| /* | |
| * Copyright (C) 2014 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "DrawFrameTask.h" | |
| #include <gui/TraceUtils.h> | |
| #include <utils/Log.h> | |
| #include <algorithm> | |
| #include "../DeferredLayerUpdater.h" | |
| #include "../DisplayList.h" | |
| #include "../Properties.h" | |
| #include "../RenderNode.h" | |
| #include "CanvasContext.h" | |
| #include "HardwareBufferRenderParams.h" | |
| #include "RenderThread.h" | |
| namespace android { | |
| namespace uirenderer { | |
| namespace renderthread { | |
| DrawFrameTask::DrawFrameTask() | |
| : mRenderThread(nullptr) | |
| , mContext(nullptr) | |
| , mContentDrawBounds(0, 0, 0, 0) | |
| , mSyncResult(SyncResult::OK) {} | |
| DrawFrameTask::~DrawFrameTask() {} | |
| void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context, | |
| RenderNode* targetNode) { | |
| mRenderThread = thread; | |
| mContext = context; | |
| mTargetNode = targetNode; | |
| } | |
| void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) { | |
| LOG_ALWAYS_FATAL_IF(!mContext, | |
| "Lifecycle violation, there's no context to pushLayerUpdate with!"); | |
| for (size_t i = 0; i < mLayers.size(); i++) { | |
| if (mLayers[i].get() == layer) { | |
| return; | |
| } | |
| } | |
| mLayers.push_back(layer); | |
| } | |
| void DrawFrameTask::removeLayerUpdate(DeferredLayerUpdater* layer) { | |
| for (size_t i = 0; i < mLayers.size(); i++) { | |
| if (mLayers[i].get() == layer) { | |
| mLayers.erase(mLayers.begin() + i); | |
| return; | |
| } | |
| } | |
| } | |
| int DrawFrameTask::drawFrame() { | |
| LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); | |
| mSyncResult = SyncResult::OK; | |
| mSyncQueued = systemTime(SYSTEM_TIME_MONOTONIC); | |
| postAndWait(); | |
| return mSyncResult; | |
| } | |
| void DrawFrameTask::postAndWait() { | |
| ATRACE_CALL(); | |
| AutoMutex _lock(mLock); | |
| mRenderThread->queue().post([this]() { run(); }); | |
| mSignal.wait(mLock); | |
| } | |
| void DrawFrameTask::run() { | |
| const int64_t vsyncId = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameTimelineVsyncId)]; | |
| ATRACE_FORMAT("DrawFrames %" PRId64, vsyncId); | |
| mContext->setSyncDelayDuration(systemTime(SYSTEM_TIME_MONOTONIC) - mSyncQueued); | |
| mContext->setTargetSdrHdrRatio(mRenderSdrHdrRatio); | |
| auto hardwareBufferParams = mHardwareBufferParams; | |
| mContext->setHardwareBufferRenderParams(hardwareBufferParams); | |
| IRenderPipeline* pipeline = mContext->getRenderPipeline(); | |
| bool canUnblockUiThread; | |
| bool canDrawThisFrame; | |
| bool solelyTextureViewUpdates; | |
| { | |
| TreeInfo info(TreeInfo::MODE_FULL, *mContext); | |
| info.forceDrawFrame = mForceDrawFrame; | |
| mForceDrawFrame = false; | |
| canUnblockUiThread = syncFrameState(info); | |
| canDrawThisFrame = !info.out.skippedFrameReason.has_value(); | |
| solelyTextureViewUpdates = info.out.solelyTextureViewUpdates; | |
| if (mFrameCommitCallback) { | |
| mContext->addFrameCommitListener(std::move(mFrameCommitCallback)); | |
| mFrameCommitCallback = nullptr; | |
| } | |
| } | |
| // Grab a copy of everything we need | |
| CanvasContext* context = mContext; | |
| std::function<std::function<void(bool)>(int32_t, int64_t)> frameCallback = | |
| std::move(mFrameCallback); | |
| std::function<void()> frameCompleteCallback = std::move(mFrameCompleteCallback); | |
| mFrameCallback = nullptr; | |
| mFrameCompleteCallback = nullptr; | |
| // From this point on anything in "this" is *UNSAFE TO ACCESS* | |
| if (canUnblockUiThread) { | |
| unblockUiThread(); | |
| } | |
| // Even if we aren't drawing this vsync pulse the next frame number will still be accurate | |
| if (CC_UNLIKELY(frameCallback)) { | |
| context->enqueueFrameWork([frameCallback, context, syncResult = mSyncResult, | |
| frameNr = context->getFrameNumber()]() { | |
| auto frameCommitCallback = frameCallback(syncResult, frameNr); | |
| if (frameCommitCallback) { | |
| context->addFrameCommitListener(std::move(frameCommitCallback)); | |
| } | |
| }); | |
| } | |
| if (CC_LIKELY(canDrawThisFrame)) { | |
| context->draw(solelyTextureViewUpdates); | |
| } else { | |
| #ifdef __ANDROID__ | |
| // Do a flush in case syncFrameState performed any texture uploads. Since we skipped | |
| // the draw() call, those uploads (or deletes) will end up sitting in the queue. | |
| // Do them now | |
| if (GrDirectContext* grContext = mRenderThread->getGrContext()) { | |
| grContext->flushAndSubmit(); | |
| } | |
| #endif | |
| // wait on fences so tasks don't overlap next frame | |
| context->waitOnFences(); | |
| } | |
| if (CC_UNLIKELY(frameCompleteCallback)) { | |
| std::invoke(frameCompleteCallback); | |
| } | |
| if (!canUnblockUiThread) { | |
| unblockUiThread(); | |
| } | |
| if (pipeline->hasHardwareBuffer()) { | |
| auto fence = pipeline->flush(); | |
| hardwareBufferParams.invokeRenderCallback(std::move(fence), 0); | |
| } | |
| } | |
| bool DrawFrameTask::syncFrameState(TreeInfo& info) { | |
| ATRACE_CALL(); | |
| int64_t vsync = mFrameInfo[static_cast<int>(FrameInfoIndex::Vsync)]; | |
| int64_t intendedVsync = mFrameInfo[static_cast<int>(FrameInfoIndex::IntendedVsync)]; | |
| int64_t vsyncId = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameTimelineVsyncId)]; | |
| int64_t frameDeadline = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameDeadline)]; | |
| int64_t frameInterval = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameInterval)]; | |
| mRenderThread->timeLord().vsyncReceived(vsync, intendedVsync, vsyncId, frameDeadline, | |
| frameInterval); | |
| bool canDraw = mContext->makeCurrent(); | |
| mContext->unpinImages(); | |
| #ifdef __ANDROID__ | |
| for (size_t i = 0; i < mLayers.size(); i++) { | |
| if (mLayers[i]) { | |
| mLayers[i]->apply(); | |
| } | |
| } | |
| #endif | |
| mLayers.clear(); | |
| mContext->setContentDrawBounds(mContentDrawBounds); | |
| mContext->prepareTree(info, mFrameInfo, mSyncQueued, mTargetNode); | |
| // This is after the prepareTree so that any pending operations | |
| // (RenderNode tree state, prefetched layers, etc...) will be flushed. | |
| bool hasTarget = mContext->hasOutputTarget(); | |
| if (CC_UNLIKELY(!hasTarget || !canDraw)) { | |
| if (!hasTarget) { | |
| mSyncResult |= SyncResult::LostSurfaceRewardIfFound; | |
| info.out.skippedFrameReason = SkippedFrameReason::NoOutputTarget; | |
| } else { | |
| // If we have a surface but can't draw we must be stopped | |
| mSyncResult |= SyncResult::ContextIsStopped; | |
| info.out.skippedFrameReason = SkippedFrameReason::ContextIsStopped; | |
| } | |
| } | |
| if (info.out.hasAnimations) { | |
| if (info.out.requiresUiRedraw) { | |
| mSyncResult |= SyncResult::UIRedrawRequired; | |
| } | |
| } | |
| if (info.out.skippedFrameReason) { | |
| mSyncResult |= SyncResult::FrameDropped; | |
| } | |
| // If prepareTextures is false, we ran out of texture cache space | |
| return info.prepareTextures; | |
| } | |
| void DrawFrameTask::unblockUiThread() { | |
| AutoMutex _lock(mLock); | |
| mSignal.signal(); | |
| } | |
| } /* namespace renderthread */ | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |