| /* | |
| * Copyright (C) 2015 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include "TestScene.h" | |
| #include <SkBitmap.h> | |
| #include <string> | |
| namespace android { | |
| namespace uirenderer { | |
| namespace test { | |
| class BitmapAllocationTestUtils { | |
| public: | |
| static sk_sp<Bitmap> allocateHeapBitmap(int width, int height, SkColorType colorType, | |
| std::function<void(SkBitmap& bitmap)> setup) { | |
| sk_sp<Bitmap> bitmap = TestUtils::createBitmap(width, height, colorType); | |
| SkBitmap skBitmap; | |
| bitmap->getSkBitmap(&skBitmap); | |
| setup(skBitmap); | |
| return bitmap; | |
| } | |
| static sk_sp<Bitmap> allocateHardwareBitmap(int width, int height, SkColorType colorType, | |
| std::function<void(SkBitmap& bitmap)> setup) { | |
| SkBitmap skBitmap; | |
| SkImageInfo info = SkImageInfo::Make(width, height, colorType, kPremul_SkAlphaType); | |
| skBitmap.setInfo(info); | |
| sk_sp<Bitmap> heapBitmap(Bitmap::allocateHeapBitmap(&skBitmap)); | |
| setup(skBitmap); | |
| return Bitmap::allocateHardwareBitmap(skBitmap); | |
| } | |
| typedef sk_sp<Bitmap> (*BitmapAllocator)(int, int, SkColorType, | |
| std::function<void(SkBitmap& bitmap)> setup); | |
| template <class T, BitmapAllocator allocator> | |
| static test::TestScene* createBitmapAllocationScene(const TestScene::Options&) { | |
| return new T(allocator); | |
| } | |
| template <class BaseScene> | |
| static bool registerBitmapAllocationScene(std::string name, std::string description) { | |
| TestScene::registerScene({name + "Texture", description + " (Texture version).", | |
| createBitmapAllocationScene<BaseScene, &allocateHeapBitmap>}); | |
| TestScene::registerScene({name + "HardwareBuffer", | |
| description + " (HardwareBuffer version).", | |
| createBitmapAllocationScene<BaseScene, &allocateHardwareBitmap>}); | |
| return true; | |
| } | |
| }; | |
| } // namespace test | |
| } // namespace uirenderer | |
| } // namespace android |