| /* | |
| * Copyright (C) 2006 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // | |
| // Asset management class. AssetManager objects are thread-safe. | |
| // | |
| #ifndef __LIBS_ASSETMANAGER_H | |
| #define __LIBS_ASSETMANAGER_H | |
| #include <androidfw/Asset.h> | |
| #include <androidfw/AssetDir.h> | |
| #include <androidfw/ZipFileRO.h> | |
| #include <utils/KeyedVector.h> | |
| #include <utils/SortedVector.h> | |
| #include <utils/String16.h> | |
| #include <utils/String8.h> | |
| #include <utils/threads.h> | |
| #include <utils/Vector.h> | |
| /* | |
| * Native-app access is via the opaque typedef struct AAssetManager in the C namespace. | |
| */ | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| struct AAssetManager { }; | |
| #ifdef __cplusplus | |
| }; | |
| #endif | |
| /* | |
| * Now the proper C++ android-namespace definitions | |
| */ | |
| namespace android { | |
| class Asset; // fwd decl for things that include Asset.h first | |
| class ResTable; | |
| struct ResTable_config; | |
| /* | |
| * Every application that uses assets needs one instance of this. A | |
| * single instance may be shared across multiple threads, and a single | |
| * thread may have more than one instance (the latter is discouraged). | |
| * | |
| * The purpose of the AssetManager is to create Asset objects. To do | |
| * this efficiently it may cache information about the locations of | |
| * files it has seen. This can be controlled with the "cacheMode" | |
| * argument. | |
| * | |
| * The asset hierarchy may be examined like a filesystem, using | |
| * AssetDir objects to peruse a single directory. | |
| */ | |
| class AssetManager : public AAssetManager { | |
| public: | |
| typedef enum CacheMode { | |
| CACHE_UNKNOWN = 0, | |
| CACHE_OFF, // don't try to cache file locations | |
| CACHE_DEFER, // construct cache as pieces are needed | |
| //CACHE_SCAN, // scan full(!) asset hierarchy at init() time | |
| } CacheMode; | |
| AssetManager(CacheMode cacheMode = CACHE_OFF); | |
| virtual ~AssetManager(void); | |
| static int32_t getGlobalCount(); | |
| /* | |
| * Add a new source for assets. This can be called multiple times to | |
| * look in multiple places for assets. It can be either a directory (for | |
| * finding assets as raw files on the disk) or a ZIP file. This newly | |
| * added asset path will be examined first when searching for assets, | |
| * before any that were previously added. | |
| * | |
| * Returns "true" on success, "false" on failure. If 'cookie' is non-NULL, | |
| * then on success, *cookie is set to the value corresponding to the | |
| * newly-added asset source. | |
| */ | |
| bool addAssetPath(const String8& path, void** cookie); | |
| /* | |
| * Convenience for adding the standard system assets. Uses the | |
| * ANDROID_ROOT environment variable to find them. | |
| */ | |
| bool addDefaultAssets(); | |
| /* | |
| * Iterate over the asset paths in this manager. (Previously | |
| * added via addAssetPath() and addDefaultAssets().) On first call, | |
| * 'cookie' must be NULL, resulting in the first cookie being returned. | |
| * Each next cookie will be returned there-after, until NULL indicating | |
| * the end has been reached. | |
| */ | |
| void* nextAssetPath(void* cookie) const; | |
| /* | |
| * Return an asset path in the manager. 'which' must be between 0 and | |
| * countAssetPaths(). | |
| */ | |
| String8 getAssetPath(void* cookie) const; | |
| /* | |
| * Set the current locale and vendor. The locale can change during | |
| * the lifetime of an AssetManager if the user updates the device's | |
| * language setting. The vendor is less likely to change. | |
| * | |
| * Pass in NULL to indicate no preference. | |
| */ | |
| void setLocale(const char* locale); | |
| void setVendor(const char* vendor); | |
| /* | |
| * Choose screen orientation for resources values returned. | |
| */ | |
| void setConfiguration(const ResTable_config& config, const char* locale = NULL); | |
| void getConfiguration(ResTable_config* outConfig) const; | |
| typedef Asset::AccessMode AccessMode; // typing shortcut | |
| /* | |
| * Open an asset. | |
| * | |
| * This will search through locale-specific and vendor-specific | |
| * directories and packages to find the file. | |
| * | |
| * The object returned does not depend on the AssetManager. It should | |
| * be freed by calling Asset::close(). | |
| */ | |
| Asset* open(const char* fileName, AccessMode mode); | |
| /* | |
| * Open a non-asset file as an asset. | |
| * | |
| * This is for opening files that are included in an asset package | |
| * but aren't assets. These sit outside the usual "locale/vendor" | |
| * path hierarchy, and will not be seen by "AssetDir" or included | |
| * in our filename cache. | |
| */ | |
| Asset* openNonAsset(const char* fileName, AccessMode mode); | |
| /* | |
| * Explicit non-asset file. The file explicitly named by the cookie (the | |
| * resource set to look in) and fileName will be opened and returned. | |
| */ | |
| Asset* openNonAsset(void* cookie, const char* fileName, AccessMode mode); | |
| /* | |
| * Open a directory within the asset hierarchy. | |
| * | |
| * The contents of the directory are an amalgam of vendor-specific, | |
| * locale-specific, and generic assets stored loosely or in asset | |
| * packages. Depending on the cache setting and previous accesses, | |
| * this call may incur significant disk overhead. | |
| * | |
| * To open the top-level directory, pass in "". | |
| */ | |
| AssetDir* openDir(const char* dirName); | |
| /* | |
| * Open a directory within a particular path of the asset manager. | |
| * | |
| * The contents of the directory are an amalgam of vendor-specific, | |
| * locale-specific, and generic assets stored loosely or in asset | |
| * packages. Depending on the cache setting and previous accesses, | |
| * this call may incur significant disk overhead. | |
| * | |
| * To open the top-level directory, pass in "". | |
| */ | |
| AssetDir* openNonAssetDir(void* cookie, const char* dirName); | |
| /* | |
| * Get the type of a file in the asset hierarchy. They will either | |
| * be "regular" or "directory". [Currently only works for "regular".] | |
| * | |
| * Can also be used as a quick test for existence of a file. | |
| */ | |
| FileType getFileType(const char* fileName); | |
| /* | |
| * Return the complete resource table to find things in the package. | |
| */ | |
| const ResTable& getResources(bool required = true) const; | |
| /* | |
| * Discard cached filename information. This only needs to be called | |
| * if somebody has updated the set of "loose" files, and we want to | |
| * discard our cached notion of what's where. | |
| */ | |
| void purge(void) { purgeFileNameCacheLocked(); } | |
| /* | |
| * Return true if the files this AssetManager references are all | |
| * up-to-date (have not been changed since it was created). If false | |
| * is returned, you will need to create a new AssetManager to get | |
| * the current data. | |
| */ | |
| bool isUpToDate(); | |
| /** | |
| * Get the known locales for this asset manager object. | |
| */ | |
| void getLocales(Vector<String8>* locales) const; | |
| private: | |
| struct asset_path | |
| { | |
| String8 path; | |
| FileType type; | |
| String8 idmap; | |
| }; | |
| Asset* openInPathLocked(const char* fileName, AccessMode mode, | |
| const asset_path& path); | |
| Asset* openNonAssetInPathLocked(const char* fileName, AccessMode mode, | |
| const asset_path& path); | |
| Asset* openInLocaleVendorLocked(const char* fileName, AccessMode mode, | |
| const asset_path& path, const char* locale, const char* vendor); | |
| String8 createPathNameLocked(const asset_path& path, const char* locale, | |
| const char* vendor); | |
| String8 createPathNameLocked(const asset_path& path, const char* rootDir); | |
| String8 createZipSourceNameLocked(const String8& zipFileName, | |
| const String8& dirName, const String8& fileName); | |
| ZipFileRO* getZipFileLocked(const asset_path& path); | |
| Asset* openAssetFromFileLocked(const String8& fileName, AccessMode mode); | |
| Asset* openAssetFromZipLocked(const ZipFileRO* pZipFile, | |
| const ZipEntryRO entry, AccessMode mode, const String8& entryName); | |
| bool scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, | |
| const asset_path& path, const char* rootDir, const char* dirName); | |
| SortedVector<AssetDir::FileInfo>* scanDirLocked(const String8& path); | |
| bool scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, | |
| const asset_path& path, const char* rootDir, const char* dirName); | |
| void mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, | |
| const SortedVector<AssetDir::FileInfo>* pContents); | |
| void loadFileNameCacheLocked(void); | |
| void fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, | |
| const char* dirName); | |
| bool fncScanAndMergeDirLocked( | |
| SortedVector<AssetDir::FileInfo>* pMergedInfo, | |
| const asset_path& path, const char* locale, const char* vendor, | |
| const char* dirName); | |
| void purgeFileNameCacheLocked(void); | |
| const ResTable* getResTable(bool required = true) const; | |
| void setLocaleLocked(const char* locale); | |
| void updateResourceParamsLocked() const; | |
| bool createIdmapFileLocked(const String8& originalPath, const String8& overlayPath, | |
| const String8& idmapPath); | |
| bool isIdmapStaleLocked(const String8& originalPath, const String8& overlayPath, | |
| const String8& idmapPath); | |
| Asset* openIdmapLocked(const struct asset_path& ap) const; | |
| bool getZipEntryCrcLocked(const String8& zipPath, const char* entryFilename, uint32_t* pCrc); | |
| class SharedZip : public RefBase { | |
| public: | |
| static sp<SharedZip> get(const String8& path); | |
| ZipFileRO* getZip(); | |
| Asset* getResourceTableAsset(); | |
| Asset* setResourceTableAsset(Asset* asset); | |
| ResTable* getResourceTable(); | |
| ResTable* setResourceTable(ResTable* res); | |
| bool isUpToDate(); | |
| protected: | |
| ~SharedZip(); | |
| private: | |
| SharedZip(const String8& path, time_t modWhen); | |
| SharedZip(); // <-- not implemented | |
| String8 mPath; | |
| ZipFileRO* mZipFile; | |
| time_t mModWhen; | |
| Asset* mResourceTableAsset; | |
| ResTable* mResourceTable; | |
| static Mutex gLock; | |
| static DefaultKeyedVector<String8, wp<SharedZip> > gOpen; | |
| }; | |
| /* | |
| * Manage a set of Zip files. For each file we need a pointer to the | |
| * ZipFile and a time_t with the file's modification date. | |
| * | |
| * We currently only have two zip files (current app, "common" app). | |
| * (This was originally written for 8, based on app/locale/vendor.) | |
| */ | |
| class ZipSet { | |
| public: | |
| ZipSet(void); | |
| ~ZipSet(void); | |
| /* | |
| * Return a ZipFileRO structure for a ZipFileRO with the specified | |
| * parameters. | |
| */ | |
| ZipFileRO* getZip(const String8& path); | |
| Asset* getZipResourceTableAsset(const String8& path); | |
| Asset* setZipResourceTableAsset(const String8& path, Asset* asset); | |
| ResTable* getZipResourceTable(const String8& path); | |
| ResTable* setZipResourceTable(const String8& path, ResTable* res); | |
| // generate path, e.g. "common/en-US-noogle.zip" | |
| static String8 getPathName(const char* path); | |
| bool isUpToDate(); | |
| private: | |
| void closeZip(int idx); | |
| int getIndex(const String8& zip) const; | |
| mutable Vector<String8> mZipPath; | |
| mutable Vector<sp<SharedZip> > mZipFile; | |
| }; | |
| // Protect all internal state. | |
| mutable Mutex mLock; | |
| ZipSet mZipSet; | |
| Vector<asset_path> mAssetPaths; | |
| char* mLocale; | |
| char* mVendor; | |
| mutable ResTable* mResources; | |
| ResTable_config* mConfig; | |
| /* | |
| * Cached data for "loose" files. This lets us avoid poking at the | |
| * filesystem when searching for loose assets. Each entry is the | |
| * "extended partial" path, e.g. "default/default/foo/bar.txt". The | |
| * full set of files is present, including ".EXCLUDE" entries. | |
| * | |
| * We do not cache directory names. We don't retain the ".gz", | |
| * because to our clients "foo" and "foo.gz" both look like "foo". | |
| */ | |
| CacheMode mCacheMode; // is the cache enabled? | |
| bool mCacheValid; // clear when locale or vendor changes | |
| SortedVector<AssetDir::FileInfo> mCache; | |
| }; | |
| }; // namespace android | |
| #endif // __LIBS_ASSETMANAGER_H |