| page.title=Adding Licensing to Your App | |
| parent.title=Application Licensing | |
| parent.link=index.html | |
| @jd:body | |
| <div id="qv-wrapper"> | |
| <div id="qv"> | |
| <h2>In this document</h2> | |
| <ol> | |
| <li><a href="#manifest-permission">Adding the Licensing Permission</a></li> | |
| <li><a href="#impl-Policy">Implementing a Policy</a> | |
| <ol> | |
| <li><a href="#custom-policies">Guidelines for custom policies</a></li> | |
| <li><a href="#ServerManagedPolicy">ServerManagedPolicy</a></li> | |
| <li><a href="#StrictPolicy">StrictPolicy</a></li> | |
| </ol> | |
| </li> | |
| <li><a href="#impl-Obfuscator">Implementing an Obfuscator</a> | |
| <ol> | |
| <li><a href="#AESObfuscator">AESObfuscator</a></li> | |
| </ol> | |
| </li> | |
| <li><a href="#impl-lc">Checking the License from an Activity</a> | |
| <ol> | |
| <li><a href="#lc-overview">Overview of license check and response</a></li> | |
| <li><a href="#imports">Add imports</a></li> | |
| <li><a href="#lc-impl">Implement LicenseCheckerCallback as a private inner class</a></li> | |
| <li><a href="#thread-handler">Create a Handler for posting from LicenseCheckerCallback | |
| to the UI thread</a></li> | |
| <li><a href="#lc-lcc">Instantiate LicenseChecker and LicenseCheckerCallback</a></li> | |
| <li><a href="#check-access">Call checkAccess() to initiate the license check</a></li> | |
| <li><a href="#account-key">Embed your public key for licensing</a></li> | |
| <li><a href="#handler-cleanup">Call your LicenseChecker's onDestroy() method | |
| to close IPC connections</a></li> | |
| </ol> | |
| </li> | |
| <li><a href="#impl-DeviceLimiter">Implementing a DeviceLimiter</a></li> | |
| <li><a href="#app-obfuscation">Obfuscating Your Code</a></li> | |
| <li><a href="#app-publishing">Publishing a Licensed Application</a></li> | |
| <li><a href="#support">Where to Get Support</a></li> | |
| </ol> | |
| </div> | |
| </div> | |
| <p>After you've set up a publisher account and development environment (see <a | |
| href="setting-up.html">Setting Up for Licensing</a>), you are ready to add license verification to | |
| your app with the License Verification Library (LVL).</p> | |
| <p>Adding license verification with the LVL involves these tasks:</p> | |
| <ol> | |
| <li><a href="#manifest-permission">Adding the licensing permission</a> your application's manifest.</li> | |
| <li><a href="#impl-Policy">Implementing a Policy</a> — you can choose one of the full implementations provided in the LVL or create your own.</li> | |
| <li><a href="#impl-Obfuscator">Implementing an Obfuscator</a>, if your {@code Policy} will cache any | |
| license response data. </li> | |
| <li><a href="#impl-lc">Adding code to check the license</a> in your application's main | |
| Activity.</li> | |
| <li><a href="#impl-DeviceLimiter">Implementing a DeviceLimiter</a> (optional and not recommended for | |
| most applications).</li> | |
| </ol> | |
| <p>The sections below describe these tasks. When you are done with the | |
| integration, you should be able to compile your application successfully and you | |
| can begin testing, as described in <a | |
| href="{@docRoot}google/play/licensing/setting-up.html#test-env">Setting Up the Test | |
| Environment</a>.</p> | |
| <p>For an overview of the full set of source files included in the LVL, see <a | |
| href="{@docRoot}google/play/licensing/licensing-reference.html#lvl-summary">Summary of LVL Classes | |
| and Interfaces</a>.</p> | |
| <h2 id="manifest-permission">Adding the Licensing Permission</h2> | |
| <p>To use the Google Play application for sending a license check to the | |
| server, your application must request the proper permission, | |
| <code>com.android.vending.CHECK_LICENSE</code>. If your application does | |
| not declare the licensing permission but attempts to initiate a license check, | |
| the LVL throws a security exception.</p> | |
| <p>To request the licensing permission in your application, declare a <a | |
| href="{@docRoot}guide/topics/manifest/uses-permission-element.html"><code><uses-permission></code></a> | |
| element as a child of <code><manifest></code>, as follows: </p> | |
| <p style="margin-left:2em;"><code><uses-permission | |
| android:name="com.android.vending.CHECK_LICENSE" /></code></p> | |
| <p>For example, here's how the LVL sample application declares the permission: | |
| </p> | |
| <pre><?xml version="1.0" encoding="utf-8"?> | |
| <manifest xmlns:android="http://schemas.android.com/apk/res/android" ..."> | |
| <!-- Devices >= 3 have version of Google Play that supports licensing. --> | |
| <uses-sdk android:minSdkVersion="3" /> | |
| <!-- Required permission to check licensing. --> | |
| <uses-permission android:name="com.android.vending.CHECK_LICENSE" /> | |
| ... | |
| </manifest> | |
| </pre> | |
| <p class="note"><strong>Note:</strong> Currently, you cannot declare the | |
| <code>CHECK_LICENSE</code> permission in the LVL library project's manifest, | |
| because the SDK Tools will not merge it into the manifests of dependent | |
| applications. Instead, you must declare the permission in each dependent | |
| application's manifest. </p> | |
| <h2 id="impl-Policy">Implementing a Policy</h2> | |
| <div class="sidebox-wrapper"> | |
| <div class="sidebox"> | |
| <h2>ServerManagedPolicy</h2> | |
| <p>The LVL includes a complete {@code Policy} implementation called ServerManagedPolicy | |
| that makes use of license-management settings provided by the Google Play | |
| server. </p> | |
| <p style="margin-top:.5em;">Use of ServerManagedPolicy as the basis for your | |
| Policy is strongly recommended. For more information, see <a | |
| href="#ServerManagedPolicy">ServerManagedPolicy</a> section, below.</p> | |
| </div> | |
| </div> | |
| <p>Google Play licensing service does not itself determine whether a | |
| given user with a given license should be granted access to your application. | |
| Rather, that responsibility is left to a {@code Policy} implementation that you provide | |
| in your application.</p> | |
| <p>Policy is an interface declared by the LVL that is designed to hold your | |
| application's logic for allowing or disallowing user access, based on the result | |
| of a license check. To use the LVL, your application <em>must</em> provide an | |
| implementation of {@code Policy}. </p> | |
| <p>The {@code Policy} interface declares two methods, <code>allowAccess()</code> and | |
| <code>processServerResponse()</code>, which are called by a {@code LicenseChecker} | |
| instance when processing a response from the license server. It also declares an | |
| enum called <code>LicenseResponse</code>, which specifies the license response | |
| value passed in calls to <code>processServerResponse()</code>. </p> | |
| <ul> | |
| <li><code>processServerResponse()</code> lets you preprocess the raw response | |
| data received from the licensing server, prior to determining whether to grant | |
| access. | |
| <p>A typical implementation would extract some or all fields from the license | |
| response and store the data locally to a persistent store, such as through | |
| {@link android.content.SharedPreferences} storage, to ensure that the data is | |
| accessible across application invocations and device power cycles. For example, | |
| a {@code Policy} would maintain the timestamp of the last successful license check, the | |
| retry count, the license validity period, and similar information in a | |
| persistent store, rather than resetting the values each time the application is | |
| launched.</p> | |
| <p>When storing response data locally, the {@code Policy} must ensure that the data is | |
| obfuscated (see <a href="#impl-Obfuscator">Implementing an Obfuscator</a>, | |
| below).</p></li> | |
| <li><code>allowAccess()</code> determines whether to grant the user access to | |
| your application, based on any available license response data (from the | |
| licensing server or from cache) or other application-specific information. For | |
| example, your implementation of <code>allowAccess()</code> could take into | |
| account additional criteria, such as usage or other data retrieved from a | |
| backend server. In all cases, an implementation of <code>allowAccess()</code> | |
| should only return <code>true</code> if the user is licensed to use the | |
| application, as determined by the licensing server, or if there is a transient | |
| network or system problem that prevents the license check from completing. In | |
| such cases, your implementation can maintain a count of retry responses and | |
| provisionally allow access until the next license check is complete.</li> | |
| </ul> | |
| <p>To simplify the process of adding licensing to your application and to | |
| provide an illustration of how a {@code Policy} should be designed, the LVL includes | |
| two full {@code Policy} implementations that you can use without modification or | |
| adapt to your needs:</p> | |
| <ul> | |
| <li><a href="#ServerManagedPolicy">ServerManagedPolicy</a>, a flexible {@code Policy} | |
| that uses server-provided settings and cached responses to manage access across | |
| varied network conditions, and</li> | |
| <li><a href="#StrictPolicy">StrictPolicy</a>, which does not cache any response | |
| data and allows access <em>only</em> if the server returns a licensed | |
| response.</li> | |
| </ul> | |
| <p>For most applications, the use of ServerManagedPolicy is highly | |
| recommended. ServerManagedPolicy is the LVL default and is integrated with | |
| the LVL sample application.</p> | |
| <h3 id="custom-policies">Guidelines for custom policies</h3> | |
| <p>In your licensing implementation, you can use one of the complete policies | |
| provided in the LVL (ServerManagedPolicy or StrictPolicy) or you can create a | |
| custom policy. For any type of custom policy, there are several important design | |
| points to understand and account for in your implementation.</p> | |
| <p>The licensing server applies general request limits to guard against overuse | |
| of resources that could result in denial of service. When an application exceeds | |
| the request limit, the licensing server returns a 503 response, which gets | |
| passed through to your application as a general server error. This means that no | |
| license response will be available to the user until the limit is reset, which | |
| can affect the user for an indefinite period.</p> | |
| <p>If you are designing a custom policy, we recommend that the {@code Policy}: | |
| <ol> | |
| <!-- <li>Limits the number of points at which your app calls for a license check | |
| to the minimum. </li> --> | |
| <li>Caches (and properly obfuscates) the most recent successful license response | |
| in local persistent storage.</li> | |
| <li>Returns the cached response for all license checks, for as long as the | |
| cached response is valid, rather than making a request to the licensing server. | |
| Setting the response validity according to the server-provided <code>VT</code> | |
| extra is highly recommended. See <a | |
| href="{@docRoot}google/play/licensing/licensing-reference.html#extras">Server Response Extras</a> | |
| for more information.</li> | |
| <li>Uses an exponential backoff period, if retrying any requests the result in | |
| errors. Note that the Google Play client automatically retries failed | |
| requests, so in most cases there is no need for your {@code Policy} to retry them.</li> | |
| <li>Provides for a "grace period" that allows the user to access your | |
| application for a limited time or number of uses, while a license check is being | |
| retried. The grace period benefits the user by allowing access until the next | |
| license check can be completed successfully and it benefits you by placing a | |
| hard limit on access to your application when there is no valid license response | |
| available.</li> | |
| </ol> | |
| <p>Designing your {@code Policy} according to the guidelines listed above is critical, | |
| because it ensures the best possible experience for users while giving you | |
| effective control over your application even in error conditions. </p> | |
| <p>Note that any {@code Policy} can use settings provided by the licensing server to | |
| help manage validity and caching, retry grace period, and more. Extracting the | |
| server-provided settings is straightforward and making use of them is highly | |
| recommended. See the ServerManagedPolicy implementation for an example of how to | |
| extract and use the extras. For a list of server settings and information about | |
| how to use them, see <a | |
| href="{@docRoot}google/play/licensing/licensing-reference.html#extras">Server Response | |
| Extras</a>.</p> | |
| <h3 id="ServerManagedPolicy">ServerManagedPolicy</h3> | |
| <div class="sidebox-wrapper"> | |
| <div class="sidebox"> | |
| <h2>Server Response Extras</h2> | |
| <p>For certain types of licensing responses, the licensing server appends extra | |
| settings to the responses, to help the application manage licensing effectively. | |
| </p> | |
| <p style="margin-top:.5em;">See <a | |
| href="{@docRoot}google/play/licensing/licensing-reference.html#extras">Server Response Extras</a> | |
| for | |
| a list of settings and <code>ServerManagedPolicy.java</code> for information | |
| about how a {@code Policy} can use the extras.</p> | |
| </div> | |
| </div> | |
| <p>The LVL includes a full and recommended implementation of the {@code Policy} | |
| interface called ServerManagedPolicy. The implementation is integrated with the | |
| LVL classes and serves as the default {@code Policy} in the library. </p> | |
| <p>ServerManagedPolicy provides all of the handling for license and retry | |
| responses. It caches all of the response data locally in a | |
| {@link android.content.SharedPreferences} file, obfuscating it with the | |
| application's {@code Obfuscator} implementation. This ensures that the license response | |
| data is secure and persists across device power cycles. ServerManagedPolicy | |
| provides concrete implementations of the interface methods | |
| <code>processServerResponse()</code> and <code>allowAccess()</code> and also | |
| includes a set of supporting methods and types for managing license | |
| responses.</p> | |
| <p>Importantly, a key feature of ServerMangedPolicy is its use of | |
| server-provided settings as the basis for managing licensing across an | |
| application's refund period and through varying network and error conditions. | |
| When an application contacts the Google Play server for a license check, the | |
| server appends several settings as key-value pairs in the extras field of certain | |
| license response types. For example, the server provides recommended values for the | |
| application's license validity period, retry grace period, and maximum allowable | |
| retry count, among others. ServerManagedPolicy extracts the values from the | |
| license response in its <code>processServerResponse()</code> method and checks | |
| them in its <code>allowAccess()</code> method. For a list of the server-provided | |
| settings used by ServerManagedPolicy, see <a | |
| href="{@docRoot}google/play/licensing/licensing-reference.html#extras">Server Response | |
| Extras</a>.</p> | |
| <p>For convenience, best performance, and the benefit of using license settings | |
| from the Google Play server, <strong>using ServerManagedPolicy as your | |
| licensing {@code Policy} is strongly recommended</strong>. </p> | |
| <p>If you are concerned about the security of license response data that is | |
| stored locally in {@link android.content.SharedPreferences}, you can use a stronger obfuscation | |
| algorithm or design a stricter {@code Policy} that does not store license data. The LVL | |
| includes an example of such a {@code Policy} — see <a | |
| href="#StrictPolicy">StrictPolicy</a> for more information.</p> | |
| <p>To use ServerManagedPolicy, simply import it to your Activity, create an | |
| instance, and pass a reference to the instance when constructing your | |
| {@code LicenseChecker}. See <a href="#lc-lcc">Instantiate LicenseChecker and | |
| LicenseCheckerCallback</a> for more information. </p> | |
| <h3 id="StrictPolicy">StrictPolicy</h3> | |
| <p>The LVL includes an alternative full implementation of the {@code Policy} interface | |
| called StrictPolicy. The StrictPolicy implementation provides a more restrictive | |
| Policy than ServerManagedPolicy, in that it does not allow the user to access | |
| the application unless a license response is received from the server at the | |
| time of access that indicates that the user is licensed.</p> | |
| <p>The principal feature of StrictPolicy is that it does not store <em>any</em> | |
| license response data locally, in a persistent store. Because no data is stored, | |
| retry requests are not tracked and cached responses can not be used to fulfill | |
| license checks. The {@code Policy} allows access only if:</p> | |
| <ul> | |
| <li>The license response is received from the licensing server, and </li> | |
| <li>The license response indicates that the user is licensed to access the | |
| application. </li> | |
| </ul> | |
| <p>Using StrictPolicy is appropriate if your primary concern is to ensure that, | |
| in all possible cases, no user will be allowed to access the application unless | |
| the user is confirmed to be licensed at the time of use. Additionally, the | |
| Policy offers slightly more security than ServerManagedPolicy — since | |
| there is no data cached locally, there is no way a malicious user could tamper | |
| with the cached data and obtain access to the application.</p> | |
| <p>At the same time, this {@code Policy} presents a challenge for normal users, since it | |
| means that they won't be able to access the application when there is no network | |
| (cell or Wi-Fi) connection available. Another side-effect is that your | |
| application will send more license check requests to the server, since using a | |
| cached response is not possible.</p> | |
| <p>Overall, this policy represents a tradeoff of some degree of user convenience | |
| for absolute security and control over access. Consider the tradeoff carefully | |
| before using this {@code Policy}.</p> | |
| <p>To use StrictPolicy, simply import it to your Activity, create an instance, | |
| and pass a reference to it when constructing your {@code LicenseChecker}. See | |
| <a href="#lc-lcc">Instantiate LicenseChecker and LicenseCheckerCallback</a> | |
| for more information. </p> | |
| <h2 id="impl-Obfuscator">Implementing an Obfuscator</h2> | |
| <div class="sidebox-wrapper"> | |
| <div class="sidebox"> | |
| <h2>AESObfuscator</h2> | |
| <p>The LVL includes a full {@code Obfuscator} implementation in the | |
| <code>AESObfuscator.java</code> file. The {@code Obfuscator} uses AES encryption to | |
| obfuscate/unobfuscate data. If you are using a {@code Policy} (such as | |
| ServerManagedPolicy) that caches license response data, using AESObfuscator as | |
| basis for your {@code Obfuscator} implementation is highly recommended. </p> | |
| </div> | |
| </div> | |
| <p>A typical {@code Policy} implementation needs to save the license response data for | |
| an application to a persistent store, so that it is accessible across | |
| application invocations and device power cycles. For example, a {@code Policy} would | |
| maintain the timestamp of the last successful license check, the retry count, | |
| the license validity period, and similar information in a persistent store, | |
| rather than resetting the values each time the application is launched. The | |
| default {@code Policy} included in the LVL, ServerManagedPolicy, stores license response | |
| data in a {@link android.content.SharedPreferences} instance, to ensure that the | |
| data is persistent. </p> | |
| <p>Because the {@code Policy} will use stored license response data to determine whether | |
| to allow or disallow access to the application, it <em>must</em> ensure that any | |
| stored data is secure and cannot be reused or manipulated by a root user on a | |
| device. Specifically, the {@code Policy} must always obfuscate the data before storing | |
| it, using a key that is unique for the application and device. Obfuscating using | |
| a key that is both application-specific and device-specific is critical, because | |
| it prevents the obfuscated data from being shared among applications and | |
| devices.</p> | |
| <p>The LVL assists the application with storing its license response data in a | |
| secure, persistent manner. First, it provides an {@code Obfuscator} | |
| interface that lets your application supply the obfuscation algorithm of its | |
| choice for stored data. Building on that, the LVL provides the helper class | |
| PreferenceObfuscator, which handles most of the work of calling the | |
| application's {@code Obfuscator} class and reading and writing the obfuscated data in a | |
| {@link android.content.SharedPreferences} instance. </p> | |
| <p>The LVL provides a full {@code Obfuscator} implementation called | |
| AESObfuscator that uses AES encryption to obfuscate data. You can | |
| use AESObfuscator in your application without modification or you | |
| can adapt it to your needs. For more information, see the next section.</p> | |
| <h3 id="AESObfuscator">AESObfuscator</h3> | |
| <p>The LVL includes a full and recommended implementation of the {@code Obfuscator} | |
| interface called AESObfuscator. The implementation is integrated with the | |
| LVL sample application and serves as the default {@code Obfuscator} in the library. </p> | |
| <p>AESObfuscator provides secure obfuscation of data by using AES to | |
| encrypt and decrypt the data as it is written to or read from storage. | |
| The {@code Obfuscator} seeds the encryption using three data fields provided | |
| by the application: </p> | |
| <ol> | |
| <li>A salt — an array of random bytes to use for each (un)obfuscation. </li> | |
| <li>An application identifier string, typically the package name of the application.</li> | |
| <li>A device identifier string, derived from as many device-specific sources | |
| as possible, so as to make it as unique.</li> | |
| </ol> | |
| <p>To use AESObfuscator, first import it to your Activity. Declare a private | |
| static final array to hold the salt bytes and initialize it to 20 randomly | |
| generated bytes.</p> | |
| <pre> ... | |
| // Generate 20 random bytes, and put them here. | |
| private static final byte[] SALT = new byte[] { | |
| -46, 65, 30, -128, -103, -57, 74, -64, 51, 88, -95, | |
| -45, 77, -117, -36, -113, -11, 32, -64, 89 | |
| }; | |
| ... | |
| </pre> | |
| <p>Next, declare a variable to hold a device identifier and generate a value for | |
| it in any way needed. For example, the sample application included in the LVL | |
| queries the system settings for the | |
| <code>android.Settings.Secure.ANDROID_ID</code>, which is unique to each device. | |
| </p> | |
| <p>Note that, depending on the APIs you use, your application might need to | |
| request additional permissions in order to acquire device-specific information. | |
| For example, to query the {@link android.telephony.TelephonyManager} to obtain | |
| the device IMEI or related data, the application will also need to request the | |
| <code>android.permission.READ_PHONE_STATE</code> permission in its manifest.</p> | |
| <p>Before requesting new permissions for the <em>sole purpose</em> of acquiring | |
| device-specific information for use in your {@code Obfuscator}, consider | |
| how doing so might affect your application or its filtering on Google Play | |
| (since some permissions can cause the SDK build tools to add | |
| the associated <code><uses-feature></code>).</p> | |
| <p>Finally, construct an instance of AESObfuscator, passing the salt, | |
| application identifier, and device identifier. You can construct the instance | |
| directly, while constructing your {@code Policy} and {@code LicenseChecker}. For example:</p> | |
| <pre> ... | |
| // Construct the LicenseChecker with a Policy. | |
| mChecker = new LicenseChecker( | |
| this, new ServerManagedPolicy(this, | |
| new AESObfuscator(SALT, getPackageName(), deviceId)), | |
| BASE64_PUBLIC_KEY // Your public licensing key. | |
| ); | |
| ... | |
| </pre> | |
| <p>For a complete example, see MainActivity in the LVL sample application.</p> | |
| <h2 id="impl-lc">Checking the License from an Activity</h2> | |
| <p>Once you've implemented a {@code Policy} for managing access to your application, the | |
| next step is to add a license check to your application, which initiates a query | |
| to the licensing server if needed and manages access to the application based on | |
| the license response. All of the work of adding the license check and handling | |
| the response takes place in your main {@link android.app.Activity} source file. | |
| </p> | |
| <p>To add the license check and handle the response, you must:</p> | |
| <ol> | |
| <li><a href="#imports">Add imports</a></li> | |
| <li><a href="#lc-impl">Implement LicenseCheckerCallback</a> as a private inner class</li> | |
| <li><a href="#thread-handler">Create a Handler</a> for posting from LicenseCheckerCallback to the UI thread</li> | |
| <li><a href="#lc-lcc">Instantiate LicenseChecker</a> and LicenseCheckerCallback</li> | |
| <li><a href="#check-access">Call checkAccess()</a> to initiate the license check</li> | |
| <li><a href="#account-key">Embed your public key</a> for licensing</li> | |
| <li><a href="#handler-cleanup">Call your LicenseChecker's onDestroy() method</a> to close IPC connections.</li> | |
| </ol> | |
| <p>The sections below describe these tasks. </p> | |
| <h3 id="lc-overview">Overview of license check and response</h3> | |
| <div class="sidebox-wrapper"> | |
| <div class="sidebox"> | |
| <h2>Example: MainActivity</h2> | |
| <p>The sample application included with the LVL provides a full example of how | |
| to initiate a license check and handle the result, in the | |
| <code>MainActivity.java</code> file.</p> | |
| </div> | |
| </div> | |
| <p>In most cases, you should add the license check to your application's main | |
| {@link android.app.Activity}, in the {@link android.app.Activity#onCreate onCreate()} method. This | |
| ensures that when the user launches your application directly, the license check | |
| will be invoked immediately. In some cases, you can add license checks in other | |
| locations as well. For example, if your application includes multiple Activity | |
| components that other applications can start by {@link android.content.Intent}, | |
| you could add license checks in those Activities.</p> | |
| <p>A license check consists of two main actions: </p> | |
| <ul> | |
| <li>A call to a method to initiate the license check — in the LVL, this is | |
| a call to the <code>checkAccess()</code> method of a {@code LicenseChecker} object that | |
| you construct.</li> | |
| <li>A callback that returns the result of the license check. In the LVL, this is | |
| a <code>LicenseCheckerCallback</code> interface that you implement. The | |
| interface declares two methods, <code>allow()</code> and | |
| <code>dontAllow()</code>, which are invoked by the library based on to the | |
| result of the license check. You implement these two methods with whatever logic | |
| you need, to allow or disallow the user access to your application. Note that | |
| these methods do not determine <em>whether</em> to allow access — that | |
| determination is the responsibility of your {@code Policy} implementation. Rather, these | |
| methods simply provide the application behaviors for <em>how</em> to allow and | |
| disallow access (and handle application errors). | |
| <p>The <code>allow()</code> and <code>dontAllow()</code> methods do provide a "reason" | |
| for their response, which can be one of the {@code Policy} values, {@code LICENSED}, | |
| {@code NOT_LICENSED}, or {@code RETRY}. In particular, you should handle the case in which | |
| the method receives the {@code RETRY} response for {@code dontAllow()} and provide the user with an | |
| "Retry" button, which might have happened because the service was unavailable during the | |
| request.</p></li> | |
| </ul> | |
| <div style="margin-bottom:2em;"> | |
| <img src="{@docRoot}images/licensing_flow.png" style="text-align:left;margin-bottom:0;margin-left:3em;" /> | |
| <div style="margin:.5em 0 1.5em 2em;padding:0"><strong>Figure 6.</strong> Overview of a | |
| typical license check interaction.</div> | |
| </div> | |
| <p>The diagram above illustrates how a typical license check takes place: </p> | |
| <ol> | |
| <li>Code in the application's main Activity instantiates {@code LicenseCheckerCallback} | |
| and {@code LicenseChecker} objects. When constructing {@code LicenseChecker}, the code passes in | |
| {@link android.content.Context}, a {@code Policy} implementation to use, and the | |
| publisher account's public key for licensing as parameters. </li> | |
| <li>The code then calls the <code>checkAccess()</code> method on the | |
| {@code LicenseChecker} object. The method implementation calls the {@code Policy} to determine | |
| whether there is a valid license response cached locally, in | |
| {@link android.content.SharedPreferences}. | |
| <ul> | |
| <li>If so, the <code>checkAccess()</code> implementation calls | |
| <code>allow()</code>.</li> | |
| <li>Otherwise, the {@code LicenseChecker} initiates a license check request that is sent | |
| to the licensing server.</li> | |
| </ul> | |
| <p class="note"><strong>Note:</strong> The licensing server always returns | |
| <code>LICENSED</code> when you perform a license check of a draft application.</p> | |
| </li> | |
| <li>When a response is received, {@code LicenseChecker} creates a LicenseValidator that | |
| verifies the signed license data and extracts the fields of the response, then | |
| passes them to your {@code Policy} for further evaluation. | |
| <ul> | |
| <li>If the license is valid, the {@code Policy} caches the response in | |
| {@link android.content.SharedPreferences} and notifies the validator, which then calls the | |
| <code>allow()</code> method on the {@code LicenseCheckerCallback} object. </li> | |
| <li>If the license not valid, the {@code Policy} notifies the validator, which calls | |
| the <code>dontAllow()</code> method on {@code LicenseCheckerCallback}. </li> | |
| </ul> | |
| </li> | |
| <li>In case of a recoverable local or server error, such as when the network is | |
| not available to send the request, {@code LicenseChecker} passes a {@code RETRY} response to | |
| your {@code Policy} object's <code>processServerResponse()</code> method. | |
| <p>Also, both the {@code allow()} and {@code dontAllow()} callback methods receive a | |
| <code>reason</code> argument. The {@code allow()} method's reason is usually {@code | |
| Policy.LICENSED} or {@code Policy.RETRY} and the {@code dontAllow()} reason is usually {@code | |
| Policy.NOT_LICENSED} or {@code Policy.RETRY}. These response values are useful so you can show | |
| an appropriate response for the user, such as by providing a "Retry" button when {@code | |
| dontAllow()} responds with {@code Policy.RETRY}, which might have been because the service was | |
| unavailable.</p></li> | |
| <li>In case of a application error, such as when the application attempts to | |
| check the license of an invalid package name, {@code LicenseChecker} passes an error | |
| response to the LicenseCheckerCallback's <code>applicationError()</code> | |
| method. </li> | |
| </ol> | |
| <p>Note that, in addition to initiating the license check and handling the | |
| result, which are described in the sections below, your application also needs | |
| to provide a <a href="#impl-Policy">Policy implementation</a> and, if the {@code Policy} | |
| stores response data (such as ServerManagedPolicy), an <a | |
| href="#impl-Obfuscator">Obfuscator</a> implementation. </p> | |
| <h3 id="imports">Add imports</h3> | |
| <p>First, open the class file of the application's main Activity and import | |
| {@code LicenseChecker} and {@code LicenseCheckerCallback} from the LVL package.</p> | |
| <pre> import com.google.android.vending.licensing.LicenseChecker; | |
| import com.google.android.vending.licensing.LicenseCheckerCallback;</pre> | |
| <p>If you are using the default {@code Policy} implementation provided with the LVL, | |
| ServerManagedPolicy, import it also, together with the AESObfuscator. If you are | |
| using a custom {@code Policy} or {@code Obfuscator}, import those instead. </p> | |
| <pre> import com.google.android.vending.licensing.ServerManagedPolicy; | |
| import com.google.android.vending.licensing.AESObfuscator;</pre> | |
| <h3 id="lc-impl">Implement LicenseCheckerCallback as a private inner class</h3> | |
| <p>{@code LicenseCheckerCallback} is an interface provided by the LVL for handling | |
| result of a license check. To support licensing using the LVL, you must | |
| implement {@code LicenseCheckerCallback} and | |
| its methods to allow or disallow access to the application.</p> | |
| <p>The result of a license check is always a call to one of the | |
| {@code LicenseCheckerCallback} methods, made based on the validation of the response | |
| payload, the server response code itself, and any additional processing provided | |
| by your {@code Policy}. Your application can implement the methods in any way needed. In | |
| general, it's best to keep the methods simple, limiting them to managing UI | |
| state and application access. If you want to add further processing of license | |
| responses, such as by contacting a backend server or applying custom constraints, | |
| you should consider incorporating that code into your {@code Policy}, rather than | |
| putting it in the {@code LicenseCheckerCallback} methods. </p> | |
| <p>In most cases, you should declare your implementation of | |
| {@code LicenseCheckerCallback} as a private class inside your application's main | |
| Activity class. </p> | |
| <p>Implement the <code>allow()</code> and <code>dontAllow()</code> methods as | |
| needed. To start with, you can use simple result-handling behaviors in the | |
| methods, such as displaying the license result in a dialog. This helps you get | |
| your application running sooner and can assist with debugging. Later, after you | |
| have determined the exact behaviors you want, you can add more complex handling. | |
| </p> | |
| <p>Some suggestions for handling unlicensed responses in | |
| <code>dontAllow()</code> include: </p> | |
| <ul> | |
| <li>Display a "Try again" dialog to the user, including a button to initiate a | |
| new license check if the <code>reason</code> supplied is {@code Policy.RETRY}. </li> | |
| <li>Display a "Purchase this application" dialog, including a button that | |
| deep-links the user to the application's details page on Google Play, from which the | |
| use can purchase the application. For more information on how to set up such | |
| links, see <a | |
| href="{@docRoot}distribute/googleplay/promote/linking.html">Linking to Your Products</a>. </li> | |
| <li>Display a Toast notification that indicates that the features of the | |
| application are limited because it is not licensed. </li> | |
| </ul> | |
| <p>The example below shows how the LVL sample application implements | |
| {@code LicenseCheckerCallback}, with methods that display the license check result in a | |
| dialog. </p> | |
| <pre> | |
| private class MyLicenseCheckerCallback implements LicenseCheckerCallback { | |
| public void allow(int reason) { | |
| if (isFinishing()) { | |
| // Don't update UI if Activity is finishing. | |
| return; | |
| } | |
| // Should allow user access. | |
| displayResult(getString(R.string.allow)); | |
| } | |
| public void dontAllow(int reason) { | |
| if (isFinishing()) { | |
| // Don't update UI if Activity is finishing. | |
| return; | |
| } | |
| displayResult(getString(R.string.dont_allow)); | |
| if (reason == Policy.RETRY) { | |
| // If the reason received from the policy is RETRY, it was probably | |
| // due to a loss of connection with the service, so we should give the | |
| // user a chance to retry. So show a dialog to retry. | |
| showDialog(DIALOG_RETRY); | |
| } else { | |
| // Otherwise, the user is not licensed to use this app. | |
| // Your response should always inform the user that the application | |
| // is not licensed, but your behavior at that point can vary. You might | |
| // provide the user a limited access version of your app or you can | |
| // take them to Google Play to purchase the app. | |
| showDialog(DIALOG_GOTOMARKET); | |
| } | |
| } | |
| } | |
| </pre> | |
| <p>Additionally, you should implement the <code>applicationError()</code> | |
| method, which the LVL calls to let your application handle errors that are not | |
| retryable. For a list of such errors, see <a | |
| href="{@docRoot}google/play/licensing/licensing-reference.html#server-response-codes">Server | |
| Response Codes</a> in the <a | |
| href="{@docRoot}google/play/licensing/licensing-reference.html">Licensing Reference</a>. You can implement | |
| the method in any way needed. In most cases, the | |
| method should log the error code and call <code>dontAllow()</code>.</p> | |
| <h3 id="thread-handler">Create a Handler for posting from LicenseCheckerCallback | |
| to the UI thread</h3> | |
| <p>During a license check, the LVL passes the request to the Google Play | |
| application, which handles communication with the licensing server. The LVL | |
| passes the request over asynchronous IPC (using {@link android.os.Binder}) so | |
| the actual processing and network communication do not take place on a thread | |
| managed by your application. Similarly, when the Google Play application | |
| receives the result, it invokes a callback method over IPC, which in turn | |
| executes in an IPC thread pool in your application's process.</p> | |
| <p>The {@code LicenseChecker} class manages your application's IPC communication with | |
| the Google Play application, including the call that sends the request and | |
| the callback that receives the response. {@code LicenseChecker} also tracks open license | |
| requests and manages their timeouts. </p> | |
| <p>So that it can handle timeouts properly and also process incoming responses | |
| without affecting your application's UI thread, {@code LicenseChecker} spawns a | |
| background thread at instantiation. In the thread it does all processing of | |
| license check results, whether the result is a response received from the server | |
| or a timeout error. At the conclusion of processing, the LVL calls your | |
| {@code LicenseCheckerCallback} methods from the background thread. </p> | |
| <p>To your application, this means that:</p> | |
| <ol> | |
| <li>Your {@code LicenseCheckerCallback} methods will be invoked, in many cases, from a | |
| background thread.</li> | |
| <li>Those methods won't be able to update state or invoke any processing in the | |
| UI thread, unless you create a Handler in the UI thread and have your callback | |
| methods post to the Handler.</li> | |
| </ol> | |
| <p>If you want your {@code LicenseCheckerCallback} methods to update the UI thread, | |
| instantiate a {@link android.os.Handler} in the main Activity's | |
| {@link android.app.Activity#onCreate(android.os.Bundle) onCreate()} method, | |
| as shown below. In this example, the LVL sample application's | |
| {@code LicenseCheckerCallback} methods (see above) call <code>displayResult()</code> to | |
| update the UI thread through the Handler's | |
| {@link android.os.Handler#post(java.lang.Runnable) post()} method.</p> | |
| <pre>private Handler mHandler; | |
| @Override | |
| public void onCreate(Bundle savedInstanceState) { | |
| ... | |
| mHandler = new Handler(); | |
| } | |
| </pre> | |
| <p>Then, in your {@code LicenseCheckerCallback} methods, you can use Handler methods to | |
| post Runnable or Message objects to the Handler. Here's how the sample | |
| application included in the LVL posts a Runnable to a Handler in the UI thread | |
| to display the license status.</p> | |
| <pre> private void displayResult(final String result) { | |
| mHandler.post(new Runnable() { | |
| public void run() { | |
| mStatusText.setText(result); | |
| setProgressBarIndeterminateVisibility(false); | |
| mCheckLicenseButton.setEnabled(true); | |
| } | |
| }); | |
| } | |
| </pre> | |
| <h3 id="lc-lcc">Instantiate LicenseChecker and LicenseCheckerCallback</h3> | |
| <p>In the main Activity's | |
| {@link android.app.Activity#onCreate(android.os.Bundle) onCreate()} method, | |
| create private instances of LicenseCheckerCallback and {@code LicenseChecker}. You must | |
| instantiate {@code LicenseCheckerCallback} first, because you need to pass a reference | |
| to that instance when you call the constructor for {@code LicenseChecker}. </p> | |
| <p>When you instantiate {@code LicenseChecker}, you need to pass in these parameters:</p> | |
| <ul> | |
| <li>The application {@link android.content.Context}</li> | |
| <li>A reference to the {@code Policy} implementation to use for the license check. In | |
| most cases, you would use the default {@code Policy} implementation provided by the LVL, | |
| ServerManagedPolicy. </li> | |
| <li>The String variable holding your publisher account's public key for | |
| licensing. </li> | |
| </ul> | |
| <p>If you are using ServerManagedPolicy, you won't need to access the class | |
| directly, so you can instantiate it in the {@code LicenseChecker} constructor, | |
| as shown in the example below. Note that you need to pass a reference to a new | |
| Obfuscator instance when you construct ServerManagedPolicy.</p> | |
| <p>The example below shows the instantiation of {@code LicenseChecker} and | |
| {@code LicenseCheckerCallback} from the <code>onCreate()</code> method of an Activity | |
| class. </p> | |
| <pre>public class MainActivity extends Activity { | |
| ... | |
| private LicenseCheckerCallback mLicenseCheckerCallback; | |
| private LicenseChecker mChecker; | |
| @Override | |
| public void onCreate(Bundle savedInstanceState) { | |
| super.onCreate(savedInstanceState); | |
| ... | |
| // Construct the LicenseCheckerCallback. The library calls this when done. | |
| mLicenseCheckerCallback = new MyLicenseCheckerCallback(); | |
| // Construct the LicenseChecker with a Policy. | |
| mChecker = new LicenseChecker( | |
| this, new ServerManagedPolicy(this, | |
| new AESObfuscator(SALT, getPackageName(), deviceId)), | |
| BASE64_PUBLIC_KEY // Your public licensing key. | |
| ); | |
| ... | |
| } | |
| } | |
| </pre> | |
| <p>Note that {@code LicenseChecker} calls the {@code LicenseCheckerCallback} methods from the UI | |
| thread <em>only</em> if there is valid license response cached locally. If the | |
| license check is sent to the server, the callbacks always originate from the | |
| background thread, even for network errors. </p> | |
| <h3 id="check-access">Call checkAccess() to initiate the license check</h3> | |
| <p>In your main Activity, add a call to the <code>checkAccess()</code> method of the | |
| {@code LicenseChecker} instance. In the call, pass a reference to your | |
| {@code LicenseCheckerCallback} instance as a parameter. If you need to handle any | |
| special UI effects or state management before the call, you might find it useful | |
| to call <code>checkAccess()</code> from a wrapper method. For example, the LVL | |
| sample application calls <code>checkAccess()</code> from a | |
| <code>doCheck()</code> wrapper method:</p> | |
| <pre> @Override | |
| public void onCreate(Bundle savedInstanceState) { | |
| super.onCreate(savedInstanceState); | |
| ... | |
| // Call a wrapper method that initiates the license check | |
| doCheck(); | |
| ... | |
| } | |
| ... | |
| private void doCheck() { | |
| mCheckLicenseButton.setEnabled(false); | |
| setProgressBarIndeterminateVisibility(true); | |
| mStatusText.setText(R.string.checking_license); | |
| mChecker.checkAccess(mLicenseCheckerCallback); | |
| } | |
| </pre> | |
| <h3 id="account-key">Embed your public key for licensing</h3> | |
| <p>For each application, the Google Play service automatically | |
| generates a 2048-bit RSA public/private key pair that is used for | |
| licensing and in-app billing. The key pair is uniquely associated with the | |
| application. Although associated with the application, the key pair is | |
| <em>not</em> the same as the key that you use to sign your applications (or derived from it).</p> | |
| <p>The Google Play Developer Console exposes the public key for licensing to any | |
| developer signed in to the Developer Console, but it keeps the private key | |
| hidden from all users in a secure location. When an application requests a | |
| license check for an application published in your account, the licensing server | |
| signs the license response using the private key of your application's key pair. | |
| When the LVL receives the response, it uses the public key provided by the | |
| application to verify the signature of the license response. </p> | |
| <p>To add licensing to an application, you must obtain your application's | |
| public key for licensing and copy it into your application. Here's how to find | |
| your application's public key for licensing:</p> | |
| <ol> | |
| <li>Go to the Google Play <a | |
| href="http://play.google.com/apps/publish">Developer Console</a> and sign in. | |
| Make sure that you sign in to the account from which the application you are | |
| licensing is published (or will be published). </li> | |
| <li>In the application details page, locate the <strong>Services & APIs</strong> | |
| link and click it. </li> | |
| <li>In the <strong>Services & APIs</strong> page, locate the | |
| <strong>Licensing & In-App Billing</strong> section. Your public key for | |
| licensing is given in the | |
| <strong>Your License Key For This Application</strong> field. </li> | |
| </ol> | |
| <p>To add the public key to your application, simply copy/paste the key string | |
| from the field into your application as the value of the String variable | |
| <code>BASE64_PUBLIC_KEY</code>. When you are copying, make sure that you have | |
| selected the entire key string, without omitting any characters. </p> | |
| <p>Here's an example from the LVL sample application:</p> | |
| <pre> public class MainActivity extends Activity { | |
| private static final String BASE64_PUBLIC_KEY = "MIIBIjANBgkqhkiG ... "; //truncated for this example | |
| ... | |
| } | |
| </pre> | |
| <h3 id="handler-cleanup">Call your LicenseChecker's onDestroy() method | |
| to close IPC connections</h3> | |
| <p>Finally, to let the LVL clean up before your application | |
| {@link android.content.Context} changes, add a call to the {@code LicenseChecker}'s | |
| <code>onDestroy()</code> method from your Activity's | |
| {@link android.app.Activity#onDestroy()} implementation. The call causes the | |
| {@code LicenseChecker} to properly close any open IPC connection to the Google Play | |
| application's ILicensingService and removes any local references to the service | |
| and handler.</p> | |
| <p>Failing to call the {@code LicenseChecker}'s <code>onDestroy()</code> method | |
| can lead to problems over the lifecycle of your application. For example, if the | |
| user changes screen orientation while a license check is active, the application | |
| {@link android.content.Context} is destroyed. If your application does not | |
| properly close the {@code LicenseChecker}'s IPC connection, your application will crash | |
| when the response is received. Similarly, if the user exits your application | |
| while a license check is in progress, your application will crash when the | |
| response is received, unless it has properly called the | |
| {@code LicenseChecker}'s <code>onDestroy()</code> method to disconnect from the service. | |
| </p> | |
| <p>Here's an example from the sample application included in the LVL, where | |
| <code>mChecker</code> is the {@code LicenseChecker} instance:</p> | |
| <pre> @Override | |
| protected void onDestroy() { | |
| super.onDestroy(); | |
| mChecker.onDestroy(); | |
| ... | |
| } | |
| </pre> | |
| <p>If you are extending or modifying {@code LicenseChecker}, you might also need to call | |
| the {@code LicenseChecker}'s <code>finishCheck()</code> method, to clean up any open IPC | |
| connections.</p> | |
| <h2 id="impl-DeviceLimiter">Implementing a DeviceLimiter</h2> | |
| <p>In some cases, you might want your {@code Policy} to limit the number of actual | |
| devices that are permitted to use a single license. This would prevent a user | |
| from moving a licensed application onto a number of devices and using the | |
| application on those devices under the same account ID. It would also prevent a | |
| user from "sharing" the application by providing the account information | |
| associated with the license to other individuals, who could then sign in to that | |
| account on their devices and access the license to the application. </p> | |
| <p>The LVL supports per-device licensing by providing a | |
| <code>DeviceLimiter</code> interface, which declares a single method, | |
| <code>allowDeviceAccess()</code>. When a LicenseValidator is handling a response | |
| from the licensing server, it calls <code>allowDeviceAccess()</code>, passing a | |
| user ID string extracted from the response.</p> | |
| <p>If you do not want to support device limitation, <strong>no work is | |
| required</strong> — the {@code LicenseChecker} class automatically uses a default | |
| implementation called NullDeviceLimiter. As the name suggests, NullDeviceLimiter | |
| is a "no-op" class whose <code>allowDeviceAccess()</code> method simply returns | |
| a <code>LICENSED</code> response for all users and devices. </p> | |
| <div style="border-left:4px solid #FFCF00;margin:1em;padding: 0 0 0 .5em"> | |
| <p><strong>Caution:</strong> Per-device licensing is <em>not recommended for | |
| most applications</em> because:</p> | |
| <ul> | |
| <li>It requires that you provide a backend server to manage a users and devices | |
| mapping, and </li> | |
| <li>It could inadvertently result in a user being denied access to an | |
| application that they have legitimately purchased on another device.</li> | |
| </ul> | |
| </div> | |
| <h2 id="app-obfuscation">Obfuscating Your Code</h2> | |
| <p>To ensure the security of your application, particularly for a paid | |
| application that uses licensing and/or custom constraints and protections, it's | |
| very important to obfuscate your application code. Properly obfuscating your | |
| code makes it more difficult for a malicious user to decompile the application's | |
| bytecode, modify it — such as by removing the license check — | |
| and then recompile it.</p> | |
| <p>Several obfuscator programs are available for Android applications, including | |
| <a href="http://proguard.sourceforge.net/">ProGuard</a>, which also offers | |
| code-optimization features. The use of ProGuard or a similar program to obfuscate | |
| your code is <em>strongly recommended</em> for all applications that use Google | |
| Play Licensing. </p> | |
| <h2 id="app-publishing">Publishing a Licensed Application</h2> | |
| <p>When you are finished testing your license implementation, you are ready to | |
| publish the application on Google Play. Follow the normal steps to <a | |
| href="{@docRoot}tools/publishing/preparing.html">prepare</a>, <a | |
| href="{@docRoot}tools/publishing/app-signing.html">sign</a>, and then <a | |
| href="{@docRoot}distribute/googleplay/publish/preparing.html">publish the application</a>. | |
| </p> | |
| <h2 id="support">Where to Get Support</h2> | |
| <p>If you have questions or encounter problems while implementing or deploying | |
| publishing in your applications, please use the support resources listed in the | |
| table below. By directing your queries to the correct forum, you can get the | |
| support you need more quickly. </p> | |
| <p class="table-caption"><strong>Table 2.</strong> Developer support resources | |
| for Google Play Licensing Service.</p> | |
| <table> | |
| <tr> | |
| <th>Support Type</th> | |
| <th>Resource</th> | |
| <th>Range of Topics</th> | |
| </tr> | |
| <tr> | |
| <td rowspan="2">Development and testing issues</td> | |
| <td>Google Groups: <a | |
| href="http://groups.google.com/group/android-developers">android-developers</a> | |
| </td> | |
| <td rowspan="2">LVL download and integration, library projects, {@code Policy} | |
| questions, user experience ideas, handling of responses, {@code Obfuscator}, IPC, test | |
| environment setup</td> | |
| </tr> | |
| <tr> | |
| <td>Stack Overflow: <a | |
| href="http://stackoverflow.com/questions/tagged/android">http://stackoverflow.com/questions/tagged/android</a></td> | |
| </tr> | |
| <tr> | |
| <td rowspan="2">Accounts, publishing, and deployment issues</td> | |
| <td><a href="http://www.google.com/support/forum/p/Android+Market">Google Play | |
| Help Forum</a></td> | |
| <td rowspan="2">Publisher accounts, licensing key pair, test accounts, server | |
| responses, test responses, application deployment and results</td> | |
| </tr> | |
| <tr> | |
| <td><a | |
| href="http://market.android.com/support/bin/answer.py?answer=186113">Market | |
| Licensing Support FAQ</a></td> | |
| </tr> | |
| <tr> | |
| <td>LVL issue tracker</td> | |
| <td><a href="http://code.google.com/p/marketlicensing/issues/">Marketlicensing | |
| project issue tracker</a></td> | |
| <td>Bug and issue reports related specifically to the LVL source code classes | |
| and interface implementations</td> | |
| </tr> | |
| </table> | |
| <p>For general information about how to post to the groups listed above, see <a | |
| href="{@docRoot}resources/community-groups.html">Developer Forums</a> document | |
| in the Resources tab.</p> | |