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page.title=L Developer Preview APIs
excludeFromSuggestions=true
sdk.platform.apiLevel=20
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<div id="qv-wrapper">
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<h2>In this document
<a href="#" onclick="hideNestedItems('#toc44',this);return false;" class="header-toggle">
<span class="more">show more</span>
<span class="less" style="display:none">show less</span></a></h2>
<ol id="toc44" class="hide-nested">
<li><a href="#Behaviors">Important Behavior Changes</a>
<ol>
<li><a href="#ART">New Android Runtime (ART)</a></li>
<li><a href="#BehaviorNotifications">If your app implements notifications...</a></li>
<li><a href="#BehaviorMediaControl">If your app uses RemoteControlClient...</a></li>
<li><a href="#BehaviorFullscreen">If your app uses fullScreenIntent...</a></li>
<li><a href="#BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</a></li>
</ol>
</li>
<li><a href="#UI">User Interface</a>
<ol>
<li><a href="#MaterialDesign">Material design support</a></li>
<li><a href="#DoNotDisturb">Do Not Disturb mode</a></li>
<li><a href="#LockscreenNotifications">Lockscreen notifications</a></li>
<li><a href="#NotificationsMetadata">Notifications metadata</a></li>
<li><a href="#Recents">Concurrent documents and activities in the Recents screen</a></li>
<li><a href="#WebView">WebView updates</a></li>
</ol>
</li>
<li><a href="#UserInput">User Input</a>
<ol>
<li><a href="#IME">IME bug fixes and improvements</a></li>
</ol>
</li>
<li><a href="#Animations">Animation &amp; Graphics</a>
<ol>
<li><a href="#OpenGLES-3-1">Support for OpenGL ES 3.1</a></li>
</ol>
</li>
<li><a href="#Multimedia">Multimedia</a>
<ol>
<li><a href="#Camera-v2">Camera v2 API</a></li>
<li><a href="#AudioPlayback">Audio playback</a></li>
<li><a href="#MediaPlaybackControl">Media playback control</a></li>
</ol>
</li>
<li><a href="#Storage">Storage</a>
<ol>
<li><a href="#DirectorySelection">Directory selection</a></li>
</ol>
</li>
<li><a href="#Wireless">Wireless and Connectivity</a>
<ol>
<li><a href="#Multinetwork">Dynamic network selection and seamless handoff</a></li>
<li><a href="#BluetoothBroadcasting">Bluetooth broadcasting</a></li>
<li><a href="#NFCEnhancements">NFC enhancements</a></li>
</ol>
</li>
<li><a href="#Power">Power Efficiency</a>
<ol>
<li><a href="#JobScheduler">Scheduling Jobs</a></li>
<li><a href="#PowerMeasurementTools">Developer tools and APIs for power measurement</a>
</ol>
</li>
<li><a href="#Enterprise">Enterprise</a>
<ol>
<li><a href="#ManagedProvisioning">Managed provisioning</a></li>
</ol>
</li>
<li><a href="#Printing">Printing Framework</a>
<ol>
<li><a href="#PDFRender">Render PDF as bitmap</a></li>
</ol>
</li>
<li><a href="#TestingA11y">Testing &amp; Accessibility</a>
<ol>
<li><a href="#TestingA11yImprovements">Testing and accessibility improvements</a></li>
</ol>
</li>
<li><a href="#Manifest">Manifest Declarations</a>
<ol>
<li><a href="#ManifestFeatures">Declarable required features</a></li>
<li><a href="#ManifestPermissions">User permissions</a></li>
</ol>
</li>
</ol>
<h2>See also</h2>
<ol>
<li><a href="{@docRoot}sdk/api_diff/20/changes.html">API
Differences Report &raquo;</a> </li>
</ol>
</div>
</div>
<p>The L Developer Preview gives you an advance look at the upcoming release for
the Android platform,
which offers new features for users and app developers. This document provides
an introduction to the most notable APIs.</p>
<p>The L Developer Preview is intended for <strong>developer early adopters</strong> and
<strong>testers</strong>. If you are interested in influencing the direction of the
Android framework, <a href="{@docRoot}preview/setup-sdk.html">give the L
Developer Preview a try</a> and send us your feedback!</p>
<p class="caution"><strong>Caution:</strong> Do not not publish apps
that use the L Developer Preview to the Google Play store.</p>
<p class="note"><strong>Note:</strong> This document often refers to classes and
methods that do not yet have reference material available on <a
href="{@docRoot}">developer.android.com</a>. These API elements are
formatted in {@code code style} in this document (without hyperlinks). For the
preliminary API documentation for these elements, download the <a
href="{@docRoot}preview/l-developer-preview-reference.zip">preview
reference</a>.</p>
<h2 id="Behaviors">Important Behavior Changes</h2>
<p>If you have previously published an app for Android, be aware that your app
might be affected by changes in the upcoming release.</p>
<h3 id="ART">New Android Runtime (ART)</h3>
<p>The 4.4 release introduced a new, experimental Android runtime, ART. Under
4.4, ART was optional, and the default runtime remained Dalvik. With the L Developer Preview, ART is
now the default runtime.</p>
<p>For an overview of ART's new features, see
<a href="https://source.android.com/devices/tech/dalvik/art.html">Introducing
ART</a>. Some of the major new features are:</p>
<ul>
<li>Ahead-of-Time (AOT) compilation</li>
<li>Improved garbage collection (GC)</li>
<li>Improved debugging support</li>
</ul>
<p>Most Android apps should just work without change under ART. However, some
techniques that work on Dalvik do not work on ART. For information about the
most important issues, see
<a href="{@docRoot}guide/practices/verifying-apps-art.html">Verifying App
Behavior on the Android Runtime (ART)</a>. Pay particular attention if:</p>
<ul>
<li>Your app uses Java Native Interface (JNI) to run C/C++ code.</li>
<li>You use development tools that generate non-standard code (such as some
obfuscators).</li>
<li>You use techniques that are incompatible with compacting garbage
collection. (ART does not currently implement compacting GC, but
compacting GC is under development in the Android Open-Source
Project.)</li>
</ul>
<h3 id="BehaviorNotifications">If your app implements notifications...</h3>
<p>Notifications are drawn with dark text atop white (or very light)
backgrounds to match the new material design widgets. Make sure that all your
notifications look right with the new color scheme:</p>
<ul>
<li>Update or remove assets that involve color.</li>
<li>The system automatically inverts action icons in notifications. Use
{@code android.app.Notification.Builder.setColor()} to set an accent color
in a circle behind your {@link android.app.Notification#icon} image.</li>
<li>The system ignores all non-alpha channels in action icons and the main
notification icon. You should assume that these icons are alpha-only.</li>
</ul>
<p>If you are currently adding sounds and vibrations to your notifications by
using the {@link android.media.Ringtone}, {@link android.media.MediaPlayer},
or {@link android.os.Vibrator} classes, remove this code so that
the system can present notifications correctly in <a href="#DoNotDisturb">Do Not Disturb</a> mode.
Instead, use the {@link android.app.Notification.Builder} methods instead to add
sounds and vibration.</p>
<h3 id="BehaviorMediaControl">If your app uses RemoteControlClient...</h3>
<p>Lockscreens in the L Developer Preview do not show transport controls for your
{@link android.media.RemoteControlClient}. Instead, your app can provide
media playback control from the lockscreen through a media notification. This
gives your app more control over the presentation of media buttons, while
providing a consistent experience for users across the lockscreen and
unlocked device.</p>
<p>Call {@code
Notification.Builder.setVisibility(Notification.VISIBILITY_PUBLIC)} to mark a
notification as safe to display on the lockscreen (even when the lockscreen is
secured with a PIN, pattern, or password). For more information, see
<a href="#LockscreenNotifications">Lockscreen Notifications</a>.</p>
<h3 id="BehaviorFullscreen">If your app uses fullScreenIntent...</h3>
<p>Notifications now appear in a small floating window if all these conditions
are met:</p>
<ul>
<li>The user’s activity is in fullscreen mode,</li>
<li>The screen is on, and</li>
<li>The device is unlocked</li>
</ul>
<p>If your app implements fullscreen activities, make sure that
these heads-up notifications are presented correctly.</p>
<h3 id="BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</h3>
<p>With the introduction of the new <em>concurrent documents and activities tasks</em> feature in the upcoming
release (see <a href="#Recents">Concurrent documents and activities in Recents
screen</a> below),
the {@link android.app.ActivityManager#getRecentTasks
ActivityManager.getRecentTasks()} method is now
deprecated to improve user privacy. For backward
compatibility, this method still returns a small subset of its data, including the
calling application’s own tasks and possibly some other non-sensitive tasks
(such as Home). If your app is using this method to retrieve its own tasks,
use {@code android.app.ActivityManager.getAppTasks()} instead to retrieve that
information.</p>
<h2 id="UI">User Interface</h2>
<h3 id="MaterialDesign">Material design support</h3>
<p>The upcoming release adds support for Android's new <em>material</em> design
style. You can create
apps with material design that are visually dynamic and have UI element transitions
that feel natural to users. This support includes:</p>
<ul>
<li>The material theme</li>
<li>View shadows</li>
<li>The {@code RecyclerView} widget</li>
<li>Drawable animation and styling effects</li>
<li>Material design animation and activity transition effects</li>
<li>Animators for view properties based on the state of a view</li>
<li>Customizable UI widgets and app bars with color palettes that you control</li>
</ul>
<p>To learn more about adding material design functionality to your app, see
<a href="{@docRoot}preview/material/index.html">Material Design</a>.</p>
<h3 id="LockscreenNotifications">Lockscreen notifications</h3>
<p>Lockscreens in the L Developer Preview have the ability to present notifications.
Users can choose via <em>Settings</em> whether to allow sensitive notification
content to be shown over a secure lockscreen.</p>
<p>Your app can control the level of detail visible when its notifications are
displayed over the secure lockscreen. To control the visibility level, call
{@code android.app.Notification.Builder.setVisibility()} and specify one of these
values:</p>
<ul>
<li>{@code VISIBILITY_PRIVATE}. Shows basic information, such as the
notification’s icon, but hides the notification’s full content. If you want to
provide a redacted public version of your notification for the system to display
on a secure lockscreen, create a public notification object and put a reference
to it in the private notification's {@code publicVersion} field.</li>
<li>{@code VISIBILITY_PUBLIC}. Shows the notification’s full content. This is
the system default if visibility is left unspecified.</li>
<li>{@code VISIBILITY_SECRET}. Shows only the most minimal information,
excluding even the notification’s icon.</li>
</ul>
<h3 id="DoNotDisturb">Do Not Disturb mode</h3>
<p>The L Developer Preview introduces a new <em>Do Not Disturb</em> mode. When
the user puts the device in <em>Do Not Disturb</em> mode, the device limits
the frequency of the notifications it shows the user (when the user
wants to avoid distractions). The user can
customize the feature in a number of ways, such as:</p>
<ul>
<li>Specifying important people, whose calls should go through even when
the device is in <em>Do Not Disturb</em> mode.</li>
<li>Setting custom categories to allow notifications when the device is in
<em>Do Not Disturb</em> mode. Examples of such categories include phone
calls and direct communications (like Hangouts and Skype calls).</li>
<li>Setting rules so <em>Do Not Disturb</em> automatically goes into effect in
certain conditions (like at particular times of day).</li>
</ul>
<p>You should add the appropriate metadata to your app notifications to help
make sure <em>Do Not Disturb</em> mode handles them properly. For example, if
your app is an alarm clock,
you can tag the notification as an alarm so it will wake the user up even if the
device is in <em>Do Not Disturb</em> mode. For more information, see <a
href="NotificationsMetadata">Notifications metadata</a>.</p>
<h3 id="NotificationsMetadata">Notifications metadata</h3>
<p>The L Developer Preview uses metadata associated with your app notifications
to sort the notifications more intelligently. The metadata you set also
controls how the system presents your app notifications when the user is in <em>Do
Not Disturb</em> mode. To set the metadata, call the following methods in
{@code android.app.Notification.Builder} when you construct the
notification:</p>
<ul>
<li>{@code setCategory()}. Depending on the message category, this tells
the system how to handle your app notifications when the device is
in <em>Do Not Disturb</em> mode (for example, if your notification represents an
incoming call, instant message, or alarm).
<li>{@code setPriority()}. Notifications with the priority field set to
{@code PRIORITY_MAX} or {@code PRIORITY_HIGH} will appear in a small floating
window if the notification also has sound or vibration.</li>
<li>{@code addPerson()}. Allows you to add a list of people to a notification.
Your app can use this to signal to the system that it should group together
notifications from the specified people, or rank notifications from these
people as being more important.</li>
</ul>
<h3 id="Recents">Concurrent documents and activities in the Recents screen</h3>
<p>In previous releases, the
<a href="{@docRoot}design/get-started/ui-overview.html">Recents screen</a>
could only display a single task for each app that the user interacted with
most recently. The L Developer Preview enables your app to open more tasks as
needed for additional concurrent activities for documents.
This feature facilitates multitasking
by letting users quickly switch between individual activities and documents
from the Recents screen, with a consistent switching experience across all apps.
Examples of such concurrent tasks might include open tabs in a web
browser app, documents in a productivity app, concurrent matches in
a game, or chats in a messaging app. Your app can manage its tasks
through the {@code android.app.ActivityManager.AppTask} class.</p>
<p>To insert a logical break so that the system treats your activity as a new
task, use {@code android.content.Intent.FLAG_ACTIVITY_NEW_DOCUMENT} when
launching the activity with {@link android.app.Activity#startActivity(android.content.Intent) startActivity()}. You can also get this behavior by declaring the
<a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a>
attribute {@code documentLaunchMode="intoExisting"} or {@code ="always"} in your
manifest.</p>
<p>You can also mark that a task should be removed from the Recents screen
when all its activities are closed. To do this, use {@code
android.content.Intent.FLAG_ACTIVITY_AUTO_REMOVE_FROM_RECENTS} when starting the
root activity for
the task. You can also set this behavior for an activity by declaring the
<a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a>
attribute {@code autoRemoveFromRecents=“true”} in your manifest.</p>
<p>To avoid cluttering the Recents screen, you can set the maximum number of
tasks from your app that can appear in that screen. To do this, set the
<a href="{@docRoot}guide/topics/manifest/application-element.html">&lt;application&gt;</a>
attribute {@code android:maxRecent}. The current maximum that can be specified
is 100 tasks per user.</a></p>
<h3 id="WebView">WebView updates</h3>
<p>The L Developer Preview updates the {@link android.webkit.WebView}
implementation to Chromium M36, bringing security and stability enhancements,
as well as bug fixes. The default user-agent string for a
{@link android.webkit.WebView} running on the L Developer Preview has
been updated to incorporate 36.0.0.0 as the version number.</p>
<p>Additionally, this release brings support for the
<a href="https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html">WebAudio</a>, <a href="https://www.khronos.org/webgl/">WebGL</a>, and
<a href="http://www.webrtc.org/">WebRTC</a> open standards. To learn more about
the new features included in this release, see <a href="https://developer.chrome.com/multidevice/webview/overview">WebView for Android</a>.</p>
<h2 id="UserInput">User Input</h2>
<h3 id="IME">IME bug fixes and improvements</h3>
<p>Beginning in the L Developer Preview, users can more easily switch between
all <a href="{@docRoot}guide/topics/text/creating-input-method.html">input
method editors (IME)</a> supported by the platform. Performing the designated
switching action (usually touching a Globe icon on the soft keyboard) will cycle
among all such IMEs. This change takes place in
{@link android.view.inputmethod.InputMethodManager#shouldOfferSwitchingToNextInputMethod
InputMethodManager.shouldOfferSwitchingToNextInputMethod()}.</p>
<p>In addition, the framework now checks whether the next IME includes a
switching mechanism at all (and, thus, whether that IME supports switching to
the IME after it). An
IME with a switching mechanism will not cycle to an IME without one. This
change takes place in
{@link android.view.inputmethod.InputMethodManager#switchToNextInputMethod
InputMethodManager.switchToNextInputMethod}.
<p>To see an example of how to use the updated IME-switching APIs, refer to the
updated soft-keyboard implementation sample in this release.</p>
<h2 id="Animations">Animation &amp; Graphics</h2>
<h3 id="OpenGLES-3-1">Support for OpenGL ES 3.1</h3>
<p>The L Developer Preview adds Java interfaces and native support for OpenGL
ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:</p>
<ul>
<li>Compute shaders
<li>Separate shader objects
<li>Indirect draw commands
<li>Enhanced texturing functionality
<li>Shading language improvements
<li>Optional extensions for per-sample shading, advanced blending modes, and more
<li>Backward compatibility with OpenGL ES 2.0 and 3.0
</ul>
<p>The Java interface for OpenGL ES 3.1 on Android is provided with GLES31. When using OpenGL ES 3.1, be sure that you declare it in your manifest file with the
<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a> tag and the {@code android:glEsVversion} attribute. For example:</p>
<pre>
&lt;manifest&gt;
&lt;uses-feature android:glEsVersion="0x00030001" /&gt;
...
&lt;/manifest&gt;
</pre>
<p>For more information about using OpenGL ES, including how to check the device’s supported OpenGL ES version at runtime, see the <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL ES API guide</a>.</p>
<h2 id="Multimedia">Multimedia</h2>
<h3 id="Camera-v2">Camera v2 API</h3>
<p>The L Developer Preview introduces the new {@code android.hardware.camera2}
API to facilitate fine-grain photo capture and image processing. You can now
programmatically access the camera devices available to the system with {@code
CameraManager.getCameraIdList()} and connect to a specific device with {@code
CameraManager.openCamera()}. To start capturing images, create a {@code
CameraCaptureSession} and specify the {@link android.view.Surface} objects for
the captured images. The {@code CameraCaptureSession} can be configured to take
single shots or multiple images in a burst.</p>
<p>To be notified when new images are captured, implement the
{@code CameraCaptureSession.CaptureListener()} interface and set it in your
capture request. Now when the system completes the image capture request, your
{@code CameraCaptureSession.CaptureListener()} receives a call to
{@code onCaptureCompleted()}, providing you with the image capture metadata in a
{@code CaptureResult}.</p>
<h3 id="AudioPlayback">Audio playback</h3>
<p>This release includes the following changes to
{@link android.media.AudioTrack}:</p>
<ul>
<li>Your app can now supply audio data in floating-point format
({@code android.media.AudioFormat.ENCODING_PCM_FLOAT}). This permits greater
dynamic range, more consistent precision, and greater headroom. Floating-point arithmetic is especially useful during intermediate calculations. Playback
end-points use integer format for audio data, and with lower bit-depth. (In the
L Developer Preview, portions of the internal pipeline are not yet
floating-point.)
<li>Your app can now supply audio data as a {@link java.nio.ByteBuffer}, in the same
format as provided by {@link android.media.MediaCodec}.
<li>The {@code WRITE_NON_BLOCKING} option can simplify buffering and
multithreading for some apps.
</ul>
<h3 id="MediaPlaybackControl">Media playback control</h3>
<p>You can now build your own media controller app with the new
{@code android.media.session.MediaController} class, which provides
simplified transport controls APIs that replace those in
{@link android.media.RemoteControlClient}. The {@code MediaController} class
allows thread-safe control of playback from a non-UI process, making it easier
to control your media playback service from your app’s user interface.
<p>You can also create multiple controllers to send playback commands,
media keys, and other events to the same ongoing
{@code android.media.session.MediaSession}. When you add a controller, you must
call {@code MediaSession.getSessionToken()} to request an access
token in order for your app to interact with the session.</p>
<p>You can now send transport commands such as "play", "stop", "skip", and
"set rating" by using {@code MediaController.TransportControls}. To handle
in-bound media transport commands from controllers attached to the session,
override the callback methods in
{@code MediaSession.TransportControlsCallback}.</p>
<p>You can also create rich notifications that allow playback control tied to a
media session with the new {@code android.app.Notification.MediaStyle} class. By
using the new notification and media APIs, you will ensure that the System UI
knows about your playback and can extract and show album art.</p>
<h2 id="Storage">Storage</h2>
<h3 id="DirectorySelection">Directory selection</h3>
<p>The L Developer Preview extends the <a href="{@docRoot}guide/topics/providers/document-provider.html">Storage Access Framework</a> to let users
select an entire directory, rather than individual files, to give your app
read/write access to media files. When a directory is selected, your app also
has access to all its child directories and content.</p>
<p>To get the absolute paths to directories on external storage devices where
applications can store media files, call the new
{@code android.content.Context.getExternalMediaDirs()} method. No
additional
permissions are needed by your app to read or write to the returned paths.
In this context, "external storage devices" are those devices which the system
considers to be a
permanent part of the device, and includes emulated external storage and
physical media slots such as SD cards in battery compartments.</p>
<p>If you want to access a document in an existing directory, call the
{@code android.provider.DocumentsContract.buildDocumentViaUri()} method.
Pass the method a URI representing the path to the parent directory, and the
target document
ID. The method returns a new {@link android.net.Uri} which your app can
use to write media content with {@code DocumentsContract.createDocument()}.
<h2 id="Wireless">Wireless &amp; Connectivity</h2>
<h3 id="Multinetwork">Dynamic network selection and seamless handoff</h3>
<p>The L Developer Preview provides new multi-networking APIs. These let your app
dynamically scan for available networks with specific capabilities, and
establish a connection to them. This is useful when your app requires a
specialized network, such as an SUPL, MMS, or carrier-billing network, or if
you want to send data using a particular type of transport protocol.</p>
<p>To select and connect to a network dynamically from your app follow these
steps:</p>
<ol>
<li>Create a {@link android.net.ConnectivityManager}.</li>
<li>Create a
{@code android.net.NetworkRequest} to specify the network features and transport
type your app is interested in.</li>
<li>To scan for suitable networks, call
{@code ConnectivityManager.requestNetwork()} or
{@code ConnectivityManager.registerNetworkCallback()}, and pass in the
{@code NetworkRequest} object and an implementation of
{@code ConnectivityManager.NetworkCallbackListener}.</li>
</ol>
<p>When the system detects a suitable network, it connects to the network and
invokes the {@code NetworkCallbackListener.onAvailable()} callback. You can use
the {@code android.net.Network} object from the callback to get additional
information about the network, or to direct traffic to use the selected
network.</p>
<h3 id="BluetoothBroadcasting">Bluetooth broadcasting</h3>
<p>Android 4.3 introduced platform support for <a href="{@docRoot}guide/topics/connectivity/bluetooth-le.html">Bluetooth Low Energy</a>
(BLE) in the central role. In the L Developer Preview, an Android device can now
act as a Bluetooth LE <em>peripheral device</em>. Apps can use this capability
to make their presence known to
nearby devices. For instance, you can build apps that allow a device to
function as a pedometer or health monitor and communicate its data with another
BLE device.</p>
<p>The new {@code android.bluetooth.le} APIs enable your apps to broadcast advertisements, scan for responses, and form connections with nearby BLE devices.
You must add the {@code android.permission.BLUETOOTH_ADMIN} permission in your
manifest in order for your app to use the new advertising and scanning features.</a>
<p>To begin Bluetooth LE advertising so that other devices can discover
your app, call {@code android.bluetooth.le.BluetoothAdvertiser.startAdvisertising()}
and pass in an implementation of the
{@code android.bluetooth.le.AdvertiseCallback} class. The callback object
receives a report of the success or failure of the advertising operation.</p>
<p> The L Developer Preview introduces the {@code
android.bluetooth.le.ScanFilter} class so that your app can scan for only the
specific types of devices it is interested in. To begin scanning for Bluetooth
LE devices, call {@code android.bluetooth.le.BluetoothLeScanner.startScan()} and
pass in a list of filters. In the method call, you must also provide an
implementation of {@code android.bluetooth.le.ScanCallback} to report if a
Bluetooth LE advertisement is found. </p>
<h3 id="NFCEnhancements">NFC enhancements</h3>
<p>The L Developer Preview adds these enhancements to enable wider and more
flexible use of NFC:</p>
<ul>
<li>Android Beam is now available in the share menu.
<li>Your app can invoke the Android Beam on the user’s device to share data by
calling {@code android.nfc.NfcAdapter.invokeBeam()}. This avoids the need for
the user to manually tap the device against another NFC-capable device to
complete the data transfer.
<li>You can use the new {@code android.nfc.NdefRecord.createTextRecord()} method
to create an NDEF record containing UTF-8 text data.
<li>If you are developing a payment app, you now have the ability to
register an NFC application ID (AID) dynamically by calling
{@code android.nfc.cardemulation.CardEmulation.registerAidsForService()}.
You can also use {@code android.nfc.cardemulation.CardEmulation.setPreferredService()}
to set the preferred card emulation service that should be used when a specific
activity is in the foreground.
</ul>
<h2 id="Power">Power Efficiency</h2>
<h3 id="JobScheduler">Scheduling jobs</h3>
<p>The L Developer Preview provides a new {@code android.app.job.JobScheduler}
API that lets you optimize battery life by defining jobs for the system to run
asynchronously at a later time or under specified conditions (such as when the
device is charging). This is useful in such situations as:</p>
<ul>
<li>The app has non-user-facing work that you want to defer until the unit is
plugged in.</li>
<li>The app has a task that requires network access (or requires a wifi
connection).</li>
<li>The app has a number of tasks that you want to run as a batch on a regular
schedule.</li>
</ul>
<p>A unit of work is encapsulated by a {@code android.app.job.JobInfo} object.
This object provides an exact description of the criteria to be used for
scheduling.</p>
<p>Use the {@code android.app.job.JobInfo.Builder} to configure how the
scheduled task should run. You can schedule the task to run under specific
conditions, such as:</p>
<ul>
<li>The device is charging</li>
<li>The device is connected to an unmetered network</li>
<li>The system deems the device to be idle</li>
</ul>
<p>For example, you can add code like this to run your task on an
unmetered network:</p>
<pre>
JobInfo uploadTask = new JobInfo.Builder(mJobId, mServiceComponent)
.setRequiredNetworkCapabilities(JobInfo.NetworkType.UNMETERED)
.build();
JobScheduler jobScheduler =
(JobScheduler) context.getSystemService(Context.JOB_SCHEDULER_SERVICE)
jobScheduler.schedule(uploadTask);
</pre>
<h3 id="PowerMeasurementTools">Developer tools and APIs for power measurement</h3>
<p>The L Developer Preview provides several new developer tools and APIs to help
you better measure and understand your app's power usage.</p>
<dl>
<dt><strong>batterystats</strong></dt>
<dd>
<p>The {@code dumpsys batterystats} command allows you to generate interesting
statistical data about battery usage on a device, organized by unique user ID
(UID). The statistics generated by the tool include:</p>
<ul>
<li>History of battery related events
<li>Global statistics for the device
<li>Approximated power use per UID and system component
<li>Per-app mobile ms per packet
<li>System UID aggregated statistics
<li>App UID aggregated statistics
</ul>
<p>Use the {@code --help} option to learn about the various options for
tailoring the output. For example, to print battery usage
statistics for a given app package since the device was last charged, run this
command:
<pre>
$ adb shell dumpsys batterystats --charged &lt;package-name&gt;
</pre>
</dd>
<dt><strong>Battery Historian</strong></dt>
<dd>
<p>The Battery Historian tool ({@code historian.par}) analyzes Android
bug reports from the L Developer Preview and creates an HTML visualization of
power-related events. It can
also visualize power consumption data from a power monitor, and attempts to
map power usage to the wake locks seen. You can find the Battery Historian tool
in {@code &lt;sdk&gt;/tools}.</p>
<img src="images/battery_historian.png"
srcset="images/battery_historian@2x.png 2x"
alt="" width="440" height="240"
id="figure1" />
<p class="img-caption">
<strong>Figure 1.</strong>HTML visualization generated by the Battery
Historian tool.
</p>
<p>For best results, you should first enable full wake lock reporting, to allow
the Battery Historian tool to monitor uninterrupted over an extended period of
time:</p>
<pre>
$ adb shell dumpsys batterystats --enable full-wake-history
</pre>
<p>You should also reset battery statistics at the beginning of a
measurement:</p>
<pre>
$ adb shell dumpsys batterystats --reset
</pre>
<p>To generate an HTML visualization:</p>
<pre>
$ historian.par [-p powerfile] bugreport.txt > out.html
</pre>
</dd>
</dl>
<h2 id="Enterprise">Enterprise</h2>
<h3 id="ManagedProvisioning">Managed provisioning</h3>
<div class="figure" style="width:360px">
<img src="images/managed_apps_launcher.png"
srcset="images/managed_apps_launcher@2x.png 2x"
alt="" width="360" height="572" id="figure2" />
<p class="img-caption">
<strong>Figure 2.</strong> Launcher screen showing managed apps (marked with
a lock badge)
</p>
</div>
<p>The L Developer Preview provides new functionality for running apps within
an enterprise environment:</p>
<ul>
<li><strong>Create managed user profiles</strong>. A device administrator can
initiate a managed provisioning process to add a co-present but separate managed
profile to a device with an existing personal account. The administrator has
control over the managed profile.</li>
<li><strong>Set device owner</strong>. Device administrators can also initiate a
managed provisioning process to automatically provision a
currently-unprovisioned device such that they have full control over the
device.</li>
</ul>
<p>To start the managed provisioning process, send {@code
ACTION_PROVISION_MANAGED_PROFILE} in an {@link android.content.Intent}. If the
call is successful, the system triggers the {@code
android.app.admin.DeviceAdminReceiver. onProfileProvisioningComplete()} callback.
You can then call {@code app.admin.DevicePolicyManager. setProfileEnabled()} to
set this profile to the enabled state.</p>
<p>A user may be associated with more than one managed profile. To get a list of
the managed profiles associated with the user, call
{@code android.os.UserManager. getUserProfiles()}.</p>
<p>Once a managed profile is created for a user, apps that are managed by the
device administrator will appear alongside non-managed apps in the user’s
Launcher, Recent apps screen, and notifications.</p>
<p>If you are developing a Launcher app, you can use the new {@code
android.content.pm.LauncherApps} class to get a list of launchable activities
for the current user and any associated managed profiles. Your Launcher can make
the managed apps visually prominent by appending a “work” badge to the icon
drawable with {@code android.os.UserManager.getBadgeDrawableForUser()}.</p>
<h2 id="Printing">Printing Framework</h2>
<h3 id="PDFRender">Render PDF as bitmap</h3>
<p>You can now render PDF document pages into bitmap images for printing by
using the new {@code android.graphics.pdf.PdfRenderer} class. You must specify a
{@link android.os.ParcelFileDescriptor} that is seekable (that is, the content can be randomly
accessed) on which the system writes the the printable content. Your app can
obtain a page for rendering with {@code openPage()}, then call {@code render()}
to turn the opened {@code PdfRenderer.Page} into a bitmap. You can also set
additional parameters if you only want to convert a portion of the document into
a bitmap image (for example, to implement <a href="http://en.wikipedia.org/wiki/Tiled_rendering">tile rendering</a> in order to zoom in on the document).</p>
<h2 id="TestingA11y">Testing &amp; Accessibility </h2>
<h3 id="TestingA11yImprovements">Testing and accessibility improvements</h3>
<p>The L Developer Preview adds the following support for testing and
accessibility:</p>
<ul>
<li>You can use the new {@code android.app.UiAutomation.getWindowAnimationFrameStats()}
and {@code android.app.UiAutomation.getWindowContentFrameStats()} methods to
capture frame statistics for window animations and content. This lets you
write instrumentation tests to evaluate if the app under test is rendering
frames at a sufficient refresh frequency to provide a smooth user experience.
<li>You can execute shell commands from your instrumentation test with the new
{@code android.app.UiAutomation.executeShellCommand()}. The command execution
is similar to running {@code adb shell} from a host connected to the device. This
allows you to use shell based tools such as {@code dumpsys}, {@code am},
{@code content}, and {@code pm}.
<li>Accessibility services and test tools that use the accessibility APIs
(such as <a href="{@docRoot}tools/help/uiautomator/index.html">uiautomator</a>)
can now retrieve detailed information about the properties of windows on the
screen that sighted users can interact with. To retrieve a list of
{@code android.view.accessibility.AccessibilityWindowInfo} objects
representing the
windows information, call the new
{@code android.accessibilityservice.AccessibilityService.getWindows()} method.
<li>You can use the new {@code android.view.accessibility.AccessibilityNodeInfo.AccessibilityAction} to define standard or customized
actions to perform on an {@link android.view.accessibility.AccessibilityNodeInfo}.
The new {@code AccessibilityAction} class replaces the actions-related APIs
previously found in {@code AccessibilityNodeInfo}.
</ul>
<h2 id="Manifest">Manifest Declarations</h2>
<h3 id="ManifestFeatures">Declarable required features</h3>
<p>The following values are now supported in the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a> element, so you
can ensure that your app is installed only on devices that provide the features
your app needs.</p>
<ul>
<li>{@code FEATURE_LEANBACK}. Declares that your app must be installed only on
devices that support the <a href="{@docRoot}training/tv}">Android TV</a> user
interface. Example:
<pre>
&lt;uses-feature android:name="android.software.leanback"
android:required="true" /&gt;
</pre>
<li>{@code FEATURE_WEBVIEW}. Declares that your app must only be installed on
devices that fully implement the {@code android.webkit.*} APIs. Example:
<pre>
&lt;uses-feature android:name="android.software.webview"
android:required="true" /&gt;
</pre>
</ul>
<h3 id="ManifestPermissions">User permissions</h3>
<p>The following values are now supported in the <a href="{@docRoot}guide/topics/manifest/uses-permission-element.html">{@code &lt;uses-permission&gt;}</a> to declare the
permissions your app requires in order to access certain APIs.
<ul>
<li>{@code SIM_COMMUNICATION}. Required to communicate with a SIM card using
logical channels.
</ul>