| /* | |
| * Copyright (C) 2006 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| package android.graphics; | |
| import android.annotation.FlaggedApi; | |
| import android.annotation.FloatRange; | |
| import android.annotation.NonNull; | |
| import android.annotation.Nullable; | |
| import android.annotation.Size; | |
| import com.android.graphics.flags.Flags; | |
| import dalvik.annotation.optimization.CriticalNative; | |
| import dalvik.annotation.optimization.FastNative; | |
| import libcore.util.NativeAllocationRegistry; | |
| /** | |
| * The Path class encapsulates compound (multiple contour) geometric paths | |
| * consisting of straight line segments, quadratic curves, and cubic curves. | |
| * It can be drawn with canvas.drawPath(path, paint), either filled or stroked | |
| * (based on the paint's Style), or it can be used for clipping or to draw | |
| * text on a path. | |
| */ | |
| @android.ravenwood.annotation.RavenwoodKeepWholeClass | |
| public class Path { | |
| // See b/337329128 for why we need an inner class here. | |
| private static class NoImagePreloadHolder { | |
| static final NativeAllocationRegistry sRegistry = | |
| NativeAllocationRegistry.createMalloced( | |
| Path.class.getClassLoader(), nGetFinalizer()); | |
| } | |
| /** | |
| * @hide | |
| */ | |
| public final long mNativePath; | |
| /** | |
| * Create an empty path | |
| */ | |
| public Path() { | |
| mNativePath = nInit(); | |
| NoImagePreloadHolder.sRegistry.registerNativeAllocation(this, mNativePath); | |
| } | |
| /** | |
| * Create a new path, copying the contents from the src path. | |
| * | |
| * @param src The path to copy from when initializing the new path | |
| */ | |
| public Path(@Nullable Path src) { | |
| mNativePath = nInit(src != null ? src.mNativePath : 0); | |
| NoImagePreloadHolder.sRegistry.registerNativeAllocation(this, mNativePath); | |
| } | |
| /** | |
| * Clear any lines and curves from the path, making it empty. | |
| * This does NOT change the fill-type setting. | |
| */ | |
| public void reset() { | |
| // We promised not to change this, so preserve it around the native | |
| // call, which does now reset fill type. | |
| final FillType fillType = getFillType(); | |
| nReset(mNativePath); | |
| setFillType(fillType); | |
| } | |
| /** | |
| * Rewinds the path: clears any lines and curves from the path but | |
| * keeps the internal data structure for faster reuse. | |
| */ | |
| public void rewind() { | |
| nRewind(mNativePath); | |
| } | |
| /** Replace the contents of this with the contents of src. | |
| */ | |
| public void set(@NonNull Path src) { | |
| if (this == src) { | |
| return; | |
| } | |
| nSet(mNativePath, src.mNativePath); | |
| } | |
| /** | |
| * Returns an iterator over the segments of this path. | |
| * | |
| * @return the Iterator object | |
| */ | |
| @NonNull | |
| public PathIterator getPathIterator() { | |
| return new PathIterator(this); | |
| } | |
| /** | |
| * The logical operations that can be performed when combining two paths. | |
| * | |
| * @see #op(Path, android.graphics.Path.Op) | |
| * @see #op(Path, Path, android.graphics.Path.Op) | |
| */ | |
| public enum Op { | |
| /** | |
| * Subtract the second path from the first path. | |
| */ | |
| DIFFERENCE, | |
| /** | |
| * Intersect the two paths. | |
| */ | |
| INTERSECT, | |
| /** | |
| * Union (inclusive-or) the two paths. | |
| */ | |
| UNION, | |
| /** | |
| * Exclusive-or the two paths. | |
| */ | |
| XOR, | |
| /** | |
| * Subtract the first path from the second path. | |
| */ | |
| REVERSE_DIFFERENCE | |
| } | |
| /** | |
| * Set this path to the result of applying the Op to this path and the specified path. | |
| * The resulting path will be constructed from non-overlapping contours. | |
| * The curve order is reduced where possible so that cubics may be turned | |
| * into quadratics, and quadratics maybe turned into lines. | |
| * | |
| * @param path The second operand (for difference, the subtrahend) | |
| * | |
| * @return True if operation succeeded, false otherwise and this path remains unmodified. | |
| * | |
| * @see Op | |
| * @see #op(Path, Path, android.graphics.Path.Op) | |
| */ | |
| public boolean op(@NonNull Path path, @NonNull Op op) { | |
| return op(this, path, op); | |
| } | |
| /** | |
| * Set this path to the result of applying the Op to the two specified paths. | |
| * The resulting path will be constructed from non-overlapping contours. | |
| * The curve order is reduced where possible so that cubics may be turned | |
| * into quadratics, and quadratics maybe turned into lines. | |
| * | |
| * @param path1 The first operand (for difference, the minuend) | |
| * @param path2 The second operand (for difference, the subtrahend) | |
| * | |
| * @return True if operation succeeded, false otherwise and this path remains unmodified. | |
| * | |
| * @see Op | |
| * @see #op(Path, android.graphics.Path.Op) | |
| */ | |
| public boolean op(@NonNull Path path1, @NonNull Path path2, @NonNull Op op) { | |
| return nOp(path1.mNativePath, path2.mNativePath, op.ordinal(), this.mNativePath); | |
| } | |
| /** | |
| * Returns the path's convexity, as defined by the content of the path. | |
| * <p> | |
| * A path is convex if it has a single contour, and only ever curves in a | |
| * single direction. | |
| * <p> | |
| * This function will calculate the convexity of the path from its control | |
| * points, and cache the result. | |
| * | |
| * @return True if the path is convex. | |
| * | |
| * @deprecated This method is not reliable. The way convexity is computed may change from | |
| * release to release, and convexity could change based on a matrix as well. This method was | |
| * useful when non-convex Paths were unable to be used in certain contexts, but that is no | |
| * longer the case. | |
| */ | |
| @Deprecated | |
| public boolean isConvex() { | |
| return nIsConvex(mNativePath); | |
| } | |
| /** | |
| * Enum for the ways a path may be filled. | |
| */ | |
| public enum FillType { | |
| // these must match the values in SkPath.h | |
| /** | |
| * Specifies that "inside" is computed by a non-zero sum of signed | |
| * edge crossings. | |
| */ | |
| WINDING (0), | |
| /** | |
| * Specifies that "inside" is computed by an odd number of edge | |
| * crossings. | |
| */ | |
| EVEN_ODD (1), | |
| /** | |
| * Same as {@link #WINDING}, but draws outside of the path, rather than inside. | |
| */ | |
| INVERSE_WINDING (2), | |
| /** | |
| * Same as {@link #EVEN_ODD}, but draws outside of the path, rather than inside. | |
| */ | |
| INVERSE_EVEN_ODD(3); | |
| FillType(int ni) { | |
| nativeInt = ni; | |
| } | |
| final int nativeInt; | |
| } | |
| // these must be in the same order as their native values | |
| static final FillType[] sFillTypeArray = { | |
| FillType.WINDING, | |
| FillType.EVEN_ODD, | |
| FillType.INVERSE_WINDING, | |
| FillType.INVERSE_EVEN_ODD | |
| }; | |
| /** | |
| * Return the path's fill type. This defines how "inside" is | |
| * computed. The default value is WINDING. | |
| * | |
| * @return the path's fill type | |
| */ | |
| @NonNull | |
| public FillType getFillType() { | |
| return sFillTypeArray[nGetFillType(mNativePath)]; | |
| } | |
| /** | |
| * Set the path's fill type. This defines how "inside" is computed. | |
| * | |
| * @param ft The new fill type for this path | |
| */ | |
| public void setFillType(@NonNull FillType ft) { | |
| nSetFillType(mNativePath, ft.nativeInt); | |
| } | |
| /** | |
| * Returns true if the filltype is one of the INVERSE variants | |
| * | |
| * @return true if the filltype is one of the INVERSE variants | |
| */ | |
| public boolean isInverseFillType() { | |
| final int ft = nGetFillType(mNativePath); | |
| return (ft & FillType.INVERSE_WINDING.nativeInt) != 0; | |
| } | |
| /** | |
| * Toggles the INVERSE state of the filltype | |
| */ | |
| public void toggleInverseFillType() { | |
| int ft = nGetFillType(mNativePath); | |
| ft ^= FillType.INVERSE_WINDING.nativeInt; | |
| nSetFillType(mNativePath, ft); | |
| } | |
| /** | |
| * Returns true if the path is empty (contains no lines or curves) | |
| * | |
| * @return true if the path is empty (contains no lines or curves) | |
| */ | |
| public boolean isEmpty() { | |
| return nIsEmpty(mNativePath); | |
| } | |
| /** | |
| * Returns true if the path specifies a rectangle. If so, and if rect is | |
| * not null, set rect to the bounds of the path. If the path does not | |
| * specify a rectangle, return false and ignore rect. | |
| * | |
| * @param rect If not null, returns the bounds of the path if it specifies | |
| * a rectangle | |
| * @return true if the path specifies a rectangle | |
| */ | |
| public boolean isRect(@Nullable RectF rect) { | |
| return nIsRect(mNativePath, rect); | |
| } | |
| /** | |
| * Compute the bounds of the control points of the path, and write the | |
| * answer into bounds. If the path contains 0 or 1 points, the bounds is | |
| * set to (0,0,0,0) | |
| * | |
| * @param bounds Returns the computed bounds of the path's control points. | |
| * @param exact This parameter is no longer used. | |
| */ | |
| @SuppressWarnings({"UnusedDeclaration"}) | |
| public void computeBounds(@NonNull RectF bounds, boolean exact) { | |
| computeBounds(bounds); | |
| } | |
| /** | |
| * Compute the bounds of the control points of the path, and write the | |
| * answer into bounds. If the path contains 0 or 1 points, the bounds is | |
| * set to (0,0,0,0) | |
| * | |
| * @param bounds Returns the computed bounds of the path's control points. | |
| */ | |
| @FlaggedApi(Flags.FLAG_EXACT_COMPUTE_BOUNDS) | |
| public void computeBounds(@NonNull RectF bounds) { | |
| nComputeBounds(mNativePath, bounds); | |
| } | |
| /** | |
| * Hint to the path to prepare for adding more points. This can allow the | |
| * path to more efficiently allocate its storage. | |
| * | |
| * @param extraPtCount The number of extra points that may be added to this | |
| * path | |
| */ | |
| public void incReserve(int extraPtCount) { | |
| nIncReserve(mNativePath, extraPtCount); | |
| } | |
| /** | |
| * Set the beginning of the next contour to the point (x,y). | |
| * | |
| * @param x The x-coordinate of the start of a new contour | |
| * @param y The y-coordinate of the start of a new contour | |
| */ | |
| public void moveTo(float x, float y) { | |
| nMoveTo(mNativePath, x, y); | |
| } | |
| /** | |
| * Set the beginning of the next contour relative to the last point on the | |
| * previous contour. If there is no previous contour, this is treated the | |
| * same as moveTo(). | |
| * | |
| * @param dx The amount to add to the x-coordinate of the end of the | |
| * previous contour, to specify the start of a new contour | |
| * @param dy The amount to add to the y-coordinate of the end of the | |
| * previous contour, to specify the start of a new contour | |
| */ | |
| public void rMoveTo(float dx, float dy) { | |
| nRMoveTo(mNativePath, dx, dy); | |
| } | |
| /** | |
| * Add a line from the last point to the specified point (x,y). | |
| * If no moveTo() call has been made for this contour, the first point is | |
| * automatically set to (0,0). | |
| * | |
| * @param x The x-coordinate of the end of a line | |
| * @param y The y-coordinate of the end of a line | |
| */ | |
| public void lineTo(float x, float y) { | |
| nLineTo(mNativePath, x, y); | |
| } | |
| /** | |
| * Same as lineTo, but the coordinates are considered relative to the last | |
| * point on this contour. If there is no previous point, then a moveTo(0,0) | |
| * is inserted automatically. | |
| * | |
| * @param dx The amount to add to the x-coordinate of the previous point on | |
| * this contour, to specify a line | |
| * @param dy The amount to add to the y-coordinate of the previous point on | |
| * this contour, to specify a line | |
| */ | |
| public void rLineTo(float dx, float dy) { | |
| nRLineTo(mNativePath, dx, dy); | |
| } | |
| /** | |
| * Add a quadratic bezier from the last point, approaching control point | |
| * (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for | |
| * this contour, the first point is automatically set to (0,0). | |
| * | |
| * @param x1 The x-coordinate of the control point on a quadratic curve | |
| * @param y1 The y-coordinate of the control point on a quadratic curve | |
| * @param x2 The x-coordinate of the end point on a quadratic curve | |
| * @param y2 The y-coordinate of the end point on a quadratic curve | |
| */ | |
| public void quadTo(float x1, float y1, float x2, float y2) { | |
| nQuadTo(mNativePath, x1, y1, x2, y2); | |
| } | |
| /** | |
| * Same as quadTo, but the coordinates are considered relative to the last | |
| * point on this contour. If there is no previous point, then a moveTo(0,0) | |
| * is inserted automatically. | |
| * | |
| * @param dx1 The amount to add to the x-coordinate of the last point on | |
| * this contour, for the control point of a quadratic curve | |
| * @param dy1 The amount to add to the y-coordinate of the last point on | |
| * this contour, for the control point of a quadratic curve | |
| * @param dx2 The amount to add to the x-coordinate of the last point on | |
| * this contour, for the end point of a quadratic curve | |
| * @param dy2 The amount to add to the y-coordinate of the last point on | |
| * this contour, for the end point of a quadratic curve | |
| */ | |
| public void rQuadTo(float dx1, float dy1, float dx2, float dy2) { | |
| nRQuadTo(mNativePath, dx1, dy1, dx2, dy2); | |
| } | |
| /** | |
| * Add a quadratic bezier from the last point, approaching control point | |
| * (x1,y1), and ending at (x2,y2), weighted by <code>weight</code>. If no | |
| * moveTo() call has been made for this contour, the first point is | |
| * automatically set to (0,0). | |
| * | |
| * A weight of 1 is equivalent to calling {@link #quadTo(float, float, float, float)}. | |
| * A weight of 0 is equivalent to calling {@link #lineTo(float, float)} to | |
| * <code>(x1, y1)</code> followed by {@link #lineTo(float, float)} to <code>(x2, y2)</code>. | |
| * | |
| * @param x1 The x-coordinate of the control point on a conic curve | |
| * @param y1 The y-coordinate of the control point on a conic curve | |
| * @param x2 The x-coordinate of the end point on a conic curve | |
| * @param y2 The y-coordinate of the end point on a conic curve | |
| * @param weight The weight of the conic applied to the curve. A value of 1 is equivalent | |
| * to a quadratic with the given control and anchor points and a value of 0 is | |
| * equivalent to a line to the first and another line to the second point. | |
| */ | |
| public void conicTo(float x1, float y1, float x2, float y2, float weight) { | |
| nConicTo(mNativePath, x1, y1, x2, y2, weight); | |
| } | |
| /** | |
| * Same as conicTo, but the coordinates are considered relative to the last | |
| * point on this contour. If there is no previous point, then a moveTo(0,0) | |
| * is inserted automatically. | |
| * | |
| * @param dx1 The amount to add to the x-coordinate of the last point on | |
| * this contour, for the control point of a conic curve | |
| * @param dy1 The amount to add to the y-coordinate of the last point on | |
| * this contour, for the control point of a conic curve | |
| * @param dx2 The amount to add to the x-coordinate of the last point on | |
| * this contour, for the end point of a conic curve | |
| * @param dy2 The amount to add to the y-coordinate of the last point on | |
| * this contour, for the end point of a conic curve | |
| * @param weight The weight of the conic applied to the curve. A value of 1 is equivalent | |
| * to a quadratic with the given control and anchor points and a value of 0 is | |
| * equivalent to a line to the first and another line to the second point. | |
| */ | |
| public void rConicTo(float dx1, float dy1, float dx2, float dy2, float weight) { | |
| nRConicTo(mNativePath, dx1, dy1, dx2, dy2, weight); | |
| } | |
| /** | |
| * Add a cubic bezier from the last point, approaching control points | |
| * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been | |
| * made for this contour, the first point is automatically set to (0,0). | |
| * | |
| * @param x1 The x-coordinate of the 1st control point on a cubic curve | |
| * @param y1 The y-coordinate of the 1st control point on a cubic curve | |
| * @param x2 The x-coordinate of the 2nd control point on a cubic curve | |
| * @param y2 The y-coordinate of the 2nd control point on a cubic curve | |
| * @param x3 The x-coordinate of the end point on a cubic curve | |
| * @param y3 The y-coordinate of the end point on a cubic curve | |
| */ | |
| public void cubicTo(float x1, float y1, float x2, float y2, | |
| float x3, float y3) { | |
| nCubicTo(mNativePath, x1, y1, x2, y2, x3, y3); | |
| } | |
| /** | |
| * Same as cubicTo, but the coordinates are considered relative to the | |
| * current point on this contour. If there is no previous point, then a | |
| * moveTo(0,0) is inserted automatically. | |
| */ | |
| public void rCubicTo(float x1, float y1, float x2, float y2, | |
| float x3, float y3) { | |
| nRCubicTo(mNativePath, x1, y1, x2, y2, x3, y3); | |
| } | |
| /** | |
| * Append the specified arc to the path as a new contour. If the start of | |
| * the path is different from the path's current last point, then an | |
| * automatic lineTo() is added to connect the current contour to the | |
| * start of the arc. However, if the path is empty, then we call moveTo() | |
| * with the first point of the arc. | |
| * | |
| * @param oval The bounds of oval defining shape and size of the arc | |
| * @param startAngle Starting angle (in degrees) where the arc begins | |
| * @param sweepAngle Sweep angle (in degrees) measured clockwise, treated | |
| * mod 360. | |
| * @param forceMoveTo If true, always begin a new contour with the arc | |
| */ | |
| public void arcTo(@NonNull RectF oval, float startAngle, float sweepAngle, | |
| boolean forceMoveTo) { | |
| arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, forceMoveTo); | |
| } | |
| /** | |
| * Append the specified arc to the path as a new contour. If the start of | |
| * the path is different from the path's current last point, then an | |
| * automatic lineTo() is added to connect the current contour to the | |
| * start of the arc. However, if the path is empty, then we call moveTo() | |
| * with the first point of the arc. | |
| * | |
| * @param oval The bounds of oval defining shape and size of the arc | |
| * @param startAngle Starting angle (in degrees) where the arc begins | |
| * @param sweepAngle Sweep angle (in degrees) measured clockwise | |
| */ | |
| public void arcTo(@NonNull RectF oval, float startAngle, float sweepAngle) { | |
| arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, false); | |
| } | |
| /** | |
| * Append the specified arc to the path as a new contour. If the start of | |
| * the path is different from the path's current last point, then an | |
| * automatic lineTo() is added to connect the current contour to the | |
| * start of the arc. However, if the path is empty, then we call moveTo() | |
| * with the first point of the arc. | |
| * | |
| * @param startAngle Starting angle (in degrees) where the arc begins | |
| * @param sweepAngle Sweep angle (in degrees) measured clockwise, treated | |
| * mod 360. | |
| * @param forceMoveTo If true, always begin a new contour with the arc | |
| */ | |
| public void arcTo(float left, float top, float right, float bottom, float startAngle, | |
| float sweepAngle, boolean forceMoveTo) { | |
| nArcTo(mNativePath, left, top, right, bottom, startAngle, sweepAngle, forceMoveTo); | |
| } | |
| /** | |
| * Close the current contour. If the current point is not equal to the | |
| * first point of the contour, a line segment is automatically added. | |
| */ | |
| public void close() { | |
| nClose(mNativePath); | |
| } | |
| /** | |
| * Specifies how closed shapes (e.g. rects, ovals) are oriented when they | |
| * are added to a path. | |
| */ | |
| public enum Direction { | |
| /** clockwise */ | |
| CW (0), // must match enum in SkPath.h | |
| /** counter-clockwise */ | |
| CCW (1); // must match enum in SkPath.h | |
| Direction(int ni) { | |
| nativeInt = ni; | |
| } | |
| final int nativeInt; | |
| } | |
| /** | |
| * Add a closed rectangle contour to the path | |
| * | |
| * @param rect The rectangle to add as a closed contour to the path | |
| * @param dir The direction to wind the rectangle's contour | |
| */ | |
| public void addRect(@NonNull RectF rect, @NonNull Direction dir) { | |
| addRect(rect.left, rect.top, rect.right, rect.bottom, dir); | |
| } | |
| /** | |
| * Add a closed rectangle contour to the path | |
| * | |
| * @param left The left side of a rectangle to add to the path | |
| * @param top The top of a rectangle to add to the path | |
| * @param right The right side of a rectangle to add to the path | |
| * @param bottom The bottom of a rectangle to add to the path | |
| * @param dir The direction to wind the rectangle's contour | |
| */ | |
| public void addRect(float left, float top, float right, float bottom, @NonNull Direction dir) { | |
| nAddRect(mNativePath, left, top, right, bottom, dir.nativeInt); | |
| } | |
| /** | |
| * Add a closed oval contour to the path | |
| * | |
| * @param oval The bounds of the oval to add as a closed contour to the path | |
| * @param dir The direction to wind the oval's contour | |
| */ | |
| public void addOval(@NonNull RectF oval, @NonNull Direction dir) { | |
| addOval(oval.left, oval.top, oval.right, oval.bottom, dir); | |
| } | |
| /** | |
| * Add a closed oval contour to the path | |
| * | |
| * @param dir The direction to wind the oval's contour | |
| */ | |
| public void addOval(float left, float top, float right, float bottom, @NonNull Direction dir) { | |
| nAddOval(mNativePath, left, top, right, bottom, dir.nativeInt); | |
| } | |
| /** | |
| * Add a closed circle contour to the path | |
| * | |
| * @param x The x-coordinate of the center of a circle to add to the path | |
| * @param y The y-coordinate of the center of a circle to add to the path | |
| * @param radius The radius of a circle to add to the path | |
| * @param dir The direction to wind the circle's contour | |
| */ | |
| public void addCircle(float x, float y, float radius, @NonNull Direction dir) { | |
| nAddCircle(mNativePath, x, y, radius, dir.nativeInt); | |
| } | |
| /** | |
| * Add the specified arc to the path as a new contour. | |
| * | |
| * @param oval The bounds of oval defining the shape and size of the arc | |
| * @param startAngle Starting angle (in degrees) where the arc begins | |
| * @param sweepAngle Sweep angle (in degrees) measured clockwise | |
| */ | |
| public void addArc(@NonNull RectF oval, float startAngle, float sweepAngle) { | |
| addArc(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle); | |
| } | |
| /** | |
| * Add the specified arc to the path as a new contour. | |
| * | |
| * @param startAngle Starting angle (in degrees) where the arc begins | |
| * @param sweepAngle Sweep angle (in degrees) measured clockwise | |
| */ | |
| public void addArc(float left, float top, float right, float bottom, float startAngle, | |
| float sweepAngle) { | |
| nAddArc(mNativePath, left, top, right, bottom, startAngle, sweepAngle); | |
| } | |
| /** | |
| * Add a closed round-rectangle contour to the path | |
| * | |
| * @param rect The bounds of a round-rectangle to add to the path | |
| * @param rx The x-radius of the rounded corners on the round-rectangle | |
| * @param ry The y-radius of the rounded corners on the round-rectangle | |
| * @param dir The direction to wind the round-rectangle's contour | |
| */ | |
| public void addRoundRect(@NonNull RectF rect, float rx, float ry, @NonNull Direction dir) { | |
| addRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, dir); | |
| } | |
| /** | |
| * Add a closed round-rectangle contour to the path | |
| * | |
| * @param rx The x-radius of the rounded corners on the round-rectangle | |
| * @param ry The y-radius of the rounded corners on the round-rectangle | |
| * @param dir The direction to wind the round-rectangle's contour | |
| */ | |
| public void addRoundRect(float left, float top, float right, float bottom, float rx, float ry, | |
| @NonNull Direction dir) { | |
| nAddRoundRect(mNativePath, left, top, right, bottom, rx, ry, dir.nativeInt); | |
| } | |
| /** | |
| * Add a closed round-rectangle contour to the path. Each corner receives | |
| * two radius values [X, Y]. The corners are ordered top-left, top-right, | |
| * bottom-right, bottom-left | |
| * | |
| * @param rect The bounds of a round-rectangle to add to the path | |
| * @param radii Array of 8 values, 4 pairs of [X,Y] radii | |
| * @param dir The direction to wind the round-rectangle's contour | |
| */ | |
| public void addRoundRect(@NonNull RectF rect, @NonNull float[] radii, @NonNull Direction dir) { | |
| if (rect == null) { | |
| throw new NullPointerException("need rect parameter"); | |
| } | |
| addRoundRect(rect.left, rect.top, rect.right, rect.bottom, radii, dir); | |
| } | |
| /** | |
| * Add a closed round-rectangle contour to the path. Each corner receives | |
| * two radius values [X, Y]. The corners are ordered top-left, top-right, | |
| * bottom-right, bottom-left | |
| * | |
| * @param radii Array of 8 values, 4 pairs of [X,Y] radii | |
| * @param dir The direction to wind the round-rectangle's contour | |
| */ | |
| public void addRoundRect(float left, float top, float right, float bottom, | |
| @NonNull float[] radii, @NonNull Direction dir) { | |
| if (radii.length < 8) { | |
| throw new ArrayIndexOutOfBoundsException("radii[] needs 8 values"); | |
| } | |
| nAddRoundRect(mNativePath, left, top, right, bottom, radii, dir.nativeInt); | |
| } | |
| /** | |
| * Add a copy of src to the path, offset by (dx,dy) | |
| * | |
| * @param src The path to add as a new contour | |
| * @param dx The amount to translate the path in X as it is added | |
| */ | |
| public void addPath(@NonNull Path src, float dx, float dy) { | |
| nAddPath(mNativePath, src.mNativePath, dx, dy); | |
| } | |
| /** | |
| * Add a copy of src to the path | |
| * | |
| * @param src The path that is appended to the current path | |
| */ | |
| public void addPath(@NonNull Path src) { | |
| nAddPath(mNativePath, src.mNativePath); | |
| } | |
| /** | |
| * Add a copy of src to the path, transformed by matrix | |
| * | |
| * @param src The path to add as a new contour | |
| */ | |
| public void addPath(@NonNull Path src, @NonNull Matrix matrix) { | |
| nAddPath(mNativePath, src.mNativePath, matrix.ni()); | |
| } | |
| /** | |
| * Offset the path by (dx,dy) | |
| * | |
| * @param dx The amount in the X direction to offset the entire path | |
| * @param dy The amount in the Y direction to offset the entire path | |
| * @param dst The translated path is written here. If this is null, then | |
| * the original path is modified. | |
| */ | |
| public void offset(float dx, float dy, @Nullable Path dst) { | |
| if (dst != null) { | |
| dst.set(this); | |
| } else { | |
| dst = this; | |
| } | |
| dst.offset(dx, dy); | |
| } | |
| /** | |
| * Offset the path by (dx,dy) | |
| * | |
| * @param dx The amount in the X direction to offset the entire path | |
| * @param dy The amount in the Y direction to offset the entire path | |
| */ | |
| public void offset(float dx, float dy) { | |
| nOffset(mNativePath, dx, dy); | |
| } | |
| /** | |
| * Sets the last point of the path. | |
| * | |
| * @param dx The new X coordinate for the last point | |
| * @param dy The new Y coordinate for the last point | |
| */ | |
| public void setLastPoint(float dx, float dy) { | |
| nSetLastPoint(mNativePath, dx, dy); | |
| } | |
| /** | |
| * Transform the points in this path by matrix, and write the answer | |
| * into dst. If dst is null, then the the original path is modified. | |
| * | |
| * @param matrix The matrix to apply to the path | |
| * @param dst The transformed path is written here. If dst is null, | |
| * then the the original path is modified | |
| */ | |
| public void transform(@NonNull Matrix matrix, @Nullable Path dst) { | |
| nTransform(mNativePath, matrix.ni(), dst != null ? dst.mNativePath : 0); | |
| } | |
| /** | |
| * Transform the points in this path by matrix. | |
| * | |
| * @param matrix The matrix to apply to the path | |
| */ | |
| public void transform(@NonNull Matrix matrix) { | |
| nTransform(mNativePath, matrix.ni()); | |
| } | |
| /** @hide */ | |
| public final long readOnlyNI() { | |
| return mNativePath; | |
| } | |
| final long mutateNI() { | |
| return mNativePath; | |
| } | |
| /** | |
| * Approximate the <code>Path</code> with a series of line segments. | |
| * This returns float[] with the array containing point components. | |
| * There are three components for each point, in order: | |
| * <ul> | |
| * <li>Fraction along the length of the path that the point resides</li> | |
| * <li>The x coordinate of the point</li> | |
| * <li>The y coordinate of the point</li> | |
| * </ul> | |
| * <p>Two points may share the same fraction along its length when there is | |
| * a move action within the Path.</p> | |
| * | |
| * @param acceptableError The acceptable error for a line on the | |
| * Path. Typically this would be 0.5 so that | |
| * the error is less than half a pixel. | |
| * @return An array of components for points approximating the Path. | |
| */ | |
| @NonNull | |
| @Size(min = 6, multiple = 3) | |
| public float[] approximate(@FloatRange(from = 0) float acceptableError) { | |
| if (acceptableError < 0) { | |
| throw new IllegalArgumentException("AcceptableError must be greater than or equal to 0"); | |
| } | |
| return nApproximate(mNativePath, acceptableError); | |
| } | |
| /** | |
| * Returns the generation ID of this path. The generation ID changes | |
| * whenever the path is modified. This can be used as an efficient way to | |
| * check if a path has changed. | |
| * | |
| * @return The current generation ID for this path | |
| */ | |
| public int getGenerationId() { | |
| return nGetGenerationID(mNativePath); | |
| } | |
| /** | |
| * Two paths can be interpolated, by calling {@link #interpolate(Path, float, Path)}, if they | |
| * have exactly the same structure. That is, both paths must have the same | |
| * operations, in the same order. If any of the operations are | |
| * of type {@link PathIterator#VERB_CONIC}, then the weights of those conics must also match. | |
| * | |
| * @param otherPath The other <code>Path</code> being interpolated to from this one. | |
| * @return true if interpolation is possible, false otherwise | |
| */ | |
| public boolean isInterpolatable(@NonNull Path otherPath) { | |
| return nIsInterpolatable(mNativePath, otherPath.mNativePath); | |
| } | |
| /** | |
| * This method will linearly interpolate from this path to <code>otherPath</code> given | |
| * the interpolation parameter <code>t</code>, returning the result in | |
| * <code>interpolatedPath</code>. Interpolation will only succeed if the structures of the | |
| * two paths match exactly, as discussed in {@link #isInterpolatable(Path)}. | |
| * | |
| * @param otherPath The other <code>Path</code> being interpolated to. | |
| * @param t The interpolation parameter. A value of 1 results in a <code>Path</code> | |
| * equivalent to this path, a value of 0 results in one equivalent to | |
| * <code>otherPath</code>. | |
| * @param interpolatedPath The interpolated results. | |
| */ | |
| public boolean interpolate(@NonNull Path otherPath, float t, @NonNull Path interpolatedPath) { | |
| return nInterpolate(mNativePath, otherPath.mNativePath, t, interpolatedPath.mNativePath); | |
| } | |
| // ------------------ Regular JNI ------------------------ | |
| private static native long nInit(); | |
| private static native long nInit(long nPath); | |
| private static native long nGetFinalizer(); | |
| private static native void nSet(long native_dst, long nSrc); | |
| private static native void nComputeBounds(long nPath, RectF bounds); | |
| private static native void nIncReserve(long nPath, int extraPtCount); | |
| private static native void nMoveTo(long nPath, float x, float y); | |
| private static native void nRMoveTo(long nPath, float dx, float dy); | |
| private static native void nLineTo(long nPath, float x, float y); | |
| private static native void nRLineTo(long nPath, float dx, float dy); | |
| private static native void nQuadTo(long nPath, float x1, float y1, float x2, float y2); | |
| private static native void nRQuadTo(long nPath, float dx1, float dy1, float dx2, float dy2); | |
| private static native void nConicTo(long nPath, float x1, float y1, float x2, float y2, | |
| float weight); | |
| private static native void nRConicTo(long nPath, float dx1, float dy1, float dx2, float dy2, | |
| float weight); | |
| private static native void nCubicTo(long nPath, float x1, float y1, float x2, float y2, | |
| float x3, float y3); | |
| private static native void nRCubicTo(long nPath, float x1, float y1, float x2, float y2, | |
| float x3, float y3); | |
| private static native void nArcTo(long nPath, float left, float top, float right, float bottom, | |
| float startAngle, float sweepAngle, boolean forceMoveTo); | |
| private static native void nClose(long nPath); | |
| private static native void nAddRect(long nPath, float left, float top, | |
| float right, float bottom, int dir); | |
| private static native void nAddOval(long nPath, float left, float top, | |
| float right, float bottom, int dir); | |
| private static native void nAddCircle(long nPath, float x, float y, float radius, int dir); | |
| private static native void nAddArc(long nPath, float left, float top, float right, float bottom, | |
| float startAngle, float sweepAngle); | |
| private static native void nAddRoundRect(long nPath, float left, float top, | |
| float right, float bottom, float rx, float ry, int dir); | |
| private static native void nAddRoundRect(long nPath, float left, float top, | |
| float right, float bottom, float[] radii, int dir); | |
| private static native void nAddPath(long nPath, long src, float dx, float dy); | |
| private static native void nAddPath(long nPath, long src); | |
| private static native void nAddPath(long nPath, long src, long matrix); | |
| private static native void nOffset(long nPath, float dx, float dy); | |
| private static native void nSetLastPoint(long nPath, float dx, float dy); | |
| private static native void nTransform(long nPath, long matrix, long dst_path); | |
| private static native void nTransform(long nPath, long matrix); | |
| private static native boolean nOp(long path1, long path2, int op, long result); | |
| private static native float[] nApproximate(long nPath, float error); | |
| private static native boolean nInterpolate(long startPath, long endPath, float t, | |
| long interpolatedPath); | |
| // ------------------ Fast JNI ------------------------ | |
| @FastNative | |
| private static native boolean nIsRect(long nPath, RectF rect); | |
| // ------------------ Critical JNI ------------------------ | |
| @CriticalNative | |
| private static native int nGetGenerationID(long nativePath); | |
| @CriticalNative | |
| private static native boolean nIsInterpolatable(long startPath, long endPath); | |
| @CriticalNative | |
| private static native void nReset(long nPath); | |
| @CriticalNative | |
| private static native void nRewind(long nPath); | |
| @CriticalNative | |
| private static native boolean nIsEmpty(long nPath); | |
| @CriticalNative | |
| private static native boolean nIsConvex(long nPath); | |
| @CriticalNative | |
| private static native int nGetFillType(long nPath); | |
| @CriticalNative | |
| private static native void nSetFillType(long nPath, int ft); | |
| } |