| /* | |
| * Copyright (C) 2014 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include <EGL/egl.h> | |
| #include <EGL/eglext.h> | |
| #include <SkBlendMode.h> | |
| #include <SkColorFilter.h> | |
| #include <SkImage.h> | |
| #include <SkMatrix.h> | |
| #include <android/hardware_buffer.h> | |
| #include <android/surface_texture.h> | |
| #include <cutils/compiler.h> | |
| #include <utils/Errors.h> | |
| #include <utils/Timers.h> | |
| #include <chrono> | |
| #include <map> | |
| #include <memory> | |
| #include "Layer.h" | |
| #include "Rect.h" | |
| #include "renderstate/RenderState.h" | |
| namespace android { | |
| namespace uirenderer { | |
| class AutoBackendTextureRelease; | |
| class RenderState; | |
| typedef std::unique_ptr<ASurfaceTexture, decltype(&ASurfaceTexture_release)> AutoTextureRelease; | |
| // Container to hold the properties a layer should be set to at the start | |
| // of a render pass | |
| class DeferredLayerUpdater : public VirtualLightRefBase, public IGpuContextCallback { | |
| public: | |
| // Note that DeferredLayerUpdater assumes it is taking ownership of the layer | |
| // and will not call incrementRef on it as a result. | |
| explicit DeferredLayerUpdater(RenderState& renderState); | |
| ~DeferredLayerUpdater(); | |
| bool setSize(int width, int height) { | |
| if (mWidth != width || mHeight != height) { | |
| mWidth = width; | |
| mHeight = height; | |
| return true; | |
| } | |
| return false; | |
| } | |
| int getWidth() { return mWidth; } | |
| int getHeight() { return mHeight; } | |
| bool setBlend(bool blend) { | |
| if (blend != mBlend) { | |
| mBlend = blend; | |
| return true; | |
| } | |
| return false; | |
| } | |
| void setSurfaceTexture(AutoTextureRelease&& consumer); | |
| void updateTexImage() { mUpdateTexImage = true; } | |
| void setTransform(const SkMatrix* matrix) { | |
| delete mTransform; | |
| mTransform = matrix ? new SkMatrix(*matrix) : nullptr; | |
| } | |
| SkMatrix* getTransform() { return mTransform; } | |
| void setPaint(const SkPaint* paint); | |
| void apply(); | |
| Layer* backingLayer() { return mLayer; } | |
| void detachSurfaceTexture(); | |
| void updateLayer(bool forceFilter, const sk_sp<SkImage>& layerImage, const uint32_t transform, | |
| SkRect currentCrop, float maxLuminanceNits = -1.f); | |
| void destroyLayer(); | |
| protected: | |
| void onContextDestroyed() override; | |
| private: | |
| /** | |
| * ImageSlot contains the information and object references that | |
| * DeferredLayerUpdater maintains about a slot. Slot id comes from | |
| * ASurfaceTexture_dequeueBuffer. Usually there are at most 3 slots active at a time. | |
| */ | |
| class ImageSlot { | |
| public: | |
| ~ImageSlot() {} | |
| sk_sp<SkImage> createIfNeeded(AHardwareBuffer* buffer, android_dataspace dataspace, | |
| bool forceCreate, GrDirectContext* context); | |
| void releaseQueueOwnership(GrDirectContext* context); | |
| void clear(GrDirectContext* context); | |
| private: | |
| // the dataspace associated with the current image | |
| android_dataspace mDataspace = HAL_DATASPACE_UNKNOWN; | |
| AHardwareBuffer* mBuffer = nullptr; | |
| /** | |
| * mTextureRelease may outlive DeferredLayerUpdater, if the last ref is held by an SkImage. | |
| * DeferredLayerUpdater holds one ref to mTextureRelease, which is decremented by "clear". | |
| */ | |
| AutoBackendTextureRelease* mTextureRelease = nullptr; | |
| }; | |
| static status_t createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, EGLDisplay* display, | |
| int* releaseFence, void* handle); | |
| static status_t fenceWait(int fence, void* handle); | |
| /** | |
| * DeferredLayerUpdater stores the SkImages that have been allocated by the BufferQueue | |
| * for each buffer slot. | |
| */ | |
| std::map<int, ImageSlot> mImageSlots; | |
| RenderState& mRenderState; | |
| // Generic properties | |
| int mWidth = 0; | |
| int mHeight = 0; | |
| bool mBlend = false; | |
| sk_sp<SkColorFilter> mColorFilter; | |
| int mAlpha = 255; | |
| SkBlendMode mMode = SkBlendMode::kSrcOver; | |
| AutoTextureRelease mSurfaceTexture; | |
| SkMatrix* mTransform; | |
| bool mGLContextAttached; | |
| bool mUpdateTexImage; | |
| int mCurrentSlot = -1; | |
| android_dataspace mDataspace = HAL_DATASPACE_UNKNOWN; | |
| std::chrono::steady_clock::time_point mFirstTimeForDataspace = | |
| std::chrono::steady_clock::time_point::min(); | |
| Layer* mLayer; | |
| }; | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |