| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| package android.graphics; | |
| import android.annotation.FloatRange; | |
| import android.annotation.Nullable; | |
| import android.annotation.SuppressLint; | |
| import android.compat.annotation.UnsupportedAppUsage; | |
| import android.hardware.DataSpace.NamedDataSpace; | |
| import android.os.Build; | |
| import android.os.Handler; | |
| import android.os.Looper; | |
| import android.os.Message; | |
| import android.os.Trace; | |
| import android.view.Surface; | |
| import android.view.TextureView; | |
| import android.view.flags.Flags; | |
| import java.lang.ref.WeakReference; | |
| /** | |
| * Captures frames from an image stream as an OpenGL ES texture. | |
| * | |
| * <p>The image stream may come from either camera preview or video decode. A | |
| * {@link android.view.Surface} created from a SurfaceTexture can be used as an output | |
| * destination for the {@link android.hardware.camera2}, {@link android.media.MediaCodec}, | |
| * {@link android.media.MediaPlayer}, and {@link android.renderscript.Allocation} APIs. | |
| * When {@link #updateTexImage} is called, the contents of the texture object specified | |
| * when the SurfaceTexture was created are updated to contain the most recent image from the image | |
| * stream. This may cause some frames of the stream to be skipped. | |
| * | |
| * <p>A SurfaceTexture may also be used in place of a SurfaceHolder when specifying the output | |
| * destination of the older {@link android.hardware.Camera} API. Doing so will cause all the | |
| * frames from the image stream to be sent to the SurfaceTexture object rather than to the device's | |
| * display. | |
| * | |
| * <p>A typical pattern is to use SurfaceTexture to render frames to a {@link TextureView}; however, | |
| * a TextureView is not <i>required</i> for using the texture object. The texture object may be used | |
| * as part of an OpenGL ES shader. | |
| * | |
| * <p>When sampling from the texture one should first transform the texture coordinates using the | |
| * matrix queried via {@link #getTransformMatrix(float[])}. The transform matrix may change each | |
| * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image | |
| * is updated. | |
| * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s, | |
| * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in | |
| * the streamed texture. This transform compensates for any properties of the image stream source | |
| * that cause it to appear different from a traditional OpenGL ES texture. For example, sampling | |
| * from the bottom left corner of the image can be accomplished by transforming the column vector | |
| * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can | |
| * be done by transforming (1, 1, 0, 1). | |
| * | |
| * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the | |
| * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt"> | |
| * GL_OES_EGL_image_external</a> OpenGL ES extension. This limits how the texture may be used. | |
| * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than | |
| * the GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 shader that samples from the texture | |
| * must declare its use of this extension using, for example, an "#extension | |
| * GL_OES_EGL_image_external : require" directive. Such shaders must also access the texture using | |
| * the samplerExternalOES GLSL sampler type. | |
| * | |
| * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be | |
| * called on the thread with the OpenGL ES context that contains the texture object. The | |
| * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link | |
| * #updateTexImage} should not be called directly from the callback. | |
| */ | |
| @android.ravenwood.annotation.RavenwoodKeepWholeClass | |
| public class SurfaceTexture { | |
| private final Looper mCreatorLooper; | |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) | |
| private Handler mOnFrameAvailableHandler; | |
| private Handler mOnSetFrameRateHandler; | |
| /** | |
| * These fields are used by native code, do not access or modify. | |
| */ | |
| @UnsupportedAppUsage(trackingBug = 176388660) | |
| private long mSurfaceTexture; | |
| @UnsupportedAppUsage(trackingBug = 176388660) | |
| private long mProducer; | |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) | |
| private long mFrameAvailableListener; | |
| private boolean mIsSingleBuffered; | |
| /** | |
| * Callback interface for being notified that a new stream frame is available. | |
| */ | |
| public interface OnFrameAvailableListener { | |
| void onFrameAvailable(SurfaceTexture surfaceTexture); | |
| } | |
| /** | |
| * Callback interface for being notified that a producer set a frame rate | |
| * @hide | |
| */ | |
| public interface OnSetFrameRateListener { | |
| /** | |
| * Called when the producer sets a frame rate | |
| * @hide | |
| */ | |
| void onSetFrameRate(SurfaceTexture surfaceTexture, | |
| @FloatRange(from = 0.0) float frameRate, | |
| @Surface.FrameRateCompatibility int compatibility, | |
| @Surface.ChangeFrameRateStrategy int changeFrameRateStrategy); | |
| } | |
| /** | |
| * Exception thrown when a SurfaceTexture couldn't be created or resized. | |
| * | |
| * @deprecated No longer thrown. {@link android.view.Surface.OutOfResourcesException} | |
| * is used instead. | |
| */ | |
| @SuppressWarnings("serial") | |
| @Deprecated | |
| public static class OutOfResourcesException extends Exception { | |
| public OutOfResourcesException() { | |
| } | |
| public OutOfResourcesException(String name) { | |
| super(name); | |
| } | |
| } | |
| /** | |
| * Construct a new SurfaceTexture to stream images to a given OpenGL texture. | |
| * | |
| * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) | |
| * | |
| * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created. | |
| */ | |
| public SurfaceTexture(int texName) { | |
| this(texName, false); | |
| } | |
| /** | |
| * Construct a new SurfaceTexture to stream images to a given OpenGL texture. | |
| * <p> | |
| * In single buffered mode the application is responsible for serializing access to the image | |
| * content buffer. Each time the image content is to be updated, the | |
| * {@link #releaseTexImage()} method must be called before the image content producer takes | |
| * ownership of the buffer. For example, when producing image content with the NDK | |
| * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()} | |
| * must be called before each ANativeWindow_lock, or that call will fail. When producing | |
| * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first | |
| * OpenGL ES function call each frame. | |
| * | |
| * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) | |
| * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode. | |
| * | |
| * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created. | |
| */ | |
| public SurfaceTexture(int texName, boolean singleBufferMode) { | |
| mCreatorLooper = Looper.myLooper(); | |
| mIsSingleBuffered = singleBufferMode; | |
| nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this)); | |
| } | |
| /** | |
| * Construct a new SurfaceTexture to stream images to a given OpenGL texture. | |
| * <p> | |
| * In single buffered mode the application is responsible for serializing access to the image | |
| * content buffer. Each time the image content is to be updated, the | |
| * {@link #releaseTexImage()} method must be called before the image content producer takes | |
| * ownership of the buffer. For example, when producing image content with the NDK | |
| * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()} | |
| * must be called before each ANativeWindow_lock, or that call will fail. When producing | |
| * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first | |
| * OpenGL ES function call each frame. | |
| * <p> | |
| * Unlike {@link #SurfaceTexture(int, boolean)}, which takes an OpenGL texture object name, | |
| * this constructor creates the SurfaceTexture in detached mode. A texture name must be passed | |
| * in using {@link #attachToGLContext} before calling {@link #releaseTexImage()} and producing | |
| * image content using OpenGL ES. | |
| * | |
| * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode. | |
| * | |
| * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created. | |
| */ | |
| public SurfaceTexture(boolean singleBufferMode) { | |
| mCreatorLooper = Looper.myLooper(); | |
| mIsSingleBuffered = singleBufferMode; | |
| nativeInit(true, 0, singleBufferMode, new WeakReference<SurfaceTexture>(this)); | |
| } | |
| /** | |
| * Register a callback to be invoked when a new image frame becomes available to the | |
| * SurfaceTexture. | |
| * <p> | |
| * The callback may be called on an arbitrary thread, so it is not | |
| * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the | |
| * thread invoking the callback. | |
| * </p> | |
| * | |
| * @param listener The listener to use, or null to remove the listener. | |
| */ | |
| public void setOnFrameAvailableListener(@Nullable OnFrameAvailableListener listener) { | |
| setOnFrameAvailableListener(listener, null); | |
| } | |
| /** | |
| * Register a callback to be invoked when a new image frame becomes available to the | |
| * SurfaceTexture. | |
| * <p> | |
| * If a handler is specified, the callback will be invoked on that handler's thread. | |
| * If no handler is specified, then the callback may be called on an arbitrary thread, | |
| * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES | |
| * context to the thread invoking the callback. | |
| * </p> | |
| * | |
| * @param listener The listener to use, or null to remove the listener. | |
| * @param handler The handler on which the listener should be invoked, or null | |
| * to use an arbitrary thread. | |
| */ | |
| public void setOnFrameAvailableListener(@Nullable final OnFrameAvailableListener listener, | |
| @Nullable Handler handler) { | |
| if (listener != null) { | |
| // Although we claim the thread is arbitrary, earlier implementation would | |
| // prefer to send the callback on the creating looper or the main looper | |
| // so we preserve this behavior here. | |
| Looper looper = handler != null ? handler.getLooper() : | |
| mCreatorLooper != null ? mCreatorLooper : Looper.getMainLooper(); | |
| mOnFrameAvailableHandler = new Handler(looper, null, true /*async*/) { | |
| @Override | |
| public void handleMessage(Message msg) { | |
| listener.onFrameAvailable(SurfaceTexture.this); | |
| } | |
| }; | |
| } else { | |
| mOnFrameAvailableHandler = null; | |
| } | |
| } | |
| private static class SetFrameRateArgs { | |
| SetFrameRateArgs(@FloatRange(from = 0.0) float frameRate, | |
| @Surface.FrameRateCompatibility int compatibility, | |
| @Surface.ChangeFrameRateStrategy int changeFrameRateStrategy) { | |
| this.mFrameRate = frameRate; | |
| this.mCompatibility = compatibility; | |
| this.mChangeFrameRateStrategy = changeFrameRateStrategy; | |
| } | |
| final float mFrameRate; | |
| final int mCompatibility; | |
| final int mChangeFrameRateStrategy; | |
| } | |
| /** | |
| * Register a callback to be invoked when the producer sets a frame rate using | |
| * Surface.setFrameRate. | |
| * @hide | |
| */ | |
| public void setOnSetFrameRateListener(@Nullable final OnSetFrameRateListener listener, | |
| @Nullable Handler handler) { | |
| if (listener != null) { | |
| Looper looper = handler != null ? handler.getLooper() : | |
| mCreatorLooper != null ? mCreatorLooper : Looper.getMainLooper(); | |
| mOnSetFrameRateHandler = new Handler(looper, null, true /*async*/) { | |
| @Override | |
| public void handleMessage(Message msg) { | |
| Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSetFrameRateHandler"); | |
| try { | |
| SetFrameRateArgs args = (SetFrameRateArgs) msg.obj; | |
| listener.onSetFrameRate(SurfaceTexture.this, | |
| args.mFrameRate, args.mCompatibility, | |
| args.mChangeFrameRateStrategy); | |
| } finally { | |
| Trace.traceEnd(Trace.TRACE_TAG_VIEW); | |
| } | |
| } | |
| }; | |
| } else { | |
| mOnSetFrameRateHandler = null; | |
| } | |
| } | |
| /** | |
| * Set the default size of the image buffers. The image producer may override the buffer size, | |
| * in which case the producer-set buffer size will be used, not the default size set by this | |
| * method. Both video and camera based image producers do override the size. This method may | |
| * be used to set the image size when producing images with {@link android.graphics.Canvas} (via | |
| * {@link android.view.Surface#lockCanvas}), or OpenGL ES (via an EGLSurface). | |
| * <p> | |
| * The new default buffer size will take effect the next time the image producer requests a | |
| * buffer to fill. For {@link android.graphics.Canvas} this will be the next time {@link | |
| * android.view.Surface#lockCanvas} is called. For OpenGL ES, the EGLSurface should be | |
| * destroyed (via eglDestroySurface), made not-current (via eglMakeCurrent), and then recreated | |
| * (via {@code eglCreateWindowSurface}) to ensure that the new default size has taken effect. | |
| * <p> | |
| * The width and height parameters must be no greater than the minimum of | |
| * {@code GL_MAX_VIEWPORT_DIMS} and {@code GL_MAX_TEXTURE_SIZE} (see | |
| * {@link javax.microedition.khronos.opengles.GL10#glGetIntegerv glGetIntegerv}). | |
| * An error due to invalid dimensions might not be reported until | |
| * updateTexImage() is called. | |
| */ | |
| public void setDefaultBufferSize(int width, int height) { | |
| nativeSetDefaultBufferSize(width, height); | |
| } | |
| /** | |
| * Update the texture image to the most recent frame from the image stream. This may only be | |
| * called while the OpenGL ES context that owns the texture is current on the calling thread. | |
| * It will implicitly bind its texture to the {@code GL_TEXTURE_EXTERNAL_OES} texture target. | |
| */ | |
| public void updateTexImage() { | |
| nativeUpdateTexImage(); | |
| } | |
| /** | |
| * Releases the texture content. This is needed in single buffered mode to allow the image | |
| * content producer to take ownership of the image buffer. | |
| * <p> | |
| * For more information see {@link #SurfaceTexture(int, boolean)}. | |
| */ | |
| public void releaseTexImage() { | |
| nativeReleaseTexImage(); | |
| } | |
| /** | |
| * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object. | |
| * This call must be made with the OpenGL ES context current on the calling thread. The OpenGL | |
| * ES texture object will be deleted as a result of this call. After calling this method all | |
| * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until | |
| * a successful call to {@link #attachToGLContext} is made. | |
| * <p> | |
| * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES | |
| * contexts. Note, however, that the image contents are only accessible from one OpenGL ES | |
| * context at a time. | |
| */ | |
| public void detachFromGLContext() { | |
| int err = nativeDetachFromGLContext(); | |
| if (err != 0) { | |
| throw new RuntimeException("Error during detachFromGLContext (see logcat for details)"); | |
| } | |
| } | |
| /** | |
| * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. A | |
| * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame | |
| * that was current at the time of the last call to {@link #detachFromGLContext}. This new | |
| * texture is bound to the {@code GL_TEXTURE_EXTERNAL_OES} texture target. | |
| * <p> | |
| * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES | |
| * contexts. Note, however, that the image contents are only accessible from one OpenGL ES | |
| * context at a time. | |
| * | |
| * @param texName The name of the OpenGL ES texture that will be created. This texture name | |
| * must be unused in the OpenGL ES context that is current on the calling thread. | |
| */ | |
| public void attachToGLContext(int texName) { | |
| int err = nativeAttachToGLContext(texName); | |
| if (err != 0) { | |
| throw new RuntimeException("Error during attachToGLContext (see logcat for details)"); | |
| } | |
| } | |
| /** | |
| * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by | |
| * the most recent call to {@link #updateTexImage}. | |
| * <p> | |
| * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s | |
| * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample | |
| * that location from the texture. Sampling the texture outside of the range of this transform | |
| * is undefined. | |
| * <p> | |
| * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via | |
| * the {@code glLoadMatrixf} or {@code glUniformMatrix4fv} functions. | |
| * <p> | |
| * If the underlying buffer has a crop associated with it, the transformation will also include | |
| * a slight scale to cut off a 1-texel border around the edge of the crop. This ensures that | |
| * when the texture is bilinear sampled that no texels outside of the buffer's valid region | |
| * are accessed by the GPU, avoiding any sampling artifacts when scaling. | |
| * | |
| * @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly | |
| * 16 elements. | |
| */ | |
| public void getTransformMatrix(float[] mtx) { | |
| // Note we intentionally don't check mtx for null, so this will result in a | |
| // NullPointerException. But it's safe because it happens before the call to native. | |
| if (mtx.length != 16) { | |
| throw new IllegalArgumentException(); | |
| } | |
| nativeGetTransformMatrix(mtx); | |
| } | |
| /** | |
| * Retrieve the timestamp associated with the texture image set by the most recent call to | |
| * {@link #updateTexImage}. | |
| * | |
| * <p>This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp | |
| * should be unaffected by time-of-day adjustments. The specific meaning and zero point of the | |
| * timestamp depends on the source providing images to the SurfaceTexture. Unless otherwise | |
| * specified by the image source, timestamps cannot generally be compared across SurfaceTexture | |
| * instances, or across multiple program invocations. It is mostly useful for determining time | |
| * offsets between subsequent frames.</p> | |
| * | |
| * <p>For camera sources, timestamps should be strictly monotonic. Timestamps from MediaPlayer | |
| * sources may be reset when the playback position is set. For EGL and Vulkan producers, the | |
| * timestamp is the desired present time set with the {@code EGL_ANDROID_presentation_time} or | |
| * {@code VK_GOOGLE_display_timing} extensions.</p> | |
| */ | |
| public long getTimestamp() { | |
| return nativeGetTimestamp(); | |
| } | |
| /** | |
| * Retrieve the dataspace associated with the texture image | |
| * set by the most recent call to {@link #updateTexImage}. | |
| */ | |
| @SuppressLint("MethodNameUnits") | |
| public @NamedDataSpace int getDataSpace() { | |
| return nativeGetDataSpace(); | |
| } | |
| /** | |
| * {@code release()} frees all the buffers and puts the SurfaceTexture into the | |
| * 'abandoned' state. Once put in this state the SurfaceTexture can never | |
| * leave it. When in the 'abandoned' state, all methods of the | |
| * {@code IGraphicBufferProducer} interface will fail with the {@code NO_INIT} | |
| * error. | |
| * <p> | |
| * Note that while calling this method causes all the buffers to be freed | |
| * from the perspective of the SurfaceTexture, if there are additional | |
| * references on the buffers (e.g. if a buffer is referenced by a client or | |
| * by OpenGL ES as a texture) then those buffer will remain allocated. | |
| * <p> | |
| * Always call this method when you are done with SurfaceTexture. Failing | |
| * to do so may delay resource deallocation for a significant amount of | |
| * time. | |
| * | |
| * @see #isReleased() | |
| */ | |
| public void release() { | |
| nativeRelease(); | |
| } | |
| /** | |
| * Returns {@code true} if the SurfaceTexture was released. | |
| * | |
| * @see #release() | |
| */ | |
| public boolean isReleased() { | |
| return nativeIsReleased(); | |
| } | |
| @Override | |
| protected void finalize() throws Throwable { | |
| try { | |
| nativeFinalize(); | |
| } finally { | |
| super.finalize(); | |
| } | |
| } | |
| /** | |
| * This method is invoked from native code only. | |
| */ | |
| @SuppressWarnings({"UnusedDeclaration"}) | |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) | |
| private static void postEventFromNative(WeakReference<SurfaceTexture> weakSelf) { | |
| SurfaceTexture st = weakSelf.get(); | |
| if (st != null) { | |
| Handler handler = st.mOnFrameAvailableHandler; | |
| if (handler != null) { | |
| handler.sendEmptyMessage(0); | |
| } | |
| } | |
| } | |
| /** | |
| * This method is invoked from native code only. | |
| * @hide | |
| */ | |
| @SuppressWarnings({"UnusedDeclaration"}) | |
| private static void postOnSetFrameRateEventFromNative(WeakReference<SurfaceTexture> weakSelf, | |
| @FloatRange(from = 0.0) float frameRate, | |
| @Surface.FrameRateCompatibility int compatibility, | |
| @Surface.ChangeFrameRateStrategy int changeFrameRateStrategy) { | |
| Trace.traceBegin(Trace.TRACE_TAG_VIEW, "postOnSetFrameRateEventFromNative"); | |
| try { | |
| if (Flags.toolkitSetFrameRateReadOnly()) { | |
| SurfaceTexture st = weakSelf.get(); | |
| if (st != null) { | |
| Handler handler = st.mOnSetFrameRateHandler; | |
| if (handler != null) { | |
| Message msg = new Message(); | |
| msg.obj = new SetFrameRateArgs(frameRate, compatibility, | |
| changeFrameRateStrategy); | |
| handler.sendMessage(msg); | |
| } | |
| } | |
| } | |
| } finally { | |
| Trace.traceEnd(Trace.TRACE_TAG_VIEW); | |
| } | |
| } | |
| /** | |
| * Returns {@code true} if the SurfaceTexture is single-buffered. | |
| * @hide | |
| */ | |
| public boolean isSingleBuffered() { | |
| return mIsSingleBuffered; | |
| } | |
| private native void nativeInit(boolean isDetached, int texName, | |
| boolean singleBufferMode, WeakReference<SurfaceTexture> weakSelf) | |
| throws Surface.OutOfResourcesException; | |
| private native void nativeFinalize(); | |
| private native void nativeGetTransformMatrix(float[] mtx); | |
| private native long nativeGetTimestamp(); | |
| private native int nativeGetDataSpace(); | |
| private native void nativeSetDefaultBufferSize(int width, int height); | |
| private native void nativeUpdateTexImage(); | |
| private native void nativeReleaseTexImage(); | |
| @UnsupportedAppUsage | |
| private native int nativeDetachFromGLContext(); | |
| private native int nativeAttachToGLContext(int texName); | |
| private native void nativeRelease(); | |
| private native boolean nativeIsReleased(); | |
| } |