| /* | |
| * Copyright (C) 2022 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"), | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include "utils/TimeUtils.h" | |
| namespace android::uirenderer { | |
| // Values mirror those from ComponentCallbacks2.java | |
| enum class TrimLevel { | |
| COMPLETE = 80, | |
| MODERATE = 60, | |
| BACKGROUND = 40, | |
| UI_HIDDEN = 20, | |
| RUNNING_CRITICAL = 15, | |
| RUNNING_LOW = 10, | |
| RUNNING_MODERATE = 5, | |
| }; | |
| enum class CacheTrimLevel { | |
| ALL_CACHES = 0, | |
| FONT_CACHE = 1, | |
| RESOURCE_CACHE = 2, | |
| }; | |
| struct MemoryPolicy { | |
| // The initial scale factor applied to the display resolution. The default is 1, but | |
| // lower values may be used to start with a smaller initial cache size. The cache will | |
| // be adjusted if larger frames are actually rendered | |
| float initialMaxSurfaceAreaScale = 1.0f; | |
| // The foreground cache size multiplier. The surface area of the screen will be multiplied | |
| // by this | |
| float surfaceSizeMultiplier = 12.0f * 4.0f; | |
| // How much of the foreground cache size should be preserved when going into the background | |
| float backgroundRetentionPercent = 0.5f; | |
| // How long after the last renderer goes away before the GPU context is released. A value | |
| // of 0 means only drop the context on background TRIM signals | |
| nsecs_t contextTimeout = 10_s; | |
| // The minimum amount of time to hold onto items in the resource cache | |
| // The actual time used will be the max of this & when frames were actually rendered | |
| nsecs_t minimumResourceRetention = 10_s; | |
| // The maximum amount of time to hold onto items in the resource cache | |
| nsecs_t maximumResourceRetention = 100000_s; | |
| // If false, use only TRIM_UI_HIDDEN to drive background cache limits; | |
| // If true, use all signals (such as all contexts are stopped) to drive the limits | |
| bool useAlternativeUiHidden = true; | |
| // Whether or not to only purge scratch resources when triggering UI Hidden or background | |
| // collection | |
| bool purgeScratchOnly = true; | |
| // EXPERIMENTAL: Whether or not to trigger releasing GPU context when all contexts are stopped | |
| // WARNING: Enabling this option can lead to instability, see b/266626090 | |
| bool releaseContextOnStoppedOnly = false; | |
| }; | |
| const MemoryPolicy& loadMemoryPolicy(); | |
| } // namespace android::uirenderer |