouchWindows(); | |
| Failed: | |
| // Check injection permission once and for all. | |
| if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { | |
| if (checkInjectionPermission(NULL, entry->injectionState)) { | |
| injectionPermission = INJECTION_PERMISSION_GRANTED; | |
| } else { | |
| injectionPermission = INJECTION_PERMISSION_DENIED; | |
| } | |
| } | |
| // Update final pieces of touch state if the injector had permission. | |
| if (injectionPermission == INJECTION_PERMISSION_GRANTED) { | |
| if (!wrongDevice) { | |
| if (switchedDevice) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Conflicting pointer actions: Switched to a different device."); | |
| #endif | |
| *outConflictingPointerActions = true; | |
| } | |
| if (isHoverAction) { | |
| // Started hovering, therefore no longer down. | |
| if (mTouchState.down) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Conflicting pointer actions: Hover received while pointer was down."); | |
| #endif | |
| *outConflictingPointerActions = true; | |
| } | |
| mTouchState.reset(); | |
| if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER | |
| || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { | |
| mTouchState.deviceId = entry->deviceId; | |
| mTouchState.source = entry->source; | |
| mTouchState.displayId = displayId; | |
| } | |
| } else if (maskedAction == AMOTION_EVENT_ACTION_UP | |
| || maskedAction == AMOTION_EVENT_ACTION_CANCEL) { | |
| // All pointers up or canceled. | |
| mTouchState.reset(); | |
| } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { | |
| // First pointer went down. | |
| if (mTouchState.down) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Conflicting pointer actions: Down received while already down."); | |
| #endif | |
| *outConflictingPointerActions = true; | |
| } | |
| mTouchState.copyFrom(mTempTouchState); | |
| } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | |
| // One pointer went up. | |
| if (isSplit) { | |
| int32_t pointerIndex = getMotionEventActionPointerIndex(action); | |
| uint32_t pointerId = entry->pointerProperties[pointerIndex].id; | |
| for (size_t i = 0; i < mTempTouchState.windows.size(); ) { | |
| TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); | |
| if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { | |
| touchedWindow.pointerIds.clearBit(pointerId); | |
| if (touchedWindow.pointerIds.isEmpty()) { | |
| mTempTouchState.windows.removeAt(i); | |
| continue; | |
| } | |
| } | |
| i += 1; | |
| } | |
| } | |
| mTouchState.copyFrom(mTempTouchState); | |
| } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { | |
| // Discard temporary touch state since it was only valid for this action. | |
| } else { | |
| // Save changes to touch state as-is for all other actions. | |
| mTouchState.copyFrom(mTempTouchState); | |
| } | |
| // Update hover state. | |
| mLastHoverWindowHandle = newHoverWindowHandle; | |
| } | |
| } else { | |
| #if DEBUG_FOCUS | |
| ALOGD("Not updating touch focus because injection was denied."); | |
| #endif | |
| } | |
| Unresponsive: | |
| // Reset temporary touch state to ensure we release unnecessary references to input channels. | |
| mTempTouchState.reset(); | |
| nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); | |
| updateDispatchStatisticsLocked(currentTime, entry, | |
| injectionResult, timeSpentWaitingForApplication); | |
| #if DEBUG_FOCUS | |
| ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " | |
| "timeSpentWaitingForApplication=%0.1fms", | |
| injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); | |
| #endif | |
| return injectionResult; | |
| } | |
| void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, | |
| int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) { | |
| inputTargets.push(); | |
| const InputWindowInfo* windowInfo = windowHandle->getInfo(); | |
| InputTarget& target = inputTargets.editTop(); | |
| target.inputChannel = windowInfo->inputChannel; | |
| target.flags = targetFlags; | |
| target.xOffset = - windowInfo->frameLeft; | |
| target.yOffset = - windowInfo->frameTop; | |
| target.scaleFactor = windowInfo->scaleFactor; | |
| target.pointerIds = pointerIds; | |
| } | |
| void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) { | |
| for (size_t i = 0; i < mMonitoringChannels.size(); i++) { | |
| inputTargets.push(); | |
| InputTarget& target = inputTargets.editTop(); | |
| target.inputChannel = mMonitoringChannels[i]; | |
| target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | |
| target.xOffset = 0; | |
| target.yOffset = 0; | |
| target.pointerIds.clear(); | |
| target.scaleFactor = 1.0f; | |
| } | |
| } | |
| bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, | |
| const InjectionState* injectionState) { | |
| if (injectionState | |
| && (windowHandle == NULL | |
| || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) | |
| && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { | |
| if (windowHandle != NULL) { | |
| ALOGW("Permission denied: injecting event from pid %d uid %d to window %s " | |
| "owned by uid %d", | |
| injectionState->injectorPid, injectionState->injectorUid, | |
| windowHandle->getName().string(), | |
| windowHandle->getInfo()->ownerUid); | |
| } else { | |
| ALOGW("Permission denied: injecting event from pid %d uid %d", | |
| injectionState->injectorPid, injectionState->injectorUid); | |
| } | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool InputDispatcher::isWindowObscuredAtPointLocked( | |
| const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { | |
| int32_t displayId = windowHandle->getInfo()->displayId; | |
| size_t numWindows = mWindowHandles.size(); | |
| for (size_t i = 0; i < numWindows; i++) { | |
| sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i); | |
| if (otherHandle == windowHandle) { | |
| break; | |
| } | |
| const InputWindowInfo* otherInfo = otherHandle->getInfo(); | |
| if (otherInfo->displayId == displayId | |
| && otherInfo->visible && !otherInfo->isTrustedOverlay() | |
| && otherInfo->frameContainsPoint(x, y)) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime, | |
| const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) { | |
| ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel()); | |
| if (connectionIndex >= 0) { | |
| sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | |
| if (connection->inputPublisherBlocked) { | |
| return false; | |
| } | |
| if (eventEntry->type == EventEntry::TYPE_KEY) { | |
| // If the event is a key event, then we must wait for all previous events to | |
| // complete before delivering it because previous events may have the | |
| // side-effect of transferring focus to a different window and we want to | |
| // ensure that the following keys are sent to the new window. | |
| // | |
| // Suppose the user touches a button in a window then immediately presses "A". | |
| // If the button causes a pop-up window to appear then we want to ensure that | |
| // the "A" key is delivered to the new pop-up window. This is because users | |
| // often anticipate pending UI changes when typing on a keyboard. | |
| // To obtain this behavior, we must serialize key events with respect to all | |
| // prior input events. | |
| return connection->outboundQueue.isEmpty() | |
| && connection->waitQueue.isEmpty(); | |
| } | |
| // Touch events can always be sent to a window immediately because the user intended | |
| // to touch whatever was visible at the time. Even if focus changes or a new | |
| // window appears moments later, the touch event was meant to be delivered to | |
| // whatever window happened to be on screen at the time. | |
| // | |
| // Generic motion events, such as trackball or joystick events are a little trickier. | |
| // Like key events, generic motion events are delivered to the focused window. | |
| // Unlike key events, generic motion events don't tend to transfer focus to other | |
| // windows and it is not important for them to be serialized. So we prefer to deliver | |
| // generic motion events as soon as possible to improve efficiency and reduce lag | |
| // through batching. | |
| // | |
| // The one case where we pause input event delivery is when the wait queue is piling | |
| // up with lots of events because the application is not responding. | |
| // This condition ensures that ANRs are detected reliably. | |
| if (!connection->waitQueue.isEmpty() | |
| && currentTime >= connection->waitQueue.head->eventEntry->eventTime | |
| + STREAM_AHEAD_EVENT_TIMEOUT) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| String8 InputDispatcher::getApplicationWindowLabelLocked( | |
| const sp<InputApplicationHandle>& applicationHandle, | |
| const sp<InputWindowHandle>& windowHandle) { | |
| if (applicationHandle != NULL) { | |
| if (windowHandle != NULL) { | |
| String8 label(applicationHandle->getName()); | |
| label.append(" - "); | |
| label.append(windowHandle->getName()); | |
| return label; | |
| } else { | |
| return applicationHandle->getName(); | |
| } | |
| } else if (windowHandle != NULL) { | |
| return windowHandle->getName(); | |
| } else { | |
| return String8("<unknown application or window>"); | |
| } | |
| } | |
| void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { | |
| if (mFocusedWindowHandle != NULL) { | |
| const InputWindowInfo* info = mFocusedWindowHandle->getInfo(); | |
| if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) { | |
| #if DEBUG_DISPATCH_CYCLE | |
| ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string()); | |
| #endif | |
| return; | |
| } | |
| } | |
| int32_t eventType = USER_ACTIVITY_EVENT_OTHER; | |
| switch (eventEntry->type) { | |
| case EventEntry::TYPE_MOTION: { | |
| const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); | |
| if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { | |
| return; | |
| } | |
| if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) { | |
| eventType = USER_ACTIVITY_EVENT_TOUCH; | |
| } | |
| break; | |
| } | |
| case EventEntry::TYPE_KEY: { | |
| const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); | |
| if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) { | |
| return; | |
| } | |
| eventType = USER_ACTIVITY_EVENT_BUTTON; | |
| break; | |
| } | |
| } | |
| CommandEntry* commandEntry = postCommandLocked( | |
| & InputDispatcher::doPokeUserActivityLockedInterruptible); | |
| commandEntry->eventTime = eventEntry->eventTime; | |
| commandEntry->userActivityEventType = eventType; | |
| } | |
| void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, | |
| const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { | |
| #if DEBUG_DISPATCH_CYCLE | |
| ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " | |
| "xOffset=%f, yOffset=%f, scaleFactor=%f, " | |
| "pointerIds=0x%x", | |
| connection->getInputChannelName(), inputTarget->flags, | |
| inputTarget->xOffset, inputTarget->yOffset, | |
| inputTarget->scaleFactor, inputTarget->pointerIds.value); | |
| #endif | |
| // Skip this event if the connection status is not normal. | |
| // We don't want to enqueue additional outbound events if the connection is broken. | |
| if (connection->status != Connection::STATUS_NORMAL) { | |
| #if DEBUG_DISPATCH_CYCLE | |
| ALOGD("channel '%s' ~ Dropping event because the channel status is %s", | |
| connection->getInputChannelName(), connection->getStatusLabel()); | |
| #endif | |
| return; | |
| } | |
| // Split a motion event if needed. | |
| if (inputTarget->flags & InputTarget::FLAG_SPLIT) { | |
| ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); | |
| MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); | |
| if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { | |
| MotionEntry* splitMotionEntry = splitMotionEvent( | |
| originalMotionEntry, inputTarget->pointerIds); | |
| if (!splitMotionEntry) { | |
| return; // split event was dropped | |
| } | |
| #if DEBUG_FOCUS | |
| ALOGD("channel '%s' ~ Split motion event.", | |
| connection->getInputChannelName()); | |
| logOutboundMotionDetailsLocked(" ", splitMotionEntry); | |
| #endif | |
| enqueueDispatchEntriesLocked(currentTime, connection, | |
| splitMotionEntry, inputTarget); | |
| splitMotionEntry->release(); | |
| return; | |
| } | |
| } | |
| // Not splitting. Enqueue dispatch entries for the event as is. | |
| enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); | |
| } | |
| void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, | |
| const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { | |
| bool wasEmpty = connection->outboundQueue.isEmpty(); | |
| // Enqueue dispatch entries for the requested modes. | |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | |
| InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); | |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | |
| InputTarget::FLAG_DISPATCH_AS_OUTSIDE); | |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | |
| InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); | |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | |
| InputTarget::FLAG_DISPATCH_AS_IS); | |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | |
| InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); | |
| enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, | |
| InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); | |
| // If the outbound queue was previously empty, start the dispatch cycle going. | |
| if (wasEmpty && !connection->outboundQueue.isEmpty()) { | |
| startDispatchCycleLocked(currentTime, connection); | |
| } | |
| } | |
| void InputDispatcher::enqueueDispatchEntryLocked( | |
| const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, | |
| int32_t dispatchMode) { | |
| int32_t inputTargetFlags = inputTarget->flags; | |
| if (!(inputTargetFlags & dispatchMode)) { | |
| return; | |
| } | |
| inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; | |
| // This is a new event. | |
| // Enqueue a new dispatch entry onto the outbound queue for this connection. | |
| DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref | |
| inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset, | |
| inputTarget->scaleFactor); | |
| // Apply target flags and update the connection's input state. | |
| switch (eventEntry->type) { | |
| case EventEntry::TYPE_KEY: { | |
| KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); | |
| dispatchEntry->resolvedAction = keyEntry->action; | |
| dispatchEntry->resolvedFlags = keyEntry->flags; | |
| if (!connection->inputState.trackKey(keyEntry, | |
| dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { | |
| #if DEBUG_DISPATCH_CYCLE | |
| ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", | |
| connection->getInputChannelName()); | |
| #endif | |
| delete dispatchEntry; | |
| return; // skip the inconsistent event | |
| } | |
| break; | |
| } | |
| case EventEntry::TYPE_MOTION: { | |
| MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); | |
| if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { | |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; | |
| } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { | |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; | |
| } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { | |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | |
| } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { | |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; | |
| } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { | |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; | |
| } else { | |
| dispatchEntry->resolvedAction = motionEntry->action; | |
| } | |
| if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE | |
| && !connection->inputState.isHovering( | |
| motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) { | |
| #if DEBUG_DISPATCH_CYCLE | |
| ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event", | |
| connection->getInputChannelName()); | |
| #endif | |
| dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; | |
| } | |
| dispatchEntry->resolvedFlags = motionEntry->flags; | |
| if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { | |
| dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; | |
| } | |
| if (!connection->inputState.trackMotion(motionEntry, | |
| dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { | |
| #if DEBUG_DISPATCH_CYCLE | |
| ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event", | |
| connection->getInputChannelName()); | |
| #endif | |
| delete dispatchEntry; | |
| return; // skip the inconsistent event | |
| } | |
| break; | |
| } | |
| } | |
| // Remember that we are waiting for this dispatch to complete. | |
| if (dispatchEntry->hasForegroundTarget()) { | |
| incrementPendingForegroundDispatchesLocked(eventEntry); | |
| } | |
| // Enqueue the dispatch entry. | |
| connection->outboundQueue.enqueueAtTail(dispatchEntry); | |
| traceOutboundQueueLengthLocked(connection); | |
| } | |
| void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, | |
| const sp<Connection>& connection) { | |
| #if DEBUG_DISPATCH_CYCLE | |
| ALOGD("channel '%s' ~ startDispatchCycle", | |
| connection->getInputChannelName()); | |
| #endif | |
| while (connection->status == Connection::STATUS_NORMAL | |
| && !connection->outboundQueue.isEmpty()) { | |
| DispatchEntry* dispatchEntry = connection->outboundQueue.head; | |
| dispatchEntry->deliveryTime = currentTime; | |
| // Publish the event. | |
| status_t status; | |
| EventEntry* eventEntry = dispatchEntry->eventEntry; | |
| switch (eventEntry->type) { | |
| case EventEntry::TYPE_KEY: { | |
| KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); | |
| // Publish the key event. | |
| status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq, | |
| keyEntry->deviceId, keyEntry->source, | |
| dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, | |
| keyEntry->keyCode, keyEntry->scanCode, | |
| keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, | |
| keyEntry->eventTime); | |
| break; | |
| } | |
| case EventEntry::TYPE_MOTION: { | |
| MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); | |
| PointerCoords scaledCoords[MAX_POINTERS]; | |
| const PointerCoords* usingCoords = motionEntry->pointerCoords; | |
| // Set the X and Y offset depending on the input source. | |
| float xOffset, yOffset, scaleFactor; | |
| if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) | |
| && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { | |
| scaleFactor = dispatchEntry->scaleFactor; | |
| xOffset = dispatchEntry->xOffset * scaleFactor; | |
| yOffset = dispatchEntry->yOffset * scaleFactor; | |
| if (scaleFactor != 1.0f) { | |
| for (size_t i = 0; i < motionEntry->pointerCount; i++) { | |
| scaledCoords[i] = motionEntry->pointerCoords[i]; | |
| scaledCoords[i].scale(scaleFactor); | |
| } | |
| usingCoords = scaledCoords; | |
| } | |
| } else { | |
| xOffset = 0.0f; | |
| yOffset = 0.0f; | |
| scaleFactor = 1.0f; | |
| // We don't want the dispatch target to know. | |
| if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { | |
| for (size_t i = 0; i < motionEntry->pointerCount; i++) { | |
| scaledCoords[i].clear(); | |
| } | |
| usingCoords = scaledCoords; | |
| } | |
| } | |
| // Publish the motion event. | |
| status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq, | |
| motionEntry->deviceId, motionEntry->source, | |
| dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, | |
| motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState, | |
| xOffset, yOffset, | |
| motionEntry->xPrecision, motionEntry->yPrecision, | |
| motionEntry->downTime, motionEntry->eventTime, | |
| motionEntry->pointerCount, motionEntry->pointerProperties, | |
| usingCoords); | |
| break; | |
| } | |
| default: | |
| ALOG_ASSERT(false); | |
| return; | |
| } | |
| // Check the result. | |
| if (status) { | |
| if (status == WOULD_BLOCK) { | |
| if (connection->waitQueue.isEmpty()) { | |
| ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " | |
| "This is unexpected because the wait queue is empty, so the pipe " | |
| "should be empty and we shouldn't have any problems writing an " | |
| "event to it, status=%d", connection->getInputChannelName(), status); | |
| abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); | |
| } else { | |
| // Pipe is full and we are waiting for the app to finish process some events | |
| // before sending more events to it. | |
| #if DEBUG_DISPATCH_CYCLE | |
| ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " | |
| "waiting for the application to catch up", | |
| connection->getInputChannelName()); | |
| #endif | |
| connection->inputPublisherBlocked = true; | |
| } | |
| } else { | |
| ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " | |
| "status=%d", connection->getInputChannelName(), status); | |
| abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); | |
| } | |
| return; | |
| } | |
| // Re-enqueue the event on the wait queue. | |
| connection->outboundQueue.dequeue(dispatchEntry); | |
| traceOutboundQueueLengthLocked(connection); | |
| connection->waitQueue.enqueueAtTail(dispatchEntry); | |
| traceWaitQueueLengthLocked(connection); | |
| } | |
| } | |
| void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, | |
| const sp<Connection>& connection, uint32_t seq, bool handled) { | |
| #if DEBUG_DISPATCH_CYCLE | |
| ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", | |
| connection->getInputChannelName(), seq, toString(handled)); | |
| #endif | |
| connection->inputPublisherBlocked = false; | |
| if (connection->status == Connection::STATUS_BROKEN | |
| || connection->status == Connection::STATUS_ZOMBIE) { | |
| return; | |
| } | |
| // Notify other system components and prepare to start the next dispatch cycle. | |
| onDispatchCycleFinishedLocked(currentTime, connection, seq, handled); | |
| } | |
| void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, | |
| const sp<Connection>& connection, bool notify) { | |
| #if DEBUG_DISPATCH_CYCLE | |
| ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s", | |
| connection->getInputChannelName(), toString(notify)); | |
| #endif | |
| // Clear the dispatch queues. | |
| drainDispatchQueueLocked(&connection->outboundQueue); | |
| traceOutboundQueueLengthLocked(connection); | |
| drainDispatchQueueLocked(&connection->waitQueue); | |
| traceWaitQueueLengthLocked(connection); | |
| // The connection appears to be unrecoverably broken. | |
| // Ignore already broken or zombie connections. | |
| if (connection->status == Connection::STATUS_NORMAL) { | |
| connection->status = Connection::STATUS_BROKEN; | |
| if (notify) { | |
| // Notify other system components. | |
| onDispatchCycleBrokenLocked(currentTime, connection); | |
| } | |
| } | |
| } | |
| void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) { | |
| while (!queue->isEmpty()) { | |
| DispatchEntry* dispatchEntry = queue->dequeueAtHead(); | |
| releaseDispatchEntryLocked(dispatchEntry); | |
| } | |
| } | |
| void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) { | |
| if (dispatchEntry->hasForegroundTarget()) { | |
| decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); | |
| } | |
| delete dispatchEntry; | |
| } | |
| int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) { | |
| InputDispatcher* d = static_cast<InputDispatcher*>(data); | |
| { // acquire lock | |
| AutoMutex _l(d->mLock); | |
| ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd); | |
| if (connectionIndex < 0) { | |
| ALOGE("Received spurious receive callback for unknown input channel. " | |
| "fd=%d, events=0x%x", fd, events); | |
| return 0; // remove the callback | |
| } | |
| bool notify; | |
| sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex); | |
| if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { | |
| if (!(events & ALOOPER_EVENT_INPUT)) { | |
| ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. " | |
| "events=0x%x", connection->getInputChannelName(), events); | |
| return 1; | |
| } | |
| nsecs_t currentTime = now(); | |
| bool gotOne = false; | |
| status_t status; | |
| for (;;) { | |
| uint32_t seq; | |
| bool handled; | |
| status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled); | |
| if (status) { | |
| break; | |
| } | |
| d->finishDispatchCycleLocked(currentTime, connection, seq, handled); | |
| gotOne = true; | |
| } | |
| if (gotOne) { | |
| d->runCommandsLockedInterruptible(); | |
| if (status == WOULD_BLOCK) { | |
| return 1; | |
| } | |
| } | |
| notify = status != DEAD_OBJECT || !connection->monitor; | |
| if (notify) { | |
| ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d", | |
| connection->getInputChannelName(), status); | |
| } | |
| } else { | |
| // Monitor channels are never explicitly unregistered. | |
| // We do it automatically when the remote endpoint is closed so don't warn | |
| // about them. | |
| notify = !connection->monitor; | |
| if (notify) { | |
| ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. " | |
| "events=0x%x", connection->getInputChannelName(), events); | |
| } | |
| } | |
| // Unregister the channel. | |
| d->unregisterInputChannelLocked(connection->inputChannel, notify); | |
| return 0; // remove the callback | |
| } // release lock | |
| } | |
| void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( | |
| const CancelationOptions& options) { | |
| for (size_t i = 0; i < mConnectionsByFd.size(); i++) { | |
| synthesizeCancelationEventsForConnectionLocked( | |
| mConnectionsByFd.valueAt(i), options); | |
| } | |
| } | |
| void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( | |
| const sp<InputChannel>& channel, const CancelationOptions& options) { | |
| ssize_t index = getConnectionIndexLocked(channel); | |
| if (index >= 0) { | |
| synthesizeCancelationEventsForConnectionLocked( | |
| mConnectionsByFd.valueAt(index), options); | |
| } | |
| } | |
| void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( | |
| const sp<Connection>& connection, const CancelationOptions& options) { | |
| if (connection->status == Connection::STATUS_BROKEN) { | |
| return; | |
| } | |
| nsecs_t currentTime = now(); | |
| Vector<EventEntry*> cancelationEvents; | |
| connection->inputState.synthesizeCancelationEvents(currentTime, | |
| cancelationEvents, options); | |
| if (!cancelationEvents.isEmpty()) { | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync " | |
| "with reality: %s, mode=%d.", | |
| connection->getInputChannelName(), cancelationEvents.size(), | |
| options.reason, options.mode); | |
| #endif | |
| for (size_t i = 0; i < cancelationEvents.size(); i++) { | |
| EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i); | |
| switch (cancelationEventEntry->type) { | |
| case EventEntry::TYPE_KEY: | |
| logOutboundKeyDetailsLocked("cancel - ", | |
| static_cast<KeyEntry*>(cancelationEventEntry)); | |
| break; | |
| case EventEntry::TYPE_MOTION: | |
| logOutboundMotionDetailsLocked("cancel - ", | |
| static_cast<MotionEntry*>(cancelationEventEntry)); | |
| break; | |
| } | |
| InputTarget target; | |
| sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel); | |
| if (windowHandle != NULL) { | |
| const InputWindowInfo* windowInfo = windowHandle->getInfo(); | |
| target.xOffset = -windowInfo->frameLeft; | |
| target.yOffset = -windowInfo->frameTop; | |
| target.scaleFactor = windowInfo->scaleFactor; | |
| } else { | |
| target.xOffset = 0; | |
| target.yOffset = 0; | |
| target.scaleFactor = 1.0f; | |
| } | |
| target.inputChannel = connection->inputChannel; | |
| target.flags = InputTarget::FLAG_DISPATCH_AS_IS; | |
| enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref | |
| &target, InputTarget::FLAG_DISPATCH_AS_IS); | |
| cancelationEventEntry->release(); | |
| } | |
| startDispatchCycleLocked(currentTime, connection); | |
| } | |
| } | |
| InputDispatcher::MotionEntry* | |
| InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { | |
| ALOG_ASSERT(pointerIds.value != 0); | |
| uint32_t splitPointerIndexMap[MAX_POINTERS]; | |
| PointerProperties splitPointerProperties[MAX_POINTERS]; | |
| PointerCoords splitPointerCoords[MAX_POINTERS]; | |
| uint32_t originalPointerCount = originalMotionEntry->pointerCount; | |
| uint32_t splitPointerCount = 0; | |
| for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; | |
| originalPointerIndex++) { | |
| const PointerProperties& pointerProperties = | |
| originalMotionEntry->pointerProperties[originalPointerIndex]; | |
| uint32_t pointerId = uint32_t(pointerProperties.id); | |
| if (pointerIds.hasBit(pointerId)) { | |
| splitPointerIndexMap[splitPointerCount] = originalPointerIndex; | |
| splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); | |
| splitPointerCoords[splitPointerCount].copyFrom( | |
| originalMotionEntry->pointerCoords[originalPointerIndex]); | |
| splitPointerCount += 1; | |
| } | |
| } | |
| if (splitPointerCount != pointerIds.count()) { | |
| // This is bad. We are missing some of the pointers that we expected to deliver. | |
| // Most likely this indicates that we received an ACTION_MOVE events that has | |
| // different pointer ids than we expected based on the previous ACTION_DOWN | |
| // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers | |
| // in this way. | |
| ALOGW("Dropping split motion event because the pointer count is %d but " | |
| "we expected there to be %d pointers. This probably means we received " | |
| "a broken sequence of pointer ids from the input device.", | |
| splitPointerCount, pointerIds.count()); | |
| return NULL; | |
| } | |
| int32_t action = originalMotionEntry->action; | |
| int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; | |
| if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN | |
| || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { | |
| int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); | |
| const PointerProperties& pointerProperties = | |
| originalMotionEntry->pointerProperties[originalPointerIndex]; | |
| uint32_t pointerId = uint32_t(pointerProperties.id); | |
| if (pointerIds.hasBit(pointerId)) { | |
| if (pointerIds.count() == 1) { | |
| // The first/last pointer went down/up. | |
| action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN | |
| ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; | |
| } else { | |
| // A secondary pointer went down/up. | |
| uint32_t splitPointerIndex = 0; | |
| while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { | |
| splitPointerIndex += 1; | |
| } | |
| action = maskedAction | (splitPointerIndex | |
| << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | |
| } | |
| } else { | |
| // An unrelated pointer changed. | |
| action = AMOTION_EVENT_ACTION_MOVE; | |
| } | |
| } | |
| MotionEntry* splitMotionEntry = new MotionEntry( | |
| originalMotionEntry->eventTime, | |
| originalMotionEntry->deviceId, | |
| originalMotionEntry->source, | |
| originalMotionEntry->policyFlags, | |
| action, | |
| originalMotionEntry->flags, | |
| originalMotionEntry->metaState, | |
| originalMotionEntry->buttonState, | |
| originalMotionEntry->edgeFlags, | |
| originalMotionEntry->xPrecision, | |
| originalMotionEntry->yPrecision, | |
| originalMotionEntry->downTime, | |
| originalMotionEntry->displayId, | |
| splitPointerCount, splitPointerProperties, splitPointerCoords); | |
| if (originalMotionEntry->injectionState) { | |
| splitMotionEntry->injectionState = originalMotionEntry->injectionState; | |
| splitMotionEntry->injectionState->refCount += 1; | |
| } | |
| return splitMotionEntry; | |
| } | |
| void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { | |
| #if DEBUG_INBOUND_EVENT_DETAILS | |
| ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime); | |
| #endif | |
| bool needWake; | |
| { // acquire lock | |
| AutoMutex _l(mLock); | |
| ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime); | |
| needWake = enqueueInboundEventLocked(newEntry); | |
| } // release lock | |
| if (needWake) { | |
| mLooper->wake(); | |
| } | |
| } | |
| void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { | |
| #if DEBUG_INBOUND_EVENT_DETAILS | |
| ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, " | |
| "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld", | |
| args->eventTime, args->deviceId, args->source, args->policyFlags, | |
| args->action, args->flags, args->keyCode, args->scanCode, | |
| args->metaState, args->downTime); | |
| #endif | |
| if (!validateKeyEvent(args->action)) { | |
| return; | |
| } | |
| uint32_t policyFlags = args->policyFlags; | |
| int32_t flags = args->flags; | |
| int32_t metaState = args->metaState; | |
| if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { | |
| policyFlags |= POLICY_FLAG_VIRTUAL; | |
| flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; | |
| } | |
| if (policyFlags & POLICY_FLAG_ALT) { | |
| metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON; | |
| } | |
| if (policyFlags & POLICY_FLAG_ALT_GR) { | |
| metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON; | |
| } | |
| if (policyFlags & POLICY_FLAG_SHIFT) { | |
| metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON; | |
| } | |
| if (policyFlags & POLICY_FLAG_CAPS_LOCK) { | |
| metaState |= AMETA_CAPS_LOCK_ON; | |
| } | |
| if (policyFlags & POLICY_FLAG_FUNCTION) { | |
| metaState |= AMETA_FUNCTION_ON; | |
| } | |
| policyFlags |= POLICY_FLAG_TRUSTED; | |
| KeyEvent event; | |
| event.initialize(args->deviceId, args->source, args->action, | |
| flags, args->keyCode, args->scanCode, metaState, 0, | |
| args->downTime, args->eventTime); | |
| mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); | |
| if (policyFlags & POLICY_FLAG_WOKE_HERE) { | |
| flags |= AKEY_EVENT_FLAG_WOKE_HERE; | |
| } | |
| bool needWake; | |
| { // acquire lock | |
| mLock.lock(); | |
| if (shouldSendKeyToInputFilterLocked(args)) { | |
| mLock.unlock(); | |
| policyFlags |= POLICY_FLAG_FILTERED; | |
| if (!mPolicy->filterInputEvent(&event, policyFlags)) { | |
| return; // event was consumed by the filter | |
| } | |
| mLock.lock(); | |
| } | |
| int32_t repeatCount = 0; | |
| KeyEntry* newEntry = new KeyEntry(args->eventTime, | |
| args->deviceId, args->source, policyFlags, | |
| args->action, flags, args->keyCode, args->scanCode, | |
| metaState, repeatCount, args->downTime); | |
| needWake = enqueueInboundEventLocked(newEntry); | |
| mLock.unlock(); | |
| } // release lock | |
| if (needWake) { | |
| mLooper->wake(); | |
| } | |
| } | |
| bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) { | |
| return mInputFilterEnabled; | |
| } | |
| void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { | |
| #if DEBUG_INBOUND_EVENT_DETAILS | |
| ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " | |
| "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, " | |
| "xPrecision=%f, yPrecision=%f, downTime=%lld", | |
| args->eventTime, args->deviceId, args->source, args->policyFlags, | |
| args->action, args->flags, args->metaState, args->buttonState, | |
| args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime); | |
| for (uint32_t i = 0; i < args->pointerCount; i++) { | |
| ALOGD(" Pointer %d: id=%d, toolType=%d, " | |
| "x=%f, y=%f, pressure=%f, size=%f, " | |
| "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " | |
| "orientation=%f", | |
| i, args->pointerProperties[i].id, | |
| args->pointerProperties[i].toolType, | |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), | |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), | |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), | |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), | |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), | |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), | |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), | |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), | |
| args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); | |
| } | |
| #endif | |
| if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) { | |
| return; | |
| } | |
| uint32_t policyFlags = args->policyFlags; | |
| policyFlags |= POLICY_FLAG_TRUSTED; | |
| mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags); | |
| bool needWake; | |
| { // acquire lock | |
| mLock.lock(); | |
| if (shouldSendMotionToInputFilterLocked(args)) { | |
| mLock.unlock(); | |
| MotionEvent event; | |
| event.initialize(args->deviceId, args->source, args->action, args->flags, | |
| args->edgeFlags, args->metaState, args->buttonState, 0, 0, | |
| args->xPrecision, args->yPrecision, | |
| args->downTime, args->eventTime, | |
| args->pointerCount, args->pointerProperties, args->pointerCoords); | |
| policyFlags |= POLICY_FLAG_FILTERED; | |
| if (!mPolicy->filterInputEvent(&event, policyFlags)) { | |
| return; // event was consumed by the filter | |
| } | |
| mLock.lock(); | |
| } | |
| // Just enqueue a new motion event. | |
| MotionEntry* newEntry = new MotionEntry(args->eventTime, | |
| args->deviceId, args->source, policyFlags, | |
| args->action, args->flags, args->metaState, args->buttonState, | |
| args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime, | |
| args->displayId, | |
| args->pointerCount, args->pointerProperties, args->pointerCoords); | |
| needWake = enqueueInboundEventLocked(newEntry); | |
| mLock.unlock(); | |
| } // release lock | |
| if (needWake) { | |
| mLooper->wake(); | |
| } | |
| } | |
| bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) { | |
| // TODO: support sending secondary display events to input filter | |
| return mInputFilterEnabled && isMainDisplay(args->displayId); | |
| } | |
| void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { | |
| #if DEBUG_INBOUND_EVENT_DETAILS | |
| ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x", | |
| args->eventTime, args->policyFlags, | |
| args->switchValues, args->switchMask); | |
| #endif | |
| uint32_t policyFlags = args->policyFlags; | |
| policyFlags |= POLICY_FLAG_TRUSTED; | |
| mPolicy->notifySwitch(args->eventTime, | |
| args->switchValues, args->switchMask, policyFlags); | |
| } | |
| void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) { | |
| #if DEBUG_INBOUND_EVENT_DETAILS | |
| ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d", | |
| args->eventTime, args->deviceId); | |
| #endif | |
| bool needWake; | |
| { // acquire lock | |
| AutoMutex _l(mLock); | |
| DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId); | |
| needWake = enqueueInboundEventLocked(newEntry); | |
| } // release lock | |
| if (needWake) { | |
| mLooper->wake(); | |
| } | |
| } | |
| int32_t InputDispatcher::injectInputEvent(const InputEvent* event, | |
| int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, | |
| uint32_t policyFlags) { | |
| #if DEBUG_INBOUND_EVENT_DETAILS | |
| ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " | |
| "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x", | |
| event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags); | |
| #endif | |
| nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); | |
| policyFlags |= POLICY_FLAG_INJECTED; | |
| if (hasInjectionPermission(injectorPid, injectorUid)) { | |
| policyFlags |= POLICY_FLAG_TRUSTED; | |
| } | |
| EventEntry* firstInjectedEntry; | |
| EventEntry* lastInjectedEntry; | |
| switch (event->getType()) { | |
| case AINPUT_EVENT_TYPE_KEY: { | |
| const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event); | |
| int32_t action = keyEvent->getAction(); | |
| if (! validateKeyEvent(action)) { | |
| return INPUT_EVENT_INJECTION_FAILED; | |
| } | |
| int32_t flags = keyEvent->getFlags(); | |
| if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { | |
| policyFlags |= POLICY_FLAG_VIRTUAL; | |
| } | |
| if (!(policyFlags & POLICY_FLAG_FILTERED)) { | |
| mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); | |
| } | |
| if (policyFlags & POLICY_FLAG_WOKE_HERE) { | |
| flags |= AKEY_EVENT_FLAG_WOKE_HERE; | |
| } | |
| mLock.lock(); | |
| firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(), | |
| keyEvent->getDeviceId(), keyEvent->getSource(), | |
| policyFlags, action, flags, | |
| keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(), | |
| keyEvent->getRepeatCount(), keyEvent->getDownTime()); | |
| lastInjectedEntry = firstInjectedEntry; | |
| break; | |
| } | |
| case AINPUT_EVENT_TYPE_MOTION: { | |
| const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); | |
| int32_t displayId = ADISPLAY_ID_DEFAULT; | |
| int32_t action = motionEvent->getAction(); | |
| size_t pointerCount = motionEvent->getPointerCount(); | |
| const PointerProperties* pointerProperties = motionEvent->getPointerProperties(); | |
| if (! validateMotionEvent(action, pointerCount, pointerProperties)) { | |
| return INPUT_EVENT_INJECTION_FAILED; | |
| } | |
| if (!(policyFlags & POLICY_FLAG_FILTERED)) { | |
| nsecs_t eventTime = motionEvent->getEventTime(); | |
| mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags); | |
| } | |
| mLock.lock(); | |
| const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); | |
| const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); | |
| firstInjectedEntry = new MotionEntry(*sampleEventTimes, | |
| motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, | |
| action, motionEvent->getFlags(), | |
| motionEvent->getMetaState(), motionEvent->getButtonState(), | |
| motionEvent->getEdgeFlags(), | |
| motionEvent->getXPrecision(), motionEvent->getYPrecision(), | |
| motionEvent->getDownTime(), displayId, | |
| uint32_t(pointerCount), pointerProperties, samplePointerCoords); | |
| lastInjectedEntry = firstInjectedEntry; | |
| for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { | |
| sampleEventTimes += 1; | |
| samplePointerCoords += pointerCount; | |
| MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes, | |
| motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, | |
| action, motionEvent->getFlags(), | |
| motionEvent->getMetaState(), motionEvent->getButtonState(), | |
| motionEvent->getEdgeFlags(), | |
| motionEvent->getXPrecision(), motionEvent->getYPrecision(), | |
| motionEvent->getDownTime(), displayId, | |
| uint32_t(pointerCount), pointerProperties, samplePointerCoords); | |
| lastInjectedEntry->next = nextInjectedEntry; | |
| lastInjectedEntry = nextInjectedEntry; | |
| } | |
| break; | |
| } | |
| default: | |
| ALOGW("Cannot inject event of type %d", event->getType()); | |
| return INPUT_EVENT_INJECTION_FAILED; | |
| } | |
| InjectionState* injectionState = new InjectionState(injectorPid, injectorUid); | |
| if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { | |
| injectionState->injectionIsAsync = true; | |
| } | |
| injectionState->refCount += 1; | |
| lastInjectedEntry->injectionState = injectionState; | |
| bool needWake = false; | |
| for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) { | |
| EventEntry* nextEntry = entry->next; | |
| needWake |= enqueueInboundEventLocked(entry); | |
| entry = nextEntry; | |
| } | |
| mLock.unlock(); | |
| if (needWake) { | |
| mLooper->wake(); | |
| } | |
| int32_t injectionResult; | |
| { // acquire lock | |
| AutoMutex _l(mLock); | |
| if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { | |
| injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; | |
| } else { | |
| for (;;) { | |
| injectionResult = injectionState->injectionResult; | |
| if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { | |
| break; | |
| } | |
| nsecs_t remainingTimeout = endTime - now(); | |
| if (remainingTimeout <= 0) { | |
| #if DEBUG_INJECTION | |
| ALOGD("injectInputEvent - Timed out waiting for injection result " | |
| "to become available."); | |
| #endif | |
| injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; | |
| break; | |
| } | |
| mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout); | |
| } | |
| if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED | |
| && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { | |
| while (injectionState->pendingForegroundDispatches != 0) { | |
| #if DEBUG_INJECTION | |
| ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", | |
| injectionState->pendingForegroundDispatches); | |
| #endif | |
| nsecs_t remainingTimeout = endTime - now(); | |
| if (remainingTimeout <= 0) { | |
| #if DEBUG_INJECTION | |
| ALOGD("injectInputEvent - Timed out waiting for pending foreground " | |
| "dispatches to finish."); | |
| #endif | |
| injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; | |
| break; | |
| } | |
| mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout); | |
| } | |
| } | |
| } | |
| injectionState->release(); | |
| } // release lock | |
| #if DEBUG_INJECTION | |
| ALOGD("injectInputEvent - Finished with result %d. " | |
| "injectorPid=%d, injectorUid=%d", | |
| injectionResult, injectorPid, injectorUid); | |
| #endif | |
| return injectionResult; | |
| } | |
| bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { | |
| return injectorUid == 0 | |
| || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); | |
| } | |
| void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) { | |
| InjectionState* injectionState = entry->injectionState; | |
| if (injectionState) { | |
| #if DEBUG_INJECTION | |
| ALOGD("Setting input event injection result to %d. " | |
| "injectorPid=%d, injectorUid=%d", | |
| injectionResult, injectionState->injectorPid, injectionState->injectorUid); | |
| #endif | |
| if (injectionState->injectionIsAsync | |
| && !(entry->policyFlags & POLICY_FLAG_FILTERED)) { | |
| // Log the outcome since the injector did not wait for the injection result. | |
| switch (injectionResult) { | |
| case INPUT_EVENT_INJECTION_SUCCEEDED: | |
| ALOGV("Asynchronous input event injection succeeded."); | |
| break; | |
| case INPUT_EVENT_INJECTION_FAILED: | |
| ALOGW("Asynchronous input event injection failed."); | |
| break; | |
| case INPUT_EVENT_INJECTION_PERMISSION_DENIED: | |
| ALOGW("Asynchronous input event injection permission denied."); | |
| break; | |
| case INPUT_EVENT_INJECTION_TIMED_OUT: | |
| ALOGW("Asynchronous input event injection timed out."); | |
| break; | |
| } | |
| } | |
| injectionState->injectionResult = injectionResult; | |
| mInjectionResultAvailableCondition.broadcast(); | |
| } | |
| } | |
| void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) { | |
| InjectionState* injectionState = entry->injectionState; | |
| if (injectionState) { | |
| injectionState->pendingForegroundDispatches += 1; | |
| } | |
| } | |
| void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) { | |
| InjectionState* injectionState = entry->injectionState; | |
| if (injectionState) { | |
| injectionState->pendingForegroundDispatches -= 1; | |
| if (injectionState->pendingForegroundDispatches == 0) { | |
| mInjectionSyncFinishedCondition.broadcast(); | |
| } | |
| } | |
| } | |
| sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked( | |
| const sp<InputChannel>& inputChannel) const { | |
| size_t numWindows = mWindowHandles.size(); | |
| for (size_t i = 0; i < numWindows; i++) { | |
| const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); | |
| if (windowHandle->getInputChannel() == inputChannel) { | |
| return windowHandle; | |
| } | |
| } | |
| return NULL; | |
| } | |
| bool InputDispatcher::hasWindowHandleLocked( | |
| const sp<InputWindowHandle>& windowHandle) const { | |
| size_t numWindows = mWindowHandles.size(); | |
| for (size_t i = 0; i < numWindows; i++) { | |
| if (mWindowHandles.itemAt(i) == windowHandle) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) { | |
| #if DEBUG_FOCUS | |
| ALOGD("setInputWindows"); | |
| #endif | |
| { // acquire lock | |
| AutoMutex _l(mLock); | |
| Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles; | |
| mWindowHandles = inputWindowHandles; | |
| sp<InputWindowHandle> newFocusedWindowHandle; | |
| bool foundHoveredWindow = false; | |
| for (size_t i = 0; i < mWindowHandles.size(); i++) { | |
| const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); | |
| if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) { | |
| mWindowHandles.removeAt(i--); | |
| continue; | |
| } | |
| if (windowHandle->getInfo()->hasFocus) { | |
| newFocusedWindowHandle = windowHandle; | |
| } | |
| if (windowHandle == mLastHoverWindowHandle) { | |
| foundHoveredWindow = true; | |
| } | |
| } | |
| if (!foundHoveredWindow) { | |
| mLastHoverWindowHandle = NULL; | |
| } | |
| if (mFocusedWindowHandle != newFocusedWindowHandle) { | |
| if (mFocusedWindowHandle != NULL) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Focus left window: %s", | |
| mFocusedWindowHandle->getName().string()); | |
| #endif | |
| sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel(); | |
| if (focusedInputChannel != NULL) { | |
| CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, | |
| "focus left window"); | |
| synthesizeCancelationEventsForInputChannelLocked( | |
| focusedInputChannel, options); | |
| } | |
| } | |
| if (newFocusedWindowHandle != NULL) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Focus entered window: %s", | |
| newFocusedWindowHandle->getName().string()); | |
| #endif | |
| } | |
| mFocusedWindowHandle = newFocusedWindowHandle; | |
| } | |
| for (size_t i = 0; i < mTouchState.windows.size(); i++) { | |
| TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i); | |
| if (!hasWindowHandleLocked(touchedWindow.windowHandle)) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Touched window was removed: %s", | |
| touchedWindow.windowHandle->getName().string()); | |
| #endif | |
| sp<InputChannel> touchedInputChannel = | |
| touchedWindow.windowHandle->getInputChannel(); | |
| if (touchedInputChannel != NULL) { | |
| CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | |
| "touched window was removed"); | |
| synthesizeCancelationEventsForInputChannelLocked( | |
| touchedInputChannel, options); | |
| } | |
| mTouchState.windows.removeAt(i--); | |
| } | |
| } | |
| // Release information for windows that are no longer present. | |
| // This ensures that unused input channels are released promptly. | |
| // Otherwise, they might stick around until the window handle is destroyed | |
| // which might not happen until the next GC. | |
| for (size_t i = 0; i < oldWindowHandles.size(); i++) { | |
| const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i); | |
| if (!hasWindowHandleLocked(oldWindowHandle)) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Window went away: %s", oldWindowHandle->getName().string()); | |
| #endif | |
| oldWindowHandle->releaseInfo(); | |
| } | |
| } | |
| } // release lock | |
| // Wake up poll loop since it may need to make new input dispatching choices. | |
| mLooper->wake(); | |
| } | |
| void InputDispatcher::setFocusedApplication( | |
| const sp<InputApplicationHandle>& inputApplicationHandle) { | |
| #if DEBUG_FOCUS | |
| ALOGD("setFocusedApplication"); | |
| #endif | |
| { // acquire lock | |
| AutoMutex _l(mLock); | |
| if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) { | |
| if (mFocusedApplicationHandle != inputApplicationHandle) { | |
| if (mFocusedApplicationHandle != NULL) { | |
| resetANRTimeoutsLocked(); | |
| mFocusedApplicationHandle->releaseInfo(); | |
| } | |
| mFocusedApplicationHandle = inputApplicationHandle; | |
| } | |
| } else if (mFocusedApplicationHandle != NULL) { | |
| resetANRTimeoutsLocked(); | |
| mFocusedApplicationHandle->releaseInfo(); | |
| mFocusedApplicationHandle.clear(); | |
| } | |
| #if DEBUG_FOCUS | |
| //logDispatchStateLocked(); | |
| #endif | |
| } // release lock | |
| // Wake up poll loop since it may need to make new input dispatching choices. | |
| mLooper->wake(); | |
| } | |
| void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { | |
| #if DEBUG_FOCUS | |
| ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); | |
| #endif | |
| bool changed; | |
| { // acquire lock | |
| AutoMutex _l(mLock); | |
| if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { | |
| if (mDispatchFrozen && !frozen) { | |
| resetANRTimeoutsLocked(); | |
| } | |
| if (mDispatchEnabled && !enabled) { | |
| resetAndDropEverythingLocked("dispatcher is being disabled"); | |
| } | |
| mDispatchEnabled = enabled; | |
| mDispatchFrozen = frozen; | |
| changed = true; | |
| } else { | |
| changed = false; | |
| } | |
| #if DEBUG_FOCUS | |
| //logDispatchStateLocked(); | |
| #endif | |
| } // release lock | |
| if (changed) { | |
| // Wake up poll loop since it may need to make new input dispatching choices. | |
| mLooper->wake(); | |
| } | |
| } | |
| void InputDispatcher::setInputFilterEnabled(bool enabled) { | |
| #if DEBUG_FOCUS | |
| ALOGD("setInputFilterEnabled: enabled=%d", enabled); | |
| #endif | |
| { // acquire lock | |
| AutoMutex _l(mLock); | |
| if (mInputFilterEnabled == enabled) { | |
| return; | |
| } | |
| mInputFilterEnabled = enabled; | |
| resetAndDropEverythingLocked("input filter is being enabled or disabled"); | |
| } // release lock | |
| // Wake up poll loop since there might be work to do to drop everything. | |
| mLooper->wake(); | |
| } | |
| bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel, | |
| const sp<InputChannel>& toChannel) { | |
| #if DEBUG_FOCUS | |
| ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s", | |
| fromChannel->getName().string(), toChannel->getName().string()); | |
| #endif | |
| { // acquire lock | |
| AutoMutex _l(mLock); | |
| sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel); | |
| sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel); | |
| if (fromWindowHandle == NULL || toWindowHandle == NULL) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Cannot transfer focus because from or to window not found."); | |
| #endif | |
| return false; | |
| } | |
| if (fromWindowHandle == toWindowHandle) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Trivial transfer to same window."); | |
| #endif | |
| return true; | |
| } | |
| if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Cannot transfer focus because windows are on different displays."); | |
| #endif | |
| return false; | |
| } | |
| bool found = false; | |
| for (size_t i = 0; i < mTouchState.windows.size(); i++) { | |
| const TouchedWindow& touchedWindow = mTouchState.windows[i]; | |
| if (touchedWindow.windowHandle == fromWindowHandle) { | |
| int32_t oldTargetFlags = touchedWindow.targetFlags; | |
| BitSet32 pointerIds = touchedWindow.pointerIds; | |
| mTouchState.windows.removeAt(i); | |
| int32_t newTargetFlags = oldTargetFlags | |
| & (InputTarget::FLAG_FOREGROUND | |
| | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS); | |
| mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); | |
| found = true; | |
| break; | |
| } | |
| } | |
| if (! found) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Focus transfer failed because from window did not have focus."); | |
| #endif | |
| return false; | |
| } | |
| ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel); | |
| ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel); | |
| if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) { | |
| sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex); | |
| sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex); | |
| fromConnection->inputState.copyPointerStateTo(toConnection->inputState); | |
| CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, | |
| "transferring touch focus from this window to another window"); | |
| synthesizeCancelationEventsForConnectionLocked(fromConnection, options); | |
| } | |
| #if DEBUG_FOCUS | |
| logDispatchStateLocked(); | |
| #endif | |
| } // release lock | |
| // Wake up poll loop since it may need to make new input dispatching choices. | |
| mLooper->wake(); | |
| return true; | |
| } | |
| void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { | |
| #if DEBUG_FOCUS | |
| ALOGD("Resetting and dropping all events (%s).", reason); | |
| #endif | |
| CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); | |
| synthesizeCancelationEventsForAllConnectionsLocked(options); | |
| resetKeyRepeatLocked(); | |
| releasePendingEventLocked(); | |
| drainInboundQueueLocked(); | |
| resetANRTimeoutsLocked(); | |
| mTouchState.reset(); | |
| mLastHoverWindowHandle.clear(); | |
| } | |
| void InputDispatcher::logDispatchStateLocked() { | |
| String8 dump; | |
| dumpDispatchStateLocked(dump); | |
| char* text = dump.lockBuffer(dump.size()); | |
| char* start = text; | |
| while (*start != '\0') { | |
| char* end = strchr(start, '\n'); | |
| if (*end == '\n') { | |
| *(end++) = '\0'; | |
| } | |
| ALOGD("%s", start); | |
| start = end; | |
| } | |
| } | |
| void InputDispatcher::dumpDispatchStateLocked(String8& dump) { | |
| dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled); | |
| dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen); | |
| if (mFocusedApplicationHandle != NULL) { | |
| dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n", | |
| mFocusedApplicationHandle->getName().string(), | |
| mFocusedApplicationHandle->getDispatchingTimeout( | |
| DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0); | |
| } else { | |
| dump.append(INDENT "FocusedApplication: <null>\n"); | |
| } | |
| dump.appendFormat(INDENT "FocusedWindow: name='%s'\n", | |
| mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>"); | |
| dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down)); | |
| dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split)); | |
| dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId); | |
| dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source); | |
| dump.appendFormat(INDENT "TouchDisplayId: %d\n", mTouchState.displayId); | |
| if (!mTouchState.windows.isEmpty()) { | |
| dump.append(INDENT "TouchedWindows:\n"); | |
| for (size_t i = 0; i < mTouchState.windows.size(); i++) { | |
| const TouchedWindow& touchedWindow = mTouchState.windows[i]; | |
| dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", | |
| i, touchedWindow.windowHandle->getName().string(), | |
| touchedWindow.pointerIds.value, | |
| touchedWindow.targetFlags); | |
| } | |
| } else { | |
| dump.append(INDENT "TouchedWindows: <none>\n"); | |
| } | |
| if (!mWindowHandles.isEmpty()) { | |
| dump.append(INDENT "Windows:\n"); | |
| for (size_t i = 0; i < mWindowHandles.size(); i++) { | |
| const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); | |
| const InputWindowInfo* windowInfo = windowHandle->getInfo(); | |
| dump.appendFormat(INDENT2 "%d: name='%s', displayId=%d, " | |
| "paused=%s, hasFocus=%s, hasWallpaper=%s, " | |
| "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " | |
| "frame=[%d,%d][%d,%d], scale=%f, " | |
| "touchableRegion=", | |
| i, windowInfo->name.string(), windowInfo->displayId, | |
| toString(windowInfo->paused), | |
| toString(windowInfo->hasFocus), | |
| toString(windowInfo->hasWallpaper), | |
| toString(windowInfo->visible), | |
| toString(windowInfo->canReceiveKeys), | |
| windowInfo->layoutParamsFlags, windowInfo->layoutParamsType, | |
| windowInfo->layer, | |
| windowInfo->frameLeft, windowInfo->frameTop, | |
| windowInfo->frameRight, windowInfo->frameBottom, | |
| windowInfo->scaleFactor); | |
| dumpRegion(dump, windowInfo->touchableRegion); | |
| dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures); | |
| dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", | |
| windowInfo->ownerPid, windowInfo->ownerUid, | |
| windowInfo->dispatchingTimeout / 1000000.0); | |
| } | |
| } else { | |
| dump.append(INDENT "Windows: <none>\n"); | |
| } | |
| if (!mMonitoringChannels.isEmpty()) { | |
| dump.append(INDENT "MonitoringChannels:\n"); | |
| for (size_t i = 0; i < mMonitoringChannels.size(); i++) { | |
| const sp<InputChannel>& channel = mMonitoringChannels[i]; | |
| dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string()); | |
| } | |
| } else { | |
| dump.append(INDENT "MonitoringChannels: <none>\n"); | |
| } | |
| nsecs_t currentTime = now(); | |
| if (!mInboundQueue.isEmpty()) { | |
| dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); | |
| for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) { | |
| dump.append(INDENT2); | |
| entry->appendDescription(dump); | |
| dump.appendFormat(", age=%0.1fms\n", | |
| (currentTime - entry->eventTime) * 0.000001f); | |
| } | |
| } else { | |
| dump.append(INDENT "InboundQueue: <empty>\n"); | |
| } | |
| if (!mConnectionsByFd.isEmpty()) { | |
| dump.append(INDENT "Connections:\n"); | |
| for (size_t i = 0; i < mConnectionsByFd.size(); i++) { | |
| const sp<Connection>& connection = mConnectionsByFd.valueAt(i); | |
| dump.appendFormat(INDENT2 "%d: channelName='%s', windowName='%s', " | |
| "status=%s, monitor=%s, inputPublisherBlocked=%s\n", | |
| i, connection->getInputChannelName(), connection->getWindowName(), | |
| connection->getStatusLabel(), toString(connection->monitor), | |
| toString(connection->inputPublisherBlocked)); | |
| if (!connection->outboundQueue.isEmpty()) { | |
| dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n", | |
| connection->outboundQueue.count()); | |
| for (DispatchEntry* entry = connection->outboundQueue.head; entry; | |
| entry = entry->next) { | |
| dump.append(INDENT4); | |
| entry->eventEntry->appendDescription(dump); | |
| dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n", | |
| entry->targetFlags, entry->resolvedAction, | |
| (currentTime - entry->eventEntry->eventTime) * 0.000001f); | |
| } | |
| } else { | |
| dump.append(INDENT3 "OutboundQueue: <empty>\n"); | |
| } | |
| if (!connection->waitQueue.isEmpty()) { | |
| dump.appendFormat(INDENT3 "WaitQueue: length=%u\n", | |
| connection->waitQueue.count()); | |
| for (DispatchEntry* entry = connection->waitQueue.head; entry; | |
| entry = entry->next) { | |
| dump.append(INDENT4); | |
| entry->eventEntry->appendDescription(dump); | |
| dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, " | |
| "age=%0.1fms, wait=%0.1fms\n", | |
| entry->targetFlags, entry->resolvedAction, | |
| (currentTime - entry->eventEntry->eventTime) * 0.000001f, | |
| (currentTime - entry->deliveryTime) * 0.000001f); | |
| } | |
| } else { | |
| dump.append(INDENT3 "WaitQueue: <empty>\n"); | |
| } | |
| } | |
| } else { | |
| dump.append(INDENT "Connections: <none>\n"); | |
| } | |
| if (isAppSwitchPendingLocked()) { | |
| dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n", | |
| (mAppSwitchDueTime - now()) / 1000000.0); | |
| } else { | |
| dump.append(INDENT "AppSwitch: not pending\n"); | |
| } | |
| dump.append(INDENT "Configuration:\n"); | |
| dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n", | |
| mConfig.keyRepeatDelay * 0.000001f); | |
| dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n", | |
| mConfig.keyRepeatTimeout * 0.000001f); | |
| } | |
| status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, | |
| const sp<InputWindowHandle>& inputWindowHandle, bool monitor) { | |
| #if DEBUG_REGISTRATION | |
| ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(), | |
| toString(monitor)); | |
| #endif | |
| { // acquire lock | |
| AutoMutex _l(mLock); | |
| if (getConnectionIndexLocked(inputChannel) >= 0) { | |
| ALOGW("Attempted to register already registered input channel '%s'", | |
| inputChannel->getName().string()); | |
| return BAD_VALUE; | |
| } | |
| sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor); | |
| int fd = inputChannel->getFd(); | |
| mConnectionsByFd.add(fd, connection); | |
| if (monitor) { | |
| mMonitoringChannels.push(inputChannel); | |
| } | |
| mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); | |
| } // release lock | |
| // Wake the looper because some connections have changed. | |
| mLooper->wake(); | |
| return OK; | |
| } | |
| status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { | |
| #if DEBUG_REGISTRATION | |
| ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string()); | |
| #endif | |
| { // acquire lock | |
| AutoMutex _l(mLock); | |
| status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/); | |
| if (status) { | |
| return status; | |
| } | |
| } // release lock | |
| // Wake the poll loop because removing the connection may have changed the current | |
| // synchronization state. | |
| mLooper->wake(); | |
| return OK; | |
| } | |
| status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, | |
| bool notify) { | |
| ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); | |
| if (connectionIndex < 0) { | |
| ALOGW("Attempted to unregister already unregistered input channel '%s'", | |
| inputChannel->getName().string()); | |
| return BAD_VALUE; | |
| } | |
| sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | |
| mConnectionsByFd.removeItemsAt(connectionIndex); | |
| if (connection->monitor) { | |
| removeMonitorChannelLocked(inputChannel); | |
| } | |
| mLooper->removeFd(inputChannel->getFd()); | |
| nsecs_t currentTime = now(); | |
| abortBrokenDispatchCycleLocked(currentTime, connection, notify); | |
| connection->status = Connection::STATUS_ZOMBIE; | |
| return OK; | |
| } | |
| void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) { | |
| for (size_t i = 0; i < mMonitoringChannels.size(); i++) { | |
| if (mMonitoringChannels[i] == inputChannel) { | |
| mMonitoringChannels.removeAt(i); | |
| break; | |
| } | |
| } | |
| } | |
| ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) { | |
| ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd()); | |
| if (connectionIndex >= 0) { | |
| sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); | |
| if (connection->inputChannel.get() == inputChannel.get()) { | |
| return connectionIndex; | |
| } | |
| } | |
| return -1; | |
| } | |
| void InputDispatcher::onDispatchCycleFinishedLocked( | |
| nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) { | |
| CommandEntry* commandEntry = postCommandLocked( | |
| & InputDispatcher::doDispatchCycleFinishedLockedInterruptible); | |
| commandEntry->connection = connection; | |
| commandEntry->eventTime = currentTime; | |
| commandEntry->seq = seq; | |
| commandEntry->handled = handled; | |
| } | |
| void InputDispatcher::onDispatchCycleBrokenLocked( | |
| nsecs_t currentTime, const sp<Connection>& connection) { | |
| ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", | |
| connection->getInputChannelName()); | |
| CommandEntry* commandEntry = postCommandLocked( | |
| & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); | |
| commandEntry->connection = connection; | |
| } | |
| void InputDispatcher::onANRLocked( | |
| nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, | |
| const sp<InputWindowHandle>& windowHandle, | |
| nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) { | |
| float dispatchLatency = (currentTime - eventTime) * 0.000001f; | |
| float waitDuration = (currentTime - waitStartTime) * 0.000001f; | |
| ALOGI("Application is not responding: %s. " | |
| "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s", | |
| getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), | |
| dispatchLatency, waitDuration, reason); | |
| // Capture a record of the InputDispatcher state at the time of the ANR. | |
| time_t t = time(NULL); | |
| struct tm tm; | |
| localtime_r(&t, &tm); | |
| char timestr[64]; | |
| strftime(timestr, sizeof(timestr), "%F %T", &tm); | |
| mLastANRState.clear(); | |
| mLastANRState.append(INDENT "ANR:\n"); | |
| mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr); | |
| mLastANRState.appendFormat(INDENT2 "Window: %s\n", | |
| getApplicationWindowLabelLocked(applicationHandle, windowHandle).string()); | |
| mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency); | |
| mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration); | |
| mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason); | |
| dumpDispatchStateLocked(mLastANRState); | |
| CommandEntry* commandEntry = postCommandLocked( | |
| & InputDispatcher::doNotifyANRLockedInterruptible); | |
| commandEntry->inputApplicationHandle = applicationHandle; | |
| commandEntry->inputWindowHandle = windowHandle; | |
| } | |
| void InputDispatcher::doNotifyConfigurationChangedInterruptible( | |
| CommandEntry* commandEntry) { | |
| mLock.unlock(); | |
| mPolicy->notifyConfigurationChanged(commandEntry->eventTime); | |
| mLock.lock(); | |
| } | |
| void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible( | |
| CommandEntry* commandEntry) { | |
| sp<Connection> connection = commandEntry->connection; | |
| if (connection->status != Connection::STATUS_ZOMBIE) { | |
| mLock.unlock(); | |
| mPolicy->notifyInputChannelBroken(connection->inputWindowHandle); | |
| mLock.lock(); | |
| } | |
| } | |
| void InputDispatcher::doNotifyANRLockedInterruptible( | |
| CommandEntry* commandEntry) { | |
| mLock.unlock(); | |
| nsecs_t newTimeout = mPolicy->notifyANR( | |
| commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle); | |
| mLock.lock(); | |
| resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, | |
| commandEntry->inputWindowHandle != NULL | |
| ? commandEntry->inputWindowHandle->getInputChannel() : NULL); | |
| } | |
| void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( | |
| CommandEntry* commandEntry) { | |
| KeyEntry* entry = commandEntry->keyEntry; | |
| KeyEvent event; | |
| initializeKeyEvent(&event, entry); | |
| mLock.unlock(); | |
| nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle, | |
| &event, entry->policyFlags); | |
| mLock.lock(); | |
| if (delay < 0) { | |
| entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP; | |
| } else if (!delay) { | |
| entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; | |
| } else { | |
| entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER; | |
| entry->interceptKeyWakeupTime = now() + delay; | |
| } | |
| entry->release(); | |
| } | |
| void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( | |
| CommandEntry* commandEntry) { | |
| sp<Connection> connection = commandEntry->connection; | |
| nsecs_t finishTime = commandEntry->eventTime; | |
| uint32_t seq = commandEntry->seq; | |
| bool handled = commandEntry->handled; | |
| // Handle post-event policy actions. | |
| DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); | |
| if (dispatchEntry) { | |
| nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime; | |
| if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { | |
| String8 msg; | |
| msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ", | |
| connection->getWindowName(), eventDuration * 0.000001f); | |
| dispatchEntry->eventEntry->appendDescription(msg); | |
| ALOGI("%s", msg.string()); | |
| } | |
| bool restartEvent; | |
| if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { | |
| KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); | |
| restartEvent = afterKeyEventLockedInterruptible(connection, | |
| dispatchEntry, keyEntry, handled); | |
| } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { | |
| MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); | |
| restartEvent = afterMotionEventLockedInterruptible(connection, | |
| dispatchEntry, motionEntry, handled); | |
| } else { | |
| restartEvent = false; | |
| } | |
| // Dequeue the event and start the next cycle. | |
| // Note that because the lock might have been released, it is possible that the | |
| // contents of the wait queue to have been drained, so we need to double-check | |
| // a few things. | |
| if (dispatchEntry == connection->findWaitQueueEntry(seq)) { | |
| connection->waitQueue.dequeue(dispatchEntry); | |
| traceWaitQueueLengthLocked(connection); | |
| if (restartEvent && connection->status == Connection::STATUS_NORMAL) { | |
| connection->outboundQueue.enqueueAtHead(dispatchEntry); | |
| traceOutboundQueueLengthLocked(connection); | |
| } else { | |
| releaseDispatchEntryLocked(dispatchEntry); | |
| } | |
| } | |
| // Start the next dispatch cycle for this connection. | |
| startDispatchCycleLocked(now(), connection); | |
| } | |
| } | |
| bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, | |
| DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { | |
| if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) { | |
| // Get the fallback key state. | |
| // Clear it out after dispatching the UP. | |
| int32_t originalKeyCode = keyEntry->keyCode; | |
| int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); | |
| if (keyEntry->action == AKEY_EVENT_ACTION_UP) { | |
| connection->inputState.removeFallbackKey(originalKeyCode); | |
| } | |
| if (handled || !dispatchEntry->hasForegroundTarget()) { | |
| // If the application handles the original key for which we previously | |
| // generated a fallback or if the window is not a foreground window, | |
| // then cancel the associated fallback key, if any. | |
| if (fallbackKeyCode != -1) { | |
| // Dispatch the unhandled key to the policy with the cancel flag. | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("Unhandled key event: Asking policy to cancel fallback action. " | |
| "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | |
| keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, | |
| keyEntry->policyFlags); | |
| #endif | |
| KeyEvent event; | |
| initializeKeyEvent(&event, keyEntry); | |
| event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); | |
| mLock.unlock(); | |
| mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, | |
| &event, keyEntry->policyFlags, &event); | |
| mLock.lock(); | |
| // Cancel the fallback key. | |
| if (fallbackKeyCode != AKEYCODE_UNKNOWN) { | |
| CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, | |
| "application handled the original non-fallback key " | |
| "or is no longer a foreground target, " | |
| "canceling previously dispatched fallback key"); | |
| options.keyCode = fallbackKeyCode; | |
| synthesizeCancelationEventsForConnectionLocked(connection, options); | |
| } | |
| connection->inputState.removeFallbackKey(originalKeyCode); | |
| } | |
| } else { | |
| // If the application did not handle a non-fallback key, first check | |
| // that we are in a good state to perform unhandled key event processing | |
| // Then ask the policy what to do with it. | |
| bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN | |
| && keyEntry->repeatCount == 0; | |
| if (fallbackKeyCode == -1 && !initialDown) { | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("Unhandled key event: Skipping unhandled key event processing " | |
| "since this is not an initial down. " | |
| "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | |
| originalKeyCode, keyEntry->action, keyEntry->repeatCount, | |
| keyEntry->policyFlags); | |
| #endif | |
| return false; | |
| } | |
| // Dispatch the unhandled key to the policy. | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("Unhandled key event: Asking policy to perform fallback action. " | |
| "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", | |
| keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, | |
| keyEntry->policyFlags); | |
| #endif | |
| KeyEvent event; | |
| initializeKeyEvent(&event, keyEntry); | |
| mLock.unlock(); | |
| bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, | |
| &event, keyEntry->policyFlags, &event); | |
| mLock.lock(); | |
| if (connection->status != Connection::STATUS_NORMAL) { | |
| connection->inputState.removeFallbackKey(originalKeyCode); | |
| return false; | |
| } | |
| // Latch the fallback keycode for this key on an initial down. | |
| // The fallback keycode cannot change at any other point in the lifecycle. | |
| if (initialDown) { | |
| if (fallback) { | |
| fallbackKeyCode = event.getKeyCode(); | |
| } else { | |
| fallbackKeyCode = AKEYCODE_UNKNOWN; | |
| } | |
| connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); | |
| } | |
| ALOG_ASSERT(fallbackKeyCode != -1); | |
| // Cancel the fallback key if the policy decides not to send it anymore. | |
| // We will continue to dispatch the key to the policy but we will no | |
| // longer dispatch a fallback key to the application. | |
| if (fallbackKeyCode != AKEYCODE_UNKNOWN | |
| && (!fallback || fallbackKeyCode != event.getKeyCode())) { | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| if (fallback) { | |
| ALOGD("Unhandled key event: Policy requested to send key %d" | |
| "as a fallback for %d, but on the DOWN it had requested " | |
| "to send %d instead. Fallback canceled.", | |
| event.getKeyCode(), originalKeyCode, fallbackKeyCode); | |
| } else { | |
| ALOGD("Unhandled key event: Policy did not request fallback for %d, " | |
| "but on the DOWN it had requested to send %d. " | |
| "Fallback canceled.", | |
| originalKeyCode, fallbackKeyCode); | |
| } | |
| #endif | |
| CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, | |
| "canceling fallback, policy no longer desires it"); | |
| options.keyCode = fallbackKeyCode; | |
| synthesizeCancelationEventsForConnectionLocked(connection, options); | |
| fallback = false; | |
| fallbackKeyCode = AKEYCODE_UNKNOWN; | |
| if (keyEntry->action != AKEY_EVENT_ACTION_UP) { | |
| connection->inputState.setFallbackKey(originalKeyCode, | |
| fallbackKeyCode); | |
| } | |
| } | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| { | |
| String8 msg; | |
| const KeyedVector<int32_t, int32_t>& fallbackKeys = | |
| connection->inputState.getFallbackKeys(); | |
| for (size_t i = 0; i < fallbackKeys.size(); i++) { | |
| msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i), | |
| fallbackKeys.valueAt(i)); | |
| } | |
| ALOGD("Unhandled key event: %d currently tracked fallback keys%s.", | |
| fallbackKeys.size(), msg.string()); | |
| } | |
| #endif | |
| if (fallback) { | |
| // Restart the dispatch cycle using the fallback key. | |
| keyEntry->eventTime = event.getEventTime(); | |
| keyEntry->deviceId = event.getDeviceId(); | |
| keyEntry->source = event.getSource(); | |
| keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; | |
| keyEntry->keyCode = fallbackKeyCode; | |
| keyEntry->scanCode = event.getScanCode(); | |
| keyEntry->metaState = event.getMetaState(); | |
| keyEntry->repeatCount = event.getRepeatCount(); | |
| keyEntry->downTime = event.getDownTime(); | |
| keyEntry->syntheticRepeat = false; | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("Unhandled key event: Dispatching fallback key. " | |
| "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", | |
| originalKeyCode, fallbackKeyCode, keyEntry->metaState); | |
| #endif | |
| return true; // restart the event | |
| } else { | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("Unhandled key event: No fallback key."); | |
| #endif | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
| bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, | |
| DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { | |
| return false; | |
| } | |
| void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { | |
| mLock.unlock(); | |
| mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); | |
| mLock.lock(); | |
| } | |
| void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) { | |
| event->initialize(entry->deviceId, entry->source, entry->action, entry->flags, | |
| entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, | |
| entry->downTime, entry->eventTime); | |
| } | |
| void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, | |
| int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) { | |
| // TODO Write some statistics about how long we spend waiting. | |
| } | |
| void InputDispatcher::traceInboundQueueLengthLocked() { | |
| if (ATRACE_ENABLED()) { | |
| ATRACE_INT("iq", mInboundQueue.count()); | |
| } | |
| } | |
| void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) { | |
| if (ATRACE_ENABLED()) { | |
| char counterName[40]; | |
| snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName()); | |
| ATRACE_INT(counterName, connection->outboundQueue.count()); | |
| } | |
| } | |
| void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) { | |
| if (ATRACE_ENABLED()) { | |
| char counterName[40]; | |
| snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName()); | |
| ATRACE_INT(counterName, connection->waitQueue.count()); | |
| } | |
| } | |
| void InputDispatcher::dump(String8& dump) { | |
| AutoMutex _l(mLock); | |
| dump.append("Input Dispatcher State:\n"); | |
| dumpDispatchStateLocked(dump); | |
| if (!mLastANRState.isEmpty()) { | |
| dump.append("\nInput Dispatcher State at time of last ANR:\n"); | |
| dump.append(mLastANRState); | |
| } | |
| } | |
| void InputDispatcher::monitor() { | |
| // Acquire and release the lock to ensure that the dispatcher has not deadlocked. | |
| mLock.lock(); | |
| mLooper->wake(); | |
| mDispatcherIsAliveCondition.wait(mLock); | |
| mLock.unlock(); | |
| } | |
| // --- InputDispatcher::Queue --- | |
| template <typename T> | |
| uint32_t InputDispatcher::Queue<T>::count() const { | |
| uint32_t result = 0; | |
| for (const T* entry = head; entry; entry = entry->next) { | |
| result += 1; | |
| } | |
| return result; | |
| } | |
| // --- InputDispatcher::InjectionState --- | |
| InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) : | |
| refCount(1), | |
| injectorPid(injectorPid), injectorUid(injectorUid), | |
| injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), | |
| pendingForegroundDispatches(0) { | |
| } | |
| InputDispatcher::InjectionState::~InjectionState() { | |
| } | |
| void InputDispatcher::InjectionState::release() { | |
| refCount -= 1; | |
| if (refCount == 0) { | |
| delete this; | |
| } else { | |
| ALOG_ASSERT(refCount > 0); | |
| } | |
| } | |
| // --- InputDispatcher::EventEntry --- | |
| InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) : | |
| refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags), | |
| injectionState(NULL), dispatchInProgress(false) { | |
| } | |
| InputDispatcher::EventEntry::~EventEntry() { | |
| releaseInjectionState(); | |
| } | |
| void InputDispatcher::EventEntry::release() { | |
| refCount -= 1; | |
| if (refCount == 0) { | |
| delete this; | |
| } else { | |
| ALOG_ASSERT(refCount > 0); | |
| } | |
| } | |
| void InputDispatcher::EventEntry::releaseInjectionState() { | |
| if (injectionState) { | |
| injectionState->release(); | |
| injectionState = NULL; | |
| } | |
| } | |
| // --- InputDispatcher::ConfigurationChangedEntry --- | |
| InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) : | |
| EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) { | |
| } | |
| InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() { | |
| } | |
| void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const { | |
| msg.append("ConfigurationChangedEvent()"); | |
| } | |
| // --- InputDispatcher::DeviceResetEntry --- | |
| InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) : | |
| EventEntry(TYPE_DEVICE_RESET, eventTime, 0), | |
| deviceId(deviceId) { | |
| } | |
| InputDispatcher::DeviceResetEntry::~DeviceResetEntry() { | |
| } | |
| void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const { | |
| msg.appendFormat("DeviceResetEvent(deviceId=%d)", deviceId); | |
| } | |
| // --- InputDispatcher::KeyEntry --- | |
| InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime, | |
| int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, | |
| int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, | |
| int32_t repeatCount, nsecs_t downTime) : | |
| EventEntry(TYPE_KEY, eventTime, policyFlags), | |
| deviceId(deviceId), source(source), action(action), flags(flags), | |
| keyCode(keyCode), scanCode(scanCode), metaState(metaState), | |
| repeatCount(repeatCount), downTime(downTime), | |
| syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN), | |
| interceptKeyWakeupTime(0) { | |
| } | |
| InputDispatcher::KeyEntry::~KeyEntry() { | |
| } | |
| void InputDispatcher::KeyEntry::appendDescription(String8& msg) const { | |
| msg.appendFormat("KeyEvent(action=%d, deviceId=%d, source=0x%08x)", | |
| action, deviceId, source); | |
| } | |
| void InputDispatcher::KeyEntry::recycle() { | |
| releaseInjectionState(); | |
| dispatchInProgress = false; | |
| syntheticRepeat = false; | |
| interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; | |
| interceptKeyWakeupTime = 0; | |
| } | |
| // --- InputDispatcher::MotionEntry --- | |
| InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, | |
| int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags, | |
| int32_t metaState, int32_t buttonState, | |
| int32_t edgeFlags, float xPrecision, float yPrecision, | |
| nsecs_t downTime, int32_t displayId, uint32_t pointerCount, | |
| const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) : | |
| EventEntry(TYPE_MOTION, eventTime, policyFlags), | |
| eventTime(eventTime), | |
| deviceId(deviceId), source(source), action(action), flags(flags), | |
| metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags), | |
| xPrecision(xPrecision), yPrecision(yPrecision), | |
| downTime(downTime), displayId(displayId), pointerCount(pointerCount) { | |
| for (uint32_t i = 0; i < pointerCount; i++) { | |
| this->pointerProperties[i].copyFrom(pointerProperties[i]); | |
| this->pointerCoords[i].copyFrom(pointerCoords[i]); | |
| } | |
| } | |
| InputDispatcher::MotionEntry::~MotionEntry() { | |
| } | |
| void InputDispatcher::MotionEntry::appendDescription(String8& msg) const { | |
| msg.appendFormat("MotionEvent(action=%d, deviceId=%d, source=0x%08x, displayId=%d)", | |
| action, deviceId, source, displayId); | |
| } | |
| // --- InputDispatcher::DispatchEntry --- | |
| volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic; | |
| InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry, | |
| int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) : | |
| seq(nextSeq()), | |
| eventEntry(eventEntry), targetFlags(targetFlags), | |
| xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor), | |
| deliveryTime(0), resolvedAction(0), resolvedFlags(0) { | |
| eventEntry->refCount += 1; | |
| } | |
| InputDispatcher::DispatchEntry::~DispatchEntry() { | |
| eventEntry->release(); | |
| } | |
| uint32_t InputDispatcher::DispatchEntry::nextSeq() { | |
| // Sequence number 0 is reserved and will never be returned. | |
| uint32_t seq; | |
| do { | |
| seq = android_atomic_inc(&sNextSeqAtomic); | |
| } while (!seq); | |
| return seq; | |
| } | |
| // --- InputDispatcher::InputState --- | |
| InputDispatcher::InputState::InputState() { | |
| } | |
| InputDispatcher::InputState::~InputState() { | |
| } | |
| bool InputDispatcher::InputState::isNeutral() const { | |
| return mKeyMementos.isEmpty() && mMotionMementos.isEmpty(); | |
| } | |
| bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source, | |
| int32_t displayId) const { | |
| for (size_t i = 0; i < mMotionMementos.size(); i++) { | |
| const MotionMemento& memento = mMotionMementos.itemAt(i); | |
| if (memento.deviceId == deviceId | |
| && memento.source == source | |
| && memento.displayId == displayId | |
| && memento.hovering) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| bool InputDispatcher::InputState::trackKey(const KeyEntry* entry, | |
| int32_t action, int32_t flags) { | |
| switch (action) { | |
| case AKEY_EVENT_ACTION_UP: { | |
| if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) { | |
| for (size_t i = 0; i < mFallbackKeys.size(); ) { | |
| if (mFallbackKeys.valueAt(i) == entry->keyCode) { | |
| mFallbackKeys.removeItemsAt(i); | |
| } else { | |
| i += 1; | |
| } | |
| } | |
| } | |
| ssize_t index = findKeyMemento(entry); | |
| if (index >= 0) { | |
| mKeyMementos.removeAt(index); | |
| return true; | |
| } | |
| /* FIXME: We can't just drop the key up event because that prevents creating | |
| * popup windows that are automatically shown when a key is held and then | |
| * dismissed when the key is released. The problem is that the popup will | |
| * not have received the original key down, so the key up will be considered | |
| * to be inconsistent with its observed state. We could perhaps handle this | |
| * by synthesizing a key down but that will cause other problems. | |
| * | |
| * So for now, allow inconsistent key up events to be dispatched. | |
| * | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, " | |
| "keyCode=%d, scanCode=%d", | |
| entry->deviceId, entry->source, entry->keyCode, entry->scanCode); | |
| #endif | |
| return false; | |
| */ | |
| return true; | |
| } | |
| case AKEY_EVENT_ACTION_DOWN: { | |
| ssize_t index = findKeyMemento(entry); | |
| if (index >= 0) { | |
| mKeyMementos.removeAt(index); | |
| } | |
| addKeyMemento(entry, flags); | |
| return true; | |
| } | |
| default: | |
| return true; | |
| } | |
| } | |
| bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry, | |
| int32_t action, int32_t flags) { | |
| int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; | |
| switch (actionMasked) { | |
| case AMOTION_EVENT_ACTION_UP: | |
| case AMOTION_EVENT_ACTION_CANCEL: { | |
| ssize_t index = findMotionMemento(entry, false /*hovering*/); | |
| if (index >= 0) { | |
| mMotionMementos.removeAt(index); | |
| return true; | |
| } | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, " | |
| "actionMasked=%d", | |
| entry->deviceId, entry->source, actionMasked); | |
| #endif | |
| return false; | |
| } | |
| case AMOTION_EVENT_ACTION_DOWN: { | |
| ssize_t index = findMotionMemento(entry, false /*hovering*/); | |
| if (index >= 0) { | |
| mMotionMementos.removeAt(index); | |
| } | |
| addMotionMemento(entry, flags, false /*hovering*/); | |
| return true; | |
| } | |
| case AMOTION_EVENT_ACTION_POINTER_UP: | |
| case AMOTION_EVENT_ACTION_POINTER_DOWN: | |
| case AMOTION_EVENT_ACTION_MOVE: { | |
| ssize_t index = findMotionMemento(entry, false /*hovering*/); | |
| if (index >= 0) { | |
| MotionMemento& memento = mMotionMementos.editItemAt(index); | |
| memento.setPointers(entry); | |
| return true; | |
| } | |
| if (actionMasked == AMOTION_EVENT_ACTION_MOVE | |
| && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK | |
| | AINPUT_SOURCE_CLASS_NAVIGATION))) { | |
| // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP. | |
| return true; | |
| } | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("Dropping inconsistent motion pointer up/down or move event: " | |
| "deviceId=%d, source=%08x, actionMasked=%d", | |
| entry->deviceId, entry->source, actionMasked); | |
| #endif | |
| return false; | |
| } | |
| case AMOTION_EVENT_ACTION_HOVER_EXIT: { | |
| ssize_t index = findMotionMemento(entry, true /*hovering*/); | |
| if (index >= 0) { | |
| mMotionMementos.removeAt(index); | |
| return true; | |
| } | |
| #if DEBUG_OUTBOUND_EVENT_DETAILS | |
| ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x", | |
| entry->deviceId, entry->source); | |
| #endif | |
| return false; | |
| } | |
| case AMOTION_EVENT_ACTION_HOVER_ENTER: | |
| case AMOTION_EVENT_ACTION_HOVER_MOVE: { | |
| ssize_t index = findMotionMemento(entry, true /*hovering*/); | |
| if (index >= 0) { | |
| mMotionMementos.removeAt(index); | |
| } | |
| addMotionMemento(entry, flags, true /*hovering*/); | |
| return true; | |
| } | |
| default: | |
| return true; | |
| } | |
| } | |
| ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const { | |
| for (size_t i = 0; i < mKeyMementos.size(); i++) { | |
| const KeyMemento& memento = mKeyMementos.itemAt(i); | |
| if (memento.deviceId == entry->deviceId | |
| && memento.source == entry->source | |
| && memento.keyCode == entry->keyCode | |
| && memento.scanCode == entry->scanCode) { | |
| return i; | |
| } | |
| } | |
| return -1; | |
| } | |
| ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry, | |
| bool hovering) const { | |
| for (size_t i = 0; i < mMotionMementos.size(); i++) { | |
| const MotionMemento& memento = mMotionMementos.itemAt(i); | |
| if (memento.deviceId == entry->deviceId | |
| && memento.source == entry->source | |
| && memento.displayId == entry->displayId | |
| && memento.hovering == hovering) { | |
| return i; | |
| } | |
| } | |
| return -1; | |
| } | |
| void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) { | |
| mKeyMementos.push(); | |
| KeyMemento& memento = mKeyMementos.editTop(); | |
| memento.deviceId = entry->deviceId; | |
| memento.source = entry->source; | |
| memento.keyCode = entry->keyCode; | |
| memento.scanCode = entry->scanCode; | |
| memento.metaState = entry->metaState; | |
| memento.flags = flags; | |
| memento.downTime = entry->downTime; | |
| memento.policyFlags = entry->policyFlags; | |
| } | |
| void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry, | |
| int32_t flags, bool hovering) { | |
| mMotionMementos.push(); | |
| MotionMemento& memento = mMotionMementos.editTop(); | |
| memento.deviceId = entry->deviceId; | |
| memento.source = entry->source; | |
| memento.flags = flags; | |
| memento.xPrecision = entry->xPrecision; | |
| memento.yPrecision = entry->yPrecision; | |
| memento.downTime = entry->downTime; | |
| memento.displayId = entry->displayId; | |
| memento.setPointers(entry); | |
| memento.hovering = hovering; | |
| memento.policyFlags = entry->policyFlags; | |
| } | |
| void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) { | |
| pointerCount = entry->pointerCount; | |
| for (uint32_t i = 0; i < entry->pointerCount; i++) { | |
| pointerProperties[i].copyFrom(entry->pointerProperties[i]); | |
| pointerCoords[i].copyFrom(entry->pointerCoords[i]); | |
| } | |
| } | |
| void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime, | |
| Vector<EventEntry*>& outEvents, const CancelationOptions& options) { | |
| for (size_t i = 0; i < mKeyMementos.size(); i++) { | |
| const KeyMemento& memento = mKeyMementos.itemAt(i); | |
| if (shouldCancelKey(memento, options)) { | |
| outEvents.push(new KeyEntry(currentTime, | |
| memento.deviceId, memento.source, memento.policyFlags, | |
| AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED, | |
| memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime)); | |
| } | |
| } | |
| for (size_t i = 0; i < mMotionMementos.size(); i++) { | |
| const MotionMemento& memento = mMotionMementos.itemAt(i); | |
| if (shouldCancelMotion(memento, options)) { | |
| outEvents.push(new MotionEntry(currentTime, | |
| memento.deviceId, memento.source, memento.policyFlags, | |
| memento.hovering | |
| ? AMOTION_EVENT_ACTION_HOVER_EXIT | |
| : AMOTION_EVENT_ACTION_CANCEL, | |
| memento.flags, 0, 0, 0, | |
| memento.xPrecision, memento.yPrecision, memento.downTime, | |
| memento.displayId, | |
| memento.pointerCount, memento.pointerProperties, memento.pointerCoords)); | |
| } | |
| } | |
| } | |
| void InputDispatcher::InputState::clear() { | |
| mKeyMementos.clear(); | |
| mMotionMementos.clear(); | |
| mFallbackKeys.clear(); | |
| } | |
| void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const { | |
| for (size_t i = 0; i < mMotionMementos.size(); i++) { | |
| const MotionMemento& memento = mMotionMementos.itemAt(i); | |
| if (memento.source & AINPUT_SOURCE_CLASS_POINTER) { | |
| for (size_t j = 0; j < other.mMotionMementos.size(); ) { | |
| const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j); | |
| if (memento.deviceId == otherMemento.deviceId | |
| && memento.source == otherMemento.source | |
| && memento.displayId == otherMemento.displayId) { | |
| other.mMotionMementos.removeAt(j); | |
| } else { | |
| j += 1; | |
| } | |
| } | |
| other.mMotionMementos.push(memento); | |
| } | |
| } | |
| } | |
| int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) { | |
| ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); | |
| return index >= 0 ? mFallbackKeys.valueAt(index) : -1; | |
| } | |
| void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode, | |
| int32_t fallbackKeyCode) { | |
| ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); | |
| if (index >= 0) { | |
| mFallbackKeys.replaceValueAt(index, fallbackKeyCode); | |
| } else { | |
| mFallbackKeys.add(originalKeyCode, fallbackKeyCode); | |
| } | |
| } | |
| void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) { | |
| mFallbackKeys.removeItem(originalKeyCode); | |
| } | |
| bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento, | |
| const CancelationOptions& options) { | |
| if (options.keyCode != -1 && memento.keyCode != options.keyCode) { | |
| return false; | |
| } | |
| if (options.deviceId != -1 && memento.deviceId != options.deviceId) { | |
| return false; | |
| } | |
| switch (options.mode) { | |
| case CancelationOptions::CANCEL_ALL_EVENTS: | |
| case CancelationOptions::CANCEL_NON_POINTER_EVENTS: | |
| return true; | |
| case CancelationOptions::CANCEL_FALLBACK_EVENTS: | |
| return memento.flags & AKEY_EVENT_FLAG_FALLBACK; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento, | |
| const CancelationOptions& options) { | |
| if (options.deviceId != -1 && memento.deviceId != options.deviceId) { | |
| return false; | |
| } | |
| switch (options.mode) { | |
| case CancelationOptions::CANCEL_ALL_EVENTS: | |
| return true; | |
| case CancelationOptions::CANCEL_POINTER_EVENTS: | |
| return memento.source & AINPUT_SOURCE_CLASS_POINTER; | |
| case CancelationOptions::CANCEL_NON_POINTER_EVENTS: | |
| return !(memento.source & AINPUT_SOURCE_CLASS_POINTER); | |
| default: | |
| return false; | |
| } | |
| } | |
| // --- InputDispatcher::Connection --- | |
| InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel, | |
| const sp<InputWindowHandle>& inputWindowHandle, bool monitor) : | |
| status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle), | |
| monitor(monitor), | |
| inputPublisher(inputChannel), inputPublisherBlocked(false) { | |
| } | |
| InputDispatcher::Connection::~Connection() { | |
| } | |
| const char* InputDispatcher::Connection::getWindowName() const { | |
| if (inputWindowHandle != NULL) { | |
| return inputWindowHandle->getName().string(); | |
| } | |
| if (monitor) { | |
| return "monitor"; | |
| } | |
| return "?"; | |
| } | |
| const char* InputDispatcher::Connection::getStatusLabel() const { | |
| switch (status) { | |
| case STATUS_NORMAL: | |
| return "NORMAL"; | |
| case STATUS_BROKEN: | |
| return "BROKEN"; | |
| case STATUS_ZOMBIE: | |
| return "ZOMBIE"; | |
| default: | |
| return "UNKNOWN"; | |
| } | |
| } | |
| InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) { | |
| for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) { | |
| if (entry->seq == seq) { | |
| return entry; | |
| } | |
| } | |
| return NULL; | |
| } | |
| // --- InputDispatcher::CommandEntry --- | |
| InputDispatcher::CommandEntry::CommandEntry(Command command) : | |
| command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0), | |
| seq(0), handled(false) { | |
| } | |
| InputDispatcher::CommandEntry::~CommandEntry() { | |
| } | |
| // --- InputDispatcher::TouchState --- | |
| InputDispatcher::TouchState::TouchState() : | |
| down(false), split(false), deviceId(-1), source(0), displayId(-1) { | |
| } | |
| InputDispatcher::TouchState::~TouchState() { | |
| } | |
| void InputDispatcher::TouchState::reset() { | |
| down = false; | |
| split = false; | |
| deviceId = -1; | |
| source = 0; | |
| displayId = -1; | |
| windows.clear(); | |
| } | |
| void InputDispatcher::TouchState::copyFrom(const TouchState& other) { | |
| down = other.down; | |
| split = other.split; | |
| deviceId = other.deviceId; | |
| source = other.source; | |
| displayId = other.displayId; | |
| windows = other.windows; | |
| } | |
| void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, | |
| int32_t targetFlags, BitSet32 pointerIds) { | |
| if (targetFlags & InputTarget::FLAG_SPLIT) { | |
| split = true; | |
| } | |
| for (size_t i = 0; i < windows.size(); i++) { | |
| TouchedWindow& touchedWindow = windows.editItemAt(i); | |
| if (touchedWindow.windowHandle == windowHandle) { | |
| touchedWindow.targetFlags |= targetFlags; | |
| if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { | |
| touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; | |
| } | |
| touchedWindow.pointerIds.value |= pointerIds.value; | |
| return; | |
| } | |
| } | |
| windows.push(); | |
| TouchedWindow& touchedWindow = windows.editTop(); | |
| touchedWindow.windowHandle = windowHandle; | |
| touchedWindow.targetFlags = targetFlags; | |
| touchedWindow.pointerIds = pointerIds; | |
| } | |
| void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) { | |
| for (size_t i = 0; i < windows.size(); i++) { | |
| if (windows.itemAt(i).windowHandle == windowHandle) { | |
| windows.removeAt(i); | |
| return; | |
| } | |
| } | |
| } | |
| void InputDispatcher::TouchState::filterNonAsIsTouchWindows() { | |
| for (size_t i = 0 ; i < windows.size(); ) { | |
| TouchedWindow& window = windows.editItemAt(i); | |
| if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS | |
| | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { | |
| window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; | |
| window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; | |
| i += 1; | |
| } else { | |
| windows.removeAt(i); | |
| } | |
| } | |
| } | |
| sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const { | |
| for (size_t i = 0; i < windows.size(); i++) { | |
| const TouchedWindow& window = windows.itemAt(i); | |
| if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { | |
| return window.windowHandle; | |
| } | |
| } | |
| return NULL; | |
| } | |
| bool InputDispatcher::TouchState::isSlippery() const { | |
| // Must have exactly one foreground window. | |
| bool haveSlipperyForegroundWindow = false; | |
| for (size_t i = 0; i < windows.size(); i++) { | |
| const TouchedWindow& window = windows.itemAt(i); | |
| if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { | |
| if (haveSlipperyForegroundWindow | |
| || !(window.windowHandle->getInfo()->layoutParamsFlags | |
| & InputWindowInfo::FLAG_SLIPPERY)) { | |
| return false; | |
| } | |
| haveSlipperyForegroundWindow = true; | |
| } | |
| } | |
| return haveSlipperyForegroundWindow; | |
| } | |
| // --- InputDispatcherThread --- | |
| InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : | |
| Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { | |
| } | |
| InputDispatcherThread::~InputDispatcherThread() { | |
| } | |
| bool InputDispatcherThread::threadLoop() { | |
| mDispatcher->dispatchOnce(); | |
| return true; | |
| } | |
| } // namespace android |