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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view.animation;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.RectF;
import android.os.Handler;
import android.os.SystemProperties;
import android.util.AttributeSet;
import android.util.TypedValue;
import dalvik.system.CloseGuard;
/**
* Abstraction for an Animation that can be applied to Views, Surfaces, or
* other objects. See the {@link android.view.animation animation package
* description file}.
*/
public abstract class Animation implements Cloneable {
/**
* Repeat the animation indefinitely.
*/
public static final int INFINITE = -1;
/**
* When the animation reaches the end and the repeat count is INFINTE_REPEAT
* or a positive value, the animation restarts from the beginning.
*/
public static final int RESTART = 1;
/**
* When the animation reaches the end and the repeat count is INFINTE_REPEAT
* or a positive value, the animation plays backward (and then forward again).
*/
public static final int REVERSE = 2;
/**
* Can be used as the start time to indicate the start time should be the current
* time when {@link #getTransformation(long, Transformation)} is invoked for the
* first animation frame. This can is useful for short animations.
*/
public static final int START_ON_FIRST_FRAME = -1;
/**
* The specified dimension is an absolute number of pixels.
*/
public static final int ABSOLUTE = 0;
/**
* The specified dimension holds a float and should be multiplied by the
* height or width of the object being animated.
*/
public static final int RELATIVE_TO_SELF = 1;
/**
* The specified dimension holds a float and should be multiplied by the
* height or width of the parent of the object being animated.
*/
public static final int RELATIVE_TO_PARENT = 2;
/**
* Requests that the content being animated be kept in its current Z
* order.
*/
public static final int ZORDER_NORMAL = 0;
/**
* Requests that the content being animated be forced on top of all other
* content for the duration of the animation.
*/
public static final int ZORDER_TOP = 1;
/**
* Requests that the content being animated be forced under all other
* content for the duration of the animation.
*/
public static final int ZORDER_BOTTOM = -1;
private static final boolean USE_CLOSEGUARD
= SystemProperties.getBoolean("log.closeguard.Animation", false);
/**
* Set by {@link #getTransformation(long, Transformation)} when the animation ends.
*/
boolean mEnded = false;
/**
* Set by {@link #getTransformation(long, Transformation)} when the animation starts.
*/
boolean mStarted = false;
/**
* Set by {@link #getTransformation(long, Transformation)} when the animation repeats
* in REVERSE mode.
*/
boolean mCycleFlip = false;
/**
* This value must be set to true by {@link #initialize(int, int, int, int)}. It
* indicates the animation was successfully initialized and can be played.
*/
boolean mInitialized = false;
/**
* Indicates whether the animation transformation should be applied before the
* animation starts. The value of this variable is only relevant if mFillEnabled is true;
* otherwise it is assumed to be true.
*/
boolean mFillBefore = true;
/**
* Indicates whether the animation transformation should be applied after the
* animation ends.
*/
boolean mFillAfter = false;
/**
* Indicates whether fillBefore should be taken into account.
*/
boolean mFillEnabled = false;
/**
* The time in milliseconds at which the animation must start;
*/
long mStartTime = -1;
/**
* The delay in milliseconds after which the animation must start. When the
* start offset is > 0, the start time of the animation is startTime + startOffset.
*/
long mStartOffset;
/**
* The duration of one animation cycle in milliseconds.
*/
long mDuration;
/**
* The number of times the animation must repeat. By default, an animation repeats
* indefinitely.
*/
int mRepeatCount = 0;
/**
* Indicates how many times the animation was repeated.
*/
int mRepeated = 0;
/**
* The behavior of the animation when it repeats. The repeat mode is either
* {@link #RESTART} or {@link #REVERSE}.
*
*/
int mRepeatMode = RESTART;
/**
* The interpolator used by the animation to smooth the movement.
*/
Interpolator mInterpolator;
/**
* The animation listener to be notified when the animation starts, ends or repeats.
*/
AnimationListener mListener;
/**
* Desired Z order mode during animation.
*/
private int mZAdjustment;
/**
* Desired background color behind animation.
*/
private int mBackgroundColor;
/**
* scalefactor to apply to pivot points, etc. during animation. Subclasses retrieve the
* value via getScaleFactor().
*/
private float mScaleFactor = 1f;
/**
* Don't animate the wallpaper.
*/
private boolean mDetachWallpaper = false;
private boolean mMore = true;
private boolean mOneMoreTime = true;
RectF mPreviousRegion = new RectF();
RectF mRegion = new RectF();
Transformation mTransformation = new Transformation();
Transformation mPreviousTransformation = new Transformation();
private final CloseGuard guard = CloseGuard.get();
private Handler mListenerHandler;
private Runnable mOnStart;
private Runnable mOnRepeat;
private Runnable mOnEnd;
/**
* Creates a new animation with a duration of 0ms, the default interpolator, with
* fillBefore set to true and fillAfter set to false
*/
public Animation() {
ensureInterpolator();
}
/**
* Creates a new animation whose parameters come from the specified context and
* attributes set.
*
* @param context the application environment
* @param attrs the set of attributes holding the animation parameters
*/
public Animation(Context context, AttributeSet attrs) {
TypedArray a = context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.Animation);
setDuration((long) a.getInt(com.android.internal.R.styleable.Animation_duration, 0));
setStartOffset((long) a.getInt(com.android.internal.R.styleable.Animation_startOffset, 0));
setFillEnabled(a.getBoolean(com.android.internal.R.styleable.Animation_fillEnabled, mFillEnabled));
setFillBefore(a.getBoolean(com.android.internal.R.styleable.Animation_fillBefore, mFillBefore));
setFillAfter(a.getBoolean(com.android.internal.R.styleable.Animation_fillAfter, mFillAfter));
setRepeatCount(a.getInt(com.android.internal.R.styleable.Animation_repeatCount, mRepeatCount));
setRepeatMode(a.getInt(com.android.internal.R.styleable.Animation_repeatMode, RESTART));
setZAdjustment(a.getInt(com.android.internal.R.styleable.Animation_zAdjustment, ZORDER_NORMAL));
setBackgroundColor(a.getInt(com.android.internal.R.styleable.Animation_background, 0));
setDetachWallpaper(a.getBoolean(com.android.internal.R.styleable.Animation_detachWallpaper, false));
final int resID = a.getResourceId(com.android.internal.R.styleable.Animation_interpolator, 0);
a.recycle();
if (resID > 0) {
setInterpolator(context, resID);
}
ensureInterpolator();
}
@Override
protected Animation clone() throws CloneNotSupportedException {
final Animation animation = (Animation) super.clone();
animation.mPreviousRegion = new RectF();
animation.mRegion = new RectF();
animation.mTransformation = new Transformation();
animation.mPreviousTransformation = new Transformation();
return animation;
}
/**
* Reset the initialization state of this animation.
*
* @see #initialize(int, int, int, int)
*/
public void reset() {
mPreviousRegion.setEmpty();
mPreviousTransformation.clear();
mInitialized = false;
mCycleFlip = false;
mRepeated = 0;
mMore = true;
mOneMoreTime = true;
mListenerHandler = null;
}
/**
* Cancel the animation. Cancelling an animation invokes the animation
* listener, if set, to notify the end of the animation.
*
* If you cancel an animation manually, you must call {@link #reset()}
* before starting the animation again.
*
* @see #reset()
* @see #start()
* @see #startNow()
*/
public void cancel() {
if (mStarted && !mEnded) {
fireAnimationEnd();
mEnded = true;
guard.close();
}
// Make sure we move the animation to the end
mStartTime = Long.MIN_VALUE;
mMore = mOneMoreTime = false;
}
/**
* @hide
*/
public void detach() {
if (mStarted && !mEnded) {
mEnded = true;
guard.close();
fireAnimationEnd();
}
}
/**
* Whether or not the animation has been initialized.
*
* @return Has this animation been initialized.
* @see #initialize(int, int, int, int)
*/
public boolean isInitialized() {
return mInitialized;
}
/**
* Initialize this animation with the dimensions of the object being
* animated as well as the objects parents. (This is to support animation
* sizes being specified relative to these dimensions.)
*
* <p>Objects that interpret Animations should call this method when
* the sizes of the object being animated and its parent are known, and
* before calling {@link #getTransformation}.
*
*
* @param width Width of the object being animated
* @param height Height of the object being animated
* @param parentWidth Width of the animated object's parent
* @param parentHeight Height of the animated object's parent
*/
public void initialize(int width, int height, int parentWidth, int parentHeight) {
reset();
mInitialized = true;
}
/**
* Sets the handler used to invoke listeners.
*
* @hide
*/
public void setListenerHandler(Handler handler) {
if (mListenerHandler == null) {
mOnStart = new Runnable() {
public void run() {
if (mListener != null) {
mListener.onAnimationStart(Animation.this);
}
}
};
mOnRepeat = new Runnable() {
public void run() {
if (mListener != null) {
mListener.onAnimationRepeat(Animation.this);
}
}
};
mOnEnd = new Runnable() {
public void run() {
if (mListener != null) {
mListener.onAnimationEnd(Animation.this);
}
}
};
}
mListenerHandler = handler;
}
/**
* Sets the acceleration curve for this animation. The interpolator is loaded as
* a resource from the specified context.
*
* @param context The application environment
* @param resID The resource identifier of the interpolator to load
* @attr ref android.R.styleable#Animation_interpolator
*/
public void setInterpolator(Context context, int resID) {
setInterpolator(AnimationUtils.loadInterpolator(context, resID));
}
/**
* Sets the acceleration curve for this animation. Defaults to a linear
* interpolation.
*
* @param i The interpolator which defines the acceleration curve
* @attr ref android.R.styleable#Animation_interpolator
*/
public void setInterpolator(Interpolator i) {
mInterpolator = i;
}
/**
* When this animation should start relative to the start time. This is most
* useful when composing complex animations using an {@link AnimationSet }
* where some of the animations components start at different times.
*
* @param startOffset When this Animation should start, in milliseconds from
* the start time of the root AnimationSet.
* @attr ref android.R.styleable#Animation_startOffset
*/
public void setStartOffset(long startOffset) {
mStartOffset = startOffset;
}
/**
* How long this animation should last. The duration cannot be negative.
*
* @param durationMillis Duration in milliseconds
*
* @throws java.lang.IllegalArgumentException if the duration is < 0
*
* @attr ref android.R.styleable#Animation_duration
*/
public void setDuration(long durationMillis) {
if (durationMillis < 0) {
throw new IllegalArgumentException("Animation duration cannot be negative");
}
mDuration = durationMillis;
}
/**
* Ensure that the duration that this animation will run is not longer
* than <var>durationMillis</var>. In addition to adjusting the duration
* itself, this ensures that the repeat count also will not make it run
* longer than the given time.
*
* @param durationMillis The maximum duration the animation is allowed
* to run.
*/
public void restrictDuration(long durationMillis) {
// If we start after the duration, then we just won't run.
if (mStartOffset > durationMillis) {
mStartOffset = durationMillis;
mDuration = 0;
mRepeatCount = 0;
return;
}
long dur = mDuration + mStartOffset;
if (dur > durationMillis) {
mDuration = durationMillis-mStartOffset;
dur = durationMillis;
}
// If the duration is 0 or less, then we won't run.
if (mDuration <= 0) {
mDuration = 0;
mRepeatCount = 0;
return;
}
// Reduce the number of repeats to keep below the maximum duration.
// The comparison between mRepeatCount and duration is to catch
// overflows after multiplying them.
if (mRepeatCount < 0 || mRepeatCount > durationMillis
|| (dur*mRepeatCount) > durationMillis) {
// Figure out how many times to do the animation. Subtract 1 since
// repeat count is the number of times to repeat so 0 runs once.
mRepeatCount = (int)(durationMillis/dur) - 1;
if (mRepeatCount < 0) {
mRepeatCount = 0;
}
}
}
/**
* How much to scale the duration by.
*
* @param scale The amount to scale the duration.
*/
public void scaleCurrentDuration(float scale) {
mDuration = (long) (mDuration * scale);
mStartOffset = (long) (mStartOffset * scale);
}
/**
* When this animation should start. When the start time is set to
* {@link #START_ON_FIRST_FRAME}, the animation will start the first time
* {@link #getTransformation(long, Transformation)} is invoked. The time passed
* to this method should be obtained by calling
* {@link AnimationUtils#currentAnimationTimeMillis()} instead of
* {@link System#currentTimeMillis()}.
*
* @param startTimeMillis the start time in milliseconds
*/
public void setStartTime(long startTimeMillis) {
mStartTime = startTimeMillis;
mStarted = mEnded = false;
mCycleFlip = false;
mRepeated = 0;
mMore = true;
}
/**
* Convenience method to start the animation the first time
* {@link #getTransformation(long, Transformation)} is invoked.
*/
public void start() {
setStartTime(-1);
}
/**
* Convenience method to start the animation at the current time in
* milliseconds.
*/
public void startNow() {
setStartTime(AnimationUtils.currentAnimationTimeMillis());
}
/**
* Defines what this animation should do when it reaches the end. This
* setting is applied only when the repeat count is either greater than
* 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
*
* @param repeatMode {@link #RESTART} or {@link #REVERSE}
* @attr ref android.R.styleable#Animation_repeatMode
*/
public void setRepeatMode(int repeatMode) {
mRepeatMode = repeatMode;
}
/**
* Sets how many times the animation should be repeated. If the repeat
* count is 0, the animation is never repeated. If the repeat count is
* greater than 0 or {@link #INFINITE}, the repeat mode will be taken
* into account. The repeat count is 0 by default.
*
* @param repeatCount the number of times the animation should be repeated
* @attr ref android.R.styleable#Animation_repeatCount
*/
public void setRepeatCount(int repeatCount) {
if (repeatCount < 0) {
repeatCount = INFINITE;
}
mRepeatCount = repeatCount;
}
/**
* If fillEnabled is true, this animation will apply the value of fillBefore.
*
* @return true if the animation will take fillBefore into account
* @attr ref android.R.styleable#Animation_fillEnabled
*/
public boolean isFillEnabled() {
return mFillEnabled;
}
/**
* If fillEnabled is true, the animation will apply the value of fillBefore.
* Otherwise, fillBefore is ignored and the animation
* transformation is always applied until the animation ends.
*
* @param fillEnabled true if the animation should take the value of fillBefore into account
* @attr ref android.R.styleable#Animation_fillEnabled
*
* @see #setFillBefore(boolean)
* @see #setFillAfter(boolean)
*/
public void setFillEnabled(boolean fillEnabled) {
mFillEnabled = fillEnabled;
}
/**
* If fillBefore is true, this animation will apply its transformation
* before the start time of the animation. Defaults to true if
* {@link #setFillEnabled(boolean)} is not set to true.
* Note that this applies when using an {@link
* android.view.animation.AnimationSet AnimationSet} to chain
* animations. The transformation is not applied before the AnimationSet
* itself starts.
*
* @param fillBefore true if the animation should apply its transformation before it starts
* @attr ref android.R.styleable#Animation_fillBefore
*
* @see #setFillEnabled(boolean)
*/
public void setFillBefore(boolean fillBefore) {
mFillBefore = fillBefore;
}
/**
* If fillAfter is true, the transformation that this animation performed
* will persist when it is finished. Defaults to false if not set.
* Note that this applies to individual animations and when using an {@link
* android.view.animation.AnimationSet AnimationSet} to chain
* animations.
*
* @param fillAfter true if the animation should apply its transformation after it ends
* @attr ref android.R.styleable#Animation_fillAfter
*
* @see #setFillEnabled(boolean)
*/
public void setFillAfter(boolean fillAfter) {
mFillAfter = fillAfter;
}
/**
* Set the Z ordering mode to use while running the animation.
*
* @param zAdjustment The desired mode, one of {@link #ZORDER_NORMAL},
* {@link #ZORDER_TOP}, or {@link #ZORDER_BOTTOM}.
* @attr ref android.R.styleable#Animation_zAdjustment
*/
public void setZAdjustment(int zAdjustment) {
mZAdjustment = zAdjustment;
}
/**
* Set background behind animation.
*
* @param bg The background color. If 0, no background. Currently must
* be black, with any desired alpha level.
*/
public void setBackgroundColor(int bg) {
mBackgroundColor = bg;
}
/**
* The scale factor is set by the call to <code>getTransformation</code>. Overrides of
* {@link #getTransformation(long, Transformation, float)} will get this value
* directly. Overrides of {@link #applyTransformation(float, Transformation)} can
* call this method to get the value.
*
* @return float The scale factor that should be applied to pre-scaled values in
* an Animation such as the pivot points in {@link ScaleAnimation} and {@link RotateAnimation}.
*/
protected float getScaleFactor() {
return mScaleFactor;
}
/**
* If detachWallpaper is true, and this is a window animation of a window
* that has a wallpaper background, then the window will be detached from
* the wallpaper while it runs. That is, the animation will only be applied
* to the window, and the wallpaper behind it will remain static.
*
* @param detachWallpaper true if the wallpaper should be detached from the animation
* @attr ref android.R.styleable#Animation_detachWallpaper
*/
public void setDetachWallpaper(boolean detachWallpaper) {
mDetachWallpaper = detachWallpaper;
}
/**
* Gets the acceleration curve type for this animation.
*
* @return the {@link Interpolator} associated to this animation
* @attr ref android.R.styleable#Animation_interpolator
*/
public Interpolator getInterpolator() {
return mInterpolator;
}
/**
* When this animation should start. If the animation has not startet yet,
* this method might return {@link #START_ON_FIRST_FRAME}.
*
* @return the time in milliseconds when the animation should start or
* {@link #START_ON_FIRST_FRAME}
*/
public long getStartTime() {
return mStartTime;
}
/**
* How long this animation should last
*
* @return the duration in milliseconds of the animation
* @attr ref android.R.styleable#Animation_duration
*/
public long getDuration() {
return mDuration;
}
/**
* When this animation should start, relative to StartTime
*
* @return the start offset in milliseconds
* @attr ref android.R.styleable#Animation_startOffset
*/
public long getStartOffset() {
return mStartOffset;
}
/**
* Defines what this animation should do when it reaches the end.
*
* @return either one of {@link #REVERSE} or {@link #RESTART}
* @attr ref android.R.styleable#Animation_repeatMode
*/
public int getRepeatMode() {
return mRepeatMode;
}
/**
* Defines how many times the animation should repeat. The default value
* is 0.
*
* @return the number of times the animation should repeat, or {@link #INFINITE}
* @attr ref android.R.styleable#Animation_repeatCount
*/
public int getRepeatCount() {
return mRepeatCount;
}
/**
* If fillBefore is true, this animation will apply its transformation
* before the start time of the animation. If fillBefore is false and
* {@link #isFillEnabled() fillEnabled} is true, the transformation will not be applied until
* the start time of the animation.
*
* @return true if the animation applies its transformation before it starts
* @attr ref android.R.styleable#Animation_fillBefore
*/
public boolean getFillBefore() {
return mFillBefore;
}
/**
* If fillAfter is true, this animation will apply its transformation
* after the end time of the animation.
*
* @return true if the animation applies its transformation after it ends
* @attr ref android.R.styleable#Animation_fillAfter
*/
public boolean getFillAfter() {
return mFillAfter;
}
/**
* Returns the Z ordering mode to use while running the animation as
* previously set by {@link #setZAdjustment}.
*
* @return Returns one of {@link #ZORDER_NORMAL},
* {@link #ZORDER_TOP}, or {@link #ZORDER_BOTTOM}.
* @attr ref android.R.styleable#Animation_zAdjustment
*/
public int getZAdjustment() {
return mZAdjustment;
}
/**
* Returns the background color behind the animation.
*/
public int getBackgroundColor() {
return mBackgroundColor;
}
/**
* Return value of {@link #setDetachWallpaper(boolean)}.
* @attr ref android.R.styleable#Animation_detachWallpaper
*/
public boolean getDetachWallpaper() {
return mDetachWallpaper;
}
/**
* <p>Indicates whether or not this animation will affect the transformation
* matrix. For instance, a fade animation will not affect the matrix whereas
* a scale animation will.</p>
*
* @return true if this animation will change the transformation matrix
*/
public boolean willChangeTransformationMatrix() {
// assume we will change the matrix
return true;
}
/**
* <p>Indicates whether or not this animation will affect the bounds of the
* animated view. For instance, a fade animation will not affect the bounds
* whereas a 200% scale animation will.</p>
*
* @return true if this animation will change the view's bounds
*/
public boolean willChangeBounds() {
// assume we will change the bounds
return true;
}
/**
* <p>Binds an animation listener to this animation. The animation listener
* is notified of animation events such as the end of the animation or the
* repetition of the animation.</p>
*
* @param listener the animation listener to be notified
*/
public void setAnimationListener(AnimationListener listener) {
mListener = listener;
}
/**
* Gurantees that this animation has an interpolator. Will use
* a AccelerateDecelerateInterpolator is nothing else was specified.
*/
protected void ensureInterpolator() {
if (mInterpolator == null) {
mInterpolator = new AccelerateDecelerateInterpolator();
}
}
/**
* Compute a hint at how long the entire animation may last, in milliseconds.
* Animations can be written to cause themselves to run for a different
* duration than what is computed here, but generally this should be
* accurate.
*/
public long computeDurationHint() {
return (getStartOffset() + getDuration()) * (getRepeatCount() + 1);
}
/**
* Gets the transformation to apply at a specified point in time. Implementations of this
* method should always replace the specified Transformation or document they are doing
* otherwise.
*
* @param currentTime Where we are in the animation. This is wall clock time.
* @param outTransformation A transformation object that is provided by the
* caller and will be filled in by the animation.
* @return True if the animation is still running
*/
public boolean getTransformation(long currentTime, Transformation outTransformation) {
if (mStartTime == -1) {
mStartTime = currentTime;
}
final long startOffset = getStartOffset();
final long duration = mDuration;
float normalizedTime;
if (duration != 0) {
normalizedTime = ((float) (currentTime - (mStartTime + startOffset))) /
(float) duration;
} else {
// time is a step-change with a zero duration
normalizedTime = currentTime < mStartTime ? 0.0f : 1.0f;
}
final boolean expired = normalizedTime >= 1.0f;
mMore = !expired;
if (!mFillEnabled) normalizedTime = Math.max(Math.min(normalizedTime, 1.0f), 0.0f);
if ((normalizedTime >= 0.0f || mFillBefore) && (normalizedTime <= 1.0f || mFillAfter)) {
if (!mStarted) {
fireAnimationStart();
mStarted = true;
if (USE_CLOSEGUARD) {
guard.open("cancel or detach or getTransformation");
}
}
if (mFillEnabled) normalizedTime = Math.max(Math.min(normalizedTime, 1.0f), 0.0f);
if (mCycleFlip) {
normalizedTime = 1.0f - normalizedTime;
}
final float interpolatedTime = mInterpolator.getInterpolation(normalizedTime);
applyTransformation(interpolatedTime, outTransformation);
}
if (expired) {
if (mRepeatCount == mRepeated) {
if (!mEnded) {
mEnded = true;
guard.close();
fireAnimationEnd();
}
} else {
if (mRepeatCount > 0) {
mRepeated++;
}
if (mRepeatMode == REVERSE) {
mCycleFlip = !mCycleFlip;
}
mStartTime = -1;
mMore = true;
fireAnimationRepeat();
}
}
if (!mMore && mOneMoreTime) {
mOneMoreTime = false;
return true;
}
return mMore;
}
private void fireAnimationStart() {
if (mListener != null) {
if (mListenerHandler == null) mListener.onAnimationStart(this);
else mListenerHandler.postAtFrontOfQueue(mOnStart);
}
}
private void fireAnimationRepeat() {
if (mListener != null) {
if (mListenerHandler == null) mListener.onAnimationRepeat(this);
else mListenerHandler.postAtFrontOfQueue(mOnRepeat);
}
}
private void fireAnimationEnd() {
if (mListener != null) {
if (mListenerHandler == null) mListener.onAnimationEnd(this);
else mListenerHandler.postAtFrontOfQueue(mOnEnd);
}
}
/**
* Gets the transformation to apply at a specified point in time. Implementations of this
* method should always replace the specified Transformation or document they are doing
* otherwise.
*
* @param currentTime Where we are in the animation. This is wall clock time.
* @param outTransformation A transformation object that is provided by the
* caller and will be filled in by the animation.
* @param scale Scaling factor to apply to any inputs to the transform operation, such
* pivot points being rotated or scaled around.
* @return True if the animation is still running
*/
public boolean getTransformation(long currentTime, Transformation outTransformation,
float scale) {
mScaleFactor = scale;
return getTransformation(currentTime, outTransformation);
}
/**
* <p>Indicates whether this animation has started or not.</p>
*
* @return true if the animation has started, false otherwise
*/
public boolean hasStarted() {
return mStarted;
}
/**
* <p>Indicates whether this animation has ended or not.</p>
*
* @return true if the animation has ended, false otherwise
*/
public boolean hasEnded() {
return mEnded;
}
/**
* Helper for getTransformation. Subclasses should implement this to apply
* their transforms given an interpolation value. Implementations of this
* method should always replace the specified Transformation or document
* they are doing otherwise.
*
* @param interpolatedTime The value of the normalized time (0.0 to 1.0)
* after it has been run through the interpolation function.
* @param t The Transformation object to fill in with the current
* transforms.
*/
protected void applyTransformation(float interpolatedTime, Transformation t) {
}
/**
* Convert the information in the description of a size to an actual
* dimension
*
* @param type One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
* Animation.RELATIVE_TO_PARENT.
* @param value The dimension associated with the type parameter
* @param size The size of the object being animated
* @param parentSize The size of the parent of the object being animated
* @return The dimension to use for the animation
*/
protected float resolveSize(int type, float value, int size, int parentSize) {
switch (type) {
case ABSOLUTE:
return value;
case RELATIVE_TO_SELF:
return size * value;
case RELATIVE_TO_PARENT:
return parentSize * value;
default:
return value;
}
}
/**
* @param left
* @param top
* @param right
* @param bottom
* @param invalidate
* @param transformation
*
* @hide
*/
public void getInvalidateRegion(int left, int top, int right, int bottom,
RectF invalidate, Transformation transformation) {
final RectF tempRegion = mRegion;
final RectF previousRegion = mPreviousRegion;
invalidate.set(left, top, right, bottom);
transformation.getMatrix().mapRect(invalidate);
// Enlarge the invalidate region to account for rounding errors
invalidate.inset(-1.0f, -1.0f);
tempRegion.set(invalidate);
invalidate.union(previousRegion);
previousRegion.set(tempRegion);
final Transformation tempTransformation = mTransformation;
final Transformation previousTransformation = mPreviousTransformation;
tempTransformation.set(transformation);
transformation.set(previousTransformation);
previousTransformation.set(tempTransformation);
}
/**
* @param left
* @param top
* @param right
* @param bottom
*
* @hide
*/
public void initializeInvalidateRegion(int left, int top, int right, int bottom) {
final RectF region = mPreviousRegion;
region.set(left, top, right, bottom);
// Enlarge the invalidate region to account for rounding errors
region.inset(-1.0f, -1.0f);
if (mFillBefore) {
final Transformation previousTransformation = mPreviousTransformation;
applyTransformation(mInterpolator.getInterpolation(0.0f), previousTransformation);
}
}
protected void finalize() throws Throwable {
try {
if (guard != null) {
guard.warnIfOpen();
}
} finally {
super.finalize();
}
}
/**
* Return true if this animation changes the view's alpha property.
*
* @hide
*/
public boolean hasAlpha() {
return false;
}
/**
* Utility class to parse a string description of a size.
*/
protected static class Description {
/**
* One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
* Animation.RELATIVE_TO_PARENT.
*/
public int type;
/**
* The absolute or relative dimension for this Description.
*/
public float value;
/**
* Size descriptions can appear inthree forms:
* <ol>
* <li>An absolute size. This is represented by a number.</li>
* <li>A size relative to the size of the object being animated. This
* is represented by a number followed by "%".</li> *
* <li>A size relative to the size of the parent of object being
* animated. This is represented by a number followed by "%p".</li>
* </ol>
* @param value The typed value to parse
* @return The parsed version of the description
*/
static Description parseValue(TypedValue value) {
Description d = new Description();
if (value == null) {
d.type = ABSOLUTE;
d.value = 0;
} else {
if (value.type == TypedValue.TYPE_FRACTION) {
d.type = (value.data & TypedValue.COMPLEX_UNIT_MASK) ==
TypedValue.COMPLEX_UNIT_FRACTION_PARENT ?
RELATIVE_TO_PARENT : RELATIVE_TO_SELF;
d.value = TypedValue.complexToFloat(value.data);
return d;
} else if (value.type == TypedValue.TYPE_FLOAT) {
d.type = ABSOLUTE;
d.value = value.getFloat();
return d;
} else if (value.type >= TypedValue.TYPE_FIRST_INT &&
value.type <= TypedValue.TYPE_LAST_INT) {
d.type = ABSOLUTE;
d.value = value.data;
return d;
}
}
d.type = ABSOLUTE;
d.value = 0.0f;
return d;
}
}
/**
* <p>An animation listener receives notifications from an animation.
* Notifications indicate animation related events, such as the end or the
* repetition of the animation.</p>
*/
public static interface AnimationListener {
/**
* <p>Notifies the start of the animation.</p>
*
* @param animation The started animation.
*/
void onAnimationStart(Animation animation);
/**
* <p>Notifies the end of the animation. This callback is not invoked
* for animations with repeat count set to INFINITE.</p>
*
* @param animation The animation which reached its end.
*/
void onAnimationEnd(Animation animation);
/**
* <p>Notifies the repetition of the animation.</p>
*
* @param animation The animation which was repeated.
*/
void onAnimationRepeat(Animation animation);
}
}