blob: 5e892aa7e92cc653fb947092a6c0dcb65ebc6421 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <SkSurface.h>
#include <utils/FatVector.h>
#include <utils/RefBase.h>
#include <utils/Thread.h>
#include <list>
#include <map>
class GrRectanizer;
namespace android {
namespace uirenderer {
namespace skiapipeline {
typedef uintptr_t AtlasKey;
#define INVALID_ATLAS_KEY 0
struct AtlasEntry {
sk_sp<SkSurface> surface;
SkRect rect;
AtlasKey key = INVALID_ATLAS_KEY;
};
/**
* VectorDrawableAtlas provides offscreen buffers used to draw VD and AnimatedVD.
* VectorDrawableAtlas can allocate a standalone surface or provide a subrect from a shared surface.
* VectorDrawableAtlas is owned by the CacheManager and weak pointers are kept by each
* VectorDrawable that is using it. VectorDrawableAtlas and its surface can be deleted at any time,
* except during a renderFrame call. VectorDrawable does not contain a pointer to atlas SkSurface
* nor any coordinates into the atlas, but instead holds a rectangle "id", which is resolved only
* when drawing. This design makes VectorDrawableAtlas free to move the data internally.
* At draw time a VectorDrawable may find, that its atlas has been deleted, which will make it
* draw in a standalone cache surface not part of an atlas. In this case VD won't use
* VectorDrawableAtlas until the next frame.
* VectorDrawableAtlas tries to fit VDs in the atlas SkSurface. If there is not enough space in
* the atlas, VectorDrawableAtlas creates a standalone surface for each VD.
* When a VectorDrawable is deleted, it invokes VectorDrawableAtlas::releaseEntry, which is keeping
* track of free spaces and allow to reuse the surface for another VD.
*/
// TODO: Check if not using atlas for AnimatedVD is more efficient.
// TODO: For low memory situations, when there are no paint effects in VD, we may render without an
// TODO: offscreen surface.
class VectorDrawableAtlas : public virtual RefBase {
public:
enum class StorageMode { allowSharedSurface, disallowSharedSurface };
explicit VectorDrawableAtlas(size_t surfaceArea,
StorageMode storageMode = StorageMode::allowSharedSurface);
/**
* "prepareForDraw" may allocate a new surface if needed. It may schedule to repack the
* atlas at a later time.
*/
void prepareForDraw(GrContext* context);
/**
* Repack the atlas if needed, by moving used rectangles into a new atlas surface.
* The goal of repacking is to fix a fragmented atlas.
*/
void repackIfNeeded(GrContext* context);
/**
* Returns true if atlas is fragmented and repack is needed.
*/
bool isFragmented();
/**
* "requestNewEntry" is called by VectorDrawable to allocate a new rectangle area from the atlas
* or create a standalone surface if atlas is full.
* On success it returns a non-negative unique id, which can be used later with "getEntry" and
* "releaseEntry".
*/
AtlasEntry requestNewEntry(int width, int height, GrContext* context);
/**
* "getEntry" extracts coordinates and surface of a previously created rectangle.
* "atlasKey" is an unique id created by "requestNewEntry". Passing a non-existing "atlasKey" is
* causing an undefined behaviour.
* On success it returns a rectangle Id -> may be same or different from "atlasKey" if
* implementation decides to move the record internally.
*/
AtlasEntry getEntry(AtlasKey atlasKey);
/**
* "releaseEntry" is invoked when a VectorDrawable is deleted. Passing a non-existing "atlasKey"
* is causing an undefined behaviour. This is the only function in the class that can be
* invoked from any thread. It will marshal internally to render thread if needed.
*/
void releaseEntry(AtlasKey atlasKey);
void setStorageMode(StorageMode mode);
/**
* "delayedReleaseEntries" is indirectly invoked by "releaseEntry", when "releaseEntry" is
* invoked from a non render thread.
*/
void delayedReleaseEntries();
private:
struct CacheEntry {
CacheEntry(const SkRect& newVDrect, const SkRect& newRect,
const sk_sp<SkSurface>& newSurface)
: VDrect(newVDrect), rect(newRect), surface(newSurface) {}
/**
* size and position of VectorDrawable into the atlas or in "this.surface"
*/
SkRect VDrect;
/**
* rect allocated in atlas surface or "this.surface". It may be bigger than "VDrect"
*/
SkRect rect;
/**
* this surface is used if atlas is full or VD is too big
*/
sk_sp<SkSurface> surface;
/**
* iterator is used to delete self with a constant complexity (without traversing the list)
*/
std::list<CacheEntry>::iterator eraseIt;
};
/**
* atlas surface shared by all VDs
*/
sk_sp<SkSurface> mSurface;
std::unique_ptr<GrRectanizer> mRectanizer;
const int mWidth;
const int mHeight;
/**
* "mRects" keeps records only for rectangles used by VDs. List has nice properties: constant
* complexity to insert and erase and references are not invalidated by insert/erase.
*/
std::list<CacheEntry> mRects;
/**
* Rectangles freed by "releaseEntry" are removed from "mRects" and added to "mFreeRects".
* "mFreeRects" is using for an index the rectangle area. There could be more than one free
* rectangle with the same area, which is the reason to use "multimap" instead of "map".
*/
std::multimap<size_t, SkRect> mFreeRects;
/**
* area in atlas used by VectorDrawables (area in standalone surface not counted)
*/
int mPixelUsedByVDs = 0;
/**
* area allocated in mRectanizer
*/
int mPixelAllocated = 0;
/**
* Consecutive times we had to allocate standalone surfaces, because atlas was full.
*/
int mConsecutiveFailures = 0;
/**
* mStorageMode allows using a shared surface to store small vector drawables.
* Using a shared surface can boost the performance by allowing GL ops to be batched, but may
* consume more memory.
*/
StorageMode mStorageMode;
/**
* mKeysForRelease is used by releaseEntry implementation to pass atlas keys from an arbitrary
* calling thread to the render thread.
*/
std::vector<AtlasKey> mKeysForRelease;
/**
* A lock used to protect access to mKeysForRelease.
*/
Mutex mReleaseKeyLock;
sk_sp<SkSurface> createSurface(int width, int height, GrContext* context);
inline bool fitInAtlas(int width, int height) {
return 2 * width < mWidth && 2 * height < mHeight;
}
void repack(GrContext* context);
static bool compareCacheEntry(const CacheEntry& first, const CacheEntry& second);
};
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */