| page.title=Handling Multi-Touch Gestures | |
| parent.title=Using Touch Gestures | |
| parent.link=index.html | |
| trainingnavtop=true | |
| next.title=Dragging and Scaling | |
| next.link=scale.html | |
| @jd:body | |
| <div id="tb-wrapper"> | |
| <div id="tb"> | |
| <!-- table of contents --> | |
| <h2>This lesson teaches you to</h2> | |
| <ol> | |
| <li><a href="#track">Track Multiple Pointers</a></li> | |
| <li><a href="#action">Get a MotionEvent's Action</a></li> | |
| </ol> | |
| <!-- other docs (NOT javadocs) --> | |
| <h2>You should also read</h2> | |
| <ul> | |
| <li><a href="http://developer.android.com/guide/topics/ui/ui-events.html">Input Events</a> API Guide | |
| </li> | |
| <li><a href="{@docRoot}guide/topics/sensors/sensors_overview.html">Sensors Overview</a></li> | |
| <li><a href="{@docRoot}training/custom-views/making-interactive.html">Making the View Interactive</a> </li> | |
| <li>Design Guide for <a href="{@docRoot}design/patterns/gestures.html">Gestures</a></li> | |
| <li>Design Guide for <a href="{@docRoot}design/style/touch-feedback.html">Touch Feedback</a></li> | |
| </ul> | |
| <h2>Try it out</h2> | |
| <div class="download-box"> | |
| <a href="{@docRoot}shareables/training/InteractiveChart.zip" | |
| class="button">Download the sample</a> | |
| <p class="filename">InteractiveChart.zip</p> | |
| </div> | |
| </div> | |
| </div> | |
| <p>A multi-touch gesture is when multiple pointers (fingers) touch the screen | |
| at the same time. This lesson describes how to detect gestures that involve | |
| multiple pointers.</p> | |
| <h2 id="track">Track Multiple Pointers</h2> | |
| <p>When multiple pointers touch the screen at the same time, the system generates the | |
| following touch events:</p> | |
| <ul> | |
| <li>{@link android.view.MotionEvent#ACTION_DOWN}—For the first pointer that | |
| touches the screen. This starts the gesture. The pointer data for this pointer is | |
| always at index 0 in the {@link android.view.MotionEvent}.</li> | |
| <li>{@link android.support.v4.view.MotionEventCompat#ACTION_POINTER_DOWN}—For | |
| extra pointers that enter the screen beyond the first. The pointer data for this | |
| pointer is at the index returned by {@link android.support.v4.view.MotionEventCompat#getActionIndex getActionIndex()}.</li> | |
| <li>{@link android.view.MotionEvent#ACTION_MOVE}—A change has happened during a press gesture.</li> | |
| <li>{@link android.support.v4.view.MotionEventCompat#ACTION_POINTER_UP}—Sent when a non-primary pointer goes up.</li> | |
| <li>{@link android.view.MotionEvent#ACTION_UP}—Sent when the last pointer leaves the screen.</li> | |
| </ul> | |
| <p>You keep track of individual pointers within a {@link | |
| android.view.MotionEvent} via each pointer's index and ID:</p> | |
| <ul> | |
| <li><strong>Index</strong>: A {@link android.view.MotionEvent} effectively | |
| stores information about each pointer in an array. The index of a pointer is its position | |
| within this array. Most of the {@link | |
| android.view.MotionEvent} methods you use to interact with pointers take the | |
| pointer index as a parameter, not the pointer ID. </li> | |
| <li><strong>ID</strong>: Each pointer also has an ID mapping that stays | |
| persistent across touch events to allow tracking an individual pointer across | |
| the entire gesture.</li> | |
| </ul> | |
| <p>The order in which individual pointers appear within a motion event is | |
| undefined. Thus the index of a pointer can change from one event to the | |
| next, but the pointer ID of a pointer is guaranteed to remain constant as long | |
| as the pointer remains active. Use the {@link | |
| android.view.MotionEvent#getPointerId getPointerId()} method to obtain a | |
| pointer's ID to track the pointer across all subsequent motion events in a | |
| gesture. Then for successive motion events, use the {@link | |
| android.view.MotionEvent#findPointerIndex findPointerIndex()} method to obtain | |
| the pointer index for a given pointer ID in that motion event. For example:</p> | |
| <pre>private int mActivePointerId; | |
| public boolean onTouchEvent(MotionEvent event) { | |
| .... | |
| // Get the pointer ID | |
| mActivePointerId = event.getPointerId(0); | |
| // ... Many touch events later... | |
| // Use the pointer ID to find the index of the active pointer | |
| // and fetch its position | |
| int pointerIndex = event.findPointerIndex(mActivePointerId); | |
| // Get the pointer's current position | |
| float x = event.getX(pointerIndex); | |
| float y = event.getY(pointerIndex); | |
| }</pre> | |
| <h2 id="action">Get a MotionEvent's Action</h2> | |
| <p>You should always use the method | |
| {@link android.view.MotionEvent#getActionMasked getActionMasked()} (or better yet, the compatability version | |
| {@link android.support.v4.view.MotionEventCompat#getActionMasked MotionEventCompat.getActionMasked()}) to retrieve | |
| the action of a | |
| {@link android.view.MotionEvent}. Unlike the older {@link android.view.MotionEvent#getAction getAction()} | |
| method, {@link android.support.v4.view.MotionEventCompat#getActionMasked getActionMasked()} is designed to work with | |
| multiple pointers. It returns the masked action | |
| being performed, without including the pointer index bits. You can then use | |
| {@link android.support.v4.view.MotionEventCompat#getActionIndex getActionIndex()} to return the index of | |
| the pointer associated with the action. This is illustrated in the snippet below.</p> | |
| <p class="note"><strong>Note:</strong> This example uses the | |
| {@link android.support.v4.view.MotionEventCompat} | |
| class. This class is in the | |
| <a href="{@docRoot}tools/extras/support-library.html">Support Library</a>. You should use | |
| {@link android.support.v4.view.MotionEventCompat} to provide the best support for a wide range of | |
| platforms. Note that {@link android.support.v4.view.MotionEventCompat} is <em>not</em> a | |
| replacement for the {@link android.view.MotionEvent} class. Rather, it provides static utility | |
| methods to which you pass your {@link android.view.MotionEvent} object in order to receive | |
| the desired action associated with that event.</p> | |
| <pre>int action = MotionEventCompat.getActionMasked(event); | |
| // Get the index of the pointer associated with the action. | |
| int index = MotionEventCompat.getActionIndex(event); | |
| int xPos = -1; | |
| int yPos = -1; | |
| Log.d(DEBUG_TAG,"The action is " + actionToString(action)); | |
| if (event.getPointerCount() > 1) { | |
| Log.d(DEBUG_TAG,"Multitouch event"); | |
| // The coordinates of the current screen contact, relative to | |
| // the responding View or Activity. | |
| xPos = (int)MotionEventCompat.getX(event, index); | |
| yPos = (int)MotionEventCompat.getY(event, index); | |
| } else { | |
| // Single touch event | |
| Log.d(DEBUG_TAG,"Single touch event"); | |
| xPos = (int)MotionEventCompat.getX(event, index); | |
| yPos = (int)MotionEventCompat.getY(event, index); | |
| } | |
| ... | |
| // Given an action int, returns a string description | |
| public static String actionToString(int action) { | |
| switch (action) { | |
| case MotionEvent.ACTION_DOWN: return "Down"; | |
| case MotionEvent.ACTION_MOVE: return "Move"; | |
| case MotionEvent.ACTION_POINTER_DOWN: return "Pointer Down"; | |
| case MotionEvent.ACTION_UP: return "Up"; | |
| case MotionEvent.ACTION_POINTER_UP: return "Pointer Up"; | |
| case MotionEvent.ACTION_OUTSIDE: return "Outside"; | |
| case MotionEvent.ACTION_CANCEL: return "Cancel"; | |
| } | |
| return ""; | |
| }</pre> | |
| <p>For more discussion of multi-touch and some examples, see the lesson <a href="scale.html">Dragging and Scaling</a>. |