| page.title=Animation and Graphics |
| page.landing=true |
| page.landing.intro=Make your apps look and perform their best using Android's powerful graphics features such as OpenGL, hardware acceleration, and built-in UI animations. |
| page.landing.image= |
| |
| @jd:body |
| |
| <div class="landing-docs"> |
| |
| <div class="col-6"> |
| <h3>Blog Articles</h3> |
| <a |
| href="http://android-developers.blogspot.com/2011/11/android-40-graphics-and-animations.html"> |
| <h4>Android 4.0 Graphics and Animations</h4> |
| <p>Earlier this year, Android 3.0 launched with a new 2D rendering pipeline designed to |
| support hardware acceleration on tablets. With this new pipeline, all drawing operations performed |
| by the UI toolkit are carried out using the GPU. You’ll be happy to hear that Android 4.0, Ice Cream |
| Sandwich, brings an improved version of the hardware-accelerated 2D rendering pipeline.</p> |
| </a> |
| |
| <a |
| href="http://android-developers.blogspot.com/2011/05/introducing-viewpropertyanimator.html"> |
| <h4>Introducing ViewPropertyAnimator</h4> |
| <p>This new animation system makes it easy to animate any kind of property on any object, |
| including the new properties added to the View class in 3.0. In the 3.1 release, we added a small |
| utility class that makes animating these properties even easier.</p> |
| </a> |
| |
| <a |
| href="http://android-developers.blogspot.com/2011/03/android-30-hardware-acceleration.html"> |
| <h4>Android 3.0 Hardware Acceleration</h4> |
| <p>Hardware accelerated graphics is nothing new to the Android platform, it has always been |
| used for windows composition or OpenGL games for instance, but with this new rendering pipeline |
| applications can benefit from an extra boost in performance.</p> |
| </a> |
| </div> |
| |
| <div class="col-6"> |
| <h3>Training</h3> |
| <a href="{@docRoot}training/displaying-bitmaps/index.html"> |
| <h4>Displaying Bitmaps Efficiently</h4> |
| <p>This class covers some common techniques for processing and loading Bitmap objects in a way |
| that keeps your user interface (UI) components responsive and avoids exceeding your application |
| memory limit.</p> |
| </a> |
| |
| |
| </div> |
| </div> |