|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "PointerController" | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  |  | 
|  | // Log debug messages about pointer updates | 
|  | #define DEBUG_POINTER_UPDATES 0 | 
|  |  | 
|  | #include "PointerController.h" | 
|  |  | 
|  | #include <cutils/log.h> | 
|  |  | 
|  | #pragma GCC diagnostic push | 
|  | #pragma GCC diagnostic ignored "-Wunused-parameter" | 
|  | #include <SkBitmap.h> | 
|  | #include <SkCanvas.h> | 
|  | #include <SkColor.h> | 
|  | #include <SkPaint.h> | 
|  | #include <SkXfermode.h> | 
|  | #pragma GCC diagnostic pop | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // --- PointerController --- | 
|  |  | 
|  | // Time to wait before starting the fade when the pointer is inactive. | 
|  | static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds | 
|  | static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds | 
|  |  | 
|  | // Time to wait between animation frames. | 
|  | static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60; | 
|  |  | 
|  | // Time to spend fading out the spot completely. | 
|  | static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms | 
|  |  | 
|  | // Time to spend fading out the pointer completely. | 
|  | static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms | 
|  |  | 
|  |  | 
|  | // --- PointerController --- | 
|  |  | 
|  | PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy, | 
|  | const sp<Looper>& looper, const sp<SpriteController>& spriteController) : | 
|  | mPolicy(policy), mLooper(looper), mSpriteController(spriteController) { | 
|  | mHandler = new WeakMessageHandler(this); | 
|  |  | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | mLocked.animationPending = false; | 
|  |  | 
|  | mLocked.displayWidth = -1; | 
|  | mLocked.displayHeight = -1; | 
|  | mLocked.displayOrientation = DISPLAY_ORIENTATION_0; | 
|  |  | 
|  | mLocked.presentation = PRESENTATION_POINTER; | 
|  | mLocked.presentationChanged = false; | 
|  |  | 
|  | mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL; | 
|  |  | 
|  | mLocked.pointerFadeDirection = 0; | 
|  | mLocked.pointerX = 0; | 
|  | mLocked.pointerY = 0; | 
|  | mLocked.pointerAlpha = 0.0f; // pointer is initially faded | 
|  | mLocked.pointerSprite = mSpriteController->createSprite(); | 
|  | mLocked.pointerIconChanged = false; | 
|  |  | 
|  | mLocked.buttonState = 0; | 
|  |  | 
|  | loadResources(); | 
|  | } | 
|  |  | 
|  | PointerController::~PointerController() { | 
|  | mLooper->removeMessages(mHandler); | 
|  |  | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | mLocked.pointerSprite.clear(); | 
|  |  | 
|  | for (size_t i = 0; i < mLocked.spots.size(); i++) { | 
|  | delete mLocked.spots.itemAt(i); | 
|  | } | 
|  | mLocked.spots.clear(); | 
|  | mLocked.recycledSprites.clear(); | 
|  | } | 
|  |  | 
|  | bool PointerController::getBounds(float* outMinX, float* outMinY, | 
|  | float* outMaxX, float* outMaxY) const { | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY); | 
|  | } | 
|  |  | 
|  | bool PointerController::getBoundsLocked(float* outMinX, float* outMinY, | 
|  | float* outMaxX, float* outMaxY) const { | 
|  | if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | *outMinX = 0; | 
|  | *outMinY = 0; | 
|  | switch (mLocked.displayOrientation) { | 
|  | case DISPLAY_ORIENTATION_90: | 
|  | case DISPLAY_ORIENTATION_270: | 
|  | *outMaxX = mLocked.displayHeight - 1; | 
|  | *outMaxY = mLocked.displayWidth - 1; | 
|  | break; | 
|  | default: | 
|  | *outMaxX = mLocked.displayWidth - 1; | 
|  | *outMaxY = mLocked.displayHeight - 1; | 
|  | break; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void PointerController::move(float deltaX, float deltaY) { | 
|  | #if DEBUG_POINTER_UPDATES | 
|  | ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY); | 
|  | #endif | 
|  | if (deltaX == 0.0f && deltaY == 0.0f) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); | 
|  | } | 
|  |  | 
|  | void PointerController::setButtonState(int32_t buttonState) { | 
|  | #if DEBUG_POINTER_UPDATES | 
|  | ALOGD("Set button state 0x%08x", buttonState); | 
|  | #endif | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | if (mLocked.buttonState != buttonState) { | 
|  | mLocked.buttonState = buttonState; | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t PointerController::getButtonState() const { | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | return mLocked.buttonState; | 
|  | } | 
|  |  | 
|  | void PointerController::setPosition(float x, float y) { | 
|  | #if DEBUG_POINTER_UPDATES | 
|  | ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y); | 
|  | #endif | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | setPositionLocked(x, y); | 
|  | } | 
|  |  | 
|  | void PointerController::setPositionLocked(float x, float y) { | 
|  | float minX, minY, maxX, maxY; | 
|  | if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { | 
|  | if (x <= minX) { | 
|  | mLocked.pointerX = minX; | 
|  | } else if (x >= maxX) { | 
|  | mLocked.pointerX = maxX; | 
|  | } else { | 
|  | mLocked.pointerX = x; | 
|  | } | 
|  | if (y <= minY) { | 
|  | mLocked.pointerY = minY; | 
|  | } else if (y >= maxY) { | 
|  | mLocked.pointerY = maxY; | 
|  | } else { | 
|  | mLocked.pointerY = y; | 
|  | } | 
|  | updatePointerLocked(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void PointerController::getPosition(float* outX, float* outY) const { | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | *outX = mLocked.pointerX; | 
|  | *outY = mLocked.pointerY; | 
|  | } | 
|  |  | 
|  | void PointerController::fade(Transition transition) { | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | // Remove the inactivity timeout, since we are fading now. | 
|  | removeInactivityTimeoutLocked(); | 
|  |  | 
|  | // Start fading. | 
|  | if (transition == TRANSITION_IMMEDIATE) { | 
|  | mLocked.pointerFadeDirection = 0; | 
|  | mLocked.pointerAlpha = 0.0f; | 
|  | updatePointerLocked(); | 
|  | } else { | 
|  | mLocked.pointerFadeDirection = -1; | 
|  | startAnimationLocked(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void PointerController::unfade(Transition transition) { | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | // Always reset the inactivity timer. | 
|  | resetInactivityTimeoutLocked(); | 
|  |  | 
|  | // Start unfading. | 
|  | if (transition == TRANSITION_IMMEDIATE) { | 
|  | mLocked.pointerFadeDirection = 0; | 
|  | mLocked.pointerAlpha = 1.0f; | 
|  | updatePointerLocked(); | 
|  | } else { | 
|  | mLocked.pointerFadeDirection = 1; | 
|  | startAnimationLocked(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void PointerController::setPresentation(Presentation presentation) { | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | if (mLocked.presentation != presentation) { | 
|  | mLocked.presentation = presentation; | 
|  | mLocked.presentationChanged = true; | 
|  |  | 
|  | if (presentation != PRESENTATION_SPOT) { | 
|  | fadeOutAndReleaseAllSpotsLocked(); | 
|  | } | 
|  |  | 
|  | updatePointerLocked(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void PointerController::setSpots(const PointerCoords* spotCoords, | 
|  | const uint32_t* spotIdToIndex, BitSet32 spotIdBits) { | 
|  | #if DEBUG_POINTER_UPDATES | 
|  | ALOGD("setSpots: idBits=%08x", spotIdBits.value); | 
|  | for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) { | 
|  | uint32_t id = idBits.firstMarkedBit(); | 
|  | idBits.clearBit(id); | 
|  | const PointerCoords& c = spotCoords[spotIdToIndex[id]]; | 
|  | ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id, | 
|  | c.getAxisValue(AMOTION_EVENT_AXIS_X), | 
|  | c.getAxisValue(AMOTION_EVENT_AXIS_Y), | 
|  | c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE)); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | mSpriteController->openTransaction(); | 
|  |  | 
|  | // Add or move spots for fingers that are down. | 
|  | for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) { | 
|  | uint32_t id = idBits.clearFirstMarkedBit(); | 
|  | const PointerCoords& c = spotCoords[spotIdToIndex[id]]; | 
|  | const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0 | 
|  | ? mResources.spotTouch : mResources.spotHover; | 
|  | float x = c.getAxisValue(AMOTION_EVENT_AXIS_X); | 
|  | float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y); | 
|  |  | 
|  | Spot* spot = getSpotLocked(id); | 
|  | if (!spot) { | 
|  | spot = createAndAddSpotLocked(id); | 
|  | } | 
|  |  | 
|  | spot->updateSprite(&icon, x, y); | 
|  | } | 
|  |  | 
|  | // Remove spots for fingers that went up. | 
|  | for (size_t i = 0; i < mLocked.spots.size(); i++) { | 
|  | Spot* spot = mLocked.spots.itemAt(i); | 
|  | if (spot->id != Spot::INVALID_ID | 
|  | && !spotIdBits.hasBit(spot->id)) { | 
|  | fadeOutAndReleaseSpotLocked(spot); | 
|  | } | 
|  | } | 
|  |  | 
|  | mSpriteController->closeTransaction(); | 
|  | } | 
|  |  | 
|  | void PointerController::clearSpots() { | 
|  | #if DEBUG_POINTER_UPDATES | 
|  | ALOGD("clearSpots"); | 
|  | #endif | 
|  |  | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | fadeOutAndReleaseAllSpotsLocked(); | 
|  | } | 
|  |  | 
|  | void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) { | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | if (mLocked.inactivityTimeout != inactivityTimeout) { | 
|  | mLocked.inactivityTimeout = inactivityTimeout; | 
|  | resetInactivityTimeoutLocked(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void PointerController::setDisplayViewport(int32_t width, int32_t height, int32_t orientation) { | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | // Adjust to use the display's unrotated coordinate frame. | 
|  | if (orientation == DISPLAY_ORIENTATION_90 | 
|  | || orientation == DISPLAY_ORIENTATION_270) { | 
|  | int32_t temp = height; | 
|  | height = width; | 
|  | width = temp; | 
|  | } | 
|  |  | 
|  | if (mLocked.displayWidth != width || mLocked.displayHeight != height) { | 
|  | mLocked.displayWidth = width; | 
|  | mLocked.displayHeight = height; | 
|  |  | 
|  | float minX, minY, maxX, maxY; | 
|  | if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { | 
|  | mLocked.pointerX = (minX + maxX) * 0.5f; | 
|  | mLocked.pointerY = (minY + maxY) * 0.5f; | 
|  | } else { | 
|  | mLocked.pointerX = 0; | 
|  | mLocked.pointerY = 0; | 
|  | } | 
|  |  | 
|  | fadeOutAndReleaseAllSpotsLocked(); | 
|  | } | 
|  |  | 
|  | if (mLocked.displayOrientation != orientation) { | 
|  | // Apply offsets to convert from the pixel top-left corner position to the pixel center. | 
|  | // This creates an invariant frame of reference that we can easily rotate when | 
|  | // taking into account that the pointer may be located at fractional pixel offsets. | 
|  | float x = mLocked.pointerX + 0.5f; | 
|  | float y = mLocked.pointerY + 0.5f; | 
|  | float temp; | 
|  |  | 
|  | // Undo the previous rotation. | 
|  | switch (mLocked.displayOrientation) { | 
|  | case DISPLAY_ORIENTATION_90: | 
|  | temp = x; | 
|  | x = mLocked.displayWidth - y; | 
|  | y = temp; | 
|  | break; | 
|  | case DISPLAY_ORIENTATION_180: | 
|  | x = mLocked.displayWidth - x; | 
|  | y = mLocked.displayHeight - y; | 
|  | break; | 
|  | case DISPLAY_ORIENTATION_270: | 
|  | temp = x; | 
|  | x = y; | 
|  | y = mLocked.displayHeight - temp; | 
|  | break; | 
|  | } | 
|  |  | 
|  | // Perform the new rotation. | 
|  | switch (orientation) { | 
|  | case DISPLAY_ORIENTATION_90: | 
|  | temp = x; | 
|  | x = y; | 
|  | y = mLocked.displayWidth - temp; | 
|  | break; | 
|  | case DISPLAY_ORIENTATION_180: | 
|  | x = mLocked.displayWidth - x; | 
|  | y = mLocked.displayHeight - y; | 
|  | break; | 
|  | case DISPLAY_ORIENTATION_270: | 
|  | temp = x; | 
|  | x = mLocked.displayHeight - y; | 
|  | y = temp; | 
|  | break; | 
|  | } | 
|  |  | 
|  | // Apply offsets to convert from the pixel center to the pixel top-left corner position | 
|  | // and save the results. | 
|  | mLocked.pointerX = x - 0.5f; | 
|  | mLocked.pointerY = y - 0.5f; | 
|  | mLocked.displayOrientation = orientation; | 
|  | } | 
|  |  | 
|  | updatePointerLocked(); | 
|  | } | 
|  |  | 
|  | void PointerController::setPointerIcon(const SpriteIcon& icon) { | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | mLocked.pointerIcon = icon.copy(); | 
|  | mLocked.pointerIconChanged = true; | 
|  |  | 
|  | updatePointerLocked(); | 
|  | } | 
|  |  | 
|  | void PointerController::handleMessage(const Message& message) { | 
|  | switch (message.what) { | 
|  | case MSG_ANIMATE: | 
|  | doAnimate(); | 
|  | break; | 
|  | case MSG_INACTIVITY_TIMEOUT: | 
|  | doInactivityTimeout(); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | void PointerController::doAnimate() { | 
|  | AutoMutex _l(mLock); | 
|  |  | 
|  | bool keepAnimating = false; | 
|  | mLocked.animationPending = false; | 
|  | nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime; | 
|  |  | 
|  | // Animate pointer fade. | 
|  | if (mLocked.pointerFadeDirection < 0) { | 
|  | mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; | 
|  | if (mLocked.pointerAlpha <= 0.0f) { | 
|  | mLocked.pointerAlpha = 0.0f; | 
|  | mLocked.pointerFadeDirection = 0; | 
|  | } else { | 
|  | keepAnimating = true; | 
|  | } | 
|  | updatePointerLocked(); | 
|  | } else if (mLocked.pointerFadeDirection > 0) { | 
|  | mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; | 
|  | if (mLocked.pointerAlpha >= 1.0f) { | 
|  | mLocked.pointerAlpha = 1.0f; | 
|  | mLocked.pointerFadeDirection = 0; | 
|  | } else { | 
|  | keepAnimating = true; | 
|  | } | 
|  | updatePointerLocked(); | 
|  | } | 
|  |  | 
|  | // Animate spots that are fading out and being removed. | 
|  | for (size_t i = 0; i < mLocked.spots.size(); i++) { | 
|  | Spot* spot = mLocked.spots.itemAt(i); | 
|  | if (spot->id == Spot::INVALID_ID) { | 
|  | spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION; | 
|  | if (spot->alpha <= 0) { | 
|  | mLocked.spots.removeAt(i--); | 
|  | releaseSpotLocked(spot); | 
|  | } else { | 
|  | spot->sprite->setAlpha(spot->alpha); | 
|  | keepAnimating = true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (keepAnimating) { | 
|  | startAnimationLocked(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void PointerController::doInactivityTimeout() { | 
|  | fade(TRANSITION_GRADUAL); | 
|  | } | 
|  |  | 
|  | void PointerController::startAnimationLocked() { | 
|  | if (!mLocked.animationPending) { | 
|  | mLocked.animationPending = true; | 
|  | mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void PointerController::resetInactivityTimeoutLocked() { | 
|  | mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT); | 
|  |  | 
|  | nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT | 
|  | ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL; | 
|  | mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT); | 
|  | } | 
|  |  | 
|  | void PointerController::removeInactivityTimeoutLocked() { | 
|  | mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT); | 
|  | } | 
|  |  | 
|  | void PointerController::updatePointerLocked() { | 
|  | mSpriteController->openTransaction(); | 
|  |  | 
|  | mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); | 
|  | mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY); | 
|  |  | 
|  | if (mLocked.pointerAlpha > 0) { | 
|  | mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha); | 
|  | mLocked.pointerSprite->setVisible(true); | 
|  | } else { | 
|  | mLocked.pointerSprite->setVisible(false); | 
|  | } | 
|  |  | 
|  | if (mLocked.pointerIconChanged || mLocked.presentationChanged) { | 
|  | mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER | 
|  | ? mLocked.pointerIcon : mResources.spotAnchor); | 
|  | mLocked.pointerIconChanged = false; | 
|  | mLocked.presentationChanged = false; | 
|  | } | 
|  |  | 
|  | mSpriteController->closeTransaction(); | 
|  | } | 
|  |  | 
|  | PointerController::Spot* PointerController::getSpotLocked(uint32_t id) { | 
|  | for (size_t i = 0; i < mLocked.spots.size(); i++) { | 
|  | Spot* spot = mLocked.spots.itemAt(i); | 
|  | if (spot->id == id) { | 
|  | return spot; | 
|  | } | 
|  | } | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) { | 
|  | // Remove spots until we have fewer than MAX_SPOTS remaining. | 
|  | while (mLocked.spots.size() >= MAX_SPOTS) { | 
|  | Spot* spot = removeFirstFadingSpotLocked(); | 
|  | if (!spot) { | 
|  | spot = mLocked.spots.itemAt(0); | 
|  | mLocked.spots.removeAt(0); | 
|  | } | 
|  | releaseSpotLocked(spot); | 
|  | } | 
|  |  | 
|  | // Obtain a sprite from the recycled pool. | 
|  | sp<Sprite> sprite; | 
|  | if (! mLocked.recycledSprites.isEmpty()) { | 
|  | sprite = mLocked.recycledSprites.top(); | 
|  | mLocked.recycledSprites.pop(); | 
|  | } else { | 
|  | sprite = mSpriteController->createSprite(); | 
|  | } | 
|  |  | 
|  | // Return the new spot. | 
|  | Spot* spot = new Spot(id, sprite); | 
|  | mLocked.spots.push(spot); | 
|  | return spot; | 
|  | } | 
|  |  | 
|  | PointerController::Spot* PointerController::removeFirstFadingSpotLocked() { | 
|  | for (size_t i = 0; i < mLocked.spots.size(); i++) { | 
|  | Spot* spot = mLocked.spots.itemAt(i); | 
|  | if (spot->id == Spot::INVALID_ID) { | 
|  | mLocked.spots.removeAt(i); | 
|  | return spot; | 
|  | } | 
|  | } | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | void PointerController::releaseSpotLocked(Spot* spot) { | 
|  | spot->sprite->clearIcon(); | 
|  |  | 
|  | if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) { | 
|  | mLocked.recycledSprites.push(spot->sprite); | 
|  | } | 
|  |  | 
|  | delete spot; | 
|  | } | 
|  |  | 
|  | void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) { | 
|  | if (spot->id != Spot::INVALID_ID) { | 
|  | spot->id = Spot::INVALID_ID; | 
|  | startAnimationLocked(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void PointerController::fadeOutAndReleaseAllSpotsLocked() { | 
|  | for (size_t i = 0; i < mLocked.spots.size(); i++) { | 
|  | Spot* spot = mLocked.spots.itemAt(i); | 
|  | fadeOutAndReleaseSpotLocked(spot); | 
|  | } | 
|  | } | 
|  |  | 
|  | void PointerController::loadResources() { | 
|  | mPolicy->loadPointerResources(&mResources); | 
|  | } | 
|  |  | 
|  |  | 
|  | // --- PointerController::Spot --- | 
|  |  | 
|  | void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) { | 
|  | sprite->setLayer(Sprite::BASE_LAYER_SPOT + id); | 
|  | sprite->setAlpha(alpha); | 
|  | sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale)); | 
|  | sprite->setPosition(x, y); | 
|  |  | 
|  | this->x = x; | 
|  | this->y = y; | 
|  |  | 
|  | if (icon != lastIcon) { | 
|  | lastIcon = icon; | 
|  | if (icon) { | 
|  | sprite->setIcon(*icon); | 
|  | sprite->setVisible(true); | 
|  | } else { | 
|  | sprite->setVisible(false); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | } // namespace android |