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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.test.input
import android.os.InputConstants.DEFAULT_DISPATCHING_TIMEOUT_MILLIS
import android.os.Looper
import android.view.InputChannel
import android.view.InputEvent
import android.view.InputEventReceiver
import android.view.InputEventSender
import android.view.KeyEvent
import android.view.MotionEvent
import java.util.concurrent.LinkedBlockingQueue
import java.util.concurrent.TimeUnit
private fun <T> getEvent(queue: LinkedBlockingQueue<T>): T? {
return queue.poll(DEFAULT_DISPATCHING_TIMEOUT_MILLIS.toLong(), TimeUnit.MILLISECONDS)
}
class SpyInputEventReceiver(channel: InputChannel, looper: Looper) :
InputEventReceiver(channel, looper) {
private val mInputEvents = LinkedBlockingQueue<InputEvent>()
override fun onInputEvent(event: InputEvent) {
when (event) {
is KeyEvent -> mInputEvents.put(KeyEvent.obtain(event))
is MotionEvent -> mInputEvents.put(MotionEvent.obtain(event))
else -> throw Exception("Received $event is neither a key nor a motion")
}
finishInputEvent(event, true /*handled*/)
}
fun getInputEvent(): InputEvent? {
return getEvent(mInputEvents)
}
}
class SpyInputEventSender(channel: InputChannel, looper: Looper) :
InputEventSender(channel, looper) {
data class FinishedSignal(val seq: Int, val handled: Boolean)
data class Timeline(val inputEventId: Int, val gpuCompletedTime: Long, val presentTime: Long)
private val mFinishedSignals = LinkedBlockingQueue<FinishedSignal>()
private val mTimelines = LinkedBlockingQueue<Timeline>()
override fun onInputEventFinished(seq: Int, handled: Boolean) {
mFinishedSignals.put(FinishedSignal(seq, handled))
}
override fun onTimelineReported(inputEventId: Int, gpuCompletedTime: Long, presentTime: Long) {
mTimelines.put(Timeline(inputEventId, gpuCompletedTime, presentTime))
}
fun getFinishedSignal(): FinishedSignal? {
return getEvent(mFinishedSignals)
}
fun getTimeline(): Timeline? {
return getEvent(mTimelines)
}
}