| /* | |
| * Copyright (C) 2015 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <gtest/gtest.h> | |
| #include <DamageAccumulator.h> | |
| #include <Matrix.h> | |
| #include <RenderNode.h> | |
| #include <utils/LinearAllocator.h> | |
| #include <SkRect.h> | |
| using namespace android; | |
| using namespace android::uirenderer; | |
| // Test that push & pop are propegating the dirty rect | |
| // There is no transformation of the dirty rect, the input is the same | |
| // as the output. | |
| TEST(DamageAccumulator, identity) { | |
| DamageAccumulator da; | |
| SkRect curDirty; | |
| da.pushTransform(&Matrix4::identity()); | |
| da.dirty(50, 50, 100, 100); | |
| { | |
| da.pushTransform(&Matrix4::identity()); | |
| da.peekAtDirty(&curDirty); | |
| ASSERT_EQ(SkRect(), curDirty); | |
| da.popTransform(); | |
| } | |
| da.peekAtDirty(&curDirty); | |
| ASSERT_EQ(SkRect::MakeLTRB(50, 50, 100, 100), curDirty); | |
| da.popTransform(); | |
| da.finish(&curDirty); | |
| ASSERT_EQ(SkRect::MakeLTRB(50, 50, 100, 100), curDirty); | |
| } | |
| // Test that transformation is happening at the correct levels via | |
| // peekAtDirty & popTransform. Just uses a simple translate to test this | |
| TEST(DamageAccumulator, translate) { | |
| DamageAccumulator da; | |
| Matrix4 translate; | |
| SkRect curDirty; | |
| translate.loadTranslate(25, 25, 0); | |
| da.pushTransform(&translate); | |
| da.dirty(50, 50, 100, 100); | |
| da.peekAtDirty(&curDirty); | |
| ASSERT_EQ(SkRect::MakeLTRB(50, 50, 100, 100), curDirty); | |
| da.popTransform(); | |
| da.finish(&curDirty); | |
| ASSERT_EQ(SkRect::MakeLTRB(75, 75, 125, 125), curDirty); | |
| } | |
| // Test that dirty rectangles are being unioned across "siblings | |
| TEST(DamageAccumulator, union) { | |
| DamageAccumulator da; | |
| SkRect curDirty; | |
| da.pushTransform(&Matrix4::identity()); | |
| { | |
| da.pushTransform(&Matrix4::identity()); | |
| da.dirty(50, 50, 100, 100); | |
| da.popTransform(); | |
| da.pushTransform(&Matrix4::identity()); | |
| da.dirty(150, 50, 200, 125); | |
| da.popTransform(); | |
| } | |
| da.popTransform(); | |
| da.finish(&curDirty); | |
| ASSERT_EQ(SkRect::MakeLTRB(50, 50, 200, 125), curDirty); | |
| } | |
| TEST(DamageAccumulator, basicRenderNode) { | |
| DamageAccumulator da; | |
| RenderNode node1; | |
| node1.animatorProperties().setLeftTopRightBottom(50, 50, 500, 500); | |
| node1.animatorProperties().updateMatrix(); | |
| da.pushTransform(&node1); | |
| { | |
| RenderNode node2; | |
| node2.animatorProperties().setLeftTopRightBottom(50, 50, 100, 100); | |
| node2.animatorProperties().updateMatrix(); | |
| da.pushTransform(&node2); | |
| da.dirty(0, 0, 25, 25); | |
| da.popTransform(); | |
| } | |
| da.popTransform(); | |
| SkRect dirty; | |
| da.finish(&dirty); | |
| ASSERT_EQ(SkRect::MakeLTRB(100, 100, 125, 125), dirty); | |
| } | |
| TEST(DamageAccumulator, perspectiveTransform) { | |
| DamageAccumulator da; | |
| RenderNode node1; | |
| node1.animatorProperties().setLeftTopRightBottom(50, 50, 500, 500); | |
| node1.animatorProperties().setClipToBounds(true); | |
| node1.animatorProperties().updateMatrix(); | |
| da.pushTransform(&node1); | |
| { | |
| RenderNode node2; | |
| node2.animatorProperties().setLeftTopRightBottom(50, 50, 100, 100); | |
| node2.animatorProperties().setClipToBounds(false); | |
| node2.animatorProperties().setRotationX(1.0f); | |
| node2.animatorProperties().setRotationY(1.0f); | |
| node2.animatorProperties().setRotation(20.0f); | |
| node2.animatorProperties().setCameraDistance(500.0f); | |
| node2.animatorProperties().setTranslationZ(30.0f); | |
| node2.animatorProperties().updateMatrix(); | |
| da.pushTransform(&node2); | |
| da.dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); | |
| da.popTransform(); | |
| } | |
| da.popTransform(); | |
| SkRect dirty; | |
| da.finish(&dirty); | |
| ASSERT_EQ(SkRect::MakeLTRB(50, 50, 500, 500), dirty); | |
| } |