blob: f2108203b9ba61a14cb9466eff9a269d6cd4c0b1 [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <utils/Log.h>
#include <utils/String8.h>
#include "Caches.h"
#include "DisplayListRenderer.h"
#include "Properties.h"
#include "LayerRenderer.h"
namespace android {
#ifdef USE_OPENGL_RENDERER
using namespace uirenderer;
ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
#endif
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Macros
///////////////////////////////////////////////////////////////////////////////
#if DEBUG_CACHE_FLUSH
#define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define FLUSH_LOGD(...)
#endif
///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
Caches::Caches(): Singleton<Caches>(), mInitialized(false) {
init();
initExtensions();
initConstraints();
mDebugLevel = readDebugLevel();
ALOGD("Enabling debug mode %d", mDebugLevel);
#if RENDER_LAYERS_AS_REGIONS
INIT_LOGD("Layers will be composited as regions");
#endif
}
void Caches::init() {
if (mInitialized) return;
glGenBuffers(1, &meshBuffer);
glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
mCurrentBuffer = meshBuffer;
mCurrentIndicesBuffer = 0;
mCurrentPositionPointer = this;
mCurrentTexCoordsPointer = this;
mTexCoordsArrayEnabled = false;
mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
glActiveTexture(gTextureUnits[0]);
mTextureUnit = 0;
mRegionMesh = NULL;
blend = false;
lastSrcMode = GL_ZERO;
lastDstMode = GL_ZERO;
currentProgram = NULL;
mInitialized = true;
}
void Caches::initExtensions() {
if (extensions.hasDebugMarker()) {
eventMark = glInsertEventMarkerEXT;
startMark = glPushGroupMarkerEXT;
endMark = glPopGroupMarkerEXT;
} else {
eventMark = eventMarkNull;
startMark = startMarkNull;
endMark = endMarkNull;
}
if (extensions.hasDebugLabel()) {
setLabel = glLabelObjectEXT;
getLabel = glGetObjectLabelEXT;
} else {
setLabel = setLabelNull;
getLabel = getLabelNull;
}
}
void Caches::initConstraints() {
GLint maxTextureUnits;
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
}
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
}
void Caches::terminate() {
if (!mInitialized) return;
glDeleteBuffers(1, &meshBuffer);
mCurrentBuffer = 0;
glDeleteBuffers(1, &mRegionMeshIndices);
delete[] mRegionMesh;
mRegionMesh = NULL;
fboCache.clear();
programCache.clear();
currentProgram = NULL;
mInitialized = false;
}
///////////////////////////////////////////////////////////////////////////////
// Debug
///////////////////////////////////////////////////////////////////////////////
void Caches::dumpMemoryUsage() {
String8 stringLog;
dumpMemoryUsage(stringLog);
ALOGD("%s", stringLog.string());
}
void Caches::dumpMemoryUsage(String8 &log) {
log.appendFormat("Current memory usage / total memory usage (bytes):\n");
log.appendFormat(" TextureCache %8d / %8d\n",
textureCache.getSize(), textureCache.getMaxSize());
log.appendFormat(" LayerCache %8d / %8d\n",
layerCache.getSize(), layerCache.getMaxSize());
log.appendFormat(" GradientCache %8d / %8d\n",
gradientCache.getSize(), gradientCache.getMaxSize());
log.appendFormat(" PathCache %8d / %8d\n",
pathCache.getSize(), pathCache.getMaxSize());
log.appendFormat(" CircleShapeCache %8d / %8d\n",
circleShapeCache.getSize(), circleShapeCache.getMaxSize());
log.appendFormat(" OvalShapeCache %8d / %8d\n",
ovalShapeCache.getSize(), ovalShapeCache.getMaxSize());
log.appendFormat(" RoundRectShapeCache %8d / %8d\n",
roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize());
log.appendFormat(" RectShapeCache %8d / %8d\n",
rectShapeCache.getSize(), rectShapeCache.getMaxSize());
log.appendFormat(" ArcShapeCache %8d / %8d\n",
arcShapeCache.getSize(), arcShapeCache.getMaxSize());
log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(),
dropShadowCache.getMaxSize());
for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) {
const uint32_t size = fontRenderer.getFontRendererSize(i);
log.appendFormat(" FontRenderer %d %8d / %8d\n", i, size, size);
}
log.appendFormat("Other:\n");
log.appendFormat(" FboCache %8d / %8d\n",
fboCache.getSize(), fboCache.getMaxSize());
log.appendFormat(" PatchCache %8d / %8d\n",
patchCache.getSize(), patchCache.getMaxSize());
uint32_t total = 0;
total += textureCache.getSize();
total += layerCache.getSize();
total += gradientCache.getSize();
total += pathCache.getSize();
total += dropShadowCache.getSize();
total += roundRectShapeCache.getSize();
total += circleShapeCache.getSize();
total += ovalShapeCache.getSize();
total += rectShapeCache.getSize();
total += arcShapeCache.getSize();
for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) {
total += fontRenderer.getFontRendererSize(i);
}
log.appendFormat("Total memory usage:\n");
log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f);
}
///////////////////////////////////////////////////////////////////////////////
// Memory management
///////////////////////////////////////////////////////////////////////////////
void Caches::clearGarbage() {
textureCache.clearGarbage();
pathCache.clearGarbage();
Mutex::Autolock _l(mGarbageLock);
size_t count = mLayerGarbage.size();
for (size_t i = 0; i < count; i++) {
Layer* layer = mLayerGarbage.itemAt(i);
LayerRenderer::destroyLayer(layer);
}
mLayerGarbage.clear();
count = mDisplayListGarbage.size();
for (size_t i = 0; i < count; i++) {
DisplayList* displayList = mDisplayListGarbage.itemAt(i);
delete displayList;
}
mDisplayListGarbage.clear();
}
void Caches::deleteLayerDeferred(Layer* layer) {
Mutex::Autolock _l(mGarbageLock);
mLayerGarbage.push(layer);
}
void Caches::deleteDisplayListDeferred(DisplayList* displayList) {
Mutex::Autolock _l(mGarbageLock);
mDisplayListGarbage.push(displayList);
}
void Caches::flush(FlushMode mode) {
FLUSH_LOGD("Flushing caches (mode %d)", mode);
clearGarbage();
switch (mode) {
case kFlushMode_Full:
textureCache.clear();
patchCache.clear();
dropShadowCache.clear();
gradientCache.clear();
fontRenderer.clear();
// fall through
case kFlushMode_Moderate:
fontRenderer.flush();
textureCache.flush();
pathCache.clear();
roundRectShapeCache.clear();
circleShapeCache.clear();
ovalShapeCache.clear();
rectShapeCache.clear();
arcShapeCache.clear();
// fall through
case kFlushMode_Layers:
layerCache.clear();
break;
}
}
///////////////////////////////////////////////////////////////////////////////
// VBO
///////////////////////////////////////////////////////////////////////////////
bool Caches::bindMeshBuffer() {
return bindMeshBuffer(meshBuffer);
}
bool Caches::bindMeshBuffer(const GLuint buffer) {
if (mCurrentBuffer != buffer) {
glBindBuffer(GL_ARRAY_BUFFER, buffer);
mCurrentBuffer = buffer;
return true;
}
return false;
}
bool Caches::unbindMeshBuffer() {
if (mCurrentBuffer) {
glBindBuffer(GL_ARRAY_BUFFER, 0);
mCurrentBuffer = 0;
return true;
}
return false;
}
bool Caches::bindIndicesBuffer(const GLuint buffer) {
if (mCurrentIndicesBuffer != buffer) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
mCurrentIndicesBuffer = buffer;
return true;
}
return false;
}
bool Caches::unbindIndicesBuffer() {
if (mCurrentIndicesBuffer) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
mCurrentIndicesBuffer = 0;
return true;
}
return false;
}
void Caches::bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices, GLsizei stride) {
if (force || vertices != mCurrentPositionPointer) {
glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
mCurrentPositionPointer = vertices;
}
}
void Caches::bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices) {
if (force || vertices != mCurrentTexCoordsPointer) {
glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices);
mCurrentTexCoordsPointer = vertices;
}
}
void Caches::resetVertexPointers() {
mCurrentPositionPointer = this;
mCurrentTexCoordsPointer = this;
}
void Caches::resetTexCoordsVertexPointer() {
mCurrentTexCoordsPointer = this;
}
void Caches::enableTexCoordsVertexArray() {
if (!mTexCoordsArrayEnabled) {
glEnableVertexAttribArray(Program::kBindingTexCoords);
mCurrentTexCoordsPointer = this;
mTexCoordsArrayEnabled = true;
}
}
void Caches::disbaleTexCoordsVertexArray() {
if (mTexCoordsArrayEnabled) {
glDisableVertexAttribArray(Program::kBindingTexCoords);
mTexCoordsArrayEnabled = false;
}
}
void Caches::activeTexture(GLuint textureUnit) {
if (mTextureUnit != textureUnit) {
glActiveTexture(gTextureUnits[textureUnit]);
mTextureUnit = textureUnit;
}
}
void Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
if (x != mScissorX || y != mScissorY || width != mScissorWidth || height != mScissorHeight) {
glScissor(x, y, width, height);
mScissorX = x;
mScissorY = y;
mScissorWidth = width;
mScissorHeight = height;
}
}
void Caches::resetScissor() {
mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
}
TextureVertex* Caches::getRegionMesh() {
// Create the mesh, 2 triangles and 4 vertices per rectangle in the region
if (!mRegionMesh) {
mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];
uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6];
for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) {
uint16_t quad = i * 4;
int index = i * 6;
regionIndices[index ] = quad; // top-left
regionIndices[index + 1] = quad + 1; // top-right
regionIndices[index + 2] = quad + 2; // bottom-left
regionIndices[index + 3] = quad + 2; // bottom-left
regionIndices[index + 4] = quad + 1; // top-right
regionIndices[index + 5] = quad + 3; // bottom-right
}
glGenBuffers(1, &mRegionMeshIndices);
bindIndicesBuffer(mRegionMeshIndices);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t),
regionIndices, GL_STATIC_DRAW);
delete[] regionIndices;
} else {
bindIndicesBuffer(mRegionMeshIndices);
}
return mRegionMesh;
}
}; // namespace uirenderer
}; // namespace android