| /* | |
| * Copyright (C) 2008 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| package android.renderscript; | |
| import java.util.Vector; | |
| import android.util.Log; | |
| /** | |
| * @hide | |
| * | |
| */ | |
| public class Path extends BaseObj { | |
| public enum Primitive { | |
| QUADRATIC_BEZIER(0), | |
| CUBIC_BEZIER(1); | |
| int mID; | |
| Primitive(int id) { | |
| mID = id; | |
| } | |
| } | |
| Allocation mVertexBuffer; | |
| Allocation mLoopBuffer; | |
| Primitive mPrimitive; | |
| float mQuality; | |
| boolean mCoverageToAlpha; | |
| Path(int id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { | |
| super(id, rs); | |
| mVertexBuffer = vtx; | |
| mLoopBuffer = loop; | |
| mPrimitive = p; | |
| mQuality = q; | |
| } | |
| public Allocation getVertexAllocation() { | |
| return mVertexBuffer; | |
| } | |
| public Allocation getLoopAllocation() { | |
| return mLoopBuffer; | |
| } | |
| public Primitive getPrimitive() { | |
| return mPrimitive; | |
| } | |
| @Override | |
| void updateFromNative() { | |
| } | |
| public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { | |
| int id = rs.nPathCreate(p.mID, false, vtx.getID(rs), 0, quality); | |
| Path newPath = new Path(id, rs, p, null, null, quality); | |
| return newPath; | |
| } | |
| public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) { | |
| return null; | |
| } | |
| public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { | |
| return null; | |
| } | |
| public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) { | |
| return null; | |
| } | |
| } | |