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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.transition;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.view.View;
import android.view.ViewGroup;
/**
* This transition tracks changes to the visibility of target views in the
* start and end scenes. Visibility is determined not just by the
* {@link View#setVisibility(int)} state of views, but also whether
* views exist in the current view hierarchy. The class is intended to be a
* utility for subclasses such as {@link Fade}, which use this visibility
* information to determine the specific animations to run when visibility
* changes occur. Subclasses should implement one or both of the methods
* {@link #onAppear(ViewGroup, TransitionValues, int, TransitionValues, int)},
* {@link #onDisappear(ViewGroup, TransitionValues, int, TransitionValues, int)} or
* {@link #onAppear(ViewGroup, View, TransitionValues, TransitionValues)},
* {@link #onDisappear(ViewGroup, View, TransitionValues, TransitionValues)}.
*/
public abstract class Visibility extends Transition {
private static final String PROPNAME_VISIBILITY = "android:visibility:visibility";
private static final String PROPNAME_PARENT = "android:visibility:parent";
private static final String PROPNAME_SCREEN_LOCATION = "android:visibility:screenLocation";
private static final String[] sTransitionProperties = {
PROPNAME_VISIBILITY,
PROPNAME_PARENT,
PROPNAME_SCREEN_LOCATION,
};
private static class VisibilityInfo {
boolean visibilityChange;
boolean fadeIn;
int startVisibility;
int endVisibility;
ViewGroup startParent;
ViewGroup endParent;
}
@Override
public String[] getTransitionProperties() {
return sTransitionProperties;
}
private void captureValues(TransitionValues transitionValues) {
int visibility = transitionValues.view.getVisibility();
transitionValues.values.put(PROPNAME_VISIBILITY, visibility);
transitionValues.values.put(PROPNAME_PARENT, transitionValues.view.getParent());
int[] loc = new int[2];
transitionValues.view.getLocationOnScreen(loc);
transitionValues.values.put(PROPNAME_SCREEN_LOCATION, loc);
}
@Override
public void captureStartValues(TransitionValues transitionValues) {
captureValues(transitionValues);
}
@Override
public void captureEndValues(TransitionValues transitionValues) {
captureValues(transitionValues);
}
/**
* Returns whether the view is 'visible' according to the given values
* object. This is determined by testing the same properties in the values
* object that are used to determine whether the object is appearing or
* disappearing in the {@link
* Transition#createAnimator(ViewGroup, TransitionValues, TransitionValues)}
* method. This method can be called by, for example, subclasses that want
* to know whether the object is visible in the same way that Visibility
* determines it for the actual animation.
*
* @param values The TransitionValues object that holds the information by
* which visibility is determined.
* @return True if the view reference by <code>values</code> is visible,
* false otherwise.
*/
public boolean isVisible(TransitionValues values) {
if (values == null) {
return false;
}
int visibility = (Integer) values.values.get(PROPNAME_VISIBILITY);
View parent = (View) values.values.get(PROPNAME_PARENT);
return visibility == View.VISIBLE && parent != null;
}
private VisibilityInfo getVisibilityChangeInfo(TransitionValues startValues,
TransitionValues endValues) {
final VisibilityInfo visInfo = new VisibilityInfo();
visInfo.visibilityChange = false;
visInfo.fadeIn = false;
if (startValues != null && startValues.values.containsKey(PROPNAME_VISIBILITY)) {
visInfo.startVisibility = (Integer) startValues.values.get(PROPNAME_VISIBILITY);
visInfo.startParent = (ViewGroup) startValues.values.get(PROPNAME_PARENT);
} else {
visInfo.startVisibility = -1;
visInfo.startParent = null;
}
if (endValues != null && endValues.values.containsKey(PROPNAME_VISIBILITY)) {
visInfo.endVisibility = (Integer) endValues.values.get(PROPNAME_VISIBILITY);
visInfo.endParent = (ViewGroup) endValues.values.get(PROPNAME_PARENT);
} else {
visInfo.endVisibility = -1;
visInfo.endParent = null;
}
if (startValues != null && endValues != null) {
if (visInfo.startVisibility == visInfo.endVisibility &&
visInfo.startParent == visInfo.endParent) {
return visInfo;
} else {
if (visInfo.startVisibility != visInfo.endVisibility) {
if (visInfo.startVisibility == View.VISIBLE) {
visInfo.fadeIn = false;
visInfo.visibilityChange = true;
} else if (visInfo.endVisibility == View.VISIBLE) {
visInfo.fadeIn = true;
visInfo.visibilityChange = true;
}
// no visibilityChange if going between INVISIBLE and GONE
} else if (visInfo.startParent != visInfo.endParent) {
if (visInfo.endParent == null) {
visInfo.fadeIn = false;
visInfo.visibilityChange = true;
} else if (visInfo.startParent == null) {
visInfo.fadeIn = true;
visInfo.visibilityChange = true;
}
}
}
}
if (startValues == null) {
visInfo.fadeIn = true;
visInfo.visibilityChange = true;
} else if (endValues == null) {
visInfo.fadeIn = false;
visInfo.visibilityChange = true;
}
return visInfo;
}
@Override
public Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues,
TransitionValues endValues) {
VisibilityInfo visInfo = getVisibilityChangeInfo(startValues, endValues);
if (visInfo.visibilityChange
&& (visInfo.startParent != null || visInfo.endParent != null)) {
if (visInfo.fadeIn) {
return onAppear(sceneRoot, startValues, visInfo.startVisibility,
endValues, visInfo.endVisibility);
} else {
return onDisappear(sceneRoot, startValues, visInfo.startVisibility,
endValues, visInfo.endVisibility
);
}
}
return null;
}
/**
* The default implementation of this method calls
* {@link #onAppear(ViewGroup, View, TransitionValues, TransitionValues)}.
* Subclasses should override this method or
* {@link #onAppear(ViewGroup, View, TransitionValues, TransitionValues)}.
* if they need to create an Animator when targets appear.
* The method should only be called by the Visibility class; it is
* not intended to be called from external classes.
*
* @param sceneRoot The root of the transition hierarchy
* @param startValues The target values in the start scene
* @param startVisibility The target visibility in the start scene
* @param endValues The target values in the end scene
* @param endVisibility The target visibility in the end scene
* @return An Animator to be started at the appropriate time in the
* overall transition for this scene change. A null value means no animation
* should be run.
*/
public Animator onAppear(ViewGroup sceneRoot,
TransitionValues startValues, int startVisibility,
TransitionValues endValues, int endVisibility) {
return onAppear(sceneRoot, endValues.view, startValues, endValues);
}
/**
* The default implementation of this method returns a null Animator. Subclasses should
* override this method to make targets appear with the desired transition. The
* method should only be called from
* {@link #onAppear(ViewGroup, TransitionValues, int, TransitionValues, int)}.
*
* @param sceneRoot The root of the transition hierarchy
* @param view The View to make appear. This will be in the target scene's View hierarchy and
* will be VISIBLE.
* @param startValues The target values in the start scene
* @param endValues The target values in the end scene
* @return An Animator to be started at the appropriate time in the
* overall transition for this scene change. A null value means no animation
* should be run.
*/
public Animator onAppear(ViewGroup sceneRoot, View view, TransitionValues startValues,
TransitionValues endValues) {
return null;
}
/**
* Subclasses should override this method or
* {@link #onDisappear(ViewGroup, View, TransitionValues, TransitionValues)}
* if they need to create an Animator when targets disappear.
* The method should only be called by the Visibility class; it is
* not intended to be called from external classes.
* <p>
* The default implementation of this method attempts to find a View to use to call
* {@link #onDisappear(ViewGroup, View, TransitionValues, TransitionValues)},
* based on the situation of the View in the View hierarchy. For example,
* if a View was simply removed from its parent, then the View will be added
* into a {@link android.view.ViewGroupOverlay} and passed as the <code>view</code>
* parameter in {@link #onDisappear(ViewGroup, View, TransitionValues, TransitionValues)}.
* If a visible View is changed to be {@link View#GONE} or {@link View#INVISIBLE},
* then it can be used as the <code>view</code> and the visibility will be changed
* to {@link View#VISIBLE} for the duration of the animation. However, if a View
* is in a hierarchy which is also altering its visibility, the situation can be
* more complicated. In general, if a view that is no longer in the hierarchy in
* the end scene still has a parent (so its parent hierarchy was removed, but it
* was not removed from its parent), then it will be left alone to avoid side-effects from
* improperly removing it from its parent. The only exception to this is if
* the previous {@link Scene} was {@link Scene#getSceneForLayout(ViewGroup, int,
* android.content.Context) created from a layout resource file}, then it is considered
* safe to un-parent the starting scene view in order to make it disappear.</p>
*
* @param sceneRoot The root of the transition hierarchy
* @param startValues The target values in the start scene
* @param startVisibility The target visibility in the start scene
* @param endValues The target values in the end scene
* @param endVisibility The target visibility in the end scene
* @return An Animator to be started at the appropriate time in the
* overall transition for this scene change. A null value means no animation
* should be run.
*/
public Animator onDisappear(ViewGroup sceneRoot,
TransitionValues startValues, int startVisibility,
TransitionValues endValues, int endVisibility) {
View startView = (startValues != null) ? startValues.view : null;
View endView = (endValues != null) ? endValues.view : null;
View overlayView = null;
View viewToKeep = null;
if (endView == null || endView.getParent() == null) {
if (endView != null) {
// endView was removed from its parent - add it to the overlay
overlayView = endView;
} else if (startView != null) {
// endView does not exist. Use startView only under certain
// conditions, because placing a view in an overlay necessitates
// it being removed from its current parent
if (startView.getParent() == null) {
// no parent - safe to use
overlayView = startView;
} else if (startView.getParent() instanceof View &&
startView.getParent().getParent() == null) {
View startParent = (View) startView.getParent();
int id = startParent.getId();
if (id != View.NO_ID && sceneRoot.findViewById(id) != null && mCanRemoveViews) {
// no parent, but its parent is unparented but the parent
// hierarchy has been replaced by a new hierarchy with the same id
// and it is safe to un-parent startView
overlayView = startView;
}
}
}
} else {
// visibility change
if (endVisibility == View.INVISIBLE) {
viewToKeep = endView;
} else {
// Becoming GONE
if (startView == endView) {
viewToKeep = endView;
} else {
overlayView = startView;
}
}
}
final int finalVisibility = endVisibility;
final ViewGroup finalSceneRoot = sceneRoot;
if (overlayView != null) {
// TODO: Need to do this for general case of adding to overlay
int[] screenLoc = (int[]) startValues.values.get(PROPNAME_SCREEN_LOCATION);
int screenX = screenLoc[0];
int screenY = screenLoc[1];
int[] loc = new int[2];
sceneRoot.getLocationOnScreen(loc);
overlayView.offsetLeftAndRight((screenX - loc[0]) - overlayView.getLeft());
overlayView.offsetTopAndBottom((screenY - loc[1]) - overlayView.getTop());
sceneRoot.getOverlay().add(overlayView);
Animator animator = onDisappear(sceneRoot, overlayView, startValues, endValues);
if (animator == null) {
sceneRoot.getOverlay().remove(overlayView);
} else {
final View finalOverlayView = overlayView;
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
finalSceneRoot.getOverlay().remove(finalOverlayView);
}
@Override
public void onAnimationPause(Animator animation) {
finalSceneRoot.getOverlay().remove(finalOverlayView);
}
@Override
public void onAnimationResume(Animator animation) {
finalSceneRoot.getOverlay().add(finalOverlayView);
}
});
}
return animator;
}
if (viewToKeep != null) {
int originalVisibility = viewToKeep.getVisibility();
viewToKeep.setVisibility(View.VISIBLE);
Animator animator = onDisappear(sceneRoot, viewToKeep, startValues, endValues);
if (animator == null) {
viewToKeep.setVisibility(originalVisibility);
} else {
final View finalViewToKeep = viewToKeep;
animator.addListener(new AnimatorListenerAdapter() {
boolean mCanceled = false;
@Override
public void onAnimationPause(Animator animation) {
if (!mCanceled) {
finalViewToKeep.setVisibility(finalVisibility);
}
}
@Override
public void onAnimationResume(Animator animation) {
if (!mCanceled) {
finalViewToKeep.setVisibility(View.VISIBLE);
}
}
@Override
public void onAnimationCancel(Animator animation) {
mCanceled = true;
}
@Override
public void onAnimationEnd(Animator animation) {
if (!mCanceled) {
finalViewToKeep.setVisibility(finalVisibility);
}
}
});
}
return animator;
}
return null;
}
/**
* The default implementation of this method returns a null Animator. Subclasses should
* override this method to make targets disappear with the desired transition. The
* method should only be called from
* {@link #onDisappear(ViewGroup, TransitionValues, int, TransitionValues, int)}.
*
* @param sceneRoot The root of the transition hierarchy
* @param view The View to make disappear. This will be in the target scene's View
* hierarchy or in an {@link android.view.ViewGroupOverlay} and will be
* VISIBLE.
* @param startValues The target values in the start scene
* @param endValues The target values in the end scene
* @return An Animator to be started at the appropriate time in the
* overall transition for this scene change. A null value means no animation
* should be run.
*/
public Animator onDisappear(ViewGroup sceneRoot, View view, TransitionValues startValues,
TransitionValues endValues) {
return null;
}
}