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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "PointerController"
//#define LOG_NDEBUG 0
#include "PointerController.h"
#include <SkBlendMode.h>
#include <SkCanvas.h>
#include <SkColor.h>
#include <android-base/stringprintf.h>
#include <android-base/thread_annotations.h>
#include <ftl/enum.h>
#include <mutex>
#include "PointerControllerContext.h"
#define INDENT " "
#define INDENT2 " "
#define INDENT3 " "
namespace android {
namespace {
const ui::Transform kIdentityTransform;
} // namespace
// --- PointerController::DisplayInfoListener ---
void PointerController::DisplayInfoListener::onWindowInfosChanged(
const gui::WindowInfosUpdate& update) {
std::scoped_lock lock(mLock);
if (mPointerController == nullptr) return;
// PointerController uses DisplayInfoListener's lock.
base::ScopedLockAssertion assumeLocked(mPointerController->getLock());
mPointerController->onDisplayInfosChangedLocked(update.displayInfos);
}
void PointerController::DisplayInfoListener::onPointerControllerDestroyed() {
std::scoped_lock lock(mLock);
mPointerController = nullptr;
}
// --- PointerController ---
std::shared_ptr<PointerController> PointerController::create(
const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
SpriteController& spriteController) {
// using 'new' to access non-public constructor
std::shared_ptr<PointerController> controller = std::shared_ptr<PointerController>(
new PointerController(policy, looper, spriteController));
/*
* Now we need to hook up the constructed PointerController object to its callbacks.
*
* This must be executed after the constructor but before any other methods on PointerController
* in order to ensure that the fully constructed object is visible on the Looper thread, since
* that may be a different thread than where the PointerController is initially constructed.
*
* Unfortunately, this cannot be done as part of the constructor since we need to hand out
* weak_ptr's which themselves cannot be constructed until there's at least one shared_ptr.
*/
controller->mContext.setHandlerController(controller);
controller->mContext.setCallbackController(controller);
return controller;
}
PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
const sp<Looper>& looper, SpriteController& spriteController)
: PointerController(
policy, looper, spriteController,
[](const sp<android::gui::WindowInfosListener>& listener) {
SurfaceComposerClient::getDefault()->addWindowInfosListener(listener);
},
[](const sp<android::gui::WindowInfosListener>& listener) {
SurfaceComposerClient::getDefault()->removeWindowInfosListener(listener);
}) {}
PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
const sp<Looper>& looper, SpriteController& spriteController,
WindowListenerConsumer registerListener,
WindowListenerConsumer unregisterListener)
: mContext(policy, looper, spriteController, *this),
mCursorController(mContext),
mDisplayInfoListener(sp<DisplayInfoListener>::make(this)),
mUnregisterWindowInfosListener(std::move(unregisterListener)) {
std::scoped_lock lock(getLock());
mLocked.presentation = Presentation::SPOT;
registerListener(mDisplayInfoListener);
}
PointerController::~PointerController() {
mDisplayInfoListener->onPointerControllerDestroyed();
mUnregisterWindowInfosListener(mDisplayInfoListener);
mContext.getPolicy()->onPointerDisplayIdChanged(ADISPLAY_ID_NONE, FloatPoint{0, 0});
}
std::mutex& PointerController::getLock() const {
return mDisplayInfoListener->mLock;
}
std::optional<FloatRect> PointerController::getBounds() const {
return mCursorController.getBounds();
}
void PointerController::move(float deltaX, float deltaY) {
const int32_t displayId = mCursorController.getDisplayId();
vec2 transformed;
{
std::scoped_lock lock(getLock());
const auto& transform = getTransformForDisplayLocked(displayId);
transformed = transformWithoutTranslation(transform, {deltaX, deltaY});
}
mCursorController.move(transformed.x, transformed.y);
}
void PointerController::setPosition(float x, float y) {
const int32_t displayId = mCursorController.getDisplayId();
vec2 transformed;
{
std::scoped_lock lock(getLock());
const auto& transform = getTransformForDisplayLocked(displayId);
transformed = transform.transform(x, y);
}
mCursorController.setPosition(transformed.x, transformed.y);
}
FloatPoint PointerController::getPosition() const {
const int32_t displayId = mCursorController.getDisplayId();
const auto p = mCursorController.getPosition();
{
std::scoped_lock lock(getLock());
const auto& transform = getTransformForDisplayLocked(displayId);
return FloatPoint{transform.inverse().transform(p.x, p.y)};
}
}
int32_t PointerController::getDisplayId() const {
return mCursorController.getDisplayId();
}
void PointerController::fade(Transition transition) {
std::scoped_lock lock(getLock());
mCursorController.fade(transition);
}
void PointerController::unfade(Transition transition) {
std::scoped_lock lock(getLock());
mCursorController.unfade(transition);
}
void PointerController::setPresentation(Presentation presentation) {
std::scoped_lock lock(getLock());
if (mLocked.presentation == presentation) {
return;
}
mLocked.presentation = presentation;
if (!mCursorController.isViewportValid()) {
return;
}
if (presentation == Presentation::POINTER || presentation == Presentation::STYLUS_HOVER) {
// For now, we support stylus hover using the mouse cursor implementation.
// TODO: Add proper support for stylus hover icons.
mCursorController.setStylusHoverMode(presentation == Presentation::STYLUS_HOVER);
mCursorController.getAdditionalMouseResources();
clearSpotsLocked();
}
}
void PointerController::setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
BitSet32 spotIdBits, int32_t displayId) {
std::scoped_lock lock(getLock());
std::array<PointerCoords, MAX_POINTERS> outSpotCoords{};
const ui::Transform& transform = getTransformForDisplayLocked(displayId);
for (BitSet32 idBits(spotIdBits); !idBits.isEmpty();) {
const uint32_t index = spotIdToIndex[idBits.clearFirstMarkedBit()];
const vec2 xy = transform.transform(spotCoords[index].getXYValue());
outSpotCoords[index].setAxisValue(AMOTION_EVENT_AXIS_X, xy.x);
outSpotCoords[index].setAxisValue(AMOTION_EVENT_AXIS_Y, xy.y);
float pressure = spotCoords[index].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE);
outSpotCoords[index].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pressure);
}
auto it = mLocked.spotControllers.find(displayId);
if (it == mLocked.spotControllers.end()) {
mLocked.spotControllers.try_emplace(displayId, displayId, mContext);
}
mLocked.spotControllers.at(displayId).setSpots(outSpotCoords.data(), spotIdToIndex, spotIdBits);
}
void PointerController::clearSpots() {
std::scoped_lock lock(getLock());
clearSpotsLocked();
}
void PointerController::clearSpotsLocked() {
for (auto& [displayId, spotController] : mLocked.spotControllers) {
spotController.clearSpots();
}
}
void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
mContext.setInactivityTimeout(inactivityTimeout);
}
void PointerController::reloadPointerResources() {
std::scoped_lock lock(getLock());
for (auto& [displayId, spotController] : mLocked.spotControllers) {
spotController.reloadSpotResources();
}
if (mCursorController.resourcesLoaded()) {
bool getAdditionalMouseResources = false;
if (mLocked.presentation == PointerController::Presentation::POINTER ||
mLocked.presentation == PointerController::Presentation::STYLUS_HOVER) {
getAdditionalMouseResources = true;
}
mCursorController.reloadPointerResources(getAdditionalMouseResources);
}
}
void PointerController::setDisplayViewport(const DisplayViewport& viewport) {
struct PointerDisplayChangeArgs {
int32_t displayId;
FloatPoint cursorPosition;
};
std::optional<PointerDisplayChangeArgs> pointerDisplayChanged;
{ // acquire lock
std::scoped_lock lock(getLock());
bool getAdditionalMouseResources = false;
if (mLocked.presentation == PointerController::Presentation::POINTER ||
mLocked.presentation == PointerController::Presentation::STYLUS_HOVER) {
getAdditionalMouseResources = true;
}
mCursorController.setDisplayViewport(viewport, getAdditionalMouseResources);
if (viewport.displayId != mLocked.pointerDisplayId) {
mLocked.pointerDisplayId = viewport.displayId;
pointerDisplayChanged = {viewport.displayId, mCursorController.getPosition()};
}
} // release lock
if (pointerDisplayChanged) {
// Notify the policy without holding the pointer controller lock.
mContext.getPolicy()->onPointerDisplayIdChanged(pointerDisplayChanged->displayId,
pointerDisplayChanged->cursorPosition);
}
}
void PointerController::updatePointerIcon(PointerIconStyle iconId) {
std::scoped_lock lock(getLock());
mCursorController.updatePointerIcon(iconId);
}
void PointerController::setCustomPointerIcon(const SpriteIcon& icon) {
std::scoped_lock lock(getLock());
mCursorController.setCustomPointerIcon(icon);
}
void PointerController::doInactivityTimeout() {
fade(Transition::GRADUAL);
}
void PointerController::onDisplayViewportsUpdated(const std::vector<DisplayViewport>& viewports) {
std::unordered_set<int32_t> displayIdSet;
for (const DisplayViewport& viewport : viewports) {
displayIdSet.insert(viewport.displayId);
}
std::scoped_lock lock(getLock());
for (auto it = mLocked.spotControllers.begin(); it != mLocked.spotControllers.end();) {
int32_t displayId = it->first;
if (!displayIdSet.count(displayId)) {
/*
* Ensures that an in-progress animation won't dereference
* a null pointer to TouchSpotController.
*/
mContext.removeAnimationCallback(displayId);
it = mLocked.spotControllers.erase(it);
} else {
++it;
}
}
}
void PointerController::onDisplayInfosChangedLocked(
const std::vector<gui::DisplayInfo>& displayInfo) {
mLocked.mDisplayInfos = displayInfo;
}
const ui::Transform& PointerController::getTransformForDisplayLocked(int displayId) const {
const auto& di = mLocked.mDisplayInfos;
auto it = std::find_if(di.begin(), di.end(), [displayId](const gui::DisplayInfo& info) {
return info.displayId == displayId;
});
return it != di.end() ? it->transform : kIdentityTransform;
}
void PointerController::dump(std::string& dump) {
dump += INDENT "PointerController:\n";
std::scoped_lock lock(getLock());
dump += StringPrintf(INDENT2 "Presentation: %s\n",
ftl::enum_string(mLocked.presentation).c_str());
dump += StringPrintf(INDENT2 "Pointer Display ID: %" PRIu32 "\n", mLocked.pointerDisplayId);
dump += StringPrintf(INDENT2 "Viewports:\n");
for (const auto& info : mLocked.mDisplayInfos) {
info.dump(dump, INDENT3);
}
dump += INDENT2 "Spot Controllers:\n";
for (const auto& [_, spotController] : mLocked.spotControllers) {
spotController.dump(dump, INDENT3);
}
}
} // namespace android