| /* | |
| * Copyright (C) 2014 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef RENDERSTATE_H | |
| #define RENDERSTATE_H | |
| #include <pthread.h> | |
| #include <utils/RefBase.h> | |
| #include <set> | |
| #include "utils/Macros.h" | |
| namespace android { | |
| namespace uirenderer { | |
| class Layer; | |
| namespace renderthread { | |
| class CacheManager; | |
| class RenderThread; | |
| } | |
| class IGpuContextCallback { | |
| public: | |
| virtual void onContextDestroyed() = 0; | |
| protected: | |
| virtual ~IGpuContextCallback() {} | |
| }; | |
| // wrapper of Caches for users to migrate to. | |
| class RenderState { | |
| PREVENT_COPY_AND_ASSIGN(RenderState); | |
| friend class renderthread::RenderThread; | |
| friend class renderthread::CacheManager; | |
| public: | |
| void registerContextCallback(IGpuContextCallback* cb) { mContextCallbacks.insert(cb); } | |
| void removeContextCallback(IGpuContextCallback* cb) { mContextCallbacks.erase(cb); } | |
| void registerLayer(Layer* layer) { mActiveLayers.insert(layer); } | |
| void unregisterLayer(Layer* layer) { mActiveLayers.erase(layer); } | |
| // TODO: This system is a little clunky feeling, this could use some | |
| // more thinking... | |
| void postDecStrong(VirtualLightRefBase* object); | |
| renderthread::RenderThread& getRenderThread() const { return mRenderThread; } | |
| private: | |
| explicit RenderState(renderthread::RenderThread& thread); | |
| ~RenderState() {} | |
| // Context notifications are only to be triggered by renderthread::RenderThread | |
| void onContextDestroyed(); | |
| std::set<IGpuContextCallback*> mContextCallbacks; | |
| std::set<Layer*> mActiveLayers; | |
| renderthread::RenderThread& mRenderThread; | |
| pthread_t mThreadId; | |
| }; | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ | |
| #endif /* RENDERSTATE_H */ |