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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.systemui.statusbar.stack;
import android.view.View;
import com.android.systemui.statusbar.ActivatableNotificationView;
import java.util.ArrayList;
/**
* A global state to track all input states for the algorithm.
*/
public class AmbientState {
private ArrayList<View> mDraggedViews = new ArrayList<View>();
private int mScrollY;
private boolean mDimmed;
private ActivatableNotificationView mActivatedChild;
private float mOverScrollTopAmount;
private float mOverScrollBottomAmount;
private int mSpeedBumpIndex = -1;
public int getScrollY() {
return mScrollY;
}
public void setScrollY(int scrollY) {
this.mScrollY = scrollY;
}
public void onBeginDrag(View view) {
mDraggedViews.add(view);
}
public void onDragFinished(View view) {
mDraggedViews.remove(view);
}
public ArrayList<View> getDraggedViews() {
return mDraggedViews;
}
/**
* @param dimmed Whether we are in a dimmed state (on the lockscreen), where the backgrounds are
* translucent and everything is scaled back a bit.
*/
public void setDimmed(boolean dimmed) {
mDimmed = dimmed;
}
/**
* In dimmed mode, a child can be activated, which happens on the first tap of the double-tap
* interaction. This child is then scaled normally and its background is fully opaque.
*/
public void setActivatedChild(ActivatableNotificationView activatedChild) {
mActivatedChild = activatedChild;
}
public boolean isDimmed() {
return mDimmed;
}
public ActivatableNotificationView getActivatedChild() {
return mActivatedChild;
}
public void setOverScrollAmount(float amount, boolean onTop) {
if (onTop) {
mOverScrollTopAmount = amount;
} else {
mOverScrollBottomAmount = amount;
}
}
public float getOverScrollAmount(boolean top) {
return top ? mOverScrollTopAmount : mOverScrollBottomAmount;
}
public int getSpeedBumpIndex() {
return mSpeedBumpIndex;
}
public void setSpeedBumpIndex(int speedBumpIndex) {
mSpeedBumpIndex = speedBumpIndex;
}
}