|  | /* | 
|  | * Copyright (C) 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_HWUI_UV_MAPPER_H | 
|  | #define ANDROID_HWUI_UV_MAPPER_H | 
|  |  | 
|  | #include "Rect.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  |  | 
|  | /** | 
|  | * This class can be used to map UV coordinates from the [0..1] | 
|  | * range to other arbitrary ranges. All the methods below assume | 
|  | * that the input values lie in the [0..1] range already. | 
|  | */ | 
|  | class UvMapper { | 
|  | public: | 
|  | /** | 
|  | * Using this constructor is equivalent to not using any mapping at all. | 
|  | * UV coordinates in the [0..1] range remain in the [0..1] range. | 
|  | */ | 
|  | UvMapper(): mIdentity(true), mMinU(0.0f), mMaxU(1.0f), mMinV(0.0f), mMaxV(1.0f) { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Creates a new mapper with the specified ranges for U and V coordinates. | 
|  | * The parameter minU must be < maxU and minV must be < maxV. | 
|  | */ | 
|  | UvMapper(float minU, float maxU, float minV, float maxV): | 
|  | mMinU(minU), mMaxU(maxU), mMinV(minV), mMaxV(maxV) { | 
|  | checkIdentity(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns true if calling the map*() methods has no effect (that is, | 
|  | * texture coordinates remain in the 0..1 range.) | 
|  | */ | 
|  | bool isIdentity() const { | 
|  | return mIdentity; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Changes the U and V mapping ranges. | 
|  | * The parameter minU must be < maxU and minV must be < maxV. | 
|  | */ | 
|  | void setMapping(float minU, float maxU, float minV, float maxV) { | 
|  | mMinU = minU; | 
|  | mMaxU = maxU; | 
|  | mMinV = minV; | 
|  | mMaxV = maxV; | 
|  | checkIdentity(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Maps a single value in the U range. | 
|  | */ | 
|  | void mapU(float& u) const { | 
|  | if (!mIdentity) u = lerp(mMinU, mMaxU, u); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Maps a single value in the V range. | 
|  | */ | 
|  | void mapV(float& v) const { | 
|  | if (!mIdentity) v = lerp(mMinV, mMaxV, v); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Maps the specified rectangle in place. This method assumes: | 
|  | * - left = min. U | 
|  | * - top = min. V | 
|  | * - right = max. U | 
|  | * - bottom = max. V | 
|  | */ | 
|  | void map(Rect& texCoords) const { | 
|  | if (!mIdentity) { | 
|  | texCoords.left = lerp(mMinU, mMaxU, texCoords.left); | 
|  | texCoords.right = lerp(mMinU, mMaxU, texCoords.right); | 
|  | texCoords.top = lerp(mMinV, mMaxV, texCoords.top); | 
|  | texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Maps the specified UV coordinates in place. | 
|  | */ | 
|  | void map(float& u1, float& v1, float& u2, float& v2) const { | 
|  | if (!mIdentity) { | 
|  | u1 = lerp(mMinU, mMaxU, u1); | 
|  | u2 = lerp(mMinU, mMaxU, u2); | 
|  | v1 = lerp(mMinV, mMaxV, v1); | 
|  | v2 = lerp(mMinV, mMaxV, v2); | 
|  | } | 
|  | } | 
|  |  | 
|  | void dump() const { | 
|  | ALOGD("mapper[minU=%.2f maxU=%.2f minV=%.2f maxV=%.2f]", mMinU, mMaxU, mMinV, mMaxV); | 
|  | } | 
|  |  | 
|  | private: | 
|  | static float lerp(float start, float stop, float amount) { | 
|  | return start + (stop - start) * amount; | 
|  | } | 
|  |  | 
|  | void checkIdentity() { | 
|  | mIdentity = mMinU == 0.0f && mMaxU == 1.0f && mMinV == 0.0f && mMaxV == 1.0f; | 
|  | } | 
|  |  | 
|  | bool mIdentity; | 
|  | float mMinU; | 
|  | float mMaxU; | 
|  | float mMinV; | 
|  | float mMaxV; | 
|  | }; | 
|  |  | 
|  | }; // namespace uirenderer | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_HWUI_UV_MAPPER_H |